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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.cpp9615 const float* current_quad_vertex = quad_vertices + n_quad_vertex * 4 /* components per vertex */; in getGeometryShaderBody() local
9651 result_sstream << "gl_Position = vec4(" << current_quad_vertex[0] << ", " << current_quad_vertex[1] << ", " in getGeometryShaderBody()
9652 << current_quad_vertex[2] << ", " << current_quad_vertex[3] << ");\n" in getGeometryShaderBody() local

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