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Searched refs:createTextureCall (Results 1 - 3 of 3) sorted by relevance

/third_party/glslang/SPIRV/
H A DSpvBuilder.h566 Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
H A DSpvBuilder.cpp2883 Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, in createTextureCall() function in spv::Builder
H A DGlslangToSpv.cpp6255 spv::Id res = builder.createTextureCall(precision, resType, sparse, cracked.fetch, cracked.proj, in createImageTextureFunctionCall()
6308 builder.createTextureCall(precision, resultType(), sparse, cracked.fetch, cracked.proj, cracked.gather, in createImageTextureFunctionCall()

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