Searched refs:cpu_handle (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_descriptor_pool.cpp | 125 handle->cpu_handle.ptr = heap->cpu_base + heap->next; in d2d12_descriptor_heap_get_next_handle() 150 handle->cpu_handle.ptr = heap->cpu_base + offset; in d3d12_descriptor_heap_alloc_handle() 160 const uint32_t index = handle->cpu_handle.ptr - handle->heap->cpu_base; in d3d12_descriptor_handle_free() 168 handle->cpu_handle.ptr = 0; in d3d12_descriptor_handle_free()
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H A D | d3d12_surface.cpp | 148 handle->cpu_handle); in initialize_dsv() 227 handle->cpu_handle); in initialize_rtv() 369 return surface->uint_rtv_handle.cpu_handle; in d3d12_surface_get_handle() 370 return surface->desc_handle.cpu_handle; in d3d12_surface_get_handle()
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H A D | d3d12_descriptor_pool.h | 33 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle; member
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H A D | d3d12_draw.cpp | 85 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle); in fill_cbv_descriptors() 115 descs[desc_idx] = view->handle.cpu_handle; in fill_srv_descriptors() 142 descs[desc_idx] = screen->null_srvs[shader->srv_bindings[i].dimension].cpu_handle; in fill_srv_descriptors() 184 d3d12_screen(ctx->base.screen)->dev->CreateUnorderedAccessView(d3d12_res, nullptr, &uav_desc, handle.cpu_handle); in fill_ssbo_descriptors() 215 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors() 217 descs[desc_idx] = sampler->handle.cpu_handle; in fill_sampler_descriptors() 219 descs[desc_idx] = ctx->null_sampler.cpu_handle; in fill_sampler_descriptors() 341 d3d12_screen(ctx->base.screen)->dev->CreateUnorderedAccessView(d3d12_res, nullptr, &uav_desc, handle.cpu_handle); in fill_image_descriptors() 343 d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].dimension].cpu_handle, 1); in fill_image_descriptors() 1144 render_targets[i] = screen->null_rtv.cpu_handle; in d3d12_draw_vbo() [all...] |
H A D | d3d12_screen.cpp | 1021 screen->dev->CreateShaderResourceView(NULL, &srv, screen->null_srvs[i].cpu_handle); in d3d12_init_null_srvs() 1081 screen->dev->CreateUnorderedAccessView(NULL, NULL, &uav, screen->null_uavs[i].cpu_handle); in d3d12_init_null_uavs() 1095 screen->dev->CreateRenderTargetView(NULL, &rtv, screen->null_rtv.cpu_handle); in d3d12_init_null_rtv()
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H A D | d3d12_context.cpp | 694 screen->dev->CreateSampler(&desc, ss->handle.cpu_handle); in d3d12_create_sampler_state() 703 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 920 sampler_view->handle.cpu_handle); in d3d12_init_sampler_view_descriptor() 2008 ctx->cmdlist->ClearRenderTargetView(surf->desc_handle.cpu_handle, 2049 ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags, 2153 screen->dev->CreateSampler(&desc, ctx->null_sampler.cpu_handle);
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/third_party/mesa3d/src/microsoft/clc/ |
H A D | compute_test.cpp | 393 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) in create_uav_buffer() 404 dev->CreateUnorderedAccessView(res.Get(), NULL, &uav_desc, cpu_handle); in create_uav_buffer() 409 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) in create_cbv() 415 dev->CreateConstantBufferView(&cbv_desc, cpu_handle); in create_cbv() 391 create_uav_buffer(ComPtr<ID3D12Resource> res, size_t width, size_t byte_stride, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) create_uav_buffer() argument 408 create_cbv(ComPtr<ID3D12Resource> res, size_t size, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) create_cbv() argument
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H A D | compute_test.h | 141 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle); 144 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle);
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/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_descriptor_set.c | 828 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle = dzn_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap->heap); in dzn_descriptor_heap_init() local 829 heap->cpu_base = cpu_handle.ptr; in dzn_descriptor_heap_init()
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