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Searched
refs:crossProduct
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/
H
A
D
rrRasterizer.cpp
154
const deInt64
crossProduct
= (u.x() * v.y() - u.y() * v.x());
in vertexOnLeftSideOfLine()
local
155
return
crossProduct
< 0;
in vertexOnLeftSideOfLine()
163
const deInt64
crossProduct
= (u.x() * v.y() - u.y() * v.x());
in vertexOnRightSideOfLine()
local
164
return
crossProduct
> 0;
in vertexOnRightSideOfLine()
172
const deInt64
crossProduct
= (u.x() * v.y() - u.y() * v.x());
in vertexOnLine()
local
173
return
crossProduct
== 0; // cross product == 0
in vertexOnLine()
246
const deInt64
crossProduct
= (u.x() * v.y() - u.y() * v.x());
in doesLineSegmentExitDiamond()
local
248
//
crossProduct
= |p| |l| sin(theta)
in doesLineSegmentExitDiamond()
250
// => distanceFromLine =
crossProduct
/ |l|
in doesLineSegmentExitDiamond()
254
// =>
crossProduct
in doesLineSegmentExitDiamond()
[all...]
/third_party/vk-gl-cts/framework/common/
H
A
D
tcuRasterizationVerifier.cpp
88
const float
crossProduct
= (u.x() * v.y() - u.y() * v.x());
in isTriangleClockwise()
local
90
return
crossProduct
> 0.0f;
in isTriangleClockwise()
116
const float
crossProduct
= (line.x() * v.y() - line.y() * v.x());
in pixelNearLineSegment()
local
123
if (
crossProduct
*
crossProduct
> maxPixelDistanceSquared * tcu::lengthSquared(line))
in pixelNearLineSegment()
179
const float
crossProduct
= (u.x() * v.y() - u.y() * v.x());
in triangleArea()
local
181
return
crossProduct
/ 2.0f;
in triangleArea()
2434
const double
crossProduct
= (edge.x() * v.y() - edge.y() * v.x());
2440
if (
crossProduct
< 0 &&
crossProduct
*crossProduc
[all...]
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