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Searched refs:d3d12_evicted (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_bufmgr.cpp103 if (residency != d3d12_evicted) { in d3d12_bo_wrap_res()
140 d3d12_evicted : d3d12_resident; in d3d12_bo_new()
169 bo->residency_status = d3d12_evicted; in d3d12_bo_wrap_buffer()
190 if (bo->residency_status != d3d12_evicted) in d3d12_bo_unreference()
H A Dd3d12_residency.cpp56 bo->residency_status = d3d12_evicted; in evict_aged_allocations()
89 bo->residency_status = d3d12_evicted; in evict_to_fence_or_budget()
150 if (base_bo->residency_status == d3d12_evicted) { in d3d12_process_batch_residency()
H A Dd3d12_bufmgr.h39 d3d12_evicted, enumerator
H A Dd3d12_resource.cpp272 init_residency = screen->support_create_not_resident ? d3d12_evicted : d3d12_resident; in init_texture()

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