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Searched refs:d3d12_bo_get_base (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_bufmgr.h80 d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset) in d3d12_bo_get_base() function
110 base_bo = d3d12_bo_get_base(bo, &offset); in d3d12_bo_is_suballocated()
H A Dd3d12_bufmgr.cpp64 d3d12_bo *base = d3d12_bo_get_base(ptr, &offset); in describe_suballoc_bo()
215 base_bo = d3d12_bo_get_base(bo, &offset); in d3d12_bo_map()
240 base_bo = d3d12_bo_get_base(bo, &offset); in d3d12_bo_unmap()
H A Dd3d12_resource.h91 return d3d12_bo_get_base(res->bo, offset)->res; in d3d12_resource_underlying()
H A Dd3d12_residency.cpp148 struct d3d12_bo *base_bo = d3d12_bo_get_base(bo, &offset); in d3d12_process_batch_residency()
270 struct d3d12_bo *base_bo = d3d12_bo_get_base(resource->bo, &offset);
H A Dd3d12_resource_state.cpp391 ID3D12Resource *res = d3d12_bo_get_base(bo, &offset)->res; in append_barrier()

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