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Searched refs:createDynamicPipeline (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp279 bool createDynamicPipeline = m_params.testType != MIN_PIPELINE_SHADER_OBJECT && m_params.testType != SHADER_OBJECT_MIN_PIPELINE && m_params.testType != COMPUTE_SHADER_OBJECT_MIN_PIPELINE && m_params.testType != RENDER_PASS_PIPELINE_SHADER_OBJECT && m_params.testType != RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN; in iterate() local
286 createDynamicPipeline ? 0u : 1u, // deUint32 viewportCount in iterate()
288 createDynamicPipeline ? 0u : 1u, // deUint32 scissorCount in iterate()
434 const vk::VkPipelineDynamicStateCreateInfo* pipelineDynamicState = (createDynamicPipeline) ? &dynamicStateCreateInfo : DE_NULL; in iterate()

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