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Searched refs:d3d12_descriptor_handle_is_allocated (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_descriptor_pool.h39 d3d12_descriptor_handle_is_allocated(struct d3d12_descriptor_handle *handle) in d3d12_descriptor_handle_is_allocated() function
H A Dd3d12_surface.cpp275 if (d3d12_descriptor_handle_is_allocated(&surface->uint_rtv_handle)) in d3d12_surface_destroy()
347 if (!d3d12_descriptor_handle_is_allocated(&surface->uint_rtv_handle)) { in d3d12_surface_update_pre_draw()

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