Searched refs:cosAngle (Results 1 - 8 of 8) sorted by relevance
/third_party/vk-gl-cts/framework/common/ |
H A D | tcuVectorUtil.hpp | 92 float cosAngle = (n * i); in refract() local 93 float k = 1.0f - eta * eta * (1.0f - cosAngle * cosAngle); in refract() 97 return eta * i - (eta * cosAngle + deFloatSqrt(k)) * n; in refract() 197 T cosAngle = dot(n, i); in refract() local 198 T k = T(1) - eta * eta * (T(1) - cosAngle * cosAngle); in refract() 202 return i * eta - n * T(eta * cosAngle + ::sqrt(k)); in refract()
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/third_party/skia/src/core/ |
H A D | SkM44.cpp | 264 SkM44& SkM44::setRotateUnitSinCos(SkV3 axis, SkScalar sinAngle, SkScalar cosAngle) { in setRotateUnitSinCos() argument 270 SkScalar c = cosAngle; in setRotateUnitSinCos()
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/third_party/skia/tests/ |
H A D | M44Test.cpp | 146 SkScalar sinAngle, cosAngle; in DEF_TEST() member 171 m.setRotateUnitSinCos(r.aboutAxis, r.sinAngle, r.cosAngle); in DEF_TEST()
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/third_party/skia/modules/canvaskit/ |
H A D | matrix.js | 251 // This rotate can be used when you already have the cosAngle and sinAngle values 255 CanvasKit.M44.rotatedUnitSinCos = function(axisVec, sinAngle, cosAngle) { 259 var c = cosAngle;
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/third_party/skia/src/effects/imagefilters/ |
H A D | SkLightingImageFilter.cpp | 1035 SkScalar cosAngle = -surfaceToLight.dot(fS); variable 1037 if (cosAngle >= fCosOuterConeAngle) { 1038 scale = SkScalarPow(cosAngle, fSpecularExponent); 1039 if (cosAngle < fCosInnerConeAngle) { 1040 scale *= (cosAngle - fCosOuterConeAngle) * fConeScale; 2113 lightColorBody.appendf("half cosAngle = -dot(surfaceToLight, %s);", s); in emitLightColor() 2114 lightColorBody.appendf("if (cosAngle < %s) {", cosOuter); in emitLightColor() 2117 lightColorBody.appendf("half scale = pow(cosAngle, %s);", exponent); in emitLightColor() 2118 lightColorBody.appendf("if (cosAngle < %s) {", cosInner); in emitLightColor() 2119 lightColorBody.appendf("return %s * scale * (cosAngle in emitLightColor() [all...] |
/third_party/skia/src/gpu/geometry/ |
H A D | GrAATriangulator.cpp | 442 float cosAngle = normal.dot(prevNormal); in strokeBoundary() local 443 if (cosAngle < -kCosMiterAngle) { in strokeBoundary()
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H A D | GrTriangulator.cpp | 1042 double cosAngle = line1.fA * line2.fA + line1.fB * line2.fB; in computeBisector() local 1043 if (cosAngle > 0.999) { in computeBisector()
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/third_party/skia/include/core/ |
H A D | SkM44.h | 308 SkM44& setRotateUnitSinCos(SkV3 axis, SkScalar sinAngle, SkScalar cosAngle);
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