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Searched refs:d3d12_descriptor_heap_append_handles (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_descriptor_pool.h88 d3d12_descriptor_heap_append_handles(struct d3d12_descriptor_heap *heap,
H A Dd3d12_descriptor_pool.cpp173 d3d12_descriptor_heap_append_handles(struct d3d12_descriptor_heap *heap, in d3d12_descriptor_heap_append_handles() function
H A Dd3d12_draw.cpp146 d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_srv_descriptors()
222 d3d12_descriptor_heap_append_handles(batch->sampler_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_sampler_descriptors()
343 d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].dimension].cpu_handle, 1); in fill_image_descriptors()

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