Home
last modified time | relevance | path

Searched refs:createShader (Results 1 - 25 of 173) sorted by relevance

1234567

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLinking.cpp123 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
124 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects()
391 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
392 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects()
393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects()
749 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
750 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects()
751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects()
952 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
953 m_gs_id = gl.createShader(GL_GEOMETRY_SHADE in iterate()
[all...]
H A DesextcGeometryShaderLayeredRendering.cpp295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
296 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
300 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
304 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
307 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADE in iterate()
[all...]
H A DesextcGeometryShaderNonarrayInput.cpp214 m_fs = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()
220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()
H A DesextcGeometryShaderInput.cpp341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
342 m_geometry_shader_unsized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
343 m_geometry_shader_sized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
344 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram()
834 info.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initCaseProgram()
835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram()
937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init()
938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
939 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADE in init()
[all...]
H A DesextcGeometryShaderClipping.cpp173 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
174 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
175 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
H A DesextcGeometryShaderQualifiers.cpp112 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgram()
113 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initProgram()
114 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgram()
H A DesextcGeometryShaderAPI.cpp460 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
650 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
651 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
988 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
989 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
990 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1605 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1606 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
1607 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1957 m_fs_id = gl.createShader(GL_FRAGMENT_SHADE in iterate()
[all...]
H A DesextcGeometryShaderPrimitiveQueries.cpp340 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
341 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
342 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp279 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
280 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
281 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
H A DesextcGeometryShaderOutput.cpp334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
335 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
336 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
H A DesextcGeometryShaderProgramResource.cpp305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
307 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectBindingTests.cpp90 vk::Move<vk::VkShaderEXT> createShader (const vk::DeviceInterface& vk, const vk::VkDevice device, vk::VkShaderStageFlagBits stage, const std::string& name, const vk::VkDescriptorSetLayout* descriptorSetLayout = DE_NULL);
140 vk::Move<vk::VkShaderEXT> ShaderObjectBindingDrawInstance::createShader (const vk::DeviceInterface& vk, const vk::VkDevice device, vk::VkShaderStageFlagBits stage, const std::string& name, const vk::VkDescriptorSetLayout* descriptorSetLayout) in createShader() function in vkt::ShaderObject::__anon28637::ShaderObjectBindingDrawInstance
149 const auto shader = vk::createShader(vk, device, shaderCreateInfo); in createShader()
160 return vk::createShader(vk, device, shaderCreateInfo); in createShader()
163 return vk::createShader(vk, device, vk::makeShaderCreateInfo(stage, binaries.get(name), tessellationSupported, geometrySupported, descriptorSetLayout)); in createShader()
283 vertShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vert"); in iterate()
284 vertAltShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vertAlt"); in iterate()
288 vertShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vertNoGeom"); in iterate()
289 vertAltShader = createShader(vk, device, vk::VK_SHADER_STAGE_VERTEX_BIT, "vertAltNoGeom"); in iterate()
293 vertShader = createShader(v in iterate()
[all...]
H A DvktShaderObjectPipelineInteractionTests.cpp212 vk::Move<vk::VkShaderEXT> vertShader1 = vk::createShader(vk, device, vertCreateInfo1); in iterate()
213 vk::Move<vk::VkShaderEXT> vertShader2 = vk::createShader(vk, device, vertCreateInfo2); in iterate()
214 vk::Move<vk::VkShaderEXT> vertShader3 = vk::createShader(vk, device, vertCreateInfo3); in iterate()
215 vk::Move<vk::VkShaderEXT> tescShader = vk::createShader(vk, device, tescCreateInfo); in iterate()
216 vk::Move<vk::VkShaderEXT> teseShader = vk::createShader(vk, device, teseCreateInfo); in iterate()
217 vk::Move<vk::VkShaderEXT> geomShader = vk::createShader(vk, device, geomCreateInfo); in iterate()
218 vk::Move<vk::VkShaderEXT> fragShader1 = vk::createShader(vk, device, fragCreateInfo1); in iterate()
219 vk::Move<vk::VkShaderEXT> fragShader2 = vk::createShader(vk, device, fragCreateInfo2); in iterate()
220 vk::Move<vk::VkShaderEXT> fragShader3 = vk::createShader(vk, device, fragCreateInfo3); in iterate()
221 vk::Move<vk::VkShaderEXT> compShader = vk::createShader(v in iterate()
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DShaderCache.h56 HRESULT result = createShader(function, &shader); in create()
88 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader() function in rx::ShaderCache
93 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader() function in rx::ShaderCache
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DShader.h85 virtual void createShader() = 0;
111 virtual void createShader();
130 virtual void createShader();
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp403 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
799 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram()
813 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
815 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
832 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
834 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram()
836 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
853 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
855 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
857 m_te_id = gl.createShader(m_glExtToken in configureProgram()
[all...]
H A DesextcTextureCubeMapArrayImageTextureSize.cpp546 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
548 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
670 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
672 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram()
674 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
831 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
833 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
1333 m_vs_id = gl.createShader(GL_VERTEX_SHADE in configureProgram()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTessellation.cpp467 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
468 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1021 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
1022 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1763 m_broken_ts_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
1764 m_fs_id = gl.createShader(GL_FRAGMENT_SHADE in initTest()
[all...]
H A DesextcTessellationShaderPrimitiveCoverage.cpp416 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgramObjects()
419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
431 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgramObjects()
H A DesextcTessellationShaderProgramInterfaces.cpp117 m_fs_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
120 m_vs_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
H A DesextcTessellationShaderTCTE.cpp309 run.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in executeTestRun()
310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in executeTestRun()
311 run.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in executeTestRun()
312 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun()
316 run.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in executeTestRun()
1291 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
1292 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
1293 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
1294 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
2384 run.fs_id = gl.createShader(GL_FRAGMENT_SHADE in initTestRun()
[all...]
H A DesextcTessellationShaderXFB.cpp196 so_id = gl.createShader(shader_type); in createSeparableProgram()
264 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
267 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
/third_party/skia/gm/
H A Dsamplerstress.cpp80 void createShader() { in createShader() function in skiagm::SamplerStressGM
101 createShader();
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCommonBugsTests.cpp137 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
138 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
884 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate()
893 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
894 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1179 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1403 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1528 m_cs_id = gl.createShader(GL_COMPUTE_SHADE in iterate()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp374 fs_depth_preview_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
821 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
822 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1414 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
1419 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
1424 fs_draw_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals()
1980 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
1985 vs_verify_id = gl.createShader(GL_VERTEX_SHADE in initInternals()
[all...]

Completed in 31 milliseconds

1234567