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Searched refs:current_shader (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/src/vkscript/
H A Dsection_parser.cc162 ShaderType current_shader = kShaderTypeVertex; in SplitSections() local
186 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
198 NameToNodeType(name, &current_type, &current_shader, &current_fmt); in SplitSections()
205 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
/third_party/mesa3d/src/amd/compiler/tests/
H A Dglsl_scraper.py241 self.current_shader.add_text(t)
260 self.current_shader = Shader(stage)
262 self.current_shader.finish_text(start_line, self.line_number)
264 self.shaders.append(self.current_shader)
265 self.current_shader = None
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_descriptors.c2885 struct si_shader_ctx_state *current_shader = &sctx->shaders[i]; in si_gfx_resources_check_encrypted() local
2886 if (!current_shader->cso) in si_gfx_resources_check_encrypted()
2893 current_shader->cso->info.base.textures_used[0]); in si_gfx_resources_check_encrypted()
2895 u_bit_consecutive(0, current_shader->cso->info.base.num_images)); in si_gfx_resources_check_encrypted()

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