/third_party/node/deps/v8/src/heap/ |
H A D | local-heap.cc | 177 ThreadState current_state = ThreadState::Running(); in ParkSlowPath() local 178 if (state_.CompareExchangeStrong(current_state, ThreadState::Parked())) in ParkSlowPath() 182 DCHECK(current_state.IsRunning()); in ParkSlowPath() 185 DCHECK(current_state.IsSafepointRequested() || in ParkSlowPath() 186 current_state.IsCollectionRequested()); in ParkSlowPath() 188 if (current_state.IsSafepointRequested()) { in ParkSlowPath() 196 if (current_state.IsCollectionRequested()) { in ParkSlowPath() 202 DCHECK(!current_state.IsSafepointRequested()); in ParkSlowPath() 204 if (state_.CompareExchangeStrong(current_state, in ParkSlowPath() 205 current_state in ParkSlowPath() 229 ThreadState current_state = ThreadState::Parked(); UnparkSlowPath() local 288 ThreadState current_state = state_.load_relaxed(); SafepointSlowPath() local [all...] |
/third_party/skia/third_party/externals/abseil-cpp/absl/hash/internal/ |
H A D | low_level_hash.cc | 46 uint64_t current_state = seed ^ salt[0]; in LowLevelHash() local 52 uint64_t duplicated_state = current_state; in LowLevelHash() 64 uint64_t cs0 = Mix(a ^ salt[1], b ^ current_state); in LowLevelHash() 65 uint64_t cs1 = Mix(c ^ salt[2], d ^ current_state); in LowLevelHash() 66 current_state = (cs0 ^ cs1); in LowLevelHash() 76 current_state = current_state ^ duplicated_state; in LowLevelHash() 80 // of the hashing state machine stored in current_state. in LowLevelHash() 85 current_state = Mix(a ^ salt[1], b ^ current_state); in LowLevelHash() [all...] |
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_resource_state.cpp | 162 const d3d12_subresource_state *current_state) in resource_state_if_promoted() 171 if (current_state->state == D3D12_RESOURCE_STATE_COMMON) in resource_state_if_promoted() 176 if (current_state->is_promoted && in resource_state_if_promoted() 177 (current_state->state & D3D12_RESOURCE_STATE_GENERIC_READ) != D3D12_RESOURCE_STATE_COMMON) in resource_state_if_promoted() 179 return desired_state | current_state->state; in resource_state_if_promoted() 291 transition_required(D3D12_RESOURCE_STATES current_state, D3D12_RESOURCE_STATES *destination_state) in transition_required() argument 294 if (current_state == *destination_state) { in transition_required() 298 if (current_state == D3D12_RESOURCE_STATE_COMMON || *destination_state == D3D12_RESOURCE_STATE_COMMON) { in transition_required() 303 if ((current_state & *destination_state) == *destination_state) { in transition_required() 304 *destination_state = current_state; in transition_required() 160 resource_state_if_promoted(D3D12_RESOURCE_STATES desired_state, bool simultaneous_access, const d3d12_subresource_state *current_state) resource_state_if_promoted() argument 322 const d3d12_subresource_state *current_state = get_subresource_state(res_state, i); resolve_global_state() local 392 d3d12_resource_state *current_state = &state_entry->batch_end; append_barrier() local 528 d3d12_resource_state *current_state = &state_entry->batch_end; d3d12_apply_resource_states() local [all...] |
/third_party/node/deps/v8/src/init/ |
H A D | v8.cc | 59 V8StartupState current_state = v8_startup_state_; in AdvanceStartupState() local 60 CHECK_NE(current_state, V8StartupState::kPlatformDisposed); in AdvanceStartupState() 62 static_cast<V8StartupState>(static_cast<int>(current_state) + 1); in AdvanceStartupState() 73 static_cast<int>(current_state), static_cast<int>(next_state)); in AdvanceStartupState() 75 if (!v8_startup_state_.compare_exchange_strong(current_state, next_state)) { in AdvanceStartupState() 79 static_cast<int>(current_state), in AdvanceStartupState()
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/third_party/pcre2/pcre2/src/ |
H A D | pcre2_dfa_match.c | 746 stateblock *current_state = active_states + i; in internal_dfa_match() local 750 int state_offset = current_state->offset; in internal_dfa_match() 761 if (current_state->data > 0) in internal_dfa_match() 763 ADD_NEW_DATA(state_offset, current_state->count, in internal_dfa_match() 764 current_state->data - 1); in internal_dfa_match() 770 current_state->offset = state_offset = -state_offset; in internal_dfa_match() 781 active_states[j].count == current_state->count) in internal_dfa_match() 1280 count = current_state->count; /* Already matched */ in internal_dfa_match() 1370 count = current_state->count; /* Number already matched */ in internal_dfa_match() 1399 count = current_state in internal_dfa_match() [all...] |
/third_party/ltp/testcases/kernel/device-drivers/pci/tpci_kernel/ |
H A D | ltp_tpci.c | 164 if (dev->current_state == PCI_D3hot || in pci_disable() 165 dev->current_state == PCI_D3cold) { in pci_disable() 168 pci_power_name(dev->current_state)); in pci_disable() 174 pci_power_name(dev->current_state)); in pci_disable()
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/third_party/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_state.c | 907 struct pipe_framebuffer_state *current_state = r300->fb_state.state; in r300_set_framebuffer_state() local 926 if (current_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) { in r300_set_framebuffer_state() 929 if (!pipe_surface_equal(current_state->zsbuf, state->zsbuf)) { in r300_set_framebuffer_state() 936 pipe_surface_reference(&r300->locked_zbuffer, current_state->zsbuf); in r300_set_framebuffer_state() 955 if (!!current_state->zsbuf != !!state->zsbuf) { in r300_set_framebuffer_state() 962 while (current_state->nr_cbufs && !current_state->cbufs[current_state->nr_cbufs-1]) in r300_set_framebuffer_state() 963 current_state->nr_cbufs--; in r300_set_framebuffer_state()
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/third_party/rust/crates/regex/src/ |
H A D | dfa.rs | 565 // si = current_state.next[current_byte] in exec_at() 1150 current_state: Option<&mut StatePtr>, in cached_state() 1169 && !self.clear_cache_and_save(current_state) in cached_state() 1244 /// Clears the cache, but saves and restores current_state if it is not 1254 current_state: Option<&mut StatePtr>, in clear_cache_and_save() 1260 match current_state { in clear_cache_and_save()
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/third_party/node/src/ |
H A D | node_api.cc | 457 unsigned char current_state = dispatch_state.fetch_or(kDispatchPending); in Send() local 458 if ((current_state & kDispatchRunning) == kDispatchRunning) { in Send()
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/third_party/mesa3d/src/imagination/vulkan/pds/ |
H A D | pvr_pds.h | 375 bool current_state; member
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H A D | pvr_pds.c | 1044 if (vertex_stream->current_state) { in pvr_pds_vertex_shader() 1083 if (vertex_stream->current_state) { in pvr_pds_vertex_shader()
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/third_party/node/deps/v8/src/wasm/ |
H A D | wasm-code-manager.cc | 2371 TieringState current_state; in RecompileForTiering() 2374 current_state = tiering_state_; in RecompileForTiering() 2387 RecompileNativeModule(this, current_state); in RecompileForTiering()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | glslang_lex_autogen.cpp | 404 static yy_state_type yy_try_NUL_trans(yy_state_type current_state, yyscan_t yyscanner); 2446 * next_state = yy_try_NUL_trans( current_state );
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/third_party/skia/third_party/externals/angle2/src/compiler/preprocessor/ |
H A D | preprocessor_lex_autogen.cpp | 567 static yy_state_type yy_try_NUL_trans(yy_state_type current_state, yyscan_t yyscanner); 1680 * next_state = yy_try_NUL_trans( current_state );
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | glslang_lex.cpp | 504 static yy_state_type yy_try_NUL_trans ( yy_state_type current_state , yyscan_t yyscanner); 2668 * next_state = yy_try_NUL_trans( current_state );
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/preprocessor/ |
H A D | Tokenizer.cpp | 719 static yy_state_type yy_try_NUL_trans ( yy_state_type current_state , yyscan_t yyscanner); 2033 * next_state = yy_try_NUL_trans( current_state );
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/third_party/protobuf/ruby/ext/google/protobuf_c/ |
H A D | upb.c | 9206 int current_state; member 11801 int cs = parser->current_state; in parse() 12201 parser->current_state = cs; in parse() 12222 return parser->current_state >= 106; in end() 12241 p->current_state = cs; in json_parser_reset()
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