Searched refs:dcl_siv_name (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | ShaderTGSI.c | 534 uint dcl_siv_name) in dcl_sgv_input() 540 reg = ureg_DECL_system_value(ureg, translate_system_name(dcl_siv_name), 0); in dcl_sgv_input() 543 dcl_siv_name); in dcl_sgv_input() 550 uint dcl_siv_name) in dcl_siv_input() 559 translate_system_name(dcl_siv_name), 0, in dcl_siv_input() 563 dcl_siv_name); in dcl_siv_input() 589 uint dcl_siv_name) in dcl_ps_sgv_input() 595 if (dcl_siv_name == D3D10_SB_NAME_POSITION) { in dcl_ps_sgv_input() 605 translate_system_name(dcl_siv_name), in dcl_ps_sgv_input() 609 if (dcl_siv_name in dcl_ps_sgv_input() 531 dcl_sgv_input(struct Shader_xlate *sx, struct ureg_program *ureg, const struct Shader_dst_operand *dst, uint dcl_siv_name) dcl_sgv_input() argument 547 dcl_siv_input(struct Shader_xlate *sx, struct ureg_program *ureg, const struct Shader_dst_operand *dst, uint dcl_siv_name) dcl_siv_input() argument 586 dcl_ps_sgv_input(struct Shader_xlate *sx, struct ureg_program *ureg, const struct Shader_dst_operand *dst, uint dcl_siv_name) dcl_ps_sgv_input() argument 627 dcl_ps_siv_input(struct Shader_xlate *sx, struct ureg_program *ureg, const struct Shader_dst_operand *dst, uint dcl_siv_name, uint dcl_in_ps_interp) dcl_ps_siv_input() argument [all...] |
H A D | ShaderParse.h | 138 D3D10_SB_NAME dcl_siv_name; member
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H A D | ShaderParse.c | 324 opcode->dcl_siv_name = D3D10_SB_NAME_UNDEFINED; in Shader_parse_opcode() 574 opcode->dcl_siv_name = DECODE_D3D10_SB_NAME(*curr); in Shader_parse_opcode()
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