Searched refs:current_shader (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/amber/src/src/vkscript/ |
H A D | section_parser.cc | 162 ShaderType current_shader = kShaderTypeVertex; in SplitSections() local 186 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections() 198 NameToNodeType(name, ¤t_type, ¤t_shader, ¤t_fmt); in SplitSections() 205 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
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/third_party/mesa3d/src/amd/compiler/tests/ |
H A D | glsl_scraper.py | 241 self.current_shader.add_text(t) 260 self.current_shader = Shader(stage) 262 self.current_shader.finish_text(start_line, self.line_number) 264 self.shaders.append(self.current_shader) 265 self.current_shader = None
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_descriptors.c | 2885 struct si_shader_ctx_state *current_shader = &sctx->shaders[i]; in si_gfx_resources_check_encrypted() local 2886 if (!current_shader->cso) in si_gfx_resources_check_encrypted() 2893 current_shader->cso->info.base.textures_used[0]); in si_gfx_resources_check_encrypted() 2895 u_bit_consecutive(0, current_shader->cso->info.base.num_images)); in si_gfx_resources_check_encrypted()
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