Searched refs:currUmbraIndex (Results 1 - 1 of 1) sorted by relevance
/third_party/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 61 const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex); 403 int currUmbraIndex; in addEdge() local 407 currUmbraIndex = fFirstVertexIndex; in addEdge() 410 duplicate = this->addInnerPoint(nextPoint, umbraColor, umbraPolygon, &currUmbraIndex); in addEdge() 412 int prevPenumbraIndex = duplicate || (currUmbraIndex == fFirstVertexIndex) in addEdge() 418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex); in addEdge() 423 : this->clipUmbraPoint(fPositions[currUmbraIndex], fCentroid, in addEdge() 430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1); in addEdge() 433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex in addEdge() 491 addInnerPoint(const SkPoint& pathPoint, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex) addInnerPoint() argument 653 int currUmbraIndex = fPositions.count() - 1; stitchConcaveRings() local 691 int currUmbraIndex = fPositions.count() - 1; stitchConcaveRings() local 710 int currUmbraIndex = fPositions.count() - 1; stitchConcaveRings() local [all...] |
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