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Searched refs:d3d_handle_to_close (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource.cpp436 HANDLE d3d_handle_to_close = nullptr; in d3d12_resource_from_handle() local
438 screen->dev->OpenSharedHandleByName((LPCWSTR)handle->name, GENERIC_ALL, &d3d_handle_to_close); in d3d12_resource_from_handle()
439 d3d_handle = d3d_handle_to_close; in d3d12_resource_from_handle()
457 if (d3d_handle_to_close) { in d3d12_resource_from_handle()
458 CloseHandle(d3d_handle_to_close); in d3d12_resource_from_handle()
846 HANDLE d3d_handle_to_close = nullptr; in d3d12_memobj_create_from_handle() local
848 screen->dev->OpenSharedHandleByName((LPCWSTR) handle->name, GENERIC_ALL, &d3d_handle_to_close); in d3d12_memobj_create_from_handle()
849 d3d_handle = d3d_handle_to_close; in d3d12_memobj_create_from_handle()
856 if (d3d_handle_to_close) { in d3d12_memobj_create_from_handle()
857 CloseHandle(d3d_handle_to_close); in d3d12_memobj_create_from_handle()
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