Searched refs:convertFixed16 (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelProgram.cpp | 306 color.x = convertFixed16(colorf.x, true); in blendColor() 307 color.y = convertFixed16(colorf.y, true); in blendColor() 308 color.z = convertFixed16(colorf.z, true); in blendColor() 309 color.w = convertFixed16(colorf.w, true); in blendColor()
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H A D | PixelRoutine.hpp | 62 UShort4 convertFixed16(const Float4 &cf, bool saturate = true);
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H A D | PixelRoutine.cpp | 497 Short4 Z = convertFixed16(z, true); in depthTest16() 715 Short4 Z = As<Short4>(convertFixed16(z, true)); in writeDepth16() 3205 UShort4 PixelRoutine::convertFixed16(const Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 65 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
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H A D | PixelProgram.cpp | 693 color.x = convertFixed16(c[index].x, false); in rasterOperation() 694 color.y = convertFixed16(c[index].y, false); in rasterOperation() 695 color.z = convertFixed16(c[index].z, false); in rasterOperation() 696 color.w = convertFixed16(c[index].w, false); in rasterOperation()
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H A D | PixelPipeline.cpp | 1186 UShort4 fog = convertFixed16(f, true);
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H A D | PixelRoutine.cpp | 2661 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine
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