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Searched refs:currTextureBinding (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp101 unsigned int currTextureBinding = 0; in setAndBindTextures() local
107 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
108 samplers[currTextureBinding++] = in setAndBindTextures()
115 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
116 samplers[currTextureBinding++] = gpu->resourceProvider().findOrCreateCompatibleSampler( in setAndBindTextures()
124 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
125 samplers[currTextureBinding++] = in setAndBindTextures()
130 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineState.cpp126 int currTextureBinding = 0; in setAndBindTextures() local
132 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; in setAndBindTextures()
137 samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest, in setAndBindTextures()
144 samplerBindings[currTextureBinding++] = {samplerState, texture}; in setAndBindTextures()
148 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()

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