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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderInvariance.cpp1540 const glw::GLfloat* current_vertex_data = data_float + 3 /* components */ * n_find_vertex; in verifyResultDataForIteration() local
1543 glw::GLfloat absDelta[3] = { de::abs(current_vertex_data[0] - expected_vertex.u), in verifyResultDataForIteration()
1544 de::abs(current_vertex_data[1] - expected_vertex.v), in verifyResultDataForIteration()
1545 de::abs(current_vertex_data[2] - expected_vertex.w) }; in verifyResultDataForIteration()
1754 const float* current_vertex_data = vertex_data + 3 /* components */ * n_vertex; in isVertexDefined() local
1756 if ((vertex_data_seeked[0] == current_vertex_data[0]) && (vertex_data_seeked[1] == current_vertex_data[1]) && in isVertexDefined()
1758 (n_vertex_data_seeked_components >= 3 && (vertex_data_seeked[2] == current_vertex_data[2])))) in isVertexDefined()
2117 const float* current_vertex_data = vertex_data + 3 /* components */ * n_vertex; in isVertexDefined() local
2119 if (de::abs(vertex_data_seeked[0] - current_vertex_data[ in isVertexDefined()
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