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Searched refs:d3dStencil (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DOpsRenderPass.cpp70 GrD3DAttachment* d3dStencil = static_cast<GrD3DAttachment*>(stencil); in onBegin() local
71 d3dStencil->setResourceState(fGpu, D3D12_RESOURCE_STATE_DEPTH_WRITE); in onBegin()
73 fGpu->currentCommandList()->clearDepthStencilView(d3dStencil, 0, nullptr); in onBegin()
337 auto d3dStencil = static_cast<GrD3DAttachment*>(sb); in onClearStencilClip() local
338 fGpu->currentCommandList()->clearDepthStencilView(d3dStencil, stencilColor, &clearRect); in onClearStencilClip()
H A DGrD3DRenderTarget.cpp187 auto d3dStencil = static_cast<GrD3DAttachment*>(stencil); in stencilDxgiFormat() local
188 return d3dStencil->dxgiFormat(); in stencilDxgiFormat()
H A DGrD3DCommandList.cpp495 GrD3DAttachment* d3dStencil = static_cast<GrD3DAttachment*>(stencil); in setRenderTarget() local
496 this->addResource(d3dStencil->resource()); in setRenderTarget()
497 dsDescriptor = d3dStencil->view(); in setRenderTarget()

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