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Searched refs:curShaderIdx (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineShaderModuleIdentifierTests.cpp908 size_t curShaderIdx = 0u; in generateSources() local
916 case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx = curShaderIdx++; break; in generateSources()
917 case GraphicsShaderType::TESS_CONTROL: hasTessControl = true; tescShaderIdx = curShaderIdx++; break; in generateSources()
918 case GraphicsShaderType::TESS_EVAL: hasTessEval = true; teseShaderIdx = curShaderIdx++; break; in generateSources()
919 case GraphicsShaderType::GEOMETRY: hasGeom = true; geomShaderIdx = curShaderIdx++; break; in generateSources()
920 case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx = curShaderIdx++; break; in generateSources()
1137 size_t curShaderIdx = 0u; in generateSources() local
1145 case RayTracingShaderType::RAY_GEN: hasRayGen = true; rgenShaderIdx = curShaderIdx++; break; in generateSources()
1146 case RayTracingShaderType::ANY_HIT: hasAnyHit = true; ahitShaderIdx = curShaderIdx++; break; in generateSources()
1147 case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx = curShaderIdx in generateSources()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineShaderModuleIdentifierTests.cpp902 size_t curShaderIdx = 0u; in generateSources() local
910 case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx = curShaderIdx++; break; in generateSources()
911 case GraphicsShaderType::TESS_CONTROL: hasTessControl = true; tescShaderIdx = curShaderIdx++; break; in generateSources()
912 case GraphicsShaderType::TESS_EVAL: hasTessEval = true; teseShaderIdx = curShaderIdx++; break; in generateSources()
913 case GraphicsShaderType::GEOMETRY: hasGeom = true; geomShaderIdx = curShaderIdx++; break; in generateSources()
914 case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx = curShaderIdx++; break; in generateSources()
1131 size_t curShaderIdx = 0u; in generateSources() local
1139 case RayTracingShaderType::RAY_GEN: hasRayGen = true; rgenShaderIdx = curShaderIdx++; break; in generateSources()
1140 case RayTracingShaderType::ANY_HIT: hasAnyHit = true; ahitShaderIdx = curShaderIdx++; break; in generateSources()
1141 case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx = curShaderIdx in generateSources()
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