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Searched refs:cs_body (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderTextureImageSamplesTests.cpp71 * @param cs_body Source code of the compute shader to use for compilation.
82 bool ShaderTextureImageSamplesTestBase::buildComputeProgram(const char* cs_body, bool should_link_po, in buildComputeProgram() argument
103 &cs_body, DE_NULL); /* length */ in buildComputeProgram()
229 std::string cs_body; in executeFunctionalTest() local
396 cs_body = cs_template_code; in executeFunctionalTest()
398 while ((samples_modifier_token_location = cs_body.find(samples_modifier_token)) != std::string::npos) in executeFunctionalTest()
400 cs_body.replace(samples_modifier_token_location, samples_modifier_token.length(), samples_modifier_token_value); in executeFunctionalTest()
403 while ((sampler_type_token_location = cs_body.find(sampler_type_token)) != std::string::npos) in executeFunctionalTest()
405 cs_body.replace(sampler_type_token_location, sampler_type_token.length(), sampler_type_token_value); in executeFunctionalTest()
409 if (!buildComputeProgram(cs_body in executeFunctionalTest()
668 const char* cs_body = "#version 440\\n" iterate() local
711 const char* cs_body = "#version 440\\n" iterate() local
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H A Dgl4cShaderTextureImageSamplesTests.hpp70 bool buildComputeProgram(const char* cs_body, bool should_link_po, bool should_succeed);
H A Dgl3cCullDistanceTests.hpp50 static void buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body,
H A Dgl3cCullDistanceTests.cpp57 * @param [in] cs_body Compute shader source code
69 const glw::GLchar* cs_body, const glw::GLchar* fs_body, in buildProgram()
82 } shaders_configuration[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, 0 }, in buildProgram()
691 std::string cs_body = cs_body_template; in iterate() local
815 } shader_bodies[] = { { &cs_body, GL_COMPUTE_SHADER }, { &fs_body, GL_FRAGMENT_SHADER }, in iterate()
915 gl, m_testCtx, current_stage.use_cs ? cs_body.c_str() : DE_NULL, in iterate()
68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) buildProgram() argument
H A Dgl4cPipelineStatisticsQueryTests.hpp414 void buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body,
H A Dgl4cPipelineStatisticsQueryTests.cpp1700 * @param cs_body Compute shader body. If not NULL, all other arguments must
1702 * @param fs_body Fragment shader body. If not NULL, @param cs_body must be NULL.
1703 * @param gs_body Geometry shader body. If not NULL, @param cs_body must be NULL.
1704 * @param tc_body Tess control shader body. If not NULL, @param cs_body must be NULL.
1705 * @param te_body Tess evaluation shader body. If not NULL, @param cs_body must be NULL.
1706 * @param vs_body Vertex shader body. If not NULL, @param cs_body must be NULL.
1709 void PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char* cs_body, const char* fs_body, in buildProgram() argument
1722 DE_ASSERT((cs_body != DE_NULL && (fs_body == DE_NULL && gs_body == DE_NULL && tc_body == DE_NULL && in buildProgram()
1724 (cs_body == DE_NULL && (fs_body != DE_NULL || gs_body != DE_NULL || tc_body != DE_NULL || in buildProgram()
1737 if (cs_body ! in buildProgram()
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H A Dgl4cSparseBufferTests.cpp1430 static const char* cs_body = in initTestCaseGlobal() local
1468 m_po = SparseBufferTestUtilities::createComputeProgram(m_gl, &cs_body, 1); /* n_cs_body_parts */ in initTestCaseGlobal()
2773 static const char* cs_body = "#version 430 core\n" in initTestCaseGlobal() local
2783 m_po = SparseBufferTestUtilities::createComputeProgram(m_gl, &cs_body, 1); /* n_cs_body_parts */ in initTestCaseGlobal()
4894 static const char* cs_body =
4912 m_po = SparseBufferTestUtilities::createComputeProgram(m_gl, &cs_body, 1); /* n_cs_body_parts */
H A Dgl4cGPUShaderFP64Tests.cpp6086 const char* cs_body = "#version 420\n" in initProgramObjects() local
6129 gl.shaderSource(m_cs_id, 1 /* count */, &cs_body, DE_NULL /* length */); in initProgramObjects()

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