Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:d3d12
(Results
1 - 25
of
111
) sorted by relevance
1
2
3
4
5
/third_party/skia/third_party/externals/dawn/src/tests/white_box/
H
A
D
D3D12ResidencyTests.cpp
16
#include "dawn_native/
d3d12
/BufferD3D12.h"
17
#include "dawn_native/
d3d12
/DeviceD3D12.h"
18
#include "dawn_native/
d3d12
/ResidencyManagerD3D12.h"
19
#include "dawn_native/
d3d12
/ShaderVisibleDescriptorAllocatorD3D12.h"
44
dawn_native::
d3d12
::Device* d3dDevice =
45
dawn_native::
d3d12
::ToBackend(dawn_native::FromAPI((device.Get())));
96
dawn_native::
d3d12
::Buffer* d3dBuffer =
in CheckAllocationMethod()
97
dawn_native::
d3d12
::ToBackend(dawn_native::FromAPI((buffer.Get())));
in CheckAllocationMethod()
102
dawn_native::
d3d12
::Buffer* d3dBuffer =
in CheckIfBufferIsResident()
103
dawn_native::
d3d12
in CheckIfBufferIsResident()
[all...]
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H
A
D
D3D12Error.h
18
#include <
d3d12
.h>
22
namespace dawn_native { namespace
d3d12
{
namespace
35
::dawn_native::
d3d12
::CheckHRESULTImpl( \
38
::dawn_native::
d3d12
::CheckOutOfMemoryHRESULTImpl( \
43
}} // namespace dawn_native::
d3d12
H
A
D
IntegerTypes.h
23
namespace dawn_native { namespace
d3d12
{
namespace
32
}} // namespace dawn_native::
d3d12
H
A
D
d3d12_platform.h
25
#include <
d3d12
.h>
H
A
D
GPUDescriptorHeapAllocationD3D12.cpp
15
#include "dawn_native/
d3d12
/GPUDescriptorHeapAllocationD3D12.h"
17
namespace dawn_native { namespace
d3d12
{
namespace
39
}} // namespace dawn_native::
d3d12
H
A
D
HeapD3D12.cpp
15
#include "dawn_native/
d3d12
/HeapD3D12.h"
17
namespace dawn_native { namespace
d3d12
{
namespace
31
}} // namespace dawn_native::
d3d12
H
A
D
QueueD3D12.h
20
#include "dawn_native/
d3d12
/CommandRecordingContext.h"
21
#include "dawn_native/
d3d12
/d3d12_platform.h"
23
namespace dawn_native { namespace
d3d12
{
namespace
35
}} // namespace dawn_native::
d3d12
H
A
D
D3D12Info.h
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
39
}} // namespace dawn_native::
d3d12
H
A
D
GPUDescriptorHeapAllocationD3D12.h
19
#include "dawn_native/
d3d12
/IntegerTypes.h"
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
42
}} // namespace dawn_native::
d3d12
H
A
D
HeapD3D12.h
19
#include "dawn_native/
d3d12
/PageableD3D12.h"
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
38
}} // namespace dawn_native::
d3d12
H
A
D
QuerySetD3D12.h
19
#include "dawn_native/
d3d12
/d3d12_platform.h"
21
namespace dawn_native { namespace
d3d12
{
namespace
44
}} // namespace dawn_native::
d3d12
H
A
D
SamplerD3D12.h
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
38
}} // namespace dawn_native::
d3d12
H
A
D
CPUDescriptorHeapAllocationD3D12.h
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
45
}} // namespace dawn_native::
d3d12
H
A
D
StagingBufferD3D12.h
19
#include "dawn_native/
d3d12
/ResourceHeapAllocationD3D12.h"
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
39
}} // namespace dawn_native::
d3d12
H
A
D
PageableD3D12.h
21
#include "dawn_native/
d3d12
/d3d12_platform.h"
23
namespace dawn_native { namespace
d3d12
{
namespace
78
}} // namespace dawn_native::
d3d12
H
A
D
HeapAllocatorD3D12.h
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
46
}} // namespace dawn_native::
d3d12
H
A
D
RenderPipelineD3D12.h
20
#include "dawn_native/
d3d12
/ShaderModuleD3D12.h"
21
#include "dawn_native/
d3d12
/d3d12_platform.h"
23
namespace dawn_native { namespace
d3d12
{
namespace
60
}} // namespace dawn_native::
d3d12
H
A
D
QueueD3D12.cpp
15
#include "dawn_native/
d3d12
/QueueD3D12.h"
21
#include "dawn_native/
d3d12
/CommandBufferD3D12.h"
22
#include "dawn_native/
d3d12
/D3D12Error.h"
23
#include "dawn_native/
d3d12
/DeviceD3D12.h"
27
namespace dawn_native { namespace
d3d12
{
namespace
54
}} // namespace dawn_native::
d3d12
H
A
D
D3D12Error.cpp
15
#include "dawn_native/
d3d12
/D3D12Error.h"
21
namespace dawn_native { namespace
d3d12
{
namespace
51
}} // namespace dawn_native::
d3d12
H
A
D
ComputePipelineD3D12.h
20
#include "dawn_native/
d3d12
/d3d12_platform.h"
22
namespace dawn_native { namespace
d3d12
{
namespace
56
}} // namespace dawn_native::
d3d12
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H
A
D
D3D12ResourceWrappingTests.cpp
18
#include <
d3d12
.h>
44
ComPtr<ID3D12Device> d3d12Device = dawn_native::
d3d12
::GetD3D12Device(device.Get());
95
std::unique_ptr<dawn_native::
d3d12
::ExternalImageDXGI>*
in WrapSharedHandle()
111
dawn_native::
d3d12
::ExternalImageDescriptorDXGISharedHandle externalImageDesc;
in WrapSharedHandle()
116
std::unique_ptr<dawn_native::
d3d12
::ExternalImageDXGI> externalImage =
in WrapSharedHandle()
117
dawn_native::
d3d12
::ExternalImageDXGI::Create(device.Get(), &externalImageDesc);
in WrapSharedHandle()
128
dawn_native::
d3d12
::ExternalImageAccessDescriptorDXGIKeyedMutex externalAccessDesc;
in WrapSharedHandle()
380
dawn_native::
d3d12
::ExternalImageDescriptorDXGISharedHandle externalImageDesc = {};
in WrapAndClearD3D11Texture()
385
std::unique_ptr<dawn_native::
d3d12
::ExternalImageDXGI> externalImage =
in WrapAndClearD3D11Texture()
386
dawn_native::
d3d12
in WrapAndClearD3D11Texture()
[all...]
H
A
D
D3D12VideoViewsTests.cpp
18
#include <
d3d12
.h>
37
ComPtr<ID3D12Device> d3d12Device = dawn_native::
d3d12
::GetD3D12Device(device.Get());
211
dawn_native::
d3d12
::ExternalImageDescriptorDXGISharedHandle externalImageDesc;
in CreateVideoTextureForTest()
216
std::unique_ptr<dawn_native::
d3d12
::ExternalImageDXGI> externalImage =
in CreateVideoTextureForTest()
217
dawn_native::
d3d12
::ExternalImageDXGI::Create(device.Get(), &externalImageDesc);
in CreateVideoTextureForTest()
222
dawn_native::
d3d12
::ExternalImageAccessDescriptorDXGIKeyedMutex externalAccessDesc;
in CreateVideoTextureForTest()
/third_party/mesa3d/src/gallium/targets/libgl-gdi/tests/
H
A
D
wgl_tests.cpp
144
/* Fixture for tests for the
d3d12
backend. Will be skipped if
147
#include <directx/
d3d12
.h>
153
class
d3d12
: public ::testing::Test
class
158
void
d3d12
::SetUp()
in SetUp()
196
TEST_F(
d3d12
, swapchain_cleanup)
in TEST_F()
222
TEST_F(
d3d12
, context_reset)
in TEST_F()
/third_party/skia/third_party/externals/dawn/src/utils/
H
A
D
D3D12Binding.cpp
37
dawn_native::
d3d12
::CreateNativeSwapChainImpl(mDevice, win32Window);
44
return dawn_native::
d3d12
::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
/third_party/skia/third_party/externals/dawn/src/include/dawn_native/
H
A
D
D3D12Backend.h
22
#include <
d3d12
.h>
31
namespace dawn_native { namespace
d3d12
{
namespace
104
}} // namespace dawn_native::
d3d12
Completed in 13 milliseconds
1
2
3
4
5