Home
last modified time | relevance | path

Searched refs:currUmbraIndex (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp61 const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex);
403 int currUmbraIndex; in addEdge() local
407 currUmbraIndex = fFirstVertexIndex; in addEdge()
410 duplicate = this->addInnerPoint(nextPoint, umbraColor, umbraPolygon, &currUmbraIndex); in addEdge()
412 int prevPenumbraIndex = duplicate || (currUmbraIndex == fFirstVertexIndex) in addEdge()
418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex); in addEdge()
423 : this->clipUmbraPoint(fPositions[currUmbraIndex], fCentroid, in addEdge()
430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1); in addEdge()
433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex in addEdge()
491 addInnerPoint(const SkPoint& pathPoint, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex) addInnerPoint() argument
653 int currUmbraIndex = fPositions.count() - 1; stitchConcaveRings() local
691 int currUmbraIndex = fPositions.count() - 1; stitchConcaveRings() local
710 int currUmbraIndex = fPositions.count() - 1; stitchConcaveRings() local
[all...]

Completed in 2 milliseconds