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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_link_uniforms.c649 nir_variable *current_var; member
676 (glsl_contains_opaque(type) && !state->current_var->data.bindless)) in add_parameter()
723 param->MainUniformStorageIndex = state->current_var->data.location; in add_parameter()
780 bool is_bindless = state->current_var->data.bindless || state->var_is_in_block; in update_uniforms_shader_info()
832 state->current_var->data.access; in update_uniforms_shader_info()
841 if (state->current_var->data.bindless) { in update_uniforms_shader_info()
981 state->current_var->name); in find_and_update_named_uniform_storage()
1160 glsl_get_internal_ifc_packing(state->current_var->interface_type, in enter_record()
1183 glsl_get_internal_ifc_packing(state->current_var->interface_type, in leave_record()
1212 nir_variable_is_in_ssbo(state->current_var)) { in nir_link_uniform()
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