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Searched refs:d3d12_sampler_state (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_context.h100 struct d3d12_sampler_state { struct
210 struct d3d12_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
222 struct d3d12_sampler_state *sampler_cso;
H A Dd3d12_context.cpp647 struct d3d12_sampler_state *ss; in d3d12_create_sampler_state()
652 ss = CALLOC_STRUCT(d3d12_sampler_state); in d3d12_create_sampler_state()
733 d3d12_sampler_state *sampler = (struct d3d12_sampler_state*) samplers[i]; in d3d12_bind_sampler_states()
759 struct d3d12_sampler_state *state = (struct d3d12_sampler_state*) ss; in d3d12_delete_sampler_state()
1243 ctx->pstipple.sampler_cso = (struct d3d12_sampler_state *)util_pstipple_create_sampler(pctx);
H A Dd3d12_draw.cpp204 struct d3d12_sampler_state *sampler; in fill_sampler_descriptors()

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