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Searched refs:convertFixed16 (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelProgram.cpp306 color.x = convertFixed16(colorf.x, true); in blendColor()
307 color.y = convertFixed16(colorf.y, true); in blendColor()
308 color.z = convertFixed16(colorf.z, true); in blendColor()
309 color.w = convertFixed16(colorf.w, true); in blendColor()
H A DPixelRoutine.hpp62 UShort4 convertFixed16(const Float4 &cf, bool saturate = true);
H A DPixelRoutine.cpp497 Short4 Z = convertFixed16(z, true); in depthTest16()
715 Short4 Z = As<Short4>(convertFixed16(z, true)); in writeDepth16()
3205 UShort4 PixelRoutine::convertFixed16(const Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.hpp65 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
H A DPixelProgram.cpp693 color.x = convertFixed16(c[index].x, false); in rasterOperation()
694 color.y = convertFixed16(c[index].y, false); in rasterOperation()
695 color.z = convertFixed16(c[index].z, false); in rasterOperation()
696 color.w = convertFixed16(c[index].w, false); in rasterOperation()
H A DPixelPipeline.cpp1186 UShort4 fog = convertFixed16(f, true);
H A DPixelRoutine.cpp2661 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine

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