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Help
Searched
refs:d_att
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/intel/vulkan/
H
A
D
genX_cmd_buffer.c
6705
const VkRenderingAttachmentInfo *
d_att
= pRenderingInfo->pDepthAttachment;
in CmdBeginRendering()
local
6707
if ((
d_att
!= NULL &&
d_att
->imageView != VK_NULL_HANDLE) ||
in CmdBeginRendering()
6719
if (
d_att
!= NULL &&
d_att
->imageView != VK_NULL_HANDLE) {
in CmdBeginRendering()
6720
d_iview = anv_image_view_from_handle(
d_att
->imageView);
in CmdBeginRendering()
6721
initial_depth_layout = attachment_initial_layout(
d_att
);
in CmdBeginRendering()
6722
depth_layout =
d_att
->imageLayout;
in CmdBeginRendering()
6729
depth_clear_value =
d_att
->clearValue.depthStencil.depth;
in CmdBeginRendering()
6762
if (d_iview != NULL &&
d_att
in CmdBeginRendering()
[all...]
H
A
D
anv_blorp.c
1255
const struct anv_attachment *
d_att
= &gfx->depth_att;
in clear_depth_stencil_attachment()
local
1257
if (
d_att
->vk_format == VK_FORMAT_UNDEFINED &&
in clear_depth_stencil_attachment()
1265
if (
d_att
->vk_format != VK_FORMAT_UNDEFINED) {
in clear_depth_stencil_attachment()
1267
d_att
->vk_format,
in clear_depth_stencil_attachment()
Completed in 13 milliseconds