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Searched refs:createStructCase (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp113 static ShaderFunctionCase* createStructCase(Context& context, const char* name, const char* description, in createStructCase() function
191 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, m_glslVersion, true, false, \ in init()
193 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, m_glslVersion, false, false, \ in init()
H A DglcShaderStructTests.cpp127 static ShaderStructCase* createStructCase(Context& context, const char* name, const char* description, in createStructCase() function
210 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, m_glslVersion, true, false, \ in init()
212 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, m_glslVersion, false, false, \ in init()
1213 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, m_glslVersion, true, TEXTURES, \ in init()
1215 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, m_glslVersion, false, TEXTURES, \ in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderFunctionTests.cpp103 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() function
171 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
172 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
H A Des3fShaderStructTests.cpp118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() function
191 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
192 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
1345 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL));\ in init()
1346 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL));\ in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderFunctionTests.cpp94 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() function
156 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
157 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
H A Des2fShaderStructTests.cpp156 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() function
222 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
223 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS,&Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
1341 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL)); \ in init()
1342 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL));\ in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp72 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string& name, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc) in createStructCase() function
150 addChild(createStructCase(m_testCtx, #NAME "_vertex", true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
151 addChild(createStructCase(m_testCtx, #NAME "_fragment", false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
1276 addChild(createStructCase(m_testCtx, #NAME "_vertex", true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
1277 addChild(createStructCase(m_testCtx, #NAME "_fragment", false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp74 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc) in createStructCase() function
152 addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
153 addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
1252 addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
1253 addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()

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