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Searched refs:curInnerTriangleLevel (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationUtil.cpp532 const int curInnerTriangleLevel = inner - 2*(innerTriangleNdx+1); in generateReferenceTriangleTessCoords() local
534 if (curInnerTriangleLevel == 0) in generateReferenceTriangleTessCoords()
547 for (int i = 0; i < curInnerTriangleLevel; i++) in generateReferenceTriangleTessCoords()
549 const float f = (float)i / (float)curInnerTriangleLevel; in generateReferenceTriangleTessCoords()
672 const int curInnerTriangleLevel = inner - 2*(innerTriangleNdx+1); in referenceTriangleNonPointModePrimitiveCount() local
674 if (curInnerTriangleLevel == 1) in referenceTriangleNonPointModePrimitiveCount()
677 result += 2*3*curInnerTriangleLevel; in referenceTriangleNonPointModePrimitiveCount()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationUtil.cpp540 const int curInnerTriangleLevel = inner - 2*(innerTriangleNdx+1); in generateReferenceTriangleTessCoords() local
542 if (curInnerTriangleLevel == 0) in generateReferenceTriangleTessCoords()
555 for (int i = 0; i < curInnerTriangleLevel; i++) in generateReferenceTriangleTessCoords()
557 const float f = (float)i / (float)curInnerTriangleLevel; in generateReferenceTriangleTessCoords()
680 const int curInnerTriangleLevel = inner - 2*(innerTriangleNdx+1); in referenceTriangleNonPointModePrimitiveCount() local
682 if (curInnerTriangleLevel == 1) in referenceTriangleNonPointModePrimitiveCount()
685 result += 2*3*curInnerTriangleLevel; in referenceTriangleNonPointModePrimitiveCount()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationTests.cpp687 const int curInnerTriangleLevel = inner - 2*(innerTriangleNdx+1);
689 if (curInnerTriangleLevel == 0)
702 for (int i = 0; i < curInnerTriangleLevel; i++)
704 const float f = (float)i / (float)curInnerTriangleLevel;
732 const int curInnerTriangleLevel = inner - 2*(innerTriangleNdx+1);
734 if (curInnerTriangleLevel == 1)
737 result += 2*3*curInnerTriangleLevel;

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