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Searched refs:d3d12_transition_resource_state (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp76 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_cbv_descriptors()
129 d3d12_transition_resource_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors()
176 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_ssbo_descriptors()
321 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_image_descriptors()
1109 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
1123 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
1173 d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
1174 d3d12_transition_resource_state(ctx, fill_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
1204 d3d12_transition_resource_state(ctx, indirect_buf, in d3d12_draw_vbo()
1213 d3d12_transition_resource_state(ct in d3d12_draw_vbo()
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H A Dd3d12_query.cpp459 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
586 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
587 d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_NONE);
593 d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_TRANSITION_FLAG_NONE);
H A Dd3d12_context.h322 d3d12_transition_resource_state(struct d3d12_context* ctx,
H A Dd3d12_resource.cpp1030 d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in copy_texture_region()
1031 d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in copy_texture_region()
1221 d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in transfer_buf_to_buf()
1222 d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in transfer_buf_to_buf()
H A Dd3d12_video_enc.cpp1169 d3d12_transition_resource_state(
1174 d3d12_transition_resource_state(d3d12_context(pD3D12Enc->base.context),
H A Dd3d12_blit.cpp119 d3d12_transition_resource_state(ctx, src, in blit_resolve()
122 d3d12_transition_resource_state(ctx, dst, in blit_resolve()
H A Dd3d12_resource_state.cpp456 d3d12_transition_resource_state(struct d3d12_context *ctx, in d3d12_transition_resource_state() function
H A Dd3d12_context.cpp1982 d3d12_transition_resource_state(ctx, res,
2041 d3d12_transition_resource_state(ctx, res,
2110 d3d12_transition_resource_state(ctx, res,

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