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Searched refs:curInputLoc (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp157 int curInputLoc = 0; in genVertexShader() local
167 curInputLoc += 1; in genVertexShader()
177 res << "layout(location = " << curInputLoc << ") in " << transportTypeStr << " a_" << val.name << ";\n"; in genVertexShader()
180 curInputLoc += numLocs; in genVertexShader()
295 int curInputLoc = 0; in specializeVertexShader() local
306 curInputLoc += 1; in specializeVertexShader()
317 decl << "layout(location = " << curInputLoc << ") in "; in specializeVertexShader() local
319 curInputLoc += numLocs; in specializeVertexShader()
376 int curInputLoc = 0; in specializeFragmentShader() local
395 decl << "layout(location = " << curInputLoc << ") fla in specializeFragmentShader() local
439 int curInputLoc = 0; generateVertexSpecialization() local
453 decl << "layout(location = " << curInputLoc << ") in "; generateVertexSpecialization() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp157 int curInputLoc = 0; in genVertexShader() local
167 curInputLoc += 1; in genVertexShader()
177 res << "layout(location = " << curInputLoc << ") in " << transportTypeStr << " a_" << val.name << ";\n"; in genVertexShader()
180 curInputLoc += numLocs; in genVertexShader()
295 int curInputLoc = 0; in specializeVertexShader() local
306 curInputLoc += 1; in specializeVertexShader()
317 decl << "layout(location = " << curInputLoc << ") in "; in specializeVertexShader() local
319 curInputLoc += numLocs; in specializeVertexShader()
376 int curInputLoc = 0; in specializeFragmentShader() local
395 decl << "layout(location = " << curInputLoc << ") fla in specializeFragmentShader() local
439 int curInputLoc = 0; generateVertexSpecialization() local
453 decl << "layout(location = " << curInputLoc << ") in "; generateVertexSpecialization() local
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