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Searched refs:currentCommandList (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DOpsRenderPass.cpp61 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin()
66 fGpu->currentCommandList()->clearRenderTargetView(d3dRT, fClearColor, nullptr); in onBegin()
73 fGpu->currentCommandList()->clearDepthStencilView(d3dStencil, 0, nullptr); in onBegin()
89 gpu->currentCommandList()->setStencilRef(stencilRef); in set_stencil_ref()
110 gpu->currentCommandList()->setBlendFactor(floatColors); in set_blend_factor()
136 gpu->currentCommandList()->setPrimitiveTopology(topology); in set_primitive_topology()
157 gpu->currentCommandList()->setScissorRects(1, &scissor); in set_scissor_rects()
168 gpu->currentCommandList()->setViewports(1, &viewport); in set_viewport()
186 fGpu->currentCommandList()->setGraphicsRootSignature(fCurrentPipelineState->rootSignature()); in onBindPipeline()
187 fGpu->currentCommandList() in onBindPipeline()
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H A DGrD3DPipelineState.cpp65 gpu->currentCommandList()->setGraphicsRootConstantBufferView( in setAndBindConstants()
110 gpu->currentCommandList()->addSampledTextureRef(texture); in setAndBindTextures()
118 gpu->currentCommandList()->addSampledTextureRef(texture); in setAndBindTextures()
127 gpu->currentCommandList()->addSampledTextureRef(texture); in setAndBindTextures()
139 gpu->currentCommandList()->setDescriptorHeaps(srvTable->heap(), samplerTable->heap()); in setAndBindTextures()
142 gpu->currentCommandList()->setGraphicsRootDescriptorTable( in setAndBindTextures()
147 gpu->currentCommandList()->setGraphicsRootDescriptorTable( in setAndBindTextures()
H A DGrD3DGpu.cpp799 if (!this->currentCommandList()) { in onTransferPixelsTo()
854 this->currentCommandList()->addGrBuffer(std::move(transferBuffer)); in onTransferPixelsTo()
866 if (!this->currentCommandList()) { in onTransferPixelsFrom()
1114 this->currentCommandList()->aliasingBarrier(nullptr, in onRegenerateMipMapLevels()
1119 this->currentCommandList()->copyTextureToTexture(bgraAliasTexture.get(), d3dTex, 0); in onRegenerateMipMapLevels()
1121 this->currentCommandList()->aliasingBarrier(bgraAliasTexture->resource(), in onRegenerateMipMapLevels()
1128 this->currentCommandList()->copyTextureToTexture(uavTexture.get(), d3dTex, 0); in onRegenerateMipMapLevels()
1137 this->currentCommandList()->setComputeRootSignature(rootSig); in onRegenerateMipMapLevels()
1142 this->currentCommandList()->setPipelineState(std::move(pipeline)); in onRegenerateMipMapLevels()
1148 this->currentCommandList() in onRegenerateMipMapLevels()
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H A DGrD3DDescriptorTableManager.cpp98 gpu->currentCommandList()->addRecycledResource(heap); in allocateTable()
110 gpu->currentCommandList()->addRecycledResource(heap); in allocateTable()
H A DGrD3DBuffer.cpp220 this->getD3DGpu()->currentCommandList()->copyBufferToBuffer( in internalUnmap()
H A DGrD3DGpu.h47 GrD3DDirectCommandList* currentCommandList() const { return fCurrentDirectCommandList.get(); } in currentCommandList() function in GrD3DGpu

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