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Searched
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(Results
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/third_party/mesa3d/src/compiler/glsl/
H
A
D
gl_nir_link_uniforms.c
649
nir_variable *
current_var
;
member
676
(glsl_contains_opaque(type) && !state->
current_var
->data.bindless))
in add_parameter()
723
param->MainUniformStorageIndex = state->
current_var
->data.location;
in add_parameter()
780
bool is_bindless = state->
current_var
->data.bindless || state->var_is_in_block;
in update_uniforms_shader_info()
832
state->
current_var
->data.access;
in update_uniforms_shader_info()
841
if (state->
current_var
->data.bindless) {
in update_uniforms_shader_info()
981
state->
current_var
->name);
in find_and_update_named_uniform_storage()
1160
glsl_get_internal_ifc_packing(state->
current_var
->interface_type,
in enter_record()
1183
glsl_get_internal_ifc_packing(state->
current_var
->interface_type,
in leave_record()
1212
nir_variable_is_in_ssbo(state->
current_var
)) {
in nir_link_uniform()
[all...]
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