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Searched refs:d3d12_permanently_resident (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_residency.cpp52 if (bo->residency_status == d3d12_permanently_resident) in evict_aged_allocations()
85 if (bo->residency_status == d3d12_permanently_resident) in evict_to_fence_or_budget()
273 if(base_bo->residency_status != d3d12_permanently_resident) {
276 base_bo->residency_status = d3d12_permanently_resident;
H A Dd3d12_bufmgr.h41 d3d12_permanently_resident, enumerator
H A Dd3d12_resource.cpp260 init_residency = d3d12_permanently_resident; in init_texture()
624 res->bo = d3d12_bo_wrap_res(screen, d3d12_res, d3d12_permanently_resident); in d3d12_resource_from_handle()

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