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Searched refs:current_tex (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_cs.h133 struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
H A Dlp_setup.c950 if (setup->fs.current_tex[i]) in lp_setup_set_fragment_sampler_views()
951 llvmpipe_resource_unmap(setup->fs.current_tex[i], 0, 0); in lp_setup_set_fragment_sampler_views()
962 pipe_resource_reference(&setup->fs.current_tex[i], res); in lp_setup_set_fragment_sampler_views()
1076 pipe_resource_reference(&setup->fs.current_tex[i], NULL); in lp_setup_set_fragment_sampler_views()
1355 for (unsigned i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { in try_update_scene_state()
1356 if (setup->fs.current_tex[i]) { in try_update_scene_state()
1358 setup->fs.current_tex[i], in try_update_scene_state()
1525 for (unsigned i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { in lp_setup_destroy()
1526 struct pipe_resource **res_ptr = &setup->fs.current_tex[i]; in lp_setup_destroy()
H A Dlp_setup_context.h145 struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
H A Dlp_state_cs.c948 if (csctx->cs.current_tex[i]) in lp_csctx_set_sampler_views()
949 llvmpipe_resource_unmap(csctx->cs.current_tex[i], 0, 0); in lp_csctx_set_sampler_views()
960 pipe_resource_reference(&csctx->cs.current_tex[i], res); in lp_csctx_set_sampler_views()
1071 pipe_resource_reference(&csctx->cs.current_tex[i], NULL); in lp_csctx_set_sampler_views()
1490 for (i = 0; i < ARRAY_SIZE(csctx->cs.current_tex); i++) { in lp_csctx_destroy()
1491 struct pipe_resource **res_ptr = &csctx->cs.current_tex[i]; in lp_csctx_destroy()

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