Searched refs:d3d12_transition_resource_state (Results 1 - 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_draw.cpp | 76 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_cbv_descriptors() 129 d3d12_transition_resource_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors() 176 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_ssbo_descriptors() 321 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_image_descriptors() 1109 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() 1123 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() 1173 d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() 1174 d3d12_transition_resource_state(ctx, fill_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() 1204 d3d12_transition_resource_state(ctx, indirect_buf, in d3d12_draw_vbo() 1213 d3d12_transition_resource_state(ct in d3d12_draw_vbo() [all...] |
H A D | d3d12_query.cpp | 459 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); 586 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); 587 d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_NONE); 593 d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_TRANSITION_FLAG_NONE);
|
H A D | d3d12_context.h | 322 d3d12_transition_resource_state(struct d3d12_context* ctx,
|
H A D | d3d12_resource.cpp | 1030 d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in copy_texture_region() 1031 d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in copy_texture_region() 1221 d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in transfer_buf_to_buf() 1222 d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); in transfer_buf_to_buf()
|
H A D | d3d12_video_enc.cpp | 1169 d3d12_transition_resource_state( 1174 d3d12_transition_resource_state(d3d12_context(pD3D12Enc->base.context),
|
H A D | d3d12_blit.cpp | 119 d3d12_transition_resource_state(ctx, src, in blit_resolve() 122 d3d12_transition_resource_state(ctx, dst, in blit_resolve()
|
H A D | d3d12_resource_state.cpp | 456 d3d12_transition_resource_state(struct d3d12_context *ctx, in d3d12_transition_resource_state() function
|
H A D | d3d12_context.cpp | 1982 d3d12_transition_resource_state(ctx, res, 2041 d3d12_transition_resource_state(ctx, res, 2110 d3d12_transition_resource_state(ctx, res,
|
Completed in 14 milliseconds