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Help
Searched
refs:d3dStencil
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DOpsRenderPass.cpp
70
GrD3DAttachment*
d3dStencil
= static_cast<GrD3DAttachment*>(stencil);
in onBegin()
local
71
d3dStencil
->setResourceState(fGpu, D3D12_RESOURCE_STATE_DEPTH_WRITE);
in onBegin()
73
fGpu->currentCommandList()->clearDepthStencilView(
d3dStencil
, 0, nullptr);
in onBegin()
337
auto
d3dStencil
= static_cast<GrD3DAttachment*>(sb);
in onClearStencilClip()
local
338
fGpu->currentCommandList()->clearDepthStencilView(
d3dStencil
, stencilColor, &clearRect);
in onClearStencilClip()
H
A
D
GrD3DRenderTarget.cpp
187
auto
d3dStencil
= static_cast<GrD3DAttachment*>(stencil);
in stencilDxgiFormat()
local
188
return
d3dStencil
->dxgiFormat();
in stencilDxgiFormat()
H
A
D
GrD3DCommandList.cpp
495
GrD3DAttachment*
d3dStencil
= static_cast<GrD3DAttachment*>(stencil);
in setRenderTarget()
local
496
this->addResource(
d3dStencil
->resource());
in setRenderTarget()
497
dsDescriptor =
d3dStencil
->view();
in setRenderTarget()
Completed in 4 milliseconds