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Searched
refs:d3d12_evicted
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_bufmgr.cpp
103
if (residency !=
d3d12_evicted
) {
in d3d12_bo_wrap_res()
140
d3d12_evicted
: d3d12_resident;
in d3d12_bo_new()
169
bo->residency_status =
d3d12_evicted
;
in d3d12_bo_wrap_buffer()
190
if (bo->residency_status !=
d3d12_evicted
)
in d3d12_bo_unreference()
H
A
D
d3d12_residency.cpp
56
bo->residency_status =
d3d12_evicted
;
in evict_aged_allocations()
89
bo->residency_status =
d3d12_evicted
;
in evict_to_fence_or_budget()
150
if (base_bo->residency_status ==
d3d12_evicted
) {
in d3d12_process_batch_residency()
H
A
D
d3d12_bufmgr.h
39
d3d12_evicted
,
enumerator
H
A
D
d3d12_resource.cpp
272
init_residency = screen->support_create_not_resident ?
d3d12_evicted
: d3d12_resident;
in init_texture()
Completed in 5 milliseconds