Searched refs:damageRegion (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/egl/ |
H A D | teglNegativePartialUpdateTests.cpp | 244 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local 253 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, DE_LENGTH_OF_ARRAY(damageRegion)/4)); in iterate() 285 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local 305 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, 1)); in iterate() 324 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, 1)); in iterate() 345 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, 1)); in iterate() 370 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local 379 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, DE_LENGTH_OF_ARRAY(damageRegion)/ in iterate() 403 EGLint damageRegion[] = { 10, 10, 10, 10 }; iterate() local 438 EGLint damageRegion[] = { 10, 10, 10, 10 }; iterate() local 508 EGLint damageRegion[] = { 10, 10, 10, 10 }; iterate() local [all...] |
H A D | teglPartialUpdateTests.cpp | 478 vector<EGLint> damageRegion; in getDamageRegion() local 482 damageRegion.push_back(rect.bottomLeft.x() - marginLeft); in getDamageRegion() 483 damageRegion.push_back(rect.bottomLeft.y() - marginBottom); in getDamageRegion() 484 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight); in getDamageRegion() 485 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop); in getDamageRegion() 488 DE_ASSERT(damageRegion.size() % 4 == 0); in getDamageRegion() 489 return damageRegion; in getDamageRegion() 539 vector<EGLint> damageRegion; in iterate() local 545 damageRegion = getDamageRegion(newFrame, 10, 10, 10, 10); in iterate() 549 damageRegion in iterate() 706 vector<EGLint> damageRegion = getDamageRegion(frame, 0, 0, 0, 0); iterate() local 768 vector<EGLint> damageRegion = getDamageRegion(frame, 0, 0, 0, 0); iterate() local [all...] |
H A D | teglSwapBuffersWithDamageTests.cpp | 417 vector<EGLint> damageRegion = getDamageRegion(frameSequence[currentFrameNdx]); in iterate() local 431 EGLU_CHECK_CALL(egl, swapBuffersWithDamageKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4)); in iterate() 501 vector<EGLint> damageRegion = getDamageRegion(currentFrame); in iterate() local 513 EGLU_CHECK_CALL(egl, swapBuffersWithDamageKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4)); in iterate() 588 vector<EGLint> damageRegion; in iterate() local 615 damageRegion.insert(damageRegion.end(), partialDamageRegion.begin(), partialDamageRegion.end()); in iterate() 627 EGLU_CHECK_CALL(egl, swapBuffersWithDamageKHR(m_eglDisplay, m_eglSurface, &damageRegion[ in iterate() 670 vector<EGLint> damageRegion; getDamageRegion() local [all...] |
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