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Searched refs:current_body (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCullDistanceTests.cpp829 _shader_body& current_body = shader_bodies[n_shader_body]; in iterate() local
832 if (((current_body.gl_type == GL_COMPUTE_SHADER) && (!current_stage.use_cs)) || in iterate()
833 ((current_body.gl_type == GL_FRAGMENT_SHADER) && (!current_stage.use_fs)) || in iterate()
834 ((current_body.gl_type == GL_TESS_CONTROL_SHADER) && (!current_stage.use_tc)) || in iterate()
835 ((current_body.gl_type == GL_TESS_EVALUATION_SHADER) && (!current_stage.use_te)) || in iterate()
836 ((current_body.gl_type == GL_VERTEX_SHADER) && (!current_stage.use_vs))) in iterate()
855 switch (current_body.gl_type) in iterate()
906 while ((token_position = current_body.body_ptr->find(current_pair.token)) != std::string::npos) in iterate()
908 current_body.body_ptr->replace(token_position, strlen(current_pair.token), current_pair.value); in iterate()
H A Dgl3cCommonBugsTests.cpp2803 const std::string& current_body = *shaders[n_shader].body_ptr; in runSeparateShaderTestMode() local
2810 body_raw_ptr = current_body.c_str(); in runSeparateShaderTestMode()
2832 << current_body << "\n<<\n" in runSeparateShaderTestMode()

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