/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLinking.cpp | 123 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 124 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects() 391 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 392 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects() 393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 749 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 750 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects() 751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 952 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 953 m_gs_id = gl.createShader(GL_GEOMETRY_SHADE in iterate() [all...] |
H A D | esextcGeometryShaderLayeredRendering.cpp | 295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 296 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 300 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 304 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 307 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADE in iterate() [all...] |
H A D | esextcGeometryShaderNonarrayInput.cpp | 214 m_fs = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); in iterate() 220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()
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H A D | esextcGeometryShaderInput.cpp | 341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 342 m_geometry_shader_unsized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 343 m_geometry_shader_sized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 344 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram() 834 info.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initCaseProgram() 835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram() 937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init() 938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init() 939 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADE in init() [all...] |
H A D | esextcGeometryShaderClipping.cpp | 173 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 174 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 175 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
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H A D | esextcGeometryShaderQualifiers.cpp | 112 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgram() 113 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initProgram() 114 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgram()
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H A D | esextcGeometryShaderAPI.cpp | 460 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 650 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 651 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 988 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 989 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 990 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1605 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1606 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 1607 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1957 m_fs_id = gl.createShader(GL_FRAGMENT_SHADE in iterate() [all...] |
H A D | esextcGeometryShaderPrimitiveQueries.cpp | 340 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 341 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 342 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 279 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 280 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 281 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
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H A D | esextcGeometryShaderOutput.cpp | 334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 335 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 336 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
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H A D | esextcGeometryShaderProgramResource.cpp | 305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 307 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectBindingTests.cpp | 90 vk::Move<vk::VkShaderEXT> createShader (const vk::DeviceInterface& vk, const vk::VkDevice device, vk::VkShaderStageFlagBits stage, const std::string& name, const vk::VkDescriptorSetLayout* descriptorSetLayout = DE_NULL); 140 vk::Move<vk::VkShaderEXT> ShaderObjectBindingDrawInstance::createShader (const vk::DeviceInterface& vk, const vk::VkDevice device, vk::VkShaderStageFlagBits stage, const std::string& name, const vk::VkDescriptorSetLayout* descriptorSetLayout) in createShader() function in vkt::ShaderObject::__anon28637::ShaderObjectBindingDrawInstance 149 const auto shader = vk::createShader(vk, device, shaderCreateInfo); in createShader() 160 return vk::createShader(vk, device, shaderCreateInfo); in createShader() 163 return vk::createShader(vk, device, vk::makeShaderCreateInfo(stage, binaries.get(name), tessellationSupported, geometrySupported, descriptorSetLayout)); in createShader() 283 vertShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vert"); in iterate() 284 vertAltShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vertAlt"); in iterate() 288 vertShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vertNoGeom"); in iterate() 289 vertAltShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vertAltNoGeom"); in iterate() 293 vertShader = createShader(v in iterate() [all...] |
H A D | vktShaderObjectPipelineInteractionTests.cpp | 212 vk::Move<vk::VkShaderEXT> vertShader1 = vk::createShader(vk, device, vertCreateInfo1); in iterate() 213 vk::Move<vk::VkShaderEXT> vertShader2 = vk::createShader(vk, device, vertCreateInfo2); in iterate() 214 vk::Move<vk::VkShaderEXT> vertShader3 = vk::createShader(vk, device, vertCreateInfo3); in iterate() 215 vk::Move<vk::VkShaderEXT> tescShader = vk::createShader(vk, device, tescCreateInfo); in iterate() 216 vk::Move<vk::VkShaderEXT> teseShader = vk::createShader(vk, device, teseCreateInfo); in iterate() 217 vk::Move<vk::VkShaderEXT> geomShader = vk::createShader(vk, device, geomCreateInfo); in iterate() 218 vk::Move<vk::VkShaderEXT> fragShader1 = vk::createShader(vk, device, fragCreateInfo1); in iterate() 219 vk::Move<vk::VkShaderEXT> fragShader2 = vk::createShader(vk, device, fragCreateInfo2); in iterate() 220 vk::Move<vk::VkShaderEXT> fragShader3 = vk::createShader(vk, device, fragCreateInfo3); in iterate() 221 vk::Move<vk::VkShaderEXT> compShader = vk::createShader(v in iterate() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | ShaderCache.h | 56 HRESULT result = createShader(function, &shader); in create() 88 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader() function in rx::ShaderCache 93 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader() function in rx::ShaderCache
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.h | 85 virtual void createShader() = 0; 111 virtual void createShader(); 130 virtual void createShader();
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 403 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest() 799 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram() 813 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 815 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 832 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 834 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram() 836 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 853 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 855 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram() 857 m_te_id = gl.createShader(m_glExtToken in configureProgram() [all...] |
H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 546 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 548 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 670 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 672 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram() 674 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram() 831 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram() 833 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 1333 m_vs_id = gl.createShader(GL_VERTEX_SHADE in configureProgram() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTessellation.cpp | 467 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 468 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun() 545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 1021 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 1022 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun() 1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 1763 m_broken_ts_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 1764 m_fs_id = gl.createShader(GL_FRAGMENT_SHADE in initTest() [all...] |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 416 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgramObjects() 419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 431 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgramObjects()
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H A D | esextcTessellationShaderProgramInterfaces.cpp | 117 m_fs_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 120 m_vs_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
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H A D | esextcTessellationShaderTCTE.cpp | 309 run.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in executeTestRun() 310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in executeTestRun() 311 run.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in executeTestRun() 312 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun() 316 run.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in executeTestRun() 1291 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 1292 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 1293 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 1294 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 2384 run.fs_id = gl.createShader(GL_FRAGMENT_SHADE in initTestRun() [all...] |
H A D | esextcTessellationShaderXFB.cpp | 196 so_id = gl.createShader(shader_type); in createSeparableProgram() 264 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 267 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
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/third_party/skia/gm/ |
H A D | samplerstress.cpp | 80 void createShader() { in createShader() function in skiagm::SamplerStressGM 101 createShader();
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cCommonBugsTests.cpp | 137 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 138 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 884 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate() 890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate() 893 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 894 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1179 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1403 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1528 m_cs_id = gl.createShader(GL_COMPUTE_SHADE in iterate() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 374 fs_depth_preview_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 821 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 822 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1414 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1419 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1424 fs_draw_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals() 1980 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1985 vs_verify_id = gl.createShader(GL_VERTEX_SHADE in initInternals() [all...] |