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Searched
refs:curShaderIdx
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineShaderModuleIdentifierTests.cpp
908
size_t
curShaderIdx
= 0u;
in generateSources()
local
916
case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx =
curShaderIdx
++; break;
in generateSources()
917
case GraphicsShaderType::TESS_CONTROL: hasTessControl = true; tescShaderIdx =
curShaderIdx
++; break;
in generateSources()
918
case GraphicsShaderType::TESS_EVAL: hasTessEval = true; teseShaderIdx =
curShaderIdx
++; break;
in generateSources()
919
case GraphicsShaderType::GEOMETRY: hasGeom = true; geomShaderIdx =
curShaderIdx
++; break;
in generateSources()
920
case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx =
curShaderIdx
++; break;
in generateSources()
1137
size_t
curShaderIdx
= 0u;
in generateSources()
local
1145
case RayTracingShaderType::RAY_GEN: hasRayGen = true; rgenShaderIdx =
curShaderIdx
++; break;
in generateSources()
1146
case RayTracingShaderType::ANY_HIT: hasAnyHit = true; ahitShaderIdx =
curShaderIdx
++; break;
in generateSources()
1147
case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx =
curShaderIdx
in generateSources()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineShaderModuleIdentifierTests.cpp
902
size_t
curShaderIdx
= 0u;
in generateSources()
local
910
case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx =
curShaderIdx
++; break;
in generateSources()
911
case GraphicsShaderType::TESS_CONTROL: hasTessControl = true; tescShaderIdx =
curShaderIdx
++; break;
in generateSources()
912
case GraphicsShaderType::TESS_EVAL: hasTessEval = true; teseShaderIdx =
curShaderIdx
++; break;
in generateSources()
913
case GraphicsShaderType::GEOMETRY: hasGeom = true; geomShaderIdx =
curShaderIdx
++; break;
in generateSources()
914
case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx =
curShaderIdx
++; break;
in generateSources()
1131
size_t
curShaderIdx
= 0u;
in generateSources()
local
1139
case RayTracingShaderType::RAY_GEN: hasRayGen = true; rgenShaderIdx =
curShaderIdx
++; break;
in generateSources()
1140
case RayTracingShaderType::ANY_HIT: hasAnyHit = true; ahitShaderIdx =
curShaderIdx
++; break;
in generateSources()
1141
case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx =
curShaderIdx
in generateSources()
[all...]
Completed in 8 milliseconds