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Help
Searched
refs:customColorOut
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/
H
A
D
glcShaderLibraryCase.cpp
731
const bool
customColorOut
= usesInout;
in genFragmentShader()
local
740
if (
customColorOut
)
in genFragmentShader()
773
genCompareOp(shader,
customColorOut
? "dEQP_FragColor" : "gl_FragColor", valueBlock, "v_", DE_NULL);
in genFragmentShader()
847
const bool
customColorOut
= usesInout;
in specializeFragmentShader()
local
849
const char* fragColor =
customColorOut
? "dEQP_FragColor" : "gl_FragColor";
in specializeFragmentShader()
854
if (
customColorOut
)
in specializeFragmentShader()
904
const bool
customColorOut
= usesInout;
in specializeShaders()
local
952
const char* fragColor =
customColorOut
? "dEQP_FragColor" : "gl_FragColor";
in specializeShaders()
957
if (
customColorOut
)
in specializeShaders()
/third_party/vk-gl-cts/modules/glshared/
H
A
D
glsShaderLibraryCase.cpp
235
const bool
customColorOut
= usesInout;
in genFragmentShader()
local
245
if (
customColorOut
)
in genFragmentShader()
276
genCompareOp(shader,
customColorOut
? "dEQP_FragColor" : "gl_FragColor", spec.values, "v_", DE_NULL);
in genFragmentShader()
363
const bool
customColorOut
= usesInout;
in specializeFragmentShader()
local
365
const char* const fragColor =
customColorOut
? "dEQP_FragColor" : "gl_FragColor";
in specializeFragmentShader()
373
if (
customColorOut
)
in specializeFragmentShader()
476
const bool
customColorOut
= usesInout;
in generateFragmentSpecialization()
local
477
const char* const fragColor =
customColorOut
? "dEQP_FragColor" : "gl_FragColor";
in generateFragmentSpecialization()
485
if (
customColorOut
)
in generateFragmentSpecialization()
Completed in 4 milliseconds