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Searched refs:cosAngle (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/framework/common/
H A DtcuVectorUtil.hpp92 float cosAngle = (n * i); in refract() local
93 float k = 1.0f - eta * eta * (1.0f - cosAngle * cosAngle); in refract()
97 return eta * i - (eta * cosAngle + deFloatSqrt(k)) * n; in refract()
197 T cosAngle = dot(n, i); in refract() local
198 T k = T(1) - eta * eta * (T(1) - cosAngle * cosAngle); in refract()
202 return i * eta - n * T(eta * cosAngle + ::sqrt(k)); in refract()
/third_party/skia/src/core/
H A DSkM44.cpp264 SkM44& SkM44::setRotateUnitSinCos(SkV3 axis, SkScalar sinAngle, SkScalar cosAngle) { in setRotateUnitSinCos() argument
270 SkScalar c = cosAngle; in setRotateUnitSinCos()
/third_party/skia/tests/
H A DM44Test.cpp146 SkScalar sinAngle, cosAngle; in DEF_TEST() member
171 m.setRotateUnitSinCos(r.aboutAxis, r.sinAngle, r.cosAngle); in DEF_TEST()
/third_party/skia/modules/canvaskit/
H A Dmatrix.js251 // This rotate can be used when you already have the cosAngle and sinAngle values
255 CanvasKit.M44.rotatedUnitSinCos = function(axisVec, sinAngle, cosAngle) {
259 var c = cosAngle;
/third_party/skia/src/effects/imagefilters/
H A DSkLightingImageFilter.cpp1035 SkScalar cosAngle = -surfaceToLight.dot(fS); variable
1037 if (cosAngle >= fCosOuterConeAngle) {
1038 scale = SkScalarPow(cosAngle, fSpecularExponent);
1039 if (cosAngle < fCosInnerConeAngle) {
1040 scale *= (cosAngle - fCosOuterConeAngle) * fConeScale;
2113 lightColorBody.appendf("half cosAngle = -dot(surfaceToLight, %s);", s); in emitLightColor()
2114 lightColorBody.appendf("if (cosAngle < %s) {", cosOuter); in emitLightColor()
2117 lightColorBody.appendf("half scale = pow(cosAngle, %s);", exponent); in emitLightColor()
2118 lightColorBody.appendf("if (cosAngle < %s) {", cosInner); in emitLightColor()
2119 lightColorBody.appendf("return %s * scale * (cosAngle in emitLightColor()
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/third_party/skia/src/gpu/geometry/
H A DGrAATriangulator.cpp442 float cosAngle = normal.dot(prevNormal); in strokeBoundary() local
443 if (cosAngle < -kCosMiterAngle) { in strokeBoundary()
H A DGrTriangulator.cpp1042 double cosAngle = line1.fA * line2.fA + line1.fB * line2.fB; in computeBisector() local
1043 if (cosAngle > 0.999) { in computeBisector()
/third_party/skia/include/core/
H A DSkM44.h308 SkM44& setRotateUnitSinCos(SkV3 axis, SkScalar sinAngle, SkScalar cosAngle);

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