| /third_party/libwebsockets/lib/core/ |
| H A D | context.c | 92 struct lws_context *context = lws_container_of(mgr, struct lws_context, in lws_state_notify_protocol_init() local 105 for (n = 0; n < context->count_threads; n++) in lws_state_notify_protocol_init() 106 lws_system_do_attach(&context->pt[n]); in lws_state_notify_protocol_init() 115 if (!lws_dhcpc_status(context, NULL)) in lws_state_notify_protocol_init() 123 lws_ntpc_trigger(context); in lws_state_notify_protocol_init() 139 context->netlink && in lws_state_notify_protocol_init() 140 !context->nl_initial_done) { in lws_state_notify_protocol_init() 141 lwsl_cx_info(context, "waiting for netlink coldplug"); in lws_state_notify_protocol_init() 155 ab0 = lws_system_get_blob(context, LWS_SYSBLOB_TYPE_AUTH, 0); in lws_state_notify_protocol_init() 156 ab1 = lws_system_get_blob(context, LWS_SYSBLOB_TYPE_AUT in lws_state_notify_protocol_init() 233 struct lws_context *context = lws_container_of(sul, struct lws_context, lws_context_creation_completion_cb() local 371 struct lws_context *context = NULL; lws_create_context() local 1766 lws_context_destroy(struct lws_context *context) lws_context_destroy() argument 2247 lws_context_is_being_destroyed(struct lws_context *context) lws_context_is_being_destroyed() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libGL/ |
| H A D | entry_points_gl_3_autogen.cpp | 35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local 36 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender() 39 if (context) in GL_BeginConditionalRender() 41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginConditionalRender() 42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender() 44 context, angle::EntryPoint::GLBeginConditionalRender, id, mode)); in GL_BeginConditionalRender() 47 context->beginConditionalRender(id, mode); in GL_BeginConditionalRender() 49 ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, i in GL_BeginConditionalRender() 59 Context *context = GetValidGlobalContext(); GL_BeginTransformFeedback() local 85 Context *context = GetValidGlobalContext(); GL_BindBufferBase() local 112 Context *context = GetValidGlobalContext(); GL_BindBufferRange() local 142 Context *context = GetValidGlobalContext(); GL_BindFragDataLocation() local 169 Context *context = GetValidGlobalContext(); GL_BindFramebuffer() local 194 Context *context = GetValidGlobalContext(); GL_BindRenderbuffer() local 219 Context *context = GetValidGlobalContext(); GL_BindVertexArray() local 252 Context *context = GetValidGlobalContext(); GL_BlitFramebuffer() local 283 Context *context = GetValidGlobalContext(); GL_CheckFramebufferStatus() local 315 Context *context = GetValidGlobalContext(); GL_ClampColor() local 340 Context *context = GetValidGlobalContext(); GL_ClearBufferfi() local 365 Context *context = GetValidGlobalContext(); GL_ClearBufferfv() local 390 Context *context = GetValidGlobalContext(); GL_ClearBufferiv() local 415 Context *context = GetValidGlobalContext(); GL_ClearBufferuiv() local 440 Context *context = GetValidGlobalContext(); GL_ColorMaski() local 465 Context *context = GetValidGlobalContext(); GL_DeleteFramebuffers() local 491 Context *context = GetValidGlobalContext(); GL_DeleteRenderbuffers() local 518 Context *context = GetValidGlobalContext(); GL_DeleteVertexArrays() local 543 Context *context = GetValidGlobalContext(); GL_Disablei() local 567 Context *context = GetValidGlobalContext(); GL_Enablei() local 590 Context *context = GetValidGlobalContext(); GL_EndConditionalRender() local 613 Context *context = GetValidGlobalContext(); GL_EndTransformFeedback() local 636 Context *context = GetValidGlobalContext(); GL_FlushMappedBufferRange() local 667 Context *context = GetValidGlobalContext(); GL_FramebufferRenderbuffer() local 702 Context *context = GetValidGlobalContext(); GL_FramebufferTexture1D() local 738 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2D() local 775 Context *context = GetValidGlobalContext(); GL_FramebufferTexture3D() local 812 Context *context = GetValidGlobalContext(); GL_FramebufferTextureLayer() local 841 Context *context = GetValidGlobalContext(); GL_GenFramebuffers() local 866 Context *context = GetValidGlobalContext(); GL_GenRenderbuffers() local 891 Context *context = GetValidGlobalContext(); GL_GenVertexArrays() local 916 Context *context = GetValidGlobalContext(); GL_GenerateMipmap() local 941 Context *context = GetValidGlobalContext(); GL_GetBooleani_v() local 966 Context *context = GetValidGlobalContext(); GL_GetFragDataLocation() local 1002 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameteriv() local 1032 Context *context = GetValidGlobalContext(); GL_GetIntegeri_v() local 1057 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameteriv() local 1084 Context *context = GetValidGlobalContext(); GL_GetStringi() local 1115 Context *context = GetValidGlobalContext(); GL_GetTexParameterIiv() local 1143 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuiv() local 1177 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbackVarying() local 1208 Context *context = GetValidGlobalContext(); GL_GetUniformuiv() local 1235 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIiv() local 1261 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIuiv() local 1287 Context *context = GetValidGlobalContext(); GL_IsEnabledi() local 1318 Context *context = GetValidGlobalContext(); GL_IsFramebuffer() local 1349 Context *context = GetValidGlobalContext(); GL_IsRenderbuffer() local 1380 Context *context = GetValidGlobalContext(); GL_IsVertexArray() local 1414 Context *context = GetValidGlobalContext(); GL_MapBufferRange() local 1453 Context *context = GetValidGlobalContext(); GL_RenderbufferStorage() local 1485 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisample() local 1513 Context *context = GetValidGlobalContext(); GL_TexParameterIiv() local 1540 Context *context = GetValidGlobalContext(); GL_TexParameterIuiv() local 1570 Context *context = GetValidGlobalContext(); GL_TransformFeedbackVaryings() local 1599 Context *context = GetValidGlobalContext(); GL_Uniform1ui() local 1624 Context *context = GetValidGlobalContext(); GL_Uniform1uiv() local 1650 Context *context = GetValidGlobalContext(); GL_Uniform2ui() local 1675 Context *context = GetValidGlobalContext(); GL_Uniform2uiv() local 1701 Context *context = GetValidGlobalContext(); GL_Uniform3ui() local 1726 Context *context = GetValidGlobalContext(); GL_Uniform3uiv() local 1752 Context *context = GetValidGlobalContext(); GL_Uniform4ui() local 1777 Context *context = GetValidGlobalContext(); GL_Uniform4uiv() local 1803 Context *context = GetValidGlobalContext(); GL_VertexAttribI1i() local 1826 Context *context = GetValidGlobalContext(); GL_VertexAttribI1iv() local 1850 Context *context = GetValidGlobalContext(); GL_VertexAttribI1ui() local 1873 Context *context = GetValidGlobalContext(); GL_VertexAttribI1uiv() local 1897 Context *context = GetValidGlobalContext(); GL_VertexAttribI2i() local 1921 Context *context = GetValidGlobalContext(); GL_VertexAttribI2iv() local 1945 Context *context = GetValidGlobalContext(); GL_VertexAttribI2ui() local 1969 Context *context = GetValidGlobalContext(); GL_VertexAttribI2uiv() local 1993 Context *context = GetValidGlobalContext(); GL_VertexAttribI3i() local 2017 Context *context = GetValidGlobalContext(); GL_VertexAttribI3iv() local 2041 Context *context = GetValidGlobalContext(); GL_VertexAttribI3ui() local 2065 Context *context = GetValidGlobalContext(); GL_VertexAttribI3uiv() local 2089 Context *context = GetValidGlobalContext(); GL_VertexAttribI4bv() local 2113 Context *context = GetValidGlobalContext(); GL_VertexAttribI4i() local 2137 Context *context = GetValidGlobalContext(); GL_VertexAttribI4iv() local 2161 Context *context = GetValidGlobalContext(); GL_VertexAttribI4sv() local 2185 Context *context = GetValidGlobalContext(); GL_VertexAttribI4ubv() local 2209 Context *context = GetValidGlobalContext(); GL_VertexAttribI4ui() local 2233 Context *context = GetValidGlobalContext(); GL_VertexAttribI4uiv() local 2257 Context *context = GetValidGlobalContext(); GL_VertexAttribI4usv() local 2282 Context *context = GetValidGlobalContext(); GL_VertexAttribIPointer() local 2317 Context *context = GetValidGlobalContext(); GL_CopyBufferSubData() local 2354 Context *context = GetValidGlobalContext(); GL_DrawArraysInstanced() local 2386 Context *context = GetValidGlobalContext(); GL_DrawElementsInstanced() local 2421 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockName() local 2458 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockiv() local 2493 Context *context = GetValidGlobalContext(); GL_GetActiveUniformName() local 2527 Context *context = GetValidGlobalContext(); GL_GetActiveUniformsiv() local 2558 Context *context = GetValidGlobalContext(); GL_GetUniformBlockIndex() local 2597 Context *context = GetValidGlobalContext(); GL_GetUniformIndices() local 2626 Context *context = GetValidGlobalContext(); GL_PrimitiveRestartIndex() local 2649 Context *context = GetValidGlobalContext(); GL_TexBuffer() local 2678 Context *context = GetValidGlobalContext(); GL_UniformBlockBinding() local 2709 Context *context = GetValidGlobalContext(); GL_ClientWaitSync() local 2742 Context *context = GetValidGlobalContext(); GL_DeleteSync() local 2769 Context *context = GetValidGlobalContext(); GL_DrawElementsBaseVertex() local 2805 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertex() local 2844 Context *context = GetValidGlobalContext(); GL_DrawRangeElementsBaseVertex() local 2876 Context *context = GetValidGlobalContext(); GL_FenceSync() local 2911 Context *context = GetValidGlobalContext(); GL_FramebufferTexture() local 2940 Context *context = GetValidGlobalContext(); GL_GetBufferParameteri64v() local 2968 Context *context = GetValidGlobalContext(); GL_GetInteger64i_v() local 2993 Context *context = GetValidGlobalContext(); GL_GetInteger64v() local 3017 Context *context = GetValidGlobalContext(); GL_GetMultisamplefv() local 3043 Context *context = GetGlobalContext(); GL_GetSynciv() local 3068 Context *context = GetValidGlobalContext(); GL_IsSync() local 3103 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsBaseVertex() local 3136 Context *context = GetValidGlobalContext(); GL_ProvokingVertex() local 3161 Context *context = GetValidGlobalContext(); GL_SampleMaski() local 3190 Context *context = GetValidGlobalContext(); GL_TexImage2DMultisample() local 3227 Context *context = GetValidGlobalContext(); GL_TexImage3DMultisample() local 3259 Context *context = GetValidGlobalContext(); GL_WaitSync() local 3289 Context *context = GetValidGlobalContext(); GL_BindFragDataLocationIndexed() local 3317 Context *context = GetValidGlobalContext(); GL_BindSampler() local 3342 Context *context = GetValidGlobalContext(); GL_ColorP3ui() local 3366 Context *context = GetValidGlobalContext(); GL_ColorP3uiv() local 3390 Context *context = GetValidGlobalContext(); GL_ColorP4ui() local 3414 Context *context = GetValidGlobalContext(); GL_ColorP4uiv() local 3438 Context *context = GetValidGlobalContext(); GL_DeleteSamplers() local 3463 Context *context = GetValidGlobalContext(); GL_GenSamplers() local 3488 Context *context = GetValidGlobalContext(); GL_GetFragDataIndex() local 3520 Context *context = GetGlobalContext(); GL_GetQueryObjecti64v() local 3545 Context *context = GetValidGlobalContext(); GL_GetQueryObjectui64v() local 3572 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIiv() local 3599 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuiv() local 3626 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterfv() local 3653 Context *context = GetValidGlobalContext(); GL_GetSamplerParameteriv() local 3680 Context *context = GetValidGlobalContext(); GL_IsSampler() local 3711 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP1ui() local 3737 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP1uiv() local 3764 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP2ui() local 3790 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP2uiv() local 3817 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP3ui() local 3843 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP3uiv() local 3870 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP4ui() local 3896 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP4uiv() local 3923 Context *context = GetValidGlobalContext(); GL_NormalP3ui() local 3947 Context *context = GetValidGlobalContext(); GL_NormalP3uiv() local 3971 Context *context = GetValidGlobalContext(); GL_QueryCounter() local 3997 Context *context = GetValidGlobalContext(); GL_SamplerParameterIiv() local 4024 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuiv() local 4051 Context *context = GetValidGlobalContext(); GL_SamplerParameterf() local 4077 Context *context = GetValidGlobalContext(); GL_SamplerParameterfv() local 4104 Context *context = GetValidGlobalContext(); GL_SamplerParameteri() local 4130 Context *context = GetValidGlobalContext(); GL_SamplerParameteriv() local 4157 Context *context = GetValidGlobalContext(); GL_SecondaryColorP3ui() local 4181 Context *context = GetValidGlobalContext(); GL_SecondaryColorP3uiv() local 4205 Context *context = GetValidGlobalContext(); GL_TexCoordP1ui() local 4229 Context *context = GetValidGlobalContext(); GL_TexCoordP1uiv() local 4253 Context *context = GetValidGlobalContext(); GL_TexCoordP2ui() local 4277 Context *context = GetValidGlobalContext(); GL_TexCoordP2uiv() local 4301 Context *context = GetValidGlobalContext(); GL_TexCoordP3ui() local 4325 Context *context = GetValidGlobalContext(); GL_TexCoordP3uiv() local 4349 Context *context = GetValidGlobalContext(); GL_TexCoordP4ui() local 4373 Context *context = GetValidGlobalContext(); GL_TexCoordP4uiv() local 4397 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisor() local 4421 Context *context = GetValidGlobalContext(); GL_VertexAttribP1ui() local 4450 Context *context = GetValidGlobalContext(); GL_VertexAttribP1uiv() local 4477 Context *context = GetValidGlobalContext(); GL_VertexAttribP2ui() local 4506 Context *context = GetValidGlobalContext(); GL_VertexAttribP2uiv() local 4533 Context *context = GetValidGlobalContext(); GL_VertexAttribP3ui() local 4562 Context *context = GetValidGlobalContext(); GL_VertexAttribP3uiv() local 4589 Context *context = GetValidGlobalContext(); GL_VertexAttribP4ui() local 4618 Context *context = GetValidGlobalContext(); GL_VertexAttribP4uiv() local 4645 Context *context = GetValidGlobalContext(); GL_VertexP2ui() local 4669 Context *context = GetValidGlobalContext(); GL_VertexP2uiv() local 4693 Context *context = GetValidGlobalContext(); GL_VertexP3ui() local 4717 Context *context = GetValidGlobalContext(); GL_VertexP3uiv() local 4741 Context *context = GetValidGlobalContext(); GL_VertexP4ui() local 4765 Context *context = GetValidGlobalContext(); GL_VertexP4uiv() local [all...] |
| H A D | entry_points_gl_1_autogen.cpp | 35 Context *context = GetValidGlobalContext(); in GL_Accum() local 36 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum() 39 if (context) in GL_Accum() 41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_Accum() 42 bool isCallValid = (context->skipValidation() || in GL_Accum() 43 ValidateAccum(context, angle::EntryPoint::GLAccum, op, value)); in GL_Accum() 46 context->accum(op, value); in GL_Accum() 48 ANGLE_CAPTURE(Accum, isCallValid, context, o in GL_Accum() 58 Context *context = GetValidGlobalContext(); GL_AlphaFunc() local 83 Context *context = GetValidGlobalContext(); GL_Begin() local 112 Context *context = GetValidGlobalContext(); GL_Bitmap() local 139 Context *context = GetValidGlobalContext(); GL_BlendFunc() local 164 Context *context = GetValidGlobalContext(); GL_CallList() local 186 Context *context = GetValidGlobalContext(); GL_CallLists() local 210 Context *context = GetValidGlobalContext(); GL_Clear() local 233 Context *context = GetValidGlobalContext(); GL_ClearAccum() local 257 Context *context = GetValidGlobalContext(); GL_ClearColor() local 281 Context *context = GetValidGlobalContext(); GL_ClearDepth() local 303 Context *context = GetValidGlobalContext(); GL_ClearIndex() local 325 Context *context = GetValidGlobalContext(); GL_ClearStencil() local 347 Context *context = GetValidGlobalContext(); GL_ClipPlane() local 371 Context *context = GetValidGlobalContext(); GL_Color3b() local 395 Context *context = GetValidGlobalContext(); GL_Color3bv() local 417 Context *context = GetValidGlobalContext(); GL_Color3d() local 441 Context *context = GetValidGlobalContext(); GL_Color3dv() local 463 Context *context = GetValidGlobalContext(); GL_Color3f() local 487 Context *context = GetValidGlobalContext(); GL_Color3fv() local 509 Context *context = GetValidGlobalContext(); GL_Color3i() local 533 Context *context = GetValidGlobalContext(); GL_Color3iv() local 555 Context *context = GetValidGlobalContext(); GL_Color3s() local 579 Context *context = GetValidGlobalContext(); GL_Color3sv() local 601 Context *context = GetValidGlobalContext(); GL_Color3ub() local 625 Context *context = GetValidGlobalContext(); GL_Color3ubv() local 647 Context *context = GetValidGlobalContext(); GL_Color3ui() local 671 Context *context = GetValidGlobalContext(); GL_Color3uiv() local 693 Context *context = GetValidGlobalContext(); GL_Color3us() local 717 Context *context = GetValidGlobalContext(); GL_Color3usv() local 739 Context *context = GetValidGlobalContext(); GL_Color4b() local 763 Context *context = GetValidGlobalContext(); GL_Color4bv() local 785 Context *context = GetValidGlobalContext(); GL_Color4d() local 809 Context *context = GetValidGlobalContext(); GL_Color4dv() local 831 Context *context = GetValidGlobalContext(); GL_Color4f() local 855 Context *context = GetValidGlobalContext(); GL_Color4fv() local 877 Context *context = GetValidGlobalContext(); GL_Color4i() local 901 Context *context = GetValidGlobalContext(); GL_Color4iv() local 923 Context *context = GetValidGlobalContext(); GL_Color4s() local 947 Context *context = GetValidGlobalContext(); GL_Color4sv() local 969 Context *context = GetValidGlobalContext(); GL_Color4ub() local 993 Context *context = GetValidGlobalContext(); GL_Color4ubv() local 1015 Context *context = GetValidGlobalContext(); GL_Color4ui() local 1039 Context *context = GetValidGlobalContext(); GL_Color4uiv() local 1061 Context *context = GetValidGlobalContext(); GL_Color4us() local 1085 Context *context = GetValidGlobalContext(); GL_Color4usv() local 1107 Context *context = GetValidGlobalContext(); GL_ColorMask() local 1132 Context *context = GetValidGlobalContext(); GL_ColorMaterial() local 1157 Context *context = GetValidGlobalContext(); GL_CopyPixels() local 1181 Context *context = GetValidGlobalContext(); GL_CullFace() local 1205 Context *context = GetValidGlobalContext(); GL_DeleteLists() local 1228 Context *context = GetValidGlobalContext(); GL_DepthFunc() local 1251 Context *context = GetValidGlobalContext(); GL_DepthMask() local 1273 Context *context = GetValidGlobalContext(); GL_DepthRange() local 1295 Context *context = GetValidGlobalContext(); GL_Disable() local 1318 Context *context = GetValidGlobalContext(); GL_DrawBuffer() local 1342 Context *context = GetValidGlobalContext(); GL_DrawPixels() local 1369 Context *context = GetValidGlobalContext(); GL_EdgeFlag() local 1391 Context *context = GetValidGlobalContext(); GL_EdgeFlagv() local 1414 Context *context = GetValidGlobalContext(); GL_Enable() local 1437 Context *context = GetValidGlobalContext(); GL_End() local 1459 Context *context = GetValidGlobalContext(); GL_EndList() local 1481 Context *context = GetValidGlobalContext(); GL_EvalCoord1d() local 1503 Context *context = GetValidGlobalContext(); GL_EvalCoord1dv() local 1526 Context *context = GetValidGlobalContext(); GL_EvalCoord1f() local 1548 Context *context = GetValidGlobalContext(); GL_EvalCoord1fv() local 1571 Context *context = GetValidGlobalContext(); GL_EvalCoord2d() local 1593 Context *context = GetValidGlobalContext(); GL_EvalCoord2dv() local 1616 Context *context = GetValidGlobalContext(); GL_EvalCoord2f() local 1638 Context *context = GetValidGlobalContext(); GL_EvalCoord2fv() local 1661 Context *context = GetValidGlobalContext(); GL_EvalMesh1() local 1685 Context *context = GetValidGlobalContext(); GL_EvalMesh2() local 1709 Context *context = GetValidGlobalContext(); GL_EvalPoint1() local 1731 Context *context = GetValidGlobalContext(); GL_EvalPoint2() local 1753 Context *context = GetValidGlobalContext(); GL_FeedbackBuffer() local 1778 Context *context = GetValidGlobalContext(); GL_Finish() local 1800 Context *context = GetValidGlobalContext(); GL_Flush() local 1822 Context *context = GetValidGlobalContext(); GL_Fogf() local 1845 Context *context = GetValidGlobalContext(); GL_Fogfv() local 1868 Context *context = GetValidGlobalContext(); GL_Fogi() local 1891 Context *context = GetValidGlobalContext(); GL_Fogiv() local 1914 Context *context = GetValidGlobalContext(); GL_FrontFace() local 1942 Context *context = GetValidGlobalContext(); GL_Frustum() local 1967 Context *context = GetValidGlobalContext(); GL_GenLists() local 1996 Context *context = GetValidGlobalContext(); GL_GetBooleanv() local 2020 Context *context = GetValidGlobalContext(); GL_GetClipPlane() local 2044 Context *context = GetValidGlobalContext(); GL_GetDoublev() local 2068 Context *context = GetGlobalContext(); GL_GetError() local 2097 Context *context = GetValidGlobalContext(); GL_GetFloatv() local 2121 Context *context = GetValidGlobalContext(); GL_GetIntegerv() local 2145 Context *context = GetValidGlobalContext(); GL_GetLightfv() local 2171 Context *context = GetValidGlobalContext(); GL_GetLightiv() local 2196 Context *context = GetValidGlobalContext(); GL_GetMapdv() local 2221 Context *context = GetValidGlobalContext(); GL_GetMapfv() local 2246 Context *context = GetValidGlobalContext(); GL_GetMapiv() local 2271 Context *context = GetValidGlobalContext(); GL_GetMaterialfv() local 2298 Context *context = GetValidGlobalContext(); GL_GetMaterialiv() local 2324 Context *context = GetValidGlobalContext(); GL_GetPixelMapfv() local 2348 Context *context = GetValidGlobalContext(); GL_GetPixelMapuiv() local 2372 Context *context = GetValidGlobalContext(); GL_GetPixelMapusv() local 2396 Context *context = GetValidGlobalContext(); GL_GetPolygonStipple() local 2420 Context *context = GetValidGlobalContext(); GL_GetString() local 2450 Context *context = GetValidGlobalContext(); GL_GetTexEnvfv() local 2478 Context *context = GetValidGlobalContext(); GL_GetTexEnviv() local 2506 Context *context = GetValidGlobalContext(); GL_GetTexGendv() local 2532 Context *context = GetValidGlobalContext(); GL_GetTexGenfv() local 2558 Context *context = GetValidGlobalContext(); GL_GetTexGeniv() local 2585 Context *context = GetValidGlobalContext(); GL_GetTexImage() local 2617 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfv() local 2646 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameteriv() local 2675 Context *context = GetValidGlobalContext(); GL_GetTexParameterfv() local 2703 Context *context = GetValidGlobalContext(); GL_GetTexParameteriv() local 2731 Context *context = GetValidGlobalContext(); GL_Hint() local 2755 Context *context = GetValidGlobalContext(); GL_IndexMask() local 2777 Context *context = GetValidGlobalContext(); GL_Indexd() local 2799 Context *context = GetValidGlobalContext(); GL_Indexdv() local 2821 Context *context = GetValidGlobalContext(); GL_Indexf() local 2843 Context *context = GetValidGlobalContext(); GL_Indexfv() local 2865 Context *context = GetValidGlobalContext(); GL_Indexi() local 2887 Context *context = GetValidGlobalContext(); GL_Indexiv() local 2909 Context *context = GetValidGlobalContext(); GL_Indexs() local 2931 Context *context = GetValidGlobalContext(); GL_Indexsv() local 2953 Context *context = GetValidGlobalContext(); GL_InitNames() local 2975 Context *context = GetValidGlobalContext(); GL_IsEnabled() local 3005 Context *context = GetValidGlobalContext(); GL_IsList() local 3034 Context *context = GetValidGlobalContext(); GL_LightModelf() local 3058 Context *context = GetValidGlobalContext(); GL_LightModelfv() local 3082 Context *context = GetValidGlobalContext(); GL_LightModeli() local 3106 Context *context = GetValidGlobalContext(); GL_LightModeliv() local 3130 Context *context = GetValidGlobalContext(); GL_Lightf() local 3156 Context *context = GetValidGlobalContext(); GL_Lightfv() local 3182 Context *context = GetValidGlobalContext(); GL_Lighti() local 3207 Context *context = GetValidGlobalContext(); GL_Lightiv() local 3232 Context *context = GetValidGlobalContext(); GL_LineStipple() local 3256 Context *context = GetValidGlobalContext(); GL_LineWidth() local 3278 Context *context = GetValidGlobalContext(); GL_ListBase() local 3300 Context *context = GetValidGlobalContext(); GL_LoadIdentity() local 3322 Context *context = GetValidGlobalContext(); GL_LoadMatrixd() local 3345 Context *context = GetValidGlobalContext(); GL_LoadMatrixf() local 3368 Context *context = GetValidGlobalContext(); GL_LoadName() local 3390 Context *context = GetValidGlobalContext(); GL_LogicOp() local 3415 Context *context = GetValidGlobalContext(); GL_Map1d() local 3443 Context *context = GetValidGlobalContext(); GL_Map1f() local 3479 Context *context = GetValidGlobalContext(); GL_Map2d() local 3516 Context *context = GetValidGlobalContext(); GL_Map2f() local 3544 Context *context = GetValidGlobalContext(); GL_MapGrid1d() local 3567 Context *context = GetValidGlobalContext(); GL_MapGrid1f() local 3591 Context *context = GetValidGlobalContext(); GL_MapGrid2d() local 3616 Context *context = GetValidGlobalContext(); GL_MapGrid2f() local 3641 Context *context = GetValidGlobalContext(); GL_Materialf() local 3667 Context *context = GetValidGlobalContext(); GL_Materialfv() local 3693 Context *context = GetValidGlobalContext(); GL_Materiali() local 3718 Context *context = GetValidGlobalContext(); GL_Materialiv() local 3743 Context *context = GetValidGlobalContext(); GL_MatrixMode() local 3768 Context *context = GetValidGlobalContext(); GL_MultMatrixd() local 3791 Context *context = GetValidGlobalContext(); GL_MultMatrixf() local 3814 Context *context = GetValidGlobalContext(); GL_NewList() local 3837 Context *context = GetValidGlobalContext(); GL_Normal3b() local 3859 Context *context = GetValidGlobalContext(); GL_Normal3bv() local 3881 Context *context = GetValidGlobalContext(); GL_Normal3d() local 3903 Context *context = GetValidGlobalContext(); GL_Normal3dv() local 3925 Context *context = GetValidGlobalContext(); GL_Normal3f() local 3947 Context *context = GetValidGlobalContext(); GL_Normal3fv() local 3969 Context *context = GetValidGlobalContext(); GL_Normal3i() local 3991 Context *context = GetValidGlobalContext(); GL_Normal3iv() local 4013 Context *context = GetValidGlobalContext(); GL_Normal3s() local 4035 Context *context = GetValidGlobalContext(); GL_Normal3sv() local 4062 Context *context = GetValidGlobalContext(); GL_Ortho() local 4087 Context *context = GetValidGlobalContext(); GL_PassThrough() local 4109 Context *context = GetValidGlobalContext(); GL_PixelMapfv() local 4133 Context *context = GetValidGlobalContext(); GL_PixelMapuiv() local 4158 Context *context = GetValidGlobalContext(); GL_PixelMapusv() local 4183 Context *context = GetValidGlobalContext(); GL_PixelStoref() local 4207 Context *context = GetValidGlobalContext(); GL_PixelStorei() local 4231 Context *context = GetValidGlobalContext(); GL_PixelTransferf() local 4255 Context *context = GetValidGlobalContext(); GL_PixelTransferi() local 4279 Context *context = GetValidGlobalContext(); GL_PixelZoom() local 4303 Context *context = GetValidGlobalContext(); GL_PointSize() local 4325 Context *context = GetValidGlobalContext(); GL_PolygonMode() local 4350 Context *context = GetValidGlobalContext(); GL_PolygonStipple() local 4374 Context *context = GetValidGlobalContext(); GL_PopAttrib() local 4396 Context *context = GetValidGlobalContext(); GL_PopMatrix() local 4418 Context *context = GetValidGlobalContext(); GL_PopName() local 4440 Context *context = GetValidGlobalContext(); GL_PushAttrib() local 4463 Context *context = GetValidGlobalContext(); GL_PushMatrix() local 4485 Context *context = GetValidGlobalContext(); GL_PushName() local 4507 Context *context = GetValidGlobalContext(); GL_RasterPos2d() local 4529 Context *context = GetValidGlobalContext(); GL_RasterPos2dv() local 4552 Context *context = GetValidGlobalContext(); GL_RasterPos2f() local 4574 Context *context = GetValidGlobalContext(); GL_RasterPos2fv() local 4597 Context *context = GetValidGlobalContext(); GL_RasterPos2i() local 4619 Context *context = GetValidGlobalContext(); GL_RasterPos2iv() local 4642 Context *context = GetValidGlobalContext(); GL_RasterPos2s() local 4664 Context *context = GetValidGlobalContext(); GL_RasterPos2sv() local 4687 Context *context = GetValidGlobalContext(); GL_RasterPos3d() local 4710 Context *context = GetValidGlobalContext(); GL_RasterPos3dv() local 4733 Context *context = GetValidGlobalContext(); GL_RasterPos3f() local 4756 Context *context = GetValidGlobalContext(); GL_RasterPos3fv() local 4779 Context *context = GetValidGlobalContext(); GL_RasterPos3i() local 4802 Context *context = GetValidGlobalContext(); GL_RasterPos3iv() local 4825 Context *context = GetValidGlobalContext(); GL_RasterPos3s() local 4848 Context *context = GetValidGlobalContext(); GL_RasterPos3sv() local 4871 Context *context = GetValidGlobalContext(); GL_RasterPos4d() local 4895 Context *context = GetValidGlobalContext(); GL_RasterPos4dv() local 4918 Context *context = GetValidGlobalContext(); GL_RasterPos4f() local 4942 Context *context = GetValidGlobalContext(); GL_RasterPos4fv() local 4965 Context *context = GetValidGlobalContext(); GL_RasterPos4i() local 4989 Context *context = GetValidGlobalContext(); GL_RasterPos4iv() local 5012 Context *context = GetValidGlobalContext(); GL_RasterPos4s() local 5036 Context *context = GetValidGlobalContext(); GL_RasterPos4sv() local 5059 Context *context = GetValidGlobalContext(); GL_ReadBuffer() local 5088 Context *context = GetValidGlobalContext(); GL_ReadPixels() local 5115 Context *context = GetValidGlobalContext(); GL_Rectd() local 5138 Context *context = GetValidGlobalContext(); GL_Rectdv() local 5161 Context *context = GetValidGlobalContext(); GL_Rectf() local 5184 Context *context = GetValidGlobalContext(); GL_Rectfv() local 5207 Context *context = GetValidGlobalContext(); GL_Recti() local 5230 Context *context = GetValidGlobalContext(); GL_Rectiv() local 5253 Context *context = GetValidGlobalContext(); GL_Rects() local 5276 Context *context = GetValidGlobalContext(); GL_Rectsv() local 5299 Context *context = GetValidGlobalContext(); GL_RenderMode() local 5329 Context *context = GetValidGlobalContext(); GL_Rotated() local 5352 Context *context = GetValidGlobalContext(); GL_Rotatef() local 5375 Context *context = GetValidGlobalContext(); GL_Scaled() local 5397 Context *context = GetValidGlobalContext(); GL_Scalef() local 5419 Context *context = GetValidGlobalContext(); GL_Scissor() local 5443 Context *context = GetValidGlobalContext(); GL_SelectBuffer() local 5467 Context *context = GetValidGlobalContext(); GL_ShadeModel() local 5492 Context *context = GetValidGlobalContext(); GL_StencilFunc() local 5516 Context *context = GetValidGlobalContext(); GL_StencilMask() local 5538 Context *context = GetValidGlobalContext(); GL_StencilOp() local 5564 Context *context = GetValidGlobalContext(); GL_TexCoord1d() local 5586 Context *context = GetValidGlobalContext(); GL_TexCoord1dv() local 5609 Context *context = GetValidGlobalContext(); GL_TexCoord1f() local 5631 Context *context = GetValidGlobalContext(); GL_TexCoord1fv() local 5654 Context *context = GetValidGlobalContext(); GL_TexCoord1i() local 5676 Context *context = GetValidGlobalContext(); GL_TexCoord1iv() local 5699 Context *context = GetValidGlobalContext(); GL_TexCoord1s() local 5721 Context *context = GetValidGlobalContext(); GL_TexCoord1sv() local 5744 Context *context = GetValidGlobalContext(); GL_TexCoord2d() local 5766 Context *context = GetValidGlobalContext(); GL_TexCoord2dv() local 5789 Context *context = GetValidGlobalContext(); GL_TexCoord2f() local 5811 Context *context = GetValidGlobalContext(); GL_TexCoord2fv() local 5834 Context *context = GetValidGlobalContext(); GL_TexCoord2i() local 5856 Context *context = GetValidGlobalContext(); GL_TexCoord2iv() local 5879 Context *context = GetValidGlobalContext(); GL_TexCoord2s() local 5901 Context *context = GetValidGlobalContext(); GL_TexCoord2sv() local 5924 Context *context = GetValidGlobalContext(); GL_TexCoord3d() local 5946 Context *context = GetValidGlobalContext(); GL_TexCoord3dv() local 5969 Context *context = GetValidGlobalContext(); GL_TexCoord3f() local 5991 Context *context = GetValidGlobalContext(); GL_TexCoord3fv() local 6014 Context *context = GetValidGlobalContext(); GL_TexCoord3i() local 6036 Context *context = GetValidGlobalContext(); GL_TexCoord3iv() local 6059 Context *context = GetValidGlobalContext(); GL_TexCoord3s() local 6081 Context *context = GetValidGlobalContext(); GL_TexCoord3sv() local 6104 Context *context = GetValidGlobalContext(); GL_TexCoord4d() local 6128 Context *context = GetValidGlobalContext(); GL_TexCoord4dv() local 6151 Context *context = GetValidGlobalContext(); GL_TexCoord4f() local 6175 Context *context = GetValidGlobalContext(); GL_TexCoord4fv() local 6198 Context *context = GetValidGlobalContext(); GL_TexCoord4i() local 6222 Context *context = GetValidGlobalContext(); GL_TexCoord4iv() local 6245 Context *context = GetValidGlobalContext(); GL_TexCoord4s() local 6269 Context *context = GetValidGlobalContext(); GL_TexCoord4sv() local 6292 Context *context = GetValidGlobalContext(); GL_TexEnvf() local 6319 Context *context = GetValidGlobalContext(); GL_TexEnvfv() local 6346 Context *context = GetValidGlobalContext(); GL_TexEnvi() local 6373 Context *context = GetValidGlobalContext(); GL_TexEnviv() local 6400 Context *context = GetValidGlobalContext(); GL_TexGend() local 6425 Context *context = GetValidGlobalContext(); GL_TexGendv() local 6450 Context *context = GetValidGlobalContext(); GL_TexGenf() local 6475 Context *context = GetValidGlobalContext(); GL_TexGenfv() local 6500 Context *context = GetValidGlobalContext(); GL_TexGeni() local 6525 Context *context = GetValidGlobalContext(); GL_TexGeniv() local 6557 Context *context = GetValidGlobalContext(); GL_TexImage1D() local 6595 Context *context = GetValidGlobalContext(); GL_TexImage2D() local 6627 Context *context = GetValidGlobalContext(); GL_TexParameterf() local 6653 Context *context = GetValidGlobalContext(); GL_TexParameterfv() local 6680 Context *context = GetValidGlobalContext(); GL_TexParameteri() local 6706 Context *context = GetValidGlobalContext(); GL_TexParameteriv() local 6733 Context *context = GetValidGlobalContext(); GL_Translated() local 6755 Context *context = GetValidGlobalContext(); GL_Translatef() local 6777 Context *context = GetValidGlobalContext(); GL_Vertex2d() local 6799 Context *context = GetValidGlobalContext(); GL_Vertex2dv() local 6821 Context *context = GetValidGlobalContext(); GL_Vertex2f() local 6843 Context *context = GetValidGlobalContext(); GL_Vertex2fv() local 6865 Context *context = GetValidGlobalContext(); GL_Vertex2i() local 6887 Context *context = GetValidGlobalContext(); GL_Vertex2iv() local 6909 Context *context = GetValidGlobalContext(); GL_Vertex2s() local 6931 Context *context = GetValidGlobalContext(); GL_Vertex2sv() local 6953 Context *context = GetValidGlobalContext(); GL_Vertex3d() local 6975 Context *context = GetValidGlobalContext(); GL_Vertex3dv() local 6997 Context *context = GetValidGlobalContext(); GL_Vertex3f() local 7019 Context *context = GetValidGlobalContext(); GL_Vertex3fv() local 7041 Context *context = GetValidGlobalContext(); GL_Vertex3i() local 7063 Context *context = GetValidGlobalContext(); GL_Vertex3iv() local 7085 Context *context = GetValidGlobalContext(); GL_Vertex3s() local 7107 Context *context = GetValidGlobalContext(); GL_Vertex3sv() local 7129 Context *context = GetValidGlobalContext(); GL_Vertex4d() local 7152 Context *context = GetValidGlobalContext(); GL_Vertex4dv() local 7174 Context *context = GetValidGlobalContext(); GL_Vertex4f() local 7197 Context *context = GetValidGlobalContext(); GL_Vertex4fv() local 7219 Context *context = GetValidGlobalContext(); GL_Vertex4i() local 7242 Context *context = GetValidGlobalContext(); GL_Vertex4iv() local 7264 Context *context = GetValidGlobalContext(); GL_Vertex4s() local 7287 Context *context = GetValidGlobalContext(); GL_Vertex4sv() local 7309 Context *context = GetValidGlobalContext(); GL_Viewport() local 7336 Context *context = GetValidGlobalContext(); GL_AreTexturesResident() local 7371 Context *context = GetValidGlobalContext(); GL_ArrayElement() local 7393 Context *context = GetValidGlobalContext(); GL_BindTexture() local 7419 Context *context = GetValidGlobalContext(); GL_ColorPointer() local 7452 Context *context = GetValidGlobalContext(); GL_CopyTexImage1D() local 7488 Context *context = GetValidGlobalContext(); GL_CopyTexImage2D() local 7520 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage1D() local 7554 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage2D() local 7584 Context *context = GetValidGlobalContext(); GL_DeleteTextures() local 7609 Context *context = GetValidGlobalContext(); GL_DisableClientState() local 7634 Context *context = GetValidGlobalContext(); GL_DrawArrays() local 7659 Context *context = GetValidGlobalContext(); GL_DrawElements() local 7687 Context *context = GetValidGlobalContext(); GL_EdgeFlagPointer() local 7711 Context *context = GetValidGlobalContext(); GL_EnableClientState() local 7736 Context *context = GetValidGlobalContext(); GL_GenTextures() local 7761 Context *context = GetValidGlobalContext(); GL_GetPointerv() local 7785 Context *context = GetValidGlobalContext(); GL_IndexPointer() local 7810 Context *context = GetValidGlobalContext(); GL_Indexub() local 7832 Context *context = GetValidGlobalContext(); GL_Indexubv() local 7854 Context *context = GetValidGlobalContext(); GL_InterleavedArrays() local 7880 Context *context = GetValidGlobalContext(); GL_IsTexture() local 7911 Context *context = GetValidGlobalContext(); GL_NormalPointer() local 7937 Context *context = GetValidGlobalContext(); GL_PolygonOffset() local 7961 Context *context = GetValidGlobalContext(); GL_PopClientAttrib() local 7983 Context *context = GetValidGlobalContext(); GL_PrioritizeTextures() local 8009 Context *context = GetValidGlobalContext(); GL_PushClientAttrib() local 8033 Context *context = GetValidGlobalContext(); GL_TexCoordPointer() local 8066 Context *context = GetValidGlobalContext(); GL_TexSubImage1D() local 8104 Context *context = GetValidGlobalContext(); GL_TexSubImage2D() local 8136 Context *context = GetValidGlobalContext(); GL_VertexPointer() local 8172 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage3D() local 8208 Context *context = GetValidGlobalContext(); GL_DrawRangeElements() local 8248 Context *context = GetValidGlobalContext(); GL_TexImage3D() local 8290 Context *context = GetValidGlobalContext(); GL_TexSubImage3D() local 8323 Context *context = GetValidGlobalContext(); GL_ActiveTexture() local 8347 Context *context = GetValidGlobalContext(); GL_ClientActiveTexture() local 8377 Context *context = GetValidGlobalContext(); GL_CompressedTexImage1D() local 8415 Context *context = GetValidGlobalContext(); GL_CompressedTexImage2D() local 8455 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3D() local 8494 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage1D() local 8532 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage2D() local 8574 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3D() local 8607 Context *context = GetValidGlobalContext(); GL_GetCompressedTexImage() local 8634 Context *context = GetValidGlobalContext(); GL_LoadTransposeMatrixd() local 8658 Context *context = GetValidGlobalContext(); GL_LoadTransposeMatrixf() local 8682 Context *context = GetValidGlobalContext(); GL_MultTransposeMatrixd() local 8706 Context *context = GetValidGlobalContext(); GL_MultTransposeMatrixf() local 8730 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1d() local 8754 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1dv() local 8778 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1f() local 8802 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1fv() local 8826 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1i() local 8850 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1iv() local 8874 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1s() local 8898 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1sv() local 8922 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2d() local 8946 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2dv() local 8970 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2f() local 8994 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2fv() local 9018 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2i() local 9042 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2iv() local 9066 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2s() local 9090 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2sv() local 9114 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3d() local 9138 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3dv() local 9162 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3f() local 9186 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3fv() local 9210 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3i() local 9234 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3iv() local 9258 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3s() local 9282 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3sv() local 9306 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4d() local 9330 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4dv() local 9354 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4f() local 9378 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4fv() local 9402 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4i() local 9426 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4iv() local 9450 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4s() local 9474 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4sv() local 9498 Context *context = GetValidGlobalContext(); GL_SampleCoverage() local 9523 Context *context = GetValidGlobalContext(); GL_BlendColor() local 9547 Context *context = GetValidGlobalContext(); GL_BlendEquation() local 9574 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparate() local 9604 Context *context = GetValidGlobalContext(); GL_FogCoordPointer() local 9629 Context *context = GetValidGlobalContext(); GL_FogCoordd() local 9651 Context *context = GetValidGlobalContext(); GL_FogCoorddv() local 9674 Context *context = GetValidGlobalContext(); GL_FogCoordf() local 9696 Context *context = GetValidGlobalContext(); GL_FogCoordfv() local 9722 Context *context = GetValidGlobalContext(); GL_MultiDrawArrays() local 9754 Context *context = GetValidGlobalContext(); GL_MultiDrawElements() local 9785 Context *context = GetValidGlobalContext(); GL_PointParameterf() local 9810 Context *context = GetValidGlobalContext(); GL_PointParameterfv() local 9835 Context *context = GetValidGlobalContext(); GL_PointParameteri() local 9859 Context *context = GetValidGlobalContext(); GL_PointParameteriv() local 9883 Context *context = GetValidGlobalContext(); GL_SecondaryColor3b() local 9907 Context *context = GetValidGlobalContext(); GL_SecondaryColor3bv() local 9931 Context *context = GetValidGlobalContext(); GL_SecondaryColor3d() local 9955 Context *context = GetValidGlobalContext(); GL_SecondaryColor3dv() local 9979 Context *context = GetValidGlobalContext(); GL_SecondaryColor3f() local 10003 Context *context = GetValidGlobalContext(); GL_SecondaryColor3fv() local 10027 Context *context = GetValidGlobalContext(); GL_SecondaryColor3i() local 10051 Context *context = GetValidGlobalContext(); GL_SecondaryColor3iv() local 10075 Context *context = GetValidGlobalContext(); GL_SecondaryColor3s() local 10099 Context *context = GetValidGlobalContext(); GL_SecondaryColor3sv() local 10123 Context *context = GetValidGlobalContext(); GL_SecondaryColor3ub() local 10147 Context *context = GetValidGlobalContext(); GL_SecondaryColor3ubv() local 10171 Context *context = GetValidGlobalContext(); GL_SecondaryColor3ui() local 10195 Context *context = GetValidGlobalContext(); GL_SecondaryColor3uiv() local 10219 Context *context = GetValidGlobalContext(); GL_SecondaryColor3us() local 10243 Context *context = GetValidGlobalContext(); GL_SecondaryColor3usv() local 10270 Context *context = GetValidGlobalContext(); GL_SecondaryColorPointer() local 10297 Context *context = GetValidGlobalContext(); GL_WindowPos2d() local 10319 Context *context = GetValidGlobalContext(); GL_WindowPos2dv() local 10342 Context *context = GetValidGlobalContext(); GL_WindowPos2f() local 10364 Context *context = GetValidGlobalContext(); GL_WindowPos2fv() local 10387 Context *context = GetValidGlobalContext(); GL_WindowPos2i() local 10409 Context *context = GetValidGlobalContext(); GL_WindowPos2iv() local 10432 Context *context = GetValidGlobalContext(); GL_WindowPos2s() local 10454 Context *context = GetValidGlobalContext(); GL_WindowPos2sv() local 10477 Context *context = GetValidGlobalContext(); GL_WindowPos3d() local 10500 Context *context = GetValidGlobalContext(); GL_WindowPos3dv() local 10523 Context *context = GetValidGlobalContext(); GL_WindowPos3f() local 10546 Context *context = GetValidGlobalContext(); GL_WindowPos3fv() local 10569 Context *context = GetValidGlobalContext(); GL_WindowPos3i() local 10592 Context *context = GetValidGlobalContext(); GL_WindowPos3iv() local 10615 Context *context = GetValidGlobalContext(); GL_WindowPos3s() local 10638 Context *context = GetValidGlobalContext(); GL_WindowPos3sv() local 10662 Context *context = GetValidGlobalContext(); GL_BeginQuery() local 10688 Context *context = GetValidGlobalContext(); GL_BindBuffer() local 10714 Context *context = GetValidGlobalContext(); GL_BufferData() local 10743 Context *context = GetValidGlobalContext(); GL_BufferSubData() local 10771 Context *context = GetValidGlobalContext(); GL_DeleteBuffers() local 10796 Context *context = GetValidGlobalContext(); GL_DeleteQueries() local 10821 Context *context = GetValidGlobalContext(); GL_EndQuery() local 10845 Context *context = GetValidGlobalContext(); GL_GenBuffers() local 10870 Context *context = GetValidGlobalContext(); GL_GenQueries() local 10895 Context *context = GetValidGlobalContext(); GL_GetBufferParameteriv() local 10923 Context *context = GetValidGlobalContext(); GL_GetBufferPointerv() local 10951 Context *context = GetValidGlobalContext(); GL_GetBufferSubData() local 10978 Context *context = GetGlobalContext(); GL_GetQueryObjectiv() local 11002 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuiv() local 11029 Context *context = GetValidGlobalContext(); GL_GetQueryiv() local 11056 Context *context = GetValidGlobalContext(); GL_IsBuffer() local 11086 Context *context = GetValidGlobalContext(); GL_IsQuery() local 11116 Context *context = GetValidGlobalContext(); GL_MapBuffer() local 11149 Context *context = GetValidGlobalContext(); GL_UnmapBuffer() local [all...] |
| H A D | entry_points_gl_2_autogen.cpp | 35 Context *context = GetValidGlobalContext(); in GL_AttachShader() local 36 EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_AttachShader() 39 if (context) in GL_AttachShader() 43 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AttachShader() 44 bool isCallValid = (context->skipValidation() || in GL_AttachShader() 45 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, in GL_AttachShader() 49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacke in GL_AttachShader() 61 Context *context = GetValidGlobalContext(); GL_BindAttribLocation() local 88 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparate() local 114 Context *context = GetValidGlobalContext(); GL_CompileShader() local 138 Context *context = GetValidGlobalContext(); GL_CreateProgram() local 167 Context *context = GetValidGlobalContext(); GL_CreateShader() local 199 Context *context = GetValidGlobalContext(); GL_DeleteProgram() local 223 Context *context = GetValidGlobalContext(); GL_DeleteShader() local 247 Context *context = GetValidGlobalContext(); GL_DetachShader() local 273 Context *context = GetValidGlobalContext(); GL_DisableVertexAttribArray() local 296 Context *context = GetValidGlobalContext(); GL_DrawBuffers() local 320 Context *context = GetValidGlobalContext(); GL_EnableVertexAttribArray() local 349 Context *context = GetValidGlobalContext(); GL_GetActiveAttrib() local 385 Context *context = GetValidGlobalContext(); GL_GetActiveUniform() local 418 Context *context = GetValidGlobalContext(); GL_GetAttachedShaders() local 448 Context *context = GetValidGlobalContext(); GL_GetAttribLocation() local 484 Context *context = GetValidGlobalContext(); GL_GetProgramInfoLog() local 513 Context *context = GetGlobalContext(); GL_GetProgramiv() local 540 Context *context = GetValidGlobalContext(); GL_GetShaderInfoLog() local 568 Context *context = GetValidGlobalContext(); GL_GetShaderSource() local 595 Context *context = GetGlobalContext(); GL_GetShaderiv() local 619 Context *context = GetValidGlobalContext(); GL_GetUniformLocation() local 652 Context *context = GetValidGlobalContext(); GL_GetUniformfv() local 679 Context *context = GetValidGlobalContext(); GL_GetUniformiv() local 706 Context *context = GetValidGlobalContext(); GL_GetVertexAttribPointerv() local 732 Context *context = GetValidGlobalContext(); GL_GetVertexAttribdv() local 758 Context *context = GetValidGlobalContext(); GL_GetVertexAttribfv() local 784 Context *context = GetValidGlobalContext(); GL_GetVertexAttribiv() local 810 Context *context = GetValidGlobalContext(); GL_IsProgram() local 841 Context *context = GetValidGlobalContext(); GL_IsShader() local 871 Context *context = GetValidGlobalContext(); GL_LinkProgram() local 898 Context *context = GetValidGlobalContext(); GL_ShaderSource() local 925 Context *context = GetValidGlobalContext(); GL_StencilFuncSeparate() local 951 Context *context = GetValidGlobalContext(); GL_StencilMaskSeparate() local 975 Context *context = GetValidGlobalContext(); GL_StencilOpSeparate() local 1004 Context *context = GetValidGlobalContext(); GL_Uniform1f() local 1028 Context *context = GetValidGlobalContext(); GL_Uniform1fv() local 1054 Context *context = GetValidGlobalContext(); GL_Uniform1i() local 1078 Context *context = GetValidGlobalContext(); GL_Uniform1iv() local 1104 Context *context = GetValidGlobalContext(); GL_Uniform2f() local 1129 Context *context = GetValidGlobalContext(); GL_Uniform2fv() local 1155 Context *context = GetValidGlobalContext(); GL_Uniform2i() local 1180 Context *context = GetValidGlobalContext(); GL_Uniform2iv() local 1206 Context *context = GetValidGlobalContext(); GL_Uniform3f() local 1231 Context *context = GetValidGlobalContext(); GL_Uniform3fv() local 1257 Context *context = GetValidGlobalContext(); GL_Uniform3i() local 1282 Context *context = GetValidGlobalContext(); GL_Uniform3iv() local 1308 Context *context = GetValidGlobalContext(); GL_Uniform4f() local 1333 Context *context = GetValidGlobalContext(); GL_Uniform4fv() local 1359 Context *context = GetValidGlobalContext(); GL_Uniform4i() local 1384 Context *context = GetValidGlobalContext(); GL_Uniform4iv() local 1413 Context *context = GetValidGlobalContext(); GL_UniformMatrix2fv() local 1443 Context *context = GetValidGlobalContext(); GL_UniformMatrix3fv() local 1473 Context *context = GetValidGlobalContext(); GL_UniformMatrix4fv() local 1500 Context *context = GetValidGlobalContext(); GL_UseProgram() local 1524 Context *context = GetValidGlobalContext(); GL_ValidateProgram() local 1548 Context *context = GetValidGlobalContext(); GL_VertexAttrib1d() local 1571 Context *context = GetValidGlobalContext(); GL_VertexAttrib1dv() local 1595 Context *context = GetValidGlobalContext(); GL_VertexAttrib1f() local 1618 Context *context = GetValidGlobalContext(); GL_VertexAttrib1fv() local 1642 Context *context = GetValidGlobalContext(); GL_VertexAttrib1s() local 1665 Context *context = GetValidGlobalContext(); GL_VertexAttrib1sv() local 1689 Context *context = GetValidGlobalContext(); GL_VertexAttrib2d() local 1713 Context *context = GetValidGlobalContext(); GL_VertexAttrib2dv() local 1737 Context *context = GetValidGlobalContext(); GL_VertexAttrib2f() local 1761 Context *context = GetValidGlobalContext(); GL_VertexAttrib2fv() local 1785 Context *context = GetValidGlobalContext(); GL_VertexAttrib2s() local 1809 Context *context = GetValidGlobalContext(); GL_VertexAttrib2sv() local 1833 Context *context = GetValidGlobalContext(); GL_VertexAttrib3d() local 1857 Context *context = GetValidGlobalContext(); GL_VertexAttrib3dv() local 1881 Context *context = GetValidGlobalContext(); GL_VertexAttrib3f() local 1905 Context *context = GetValidGlobalContext(); GL_VertexAttrib3fv() local 1929 Context *context = GetValidGlobalContext(); GL_VertexAttrib3s() local 1953 Context *context = GetValidGlobalContext(); GL_VertexAttrib3sv() local 1977 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nbv() local 2001 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Niv() local 2025 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nsv() local 2049 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nub() local 2073 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nubv() local 2097 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nuiv() local 2121 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nusv() local 2145 Context *context = GetValidGlobalContext(); GL_VertexAttrib4bv() local 2169 Context *context = GetValidGlobalContext(); GL_VertexAttrib4d() local 2193 Context *context = GetValidGlobalContext(); GL_VertexAttrib4dv() local 2217 Context *context = GetValidGlobalContext(); GL_VertexAttrib4f() local 2241 Context *context = GetValidGlobalContext(); GL_VertexAttrib4fv() local 2265 Context *context = GetValidGlobalContext(); GL_VertexAttrib4iv() local 2289 Context *context = GetValidGlobalContext(); GL_VertexAttrib4s() local 2313 Context *context = GetValidGlobalContext(); GL_VertexAttrib4sv() local 2337 Context *context = GetValidGlobalContext(); GL_VertexAttrib4ubv() local 2361 Context *context = GetValidGlobalContext(); GL_VertexAttrib4uiv() local 2385 Context *context = GetValidGlobalContext(); GL_VertexAttrib4usv() local 2414 Context *context = GetValidGlobalContext(); GL_VertexAttribPointer() local 2448 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x3fv() local 2479 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x4fv() local 2510 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x2fv() local 2541 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x4fv() local 2572 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x2fv() local 2603 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x3fv() local [all...] |
| H A D | entry_points_gl_4_autogen.cpp | 35 Context *context = GetValidGlobalContext(); in GL_BeginQueryIndexed() local 36 EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", in GL_BeginQueryIndexed() 37 CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index, id); in GL_BeginQueryIndexed() 39 if (context) in GL_BeginQueryIndexed() 42 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQueryIndexed() 44 (context->skipValidation() || in GL_BeginQueryIndexed() 45 ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target, in GL_BeginQueryIndexed() 49 context->beginQueryIndexed(target, index, idPacked); in GL_BeginQueryIndexed() 51 ANGLE_CAPTURE(BeginQueryIndexed, isCallValid, context, targe in GL_BeginQueryIndexed() 61 Context *context = GetValidGlobalContext(); GL_BindTransformFeedback() local 87 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparatei() local 113 Context *context = GetValidGlobalContext(); GL_BlendEquationi() local 138 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparatei() local 168 Context *context = GetValidGlobalContext(); GL_BlendFunci() local 193 Context *context = GetValidGlobalContext(); GL_DeleteTransformFeedbacks() local 219 Context *context = GetValidGlobalContext(); GL_DrawArraysIndirect() local 245 Context *context = GetValidGlobalContext(); GL_DrawElementsIndirect() local 274 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedback() local 300 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedbackStream() local 326 Context *context = GetValidGlobalContext(); GL_EndQueryIndexed() local 350 Context *context = GetValidGlobalContext(); GL_GenTransformFeedbacks() local 380 Context *context = GetValidGlobalContext(); GL_GetActiveSubroutineName() local 416 Context *context = GetValidGlobalContext(); GL_GetActiveSubroutineUniformName() local 451 Context *context = GetValidGlobalContext(); GL_GetActiveSubroutineUniformiv() local 484 Context *context = GetValidGlobalContext(); GL_GetProgramStageiv() local 513 Context *context = GetValidGlobalContext(); GL_GetQueryIndexediv() local 540 Context *context = GetValidGlobalContext(); GL_GetSubroutineIndex() local 577 Context *context = GetValidGlobalContext(); GL_GetSubroutineUniformLocation() local 614 Context *context = GetValidGlobalContext(); GL_GetUniformSubroutineuiv() local 640 Context *context = GetValidGlobalContext(); GL_GetUniformdv() local 667 Context *context = GetValidGlobalContext(); GL_IsTransformFeedback() local 699 Context *context = GetValidGlobalContext(); GL_MinSampleShading() local 722 Context *context = GetValidGlobalContext(); GL_PatchParameterfv() local 746 Context *context = GetValidGlobalContext(); GL_PatchParameteri() local 770 Context *context = GetValidGlobalContext(); GL_PauseTransformFeedback() local 793 Context *context = GetValidGlobalContext(); GL_ResumeTransformFeedback() local 816 Context *context = GetValidGlobalContext(); GL_Uniform1d() local 840 Context *context = GetValidGlobalContext(); GL_Uniform1dv() local 866 Context *context = GetValidGlobalContext(); GL_Uniform2d() local 891 Context *context = GetValidGlobalContext(); GL_Uniform2dv() local 917 Context *context = GetValidGlobalContext(); GL_Uniform3d() local 942 Context *context = GetValidGlobalContext(); GL_Uniform3dv() local 968 Context *context = GetValidGlobalContext(); GL_Uniform4d() local 993 Context *context = GetValidGlobalContext(); GL_Uniform4dv() local 1022 Context *context = GetValidGlobalContext(); GL_UniformMatrix2dv() local 1052 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x3dv() local 1083 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x4dv() local 1114 Context *context = GetValidGlobalContext(); GL_UniformMatrix3dv() local 1144 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x2dv() local 1175 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x4dv() local 1206 Context *context = GetValidGlobalContext(); GL_UniformMatrix4dv() local 1236 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x2dv() local 1267 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x3dv() local 1295 Context *context = GetValidGlobalContext(); GL_UniformSubroutinesuiv() local 1322 Context *context = GetValidGlobalContext(); GL_ActiveShaderProgram() local 1349 Context *context = GetValidGlobalContext(); GL_BindProgramPipeline() local 1373 Context *context = GetValidGlobalContext(); GL_ClearDepthf() local 1395 Context *context = GetValidGlobalContext(); GL_CreateShaderProgramv() local 1431 Context *context = GetValidGlobalContext(); GL_DeleteProgramPipelines() local 1457 Context *context = GetValidGlobalContext(); GL_DepthRangeArrayv() local 1482 Context *context = GetValidGlobalContext(); GL_DepthRangeIndexed() local 1506 Context *context = GetValidGlobalContext(); GL_DepthRangef() local 1528 Context *context = GetValidGlobalContext(); GL_GenProgramPipelines() local 1554 Context *context = GetValidGlobalContext(); GL_GetDoublei_v() local 1579 Context *context = GetValidGlobalContext(); GL_GetFloati_v() local 1607 Context *context = GetValidGlobalContext(); GL_GetProgramBinary() local 1640 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineInfoLog() local 1669 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineiv() local 1699 Context *context = GetValidGlobalContext(); GL_GetShaderPrecisionFormat() local 1729 Context *context = GetValidGlobalContext(); GL_GetVertexAttribLdv() local 1755 Context *context = GetValidGlobalContext(); GL_IsProgramPipeline() local 1790 Context *context = GetValidGlobalContext(); GL_ProgramBinary() local 1818 Context *context = GetValidGlobalContext(); GL_ProgramParameteri() local 1844 Context *context = GetValidGlobalContext(); GL_ProgramUniform1d() local 1873 Context *context = GetValidGlobalContext(); GL_ProgramUniform1dv() local 1902 Context *context = GetValidGlobalContext(); GL_ProgramUniform1f() local 1931 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fv() local 1960 Context *context = GetValidGlobalContext(); GL_ProgramUniform1i() local 1989 Context *context = GetValidGlobalContext(); GL_ProgramUniform1iv() local 2018 Context *context = GetValidGlobalContext(); GL_ProgramUniform1ui() local 2048 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uiv() local 2077 Context *context = GetValidGlobalContext(); GL_ProgramUniform2d() local 2108 Context *context = GetValidGlobalContext(); GL_ProgramUniform2dv() local 2137 Context *context = GetValidGlobalContext(); GL_ProgramUniform2f() local 2168 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fv() local 2197 Context *context = GetValidGlobalContext(); GL_ProgramUniform2i() local 2228 Context *context = GetValidGlobalContext(); GL_ProgramUniform2iv() local 2257 Context *context = GetValidGlobalContext(); GL_ProgramUniform2ui() local 2289 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uiv() local 2319 Context *context = GetValidGlobalContext(); GL_ProgramUniform3d() local 2350 Context *context = GetValidGlobalContext(); GL_ProgramUniform3dv() local 2380 Context *context = GetValidGlobalContext(); GL_ProgramUniform3f() local 2411 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fv() local 2440 Context *context = GetValidGlobalContext(); GL_ProgramUniform3i() local 2471 Context *context = GetValidGlobalContext(); GL_ProgramUniform3iv() local 2501 Context *context = GetValidGlobalContext(); GL_ProgramUniform3ui() local 2533 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uiv() local 2567 Context *context = GetValidGlobalContext(); GL_ProgramUniform4d() local 2599 Context *context = GetValidGlobalContext(); GL_ProgramUniform4dv() local 2629 Context *context = GetValidGlobalContext(); GL_ProgramUniform4f() local 2661 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fv() local 2691 Context *context = GetValidGlobalContext(); GL_ProgramUniform4i() local 2723 Context *context = GetValidGlobalContext(); GL_ProgramUniform4iv() local 2753 Context *context = GetValidGlobalContext(); GL_ProgramUniform4ui() local 2785 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uiv() local 2818 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2dv() local 2853 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2fv() local 2888 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3dv() local 2923 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3fv() local 2958 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4dv() local 2993 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4fv() local 3028 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3dv() local 3063 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3fv() local 3098 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2dv() local 3133 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2fv() local 3168 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4dv() local 3203 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4fv() local 3238 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4dv() local 3273 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4fv() local 3308 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2dv() local 3343 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2fv() local 3378 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3dv() local 3413 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3fv() local 3444 Context *context = GetValidGlobalContext(); GL_ReleaseShaderCompiler() local 3467 Context *context = GetValidGlobalContext(); GL_ScissorArrayv() local 3492 Context *context = GetValidGlobalContext(); GL_ScissorIndexed() local 3517 Context *context = GetValidGlobalContext(); GL_ScissorIndexedv() local 3545 Context *context = GetValidGlobalContext(); GL_ShaderBinary() local 3574 Context *context = GetValidGlobalContext(); GL_UseProgramStages() local 3602 Context *context = GetValidGlobalContext(); GL_ValidateProgramPipeline() local 3628 Context *context = GetValidGlobalContext(); GL_VertexAttribL1d() local 3651 Context *context = GetValidGlobalContext(); GL_VertexAttribL1dv() local 3675 Context *context = GetValidGlobalContext(); GL_VertexAttribL2d() local 3699 Context *context = GetValidGlobalContext(); GL_VertexAttribL2dv() local 3723 Context *context = GetValidGlobalContext(); GL_VertexAttribL3d() local 3747 Context *context = GetValidGlobalContext(); GL_VertexAttribL3dv() local 3771 Context *context = GetValidGlobalContext(); GL_VertexAttribL4d() local 3795 Context *context = GetValidGlobalContext(); GL_VertexAttribL4dv() local 3820 Context *context = GetValidGlobalContext(); GL_VertexAttribLPointer() local 3849 Context *context = GetValidGlobalContext(); GL_ViewportArrayv() local 3873 Context *context = GetValidGlobalContext(); GL_ViewportIndexedf() local 3897 Context *context = GetValidGlobalContext(); GL_ViewportIndexedfv() local 3928 Context *context = GetValidGlobalContext(); GL_BindImageTexture() local 3963 Context *context = GetValidGlobalContext(); GL_DrawArraysInstancedBaseInstance() local 3998 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseInstance() local 4035 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexBaseInstance() local 4069 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedbackInstanced() local 4100 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedbackStreamInstanced() local 4131 Context *context = GetValidGlobalContext(); GL_GetActiveAtomicCounterBufferiv() local 4164 Context *context = GetValidGlobalContext(); GL_GetInternalformativ() local 4194 Context *context = GetValidGlobalContext(); GL_MemoryBarrier() local 4221 Context *context = GetValidGlobalContext(); GL_TexStorage1D() local 4248 Context *context = GetValidGlobalContext(); GL_TexStorage2D() local 4282 Context *context = GetValidGlobalContext(); GL_TexStorage3D() local 4316 Context *context = GetValidGlobalContext(); GL_BindVertexBuffer() local 4347 Context *context = GetValidGlobalContext(); GL_ClearBufferData() local 4383 Context *context = GetValidGlobalContext(); GL_ClearBufferSubData() local 4429 Context *context = GetValidGlobalContext(); GL_CopyImageSubData() local 4465 Context *context = GetValidGlobalContext(); GL_DebugMessageCallback() local 4496 Context *context = GetValidGlobalContext(); GL_DebugMessageControl() local 4532 Context *context = GetValidGlobalContext(); GL_DebugMessageInsert() local 4562 Context *context = GetValidGlobalContext(); GL_DispatchCompute() local 4588 Context *context = GetValidGlobalContext(); GL_DispatchComputeIndirect() local 4612 Context *context = GetValidGlobalContext(); GL_FramebufferParameteri() local 4645 Context *context = GetValidGlobalContext(); GL_GetDebugMessageLog() local 4683 Context *context = GetValidGlobalContext(); GL_GetFramebufferParameteriv() local 4715 Context *context = GetValidGlobalContext(); GL_GetInternalformati64v() local 4746 Context *context = GetValidGlobalContext(); GL_GetObjectLabel() local 4777 Context *context = GetValidGlobalContext(); GL_GetObjectPtrLabel() local 4807 Context *context = GetValidGlobalContext(); GL_GetProgramInterfaceiv() local 4839 Context *context = GetValidGlobalContext(); GL_GetProgramResourceIndex() local 4878 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocation() local 4919 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocationIndex() local 4964 Context *context = GetValidGlobalContext(); GL_GetProgramResourceName() local 5002 Context *context = GetValidGlobalContext(); GL_GetProgramResourceiv() local 5034 Context *context = GetValidGlobalContext(); GL_InvalidateBufferData() local 5058 Context *context = GetValidGlobalContext(); GL_InvalidateBufferSubData() local 5087 Context *context = GetValidGlobalContext(); GL_InvalidateFramebuffer() local 5121 Context *context = GetValidGlobalContext(); GL_InvalidateSubFramebuffer() local 5151 Context *context = GetValidGlobalContext(); GL_InvalidateTexImage() local 5184 Context *context = GetValidGlobalContext(); GL_InvalidateTexSubImage() local 5217 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysIndirect() local 5249 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsIndirect() local 5279 Context *context = GetValidGlobalContext(); GL_ObjectLabel() local 5305 Context *context = GetValidGlobalContext(); GL_ObjectPtrLabel() local 5330 Context *context = GetValidGlobalContext(); GL_PopDebugGroup() local 5352 Context *context = GetValidGlobalContext(); GL_PushDebugGroup() local 5380 Context *context = GetValidGlobalContext(); GL_ShaderStorageBlockBinding() local 5413 Context *context = GetValidGlobalContext(); GL_TexBufferRange() local 5449 Context *context = GetValidGlobalContext(); GL_TexStorage2DMultisample() local 5487 Context *context = GetValidGlobalContext(); GL_TexStorage3DMultisample() local 5527 Context *context = GetValidGlobalContext(); GL_TextureView() local 5559 Context *context = GetValidGlobalContext(); GL_VertexAttribBinding() local 5588 Context *context = GetValidGlobalContext(); GL_VertexAttribFormat() local 5621 Context *context = GetValidGlobalContext(); GL_VertexAttribIFormat() local 5652 Context *context = GetValidGlobalContext(); GL_VertexAttribLFormat() local 5679 Context *context = GetValidGlobalContext(); GL_VertexBindingDivisor() local 5708 Context *context = GetValidGlobalContext(); GL_BindBuffersBase() local 5740 Context *context = GetValidGlobalContext(); GL_BindBuffersRange() local 5770 Context *context = GetValidGlobalContext(); GL_BindImageTextures() local 5796 Context *context = GetValidGlobalContext(); GL_BindSamplers() local 5821 Context *context = GetValidGlobalContext(); GL_BindTextures() local 5850 Context *context = GetValidGlobalContext(); GL_BindVertexBuffers() local 5882 Context *context = GetValidGlobalContext(); GL_BufferStorage() local 5911 Context *context = GetValidGlobalContext(); GL_ClearTexImage() local 5950 Context *context = GetValidGlobalContext(); GL_ClearTexSubImage() local 5984 Context *context = GetValidGlobalContext(); GL_BindTextureUnit() local 6020 Context *context = GetValidGlobalContext(); GL_BlitNamedFramebuffer() local 6053 Context *context = GetValidGlobalContext(); GL_CheckNamedFramebufferStatus() local 6093 Context *context = GetValidGlobalContext(); GL_ClearNamedBufferData() local 6130 Context *context = GetValidGlobalContext(); GL_ClearNamedBufferSubData() local 6167 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferfi() local 6199 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferfv() local 6231 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferiv() local 6263 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferuiv() local 6292 Context *context = GetValidGlobalContext(); GL_ClipControl() local 6323 Context *context = GetValidGlobalContext(); GL_CompressedTextureSubImage1D() local 6362 Context *context = GetValidGlobalContext(); GL_CompressedTextureSubImage2D() local 6404 Context *context = GetValidGlobalContext(); GL_CompressedTextureSubImage3D() local 6440 Context *context = GetValidGlobalContext(); GL_CopyNamedBufferSubData() local 6474 Context *context = GetValidGlobalContext(); GL_CopyTextureSubImage1D() local 6509 Context *context = GetValidGlobalContext(); GL_CopyTextureSubImage2D() local 6547 Context *context = GetValidGlobalContext(); GL_CopyTextureSubImage3D() local 6577 Context *context = GetValidGlobalContext(); GL_CreateBuffers() local 6602 Context *context = GetValidGlobalContext(); GL_CreateFramebuffers() local 6626 Context *context = GetValidGlobalContext(); GL_CreateProgramPipelines() local 6651 Context *context = GetValidGlobalContext(); GL_CreateQueries() local 6675 Context *context = GetValidGlobalContext(); GL_CreateRenderbuffers() local 6701 Context *context = GetValidGlobalContext(); GL_CreateSamplers() local 6725 Context *context = GetValidGlobalContext(); GL_CreateTextures() local 6750 Context *context = GetValidGlobalContext(); GL_CreateTransformFeedbacks() local 6774 Context *context = GetValidGlobalContext(); GL_CreateVertexArrays() local 6799 Context *context = GetValidGlobalContext(); GL_DisableVertexArrayAttrib() local 6825 Context *context = GetValidGlobalContext(); GL_EnableVertexArrayAttrib() local 6851 Context *context = GetValidGlobalContext(); GL_FlushMappedNamedBufferRange() local 6879 Context *context = GetValidGlobalContext(); GL_GenerateTextureMipmap() local 6907 Context *context = GetValidGlobalContext(); GL_GetCompressedTextureImage() local 6944 Context *context = GetValidGlobalContext(); GL_GetCompressedTextureSubImage() local 6976 Context *context = GetGlobalContext(); GL_GetGraphicsResetStatus() local 7007 Context *context = GetValidGlobalContext(); GL_GetNamedBufferParameteri64v() local 7035 Context *context = GetValidGlobalContext(); GL_GetNamedBufferParameteriv() local 7062 Context *context = GetValidGlobalContext(); GL_GetNamedBufferPointerv() local 7092 Context *context = GetValidGlobalContext(); GL_GetNamedBufferSubData() local 7124 Context *context = GetValidGlobalContext(); GL_GetNamedFramebufferAttachmentParameteriv() local 7156 Context *context = GetValidGlobalContext(); GL_GetNamedFramebufferParameteriv() local 7187 Context *context = GetValidGlobalContext(); GL_GetNamedRenderbufferParameteriv() local 7219 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjecti64v() local 7248 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjectiv() local 7280 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjectui64v() local 7309 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjectuiv() local 7343 Context *context = GetValidGlobalContext(); GL_GetTextureImage() local 7376 Context *context = GetValidGlobalContext(); GL_GetTextureLevelParameterfv() local 7408 Context *context = GetValidGlobalContext(); GL_GetTextureLevelParameteriv() local 7437 Context *context = GetValidGlobalContext(); GL_GetTextureParameterIiv() local 7464 Context *context = GetValidGlobalContext(); GL_GetTextureParameterIuiv() local 7491 Context *context = GetValidGlobalContext(); GL_GetTextureParameterfv() local 7518 Context *context = GetValidGlobalContext(); GL_GetTextureParameteriv() local 7556 Context *context = GetValidGlobalContext(); GL_GetTextureSubImage() local 7594 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbacki64_v() local 7620 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbacki_v() local 7646 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbackiv() local 7675 Context *context = GetValidGlobalContext(); GL_GetVertexArrayIndexed64iv() local 7704 Context *context = GetValidGlobalContext(); GL_GetVertexArrayIndexediv() local 7733 Context *context = GetValidGlobalContext(); GL_GetVertexArrayiv() local 7760 Context *context = GetValidGlobalContext(); GL_GetnColorTable() local 7788 Context *context = GetValidGlobalContext(); GL_GetnCompressedTexImage() local 7816 Context *context = GetValidGlobalContext(); GL_GetnConvolutionFilter() local 7851 Context *context = GetValidGlobalContext(); GL_GetnHistogram() local 7880 Context *context = GetValidGlobalContext(); GL_GetnMapdv() local 7906 Context *context = GetValidGlobalContext(); GL_GetnMapfv() local 7932 Context *context = GetValidGlobalContext(); GL_GetnMapiv() local 7963 Context *context = GetValidGlobalContext(); GL_GetnMinmax() local 7992 Context *context = GetValidGlobalContext(); GL_GetnPixelMapfv() local 8017 Context *context = GetValidGlobalContext(); GL_GetnPixelMapuiv() local 8042 Context *context = GetValidGlobalContext(); GL_GetnPixelMapusv() local 8067 Context *context = GetValidGlobalContext(); GL_GetnPolygonStipple() local 8099 Context *context = GetValidGlobalContext(); GL_GetnSeparableFilter() local 8136 Context *context = GetValidGlobalContext(); GL_GetnTexImage() local 8165 Context *context = GetValidGlobalContext(); GL_GetnUniformdv() local 8193 Context *context = GetValidGlobalContext(); GL_GetnUniformfv() local 8221 Context *context = GetValidGlobalContext(); GL_GetnUniformiv() local 8249 Context *context = GetValidGlobalContext(); GL_GetnUniformuiv() local 8279 Context *context = GetValidGlobalContext(); GL_InvalidateNamedFramebufferData() local 8313 Context *context = GetValidGlobalContext(); GL_InvalidateNamedFramebufferSubData() local 8344 Context *context = GetValidGlobalContext(); GL_MapNamedBuffer() local 8379 Context *context = GetValidGlobalContext(); GL_MapNamedBufferRange() local 8415 Context *context = GetValidGlobalContext(); GL_MemoryBarrierByRegion() local 8439 Context *context = GetValidGlobalContext(); GL_NamedBufferData() local 8469 Context *context = GetValidGlobalContext(); GL_NamedBufferStorage() local 8500 Context *context = GetValidGlobalContext(); GL_NamedBufferSubData() local 8528 Context *context = GetValidGlobalContext(); GL_NamedFramebufferDrawBuffer() local 8554 Context *context = GetValidGlobalContext(); GL_NamedFramebufferDrawBuffers() local 8582 Context *context = GetValidGlobalContext(); GL_NamedFramebufferParameteri() local 8610 Context *context = GetValidGlobalContext(); GL_NamedFramebufferReadBuffer() local 8639 Context *context = GetValidGlobalContext(); GL_NamedFramebufferRenderbuffer() local 8675 Context *context = GetValidGlobalContext(); GL_NamedFramebufferTexture() local 8709 Context *context = GetValidGlobalContext(); GL_NamedFramebufferTextureLayer() local 8743 Context *context = GetValidGlobalContext(); GL_NamedRenderbufferStorage() local 8776 Context *context = GetValidGlobalContext(); GL_NamedRenderbufferStorageMultisample() local 8814 Context *context = GetValidGlobalContext(); GL_ReadnPixels() local 8842 Context *context = GetValidGlobalContext(); GL_TextureBarrier() local 8864 Context *context = GetValidGlobalContext(); GL_TextureBuffer() local 8896 Context *context = GetValidGlobalContext(); GL_TextureBufferRange() local 8927 Context *context = GetValidGlobalContext(); GL_TextureParameterIiv() local 8954 Context *context = GetValidGlobalContext(); GL_TextureParameterIuiv() local 8981 Context *context = GetValidGlobalContext(); GL_TextureParameterf() local 9007 Context *context = GetValidGlobalContext(); GL_TextureParameterfv() local 9034 Context *context = GetValidGlobalContext(); GL_TextureParameteri() local 9060 Context *context = GetValidGlobalContext(); GL_TextureParameteriv() local 9090 Context *context = GetValidGlobalContext(); GL_TextureStorage1D() local 9121 Context *context = GetValidGlobalContext(); GL_TextureStorage2D() local 9155 Context *context = GetValidGlobalContext(); GL_TextureStorage2DMultisample() local 9193 Context *context = GetValidGlobalContext(); GL_TextureStorage3D() local 9229 Context *context = GetValidGlobalContext(); GL_TextureStorage3DMultisample() local 9268 Context *context = GetValidGlobalContext(); GL_TextureSubImage1D() local 9307 Context *context = GetValidGlobalContext(); GL_TextureSubImage2D() local 9349 Context *context = GetValidGlobalContext(); GL_TextureSubImage3D() local 9382 Context *context = GetValidGlobalContext(); GL_TransformFeedbackBufferBase() local 9412 Context *context = GetValidGlobalContext(); GL_TransformFeedbackBufferRange() local 9441 Context *context = GetValidGlobalContext(); GL_UnmapNamedBuffer() local 9472 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribBinding() local 9505 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribFormat() local 9541 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribIFormat() local 9574 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribLFormat() local 9603 Context *context = GetValidGlobalContext(); GL_VertexArrayBindingDivisor() local 9631 Context *context = GetValidGlobalContext(); GL_VertexArrayElementBuffer() local 9662 Context *context = GetValidGlobalContext(); GL_VertexArrayVertexBuffer() local 9698 Context *context = GetValidGlobalContext(); GL_VertexArrayVertexBuffers() local 9735 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysIndirectCount() local 9769 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsIndirectCount() local 9800 Context *context = GetValidGlobalContext(); GL_PolygonOffsetClamp() local 9829 Context *context = GetValidGlobalContext(); GL_SpecializeShader() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| H A D | entry_points_gles_1_0_autogen.cpp | 27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local 28 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc() 31 if (context) in GL_AlphaFunc() 34 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AlphaFunc() 36 (context->skipValidation() || in GL_AlphaFunc() 37 ValidateAlphaFunc(context, angle::EntryPoint::GLAlphaFunc, funcPacked, ref)); in GL_AlphaFunc() 40 context->alphaFunc(funcPacked, ref); in GL_AlphaFunc() 42 ANGLE_CAPTURE(AlphaFunc, isCallValid, context, funcPacke in GL_AlphaFunc() 52 Context *context = GetValidGlobalContext(); GL_AlphaFuncx() local 77 Context *context = GetValidGlobalContext(); GL_ClearColorx() local 102 Context *context = GetValidGlobalContext(); GL_ClearDepthx() local 124 Context *context = GetValidGlobalContext(); GL_ClientActiveTexture() local 148 Context *context = GetValidGlobalContext(); GL_ClipPlanef() local 171 Context *context = GetValidGlobalContext(); GL_ClipPlanex() local 195 Context *context = GetValidGlobalContext(); GL_Color4f() local 219 Context *context = GetValidGlobalContext(); GL_Color4ub() local 243 Context *context = GetValidGlobalContext(); GL_Color4x() local 267 Context *context = GetValidGlobalContext(); GL_ColorPointer() local 294 Context *context = GetValidGlobalContext(); GL_DepthRangex() local 316 Context *context = GetValidGlobalContext(); GL_DisableClientState() local 341 Context *context = GetValidGlobalContext(); GL_EnableClientState() local 366 Context *context = GetValidGlobalContext(); GL_Fogf() local 389 Context *context = GetValidGlobalContext(); GL_Fogfv() local 412 Context *context = GetValidGlobalContext(); GL_Fogx() local 435 Context *context = GetValidGlobalContext(); GL_Fogxv() local 458 Context *context = GetValidGlobalContext(); GL_Frustumf() local 482 Context *context = GetValidGlobalContext(); GL_Frustumx() local 507 Context *context = GetValidGlobalContext(); GL_GetClipPlanef() local 531 Context *context = GetValidGlobalContext(); GL_GetClipPlanex() local 555 Context *context = GetValidGlobalContext(); GL_GetFixedv() local 579 Context *context = GetValidGlobalContext(); GL_GetLightfv() local 605 Context *context = GetValidGlobalContext(); GL_GetLightxv() local 631 Context *context = GetValidGlobalContext(); GL_GetMaterialfv() local 658 Context *context = GetValidGlobalContext(); GL_GetMaterialxv() local 685 Context *context = GetValidGlobalContext(); GL_GetTexEnvfv() local 713 Context *context = GetValidGlobalContext(); GL_GetTexEnviv() local 741 Context *context = GetValidGlobalContext(); GL_GetTexEnvxv() local 769 Context *context = GetValidGlobalContext(); GL_GetTexParameterxv() local 797 Context *context = GetValidGlobalContext(); GL_LightModelf() local 821 Context *context = GetValidGlobalContext(); GL_LightModelfv() local 845 Context *context = GetValidGlobalContext(); GL_LightModelx() local 869 Context *context = GetValidGlobalContext(); GL_LightModelxv() local 893 Context *context = GetValidGlobalContext(); GL_Lightf() local 919 Context *context = GetValidGlobalContext(); GL_Lightfv() local 945 Context *context = GetValidGlobalContext(); GL_Lightx() local 971 Context *context = GetValidGlobalContext(); GL_Lightxv() local 997 Context *context = GetValidGlobalContext(); GL_LineWidthx() local 1019 Context *context = GetValidGlobalContext(); GL_LoadIdentity() local 1041 Context *context = GetValidGlobalContext(); GL_LoadMatrixf() local 1064 Context *context = GetValidGlobalContext(); GL_LoadMatrixx() local 1087 Context *context = GetValidGlobalContext(); GL_LogicOp() local 1111 Context *context = GetValidGlobalContext(); GL_Materialf() local 1137 Context *context = GetValidGlobalContext(); GL_Materialfv() local 1163 Context *context = GetValidGlobalContext(); GL_Materialx() local 1189 Context *context = GetValidGlobalContext(); GL_Materialxv() local 1215 Context *context = GetValidGlobalContext(); GL_MatrixMode() local 1240 Context *context = GetValidGlobalContext(); GL_MultMatrixf() local 1263 Context *context = GetValidGlobalContext(); GL_MultMatrixx() local 1286 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4f() local 1310 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4x() local 1335 Context *context = GetValidGlobalContext(); GL_Normal3f() local 1357 Context *context = GetValidGlobalContext(); GL_Normal3x() local 1380 Context *context = GetValidGlobalContext(); GL_NormalPointer() local 1406 Context *context = GetValidGlobalContext(); GL_Orthof() local 1429 Context *context = GetValidGlobalContext(); GL_Orthox() local 1453 Context *context = GetValidGlobalContext(); GL_PointParameterf() local 1478 Context *context = GetValidGlobalContext(); GL_PointParameterfv() local 1503 Context *context = GetValidGlobalContext(); GL_PointParameterx() local 1528 Context *context = GetValidGlobalContext(); GL_PointParameterxv() local 1553 Context *context = GetValidGlobalContext(); GL_PointSize() local 1575 Context *context = GetValidGlobalContext(); GL_PointSizex() local 1597 Context *context = GetValidGlobalContext(); GL_PolygonOffsetx() local 1621 Context *context = GetValidGlobalContext(); GL_PopMatrix() local 1643 Context *context = GetValidGlobalContext(); GL_PushMatrix() local 1665 Context *context = GetValidGlobalContext(); GL_Rotatef() local 1688 Context *context = GetValidGlobalContext(); GL_Rotatex() local 1711 Context *context = GetValidGlobalContext(); GL_SampleCoveragex() local 1735 Context *context = GetValidGlobalContext(); GL_Scalef() local 1757 Context *context = GetValidGlobalContext(); GL_Scalex() local 1779 Context *context = GetValidGlobalContext(); GL_ShadeModel() local 1804 Context *context = GetValidGlobalContext(); GL_TexCoordPointer() local 1831 Context *context = GetValidGlobalContext(); GL_TexEnvf() local 1858 Context *context = GetValidGlobalContext(); GL_TexEnvfv() local 1885 Context *context = GetValidGlobalContext(); GL_TexEnvi() local 1912 Context *context = GetValidGlobalContext(); GL_TexEnviv() local 1939 Context *context = GetValidGlobalContext(); GL_TexEnvx() local 1966 Context *context = GetValidGlobalContext(); GL_TexEnvxv() local 1993 Context *context = GetValidGlobalContext(); GL_TexParameterx() local 2019 Context *context = GetValidGlobalContext(); GL_TexParameterxv() local 2046 Context *context = GetValidGlobalContext(); GL_Translatef() local 2068 Context *context = GetValidGlobalContext(); GL_Translatex() local 2091 Context *context = GetValidGlobalContext(); GL_VertexPointer() local [all...] |
| H A D | entry_points_gles_3_0_autogen.cpp | 27 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local 28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery() 31 if (context) in GL_BeginQuery() 35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQuery() 37 (context->skipValidation() || in GL_BeginQuery() 38 ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked)); in GL_BeginQuery() 41 context->beginQuery(targetPacked, idPacked); in GL_BeginQuery() 43 ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacke in GL_BeginQuery() 53 Context *context = GetValidGlobalContext(); GL_BeginTransformFeedback() local 79 Context *context = GetValidGlobalContext(); GL_BindBufferBase() local 106 Context *context = GetValidGlobalContext(); GL_BindBufferRange() local 136 Context *context = GetValidGlobalContext(); GL_BindSampler() local 161 Context *context = GetValidGlobalContext(); GL_BindTransformFeedback() local 187 Context *context = GetValidGlobalContext(); GL_BindVertexArray() local 220 Context *context = GetValidGlobalContext(); GL_BlitFramebuffer() local 251 Context *context = GetValidGlobalContext(); GL_ClearBufferfi() local 276 Context *context = GetValidGlobalContext(); GL_ClearBufferfv() local 301 Context *context = GetValidGlobalContext(); GL_ClearBufferiv() local 326 Context *context = GetValidGlobalContext(); GL_ClearBufferuiv() local 351 Context *context = GetValidGlobalContext(); GL_ClientWaitSync() local 392 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3D() local 435 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3D() local 472 Context *context = GetValidGlobalContext(); GL_CopyBufferSubData() local 514 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage3D() local 545 Context *context = GetValidGlobalContext(); GL_DeleteQueries() local 570 Context *context = GetValidGlobalContext(); GL_DeleteSamplers() local 595 Context *context = GetValidGlobalContext(); GL_DeleteSync() local 618 Context *context = GetValidGlobalContext(); GL_DeleteTransformFeedbacks() local 644 Context *context = GetValidGlobalContext(); GL_DeleteVertexArrays() local 672 Context *context = GetValidGlobalContext(); GL_DrawArraysInstanced() local 700 Context *context = GetValidGlobalContext(); GL_DrawBuffers() local 728 Context *context = GetValidGlobalContext(); GL_DrawElementsInstanced() local 764 Context *context = GetValidGlobalContext(); GL_DrawRangeElements() local 795 Context *context = GetValidGlobalContext(); GL_EndQuery() local 819 Context *context = GetValidGlobalContext(); GL_EndTransformFeedback() local 842 Context *context = GetValidGlobalContext(); GL_FenceSync() local 874 Context *context = GetValidGlobalContext(); GL_FlushMappedBufferRange() local 906 Context *context = GetValidGlobalContext(); GL_FramebufferTextureLayer() local 935 Context *context = GetValidGlobalContext(); GL_GenQueries() local 960 Context *context = GetValidGlobalContext(); GL_GenSamplers() local 985 Context *context = GetValidGlobalContext(); GL_GenTransformFeedbacks() local 1010 Context *context = GetValidGlobalContext(); GL_GenVertexArrays() local 1039 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockName() local 1076 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockiv() local 1111 Context *context = GetValidGlobalContext(); GL_GetActiveUniformsiv() local 1142 Context *context = GetValidGlobalContext(); GL_GetBufferParameteri64v() local 1170 Context *context = GetValidGlobalContext(); GL_GetBufferPointerv() local 1198 Context *context = GetValidGlobalContext(); GL_GetFragDataLocation() local 1231 Context *context = GetValidGlobalContext(); GL_GetInteger64i_v() local 1256 Context *context = GetValidGlobalContext(); GL_GetInteger64v() local 1280 Context *context = GetValidGlobalContext(); GL_GetIntegeri_v() local 1309 Context *context = GetValidGlobalContext(); GL_GetInternalformativ() local 1343 Context *context = GetValidGlobalContext(); GL_GetProgramBinary() local 1373 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuiv() local 1400 Context *context = GetValidGlobalContext(); GL_GetQueryiv() local 1427 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterfv() local 1454 Context *context = GetValidGlobalContext(); GL_GetSamplerParameteriv() local 1481 Context *context = GetValidGlobalContext(); GL_GetStringi() local 1513 Context *context = GetGlobalContext(); GL_GetSynciv() local 1544 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbackVarying() local 1575 Context *context = GetValidGlobalContext(); GL_GetUniformBlockIndex() local 1614 Context *context = GetValidGlobalContext(); GL_GetUniformIndices() local 1643 Context *context = GetValidGlobalContext(); GL_GetUniformuiv() local 1670 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIiv() local 1696 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIuiv() local 1724 Context *context = GetValidGlobalContext(); GL_InvalidateFramebuffer() local 1758 Context *context = GetValidGlobalContext(); GL_InvalidateSubFramebuffer() local 1788 Context *context = GetValidGlobalContext(); GL_IsQuery() local 1818 Context *context = GetValidGlobalContext(); GL_IsSampler() local 1849 Context *context = GetValidGlobalContext(); GL_IsSync() local 1879 Context *context = GetValidGlobalContext(); GL_IsTransformFeedback() local 1911 Context *context = GetValidGlobalContext(); GL_IsVertexArray() local 1945 Context *context = GetValidGlobalContext(); GL_MapBufferRange() local 1981 Context *context = GetValidGlobalContext(); GL_PauseTransformFeedback() local 2007 Context *context = GetValidGlobalContext(); GL_ProgramBinary() local 2035 Context *context = GetValidGlobalContext(); GL_ProgramParameteri() local 2061 Context *context = GetValidGlobalContext(); GL_ReadBuffer() local 2088 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisample() local 2116 Context *context = GetValidGlobalContext(); GL_ResumeTransformFeedback() local 2139 Context *context = GetValidGlobalContext(); GL_SamplerParameterf() local 2165 Context *context = GetValidGlobalContext(); GL_SamplerParameterfv() local 2192 Context *context = GetValidGlobalContext(); GL_SamplerParameteri() local 2218 Context *context = GetValidGlobalContext(); GL_SamplerParameteriv() local 2254 Context *context = GetValidGlobalContext(); GL_TexImage3D() local 2287 Context *context = GetValidGlobalContext(); GL_TexStorage2D() local 2321 Context *context = GetValidGlobalContext(); GL_TexStorage3D() local 2361 Context *context = GetValidGlobalContext(); GL_TexSubImage3D() local 2396 Context *context = GetValidGlobalContext(); GL_TransformFeedbackVaryings() local 2425 Context *context = GetValidGlobalContext(); GL_Uniform1ui() local 2450 Context *context = GetValidGlobalContext(); GL_Uniform1uiv() local 2476 Context *context = GetValidGlobalContext(); GL_Uniform2ui() local 2501 Context *context = GetValidGlobalContext(); GL_Uniform2uiv() local 2527 Context *context = GetValidGlobalContext(); GL_Uniform3ui() local 2552 Context *context = GetValidGlobalContext(); GL_Uniform3uiv() local 2578 Context *context = GetValidGlobalContext(); GL_Uniform4ui() local 2603 Context *context = GetValidGlobalContext(); GL_Uniform4uiv() local 2631 Context *context = GetValidGlobalContext(); GL_UniformBlockBinding() local 2664 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x3fv() local 2695 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x4fv() local 2726 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x2fv() local 2757 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x4fv() local 2788 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x2fv() local 2819 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x3fv() local 2847 Context *context = GetValidGlobalContext(); GL_UnmapBuffer() local 2879 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisor() local 2903 Context *context = GetValidGlobalContext(); GL_VertexAttribI4i() local 2927 Context *context = GetValidGlobalContext(); GL_VertexAttribI4iv() local 2951 Context *context = GetValidGlobalContext(); GL_VertexAttribI4ui() local 2975 Context *context = GetValidGlobalContext(); GL_VertexAttribI4uiv() local 3000 Context *context = GetValidGlobalContext(); GL_VertexAttribIPointer() local 3030 Context *context = GetValidGlobalContext(); GL_WaitSync() local [all...] |
| H A D | entry_points_gles_2_0_autogen.cpp | 27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local 28 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture() 31 if (context) in GL_ActiveTexture() 33 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveTexture() 35 (context->skipValidation() || in GL_ActiveTexture() 36 ValidateActiveTexture(context, angle::EntryPoint::GLActiveTexture, texture)); in GL_ActiveTexture() 39 context->activeTexture(texture); in GL_ActiveTexture() 41 ANGLE_CAPTURE(ActiveTexture, isCallValid, context, textur in GL_ActiveTexture() 51 Context *context = GetValidGlobalContext(); GL_AttachShader() local 77 Context *context = GetValidGlobalContext(); GL_BindAttribLocation() local 104 Context *context = GetValidGlobalContext(); GL_BindBuffer() local 130 Context *context = GetValidGlobalContext(); GL_BindFramebuffer() local 155 Context *context = GetValidGlobalContext(); GL_BindRenderbuffer() local 180 Context *context = GetValidGlobalContext(); GL_BindTexture() local 206 Context *context = GetValidGlobalContext(); GL_BlendColor() local 230 Context *context = GetValidGlobalContext(); GL_BlendEquation() local 254 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparate() local 280 Context *context = GetValidGlobalContext(); GL_BlendFunc() local 308 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparate() local 338 Context *context = GetValidGlobalContext(); GL_BufferData() local 367 Context *context = GetValidGlobalContext(); GL_BufferSubData() local 395 Context *context = GetValidGlobalContext(); GL_CheckFramebufferStatus() local 427 Context *context = GetValidGlobalContext(); GL_Clear() local 450 Context *context = GetValidGlobalContext(); GL_ClearColor() local 474 Context *context = GetValidGlobalContext(); GL_ClearDepthf() local 496 Context *context = GetValidGlobalContext(); GL_ClearStencil() local 518 Context *context = GetValidGlobalContext(); GL_ColorMask() local 543 Context *context = GetValidGlobalContext(); GL_CompileShader() local 574 Context *context = GetValidGlobalContext(); GL_CompressedTexImage2D() local 614 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage2D() local 653 Context *context = GetValidGlobalContext(); GL_CopyTexImage2D() local 691 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage2D() local 721 Context *context = GetValidGlobalContext(); GL_CreateProgram() local 750 Context *context = GetValidGlobalContext(); GL_CreateShader() local 782 Context *context = GetValidGlobalContext(); GL_CullFace() local 806 Context *context = GetValidGlobalContext(); GL_DeleteBuffers() local 831 Context *context = GetValidGlobalContext(); GL_DeleteFramebuffers() local 857 Context *context = GetValidGlobalContext(); GL_DeleteProgram() local 881 Context *context = GetValidGlobalContext(); GL_DeleteRenderbuffers() local 908 Context *context = GetValidGlobalContext(); GL_DeleteShader() local 932 Context *context = GetValidGlobalContext(); GL_DeleteTextures() local 957 Context *context = GetValidGlobalContext(); GL_DepthFunc() local 980 Context *context = GetValidGlobalContext(); GL_DepthMask() local 1002 Context *context = GetValidGlobalContext(); GL_DepthRangef() local 1024 Context *context = GetValidGlobalContext(); GL_DetachShader() local 1050 Context *context = GetValidGlobalContext(); GL_Disable() local 1073 Context *context = GetValidGlobalContext(); GL_DisableVertexAttribArray() local 1096 Context *context = GetValidGlobalContext(); GL_DrawArrays() local 1121 Context *context = GetValidGlobalContext(); GL_DrawElements() local 1149 Context *context = GetValidGlobalContext(); GL_Enable() local 1172 Context *context = GetValidGlobalContext(); GL_EnableVertexAttribArray() local 1195 Context *context = GetValidGlobalContext(); GL_Finish() local 1217 Context *context = GetValidGlobalContext(); GL_Flush() local 1242 Context *context = GetValidGlobalContext(); GL_FramebufferRenderbuffer() local 1277 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2D() local 1309 Context *context = GetValidGlobalContext(); GL_FrontFace() local 1332 Context *context = GetValidGlobalContext(); GL_GenBuffers() local 1357 Context *context = GetValidGlobalContext(); GL_GenFramebuffers() local 1382 Context *context = GetValidGlobalContext(); GL_GenRenderbuffers() local 1407 Context *context = GetValidGlobalContext(); GL_GenTextures() local 1432 Context *context = GetValidGlobalContext(); GL_GenerateMipmap() local 1463 Context *context = GetValidGlobalContext(); GL_GetActiveAttrib() local 1499 Context *context = GetValidGlobalContext(); GL_GetActiveUniform() local 1532 Context *context = GetValidGlobalContext(); GL_GetAttachedShaders() local 1562 Context *context = GetValidGlobalContext(); GL_GetAttribLocation() local 1595 Context *context = GetValidGlobalContext(); GL_GetBooleanv() local 1619 Context *context = GetValidGlobalContext(); GL_GetBufferParameteriv() local 1647 Context *context = GetGlobalContext(); GL_GetError() local 1676 Context *context = GetValidGlobalContext(); GL_GetFloatv() local 1703 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameteriv() local 1733 Context *context = GetValidGlobalContext(); GL_GetIntegerv() local 1760 Context *context = GetValidGlobalContext(); GL_GetProgramInfoLog() local 1789 Context *context = GetGlobalContext(); GL_GetProgramiv() local 1813 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameteriv() local 1843 Context *context = GetValidGlobalContext(); GL_GetShaderInfoLog() local 1874 Context *context = GetValidGlobalContext(); GL_GetShaderPrecisionFormat() local 1904 Context *context = GetValidGlobalContext(); GL_GetShaderSource() local 1931 Context *context = GetGlobalContext(); GL_GetShaderiv() local 1955 Context *context = GetValidGlobalContext(); GL_GetString() local 1985 Context *context = GetValidGlobalContext(); GL_GetTexParameterfv() local 2013 Context *context = GetValidGlobalContext(); GL_GetTexParameteriv() local 2041 Context *context = GetValidGlobalContext(); GL_GetUniformLocation() local 2074 Context *context = GetValidGlobalContext(); GL_GetUniformfv() local 2101 Context *context = GetValidGlobalContext(); GL_GetUniformiv() local 2128 Context *context = GetValidGlobalContext(); GL_GetVertexAttribPointerv() local 2154 Context *context = GetValidGlobalContext(); GL_GetVertexAttribfv() local 2180 Context *context = GetValidGlobalContext(); GL_GetVertexAttribiv() local 2206 Context *context = GetValidGlobalContext(); GL_Hint() local 2230 Context *context = GetValidGlobalContext(); GL_IsBuffer() local 2260 Context *context = GetValidGlobalContext(); GL_IsEnabled() local 2290 Context *context = GetValidGlobalContext(); GL_IsFramebuffer() local 2321 Context *context = GetValidGlobalContext(); GL_IsProgram() local 2352 Context *context = GetValidGlobalContext(); GL_IsRenderbuffer() local 2383 Context *context = GetValidGlobalContext(); GL_IsShader() local 2413 Context *context = GetValidGlobalContext(); GL_IsTexture() local 2444 Context *context = GetValidGlobalContext(); GL_LineWidth() local 2466 Context *context = GetValidGlobalContext(); GL_LinkProgram() local 2490 Context *context = GetValidGlobalContext(); GL_PixelStorei() local 2514 Context *context = GetValidGlobalContext(); GL_PolygonOffset() local 2544 Context *context = GetValidGlobalContext(); GL_ReadPixels() local 2571 Context *context = GetValidGlobalContext(); GL_ReleaseShaderCompiler() local 2597 Context *context = GetValidGlobalContext(); GL_RenderbufferStorage() local 2625 Context *context = GetValidGlobalContext(); GL_SampleCoverage() local 2649 Context *context = GetValidGlobalContext(); GL_Scissor() local 2677 Context *context = GetValidGlobalContext(); GL_ShaderBinary() local 2709 Context *context = GetValidGlobalContext(); GL_ShaderSource() local 2736 Context *context = GetValidGlobalContext(); GL_StencilFunc() local 2760 Context *context = GetValidGlobalContext(); GL_StencilFuncSeparate() local 2786 Context *context = GetValidGlobalContext(); GL_StencilMask() local 2808 Context *context = GetValidGlobalContext(); GL_StencilMaskSeparate() local 2832 Context *context = GetValidGlobalContext(); GL_StencilOp() local 2858 Context *context = GetValidGlobalContext(); GL_StencilOpSeparate() local 2895 Context *context = GetValidGlobalContext(); GL_TexImage2D() local 2927 Context *context = GetValidGlobalContext(); GL_TexParameterf() local 2953 Context *context = GetValidGlobalContext(); GL_TexParameterfv() local 2980 Context *context = GetValidGlobalContext(); GL_TexParameteri() local 3006 Context *context = GetValidGlobalContext(); GL_TexParameteriv() local 3041 Context *context = GetValidGlobalContext(); GL_TexSubImage2D() local 3073 Context *context = GetValidGlobalContext(); GL_Uniform1f() local 3097 Context *context = GetValidGlobalContext(); GL_Uniform1fv() local 3123 Context *context = GetValidGlobalContext(); GL_Uniform1i() local 3147 Context *context = GetValidGlobalContext(); GL_Uniform1iv() local 3173 Context *context = GetValidGlobalContext(); GL_Uniform2f() local 3198 Context *context = GetValidGlobalContext(); GL_Uniform2fv() local 3224 Context *context = GetValidGlobalContext(); GL_Uniform2i() local 3249 Context *context = GetValidGlobalContext(); GL_Uniform2iv() local 3275 Context *context = GetValidGlobalContext(); GL_Uniform3f() local 3300 Context *context = GetValidGlobalContext(); GL_Uniform3fv() local 3326 Context *context = GetValidGlobalContext(); GL_Uniform3i() local 3351 Context *context = GetValidGlobalContext(); GL_Uniform3iv() local 3377 Context *context = GetValidGlobalContext(); GL_Uniform4f() local 3402 Context *context = GetValidGlobalContext(); GL_Uniform4fv() local 3428 Context *context = GetValidGlobalContext(); GL_Uniform4i() local 3453 Context *context = GetValidGlobalContext(); GL_Uniform4iv() local 3482 Context *context = GetValidGlobalContext(); GL_UniformMatrix2fv() local 3512 Context *context = GetValidGlobalContext(); GL_UniformMatrix3fv() local 3542 Context *context = GetValidGlobalContext(); GL_UniformMatrix4fv() local 3569 Context *context = GetValidGlobalContext(); GL_UseProgram() local 3593 Context *context = GetValidGlobalContext(); GL_ValidateProgram() local 3617 Context *context = GetValidGlobalContext(); GL_VertexAttrib1f() local 3640 Context *context = GetValidGlobalContext(); GL_VertexAttrib1fv() local 3664 Context *context = GetValidGlobalContext(); GL_VertexAttrib2f() local 3688 Context *context = GetValidGlobalContext(); GL_VertexAttrib2fv() local 3712 Context *context = GetValidGlobalContext(); GL_VertexAttrib3f() local 3736 Context *context = GetValidGlobalContext(); GL_VertexAttrib3fv() local 3760 Context *context = GetValidGlobalContext(); GL_VertexAttrib4f() local 3784 Context *context = GetValidGlobalContext(); GL_VertexAttrib4fv() local 3813 Context *context = GetValidGlobalContext(); GL_VertexAttribPointer() local 3843 Context *context = GetValidGlobalContext(); GL_Viewport() local [all...] |
| H A D | entry_points_gles_3_1_autogen.cpp | 27 Context *context = GetValidGlobalContext(); in GL_ActiveShaderProgram() local 28 EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), in GL_ActiveShaderProgram() 31 if (context) in GL_ActiveShaderProgram() 35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveShaderProgram() 37 (context->skipValidation() || in GL_ActiveShaderProgram() 38 ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, in GL_ActiveShaderProgram() 42 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram() 44 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacke in GL_ActiveShaderProgram() 60 Context *context = GetValidGlobalContext(); GL_BindImageTexture() local 91 Context *context = GetValidGlobalContext(); GL_BindProgramPipeline() local 118 Context *context = GetValidGlobalContext(); GL_BindVertexBuffer() local 145 Context *context = GetValidGlobalContext(); GL_CreateShaderProgramv() local 181 Context *context = GetValidGlobalContext(); GL_DeleteProgramPipelines() local 207 Context *context = GetValidGlobalContext(); GL_DispatchCompute() local 233 Context *context = GetValidGlobalContext(); GL_DispatchComputeIndirect() local 257 Context *context = GetValidGlobalContext(); GL_DrawArraysIndirect() local 283 Context *context = GetValidGlobalContext(); GL_DrawElementsIndirect() local 312 Context *context = GetValidGlobalContext(); GL_FramebufferParameteri() local 338 Context *context = GetValidGlobalContext(); GL_GenProgramPipelines() local 364 Context *context = GetValidGlobalContext(); GL_GetBooleani_v() local 389 Context *context = GetValidGlobalContext(); GL_GetFramebufferParameteriv() local 417 Context *context = GetValidGlobalContext(); GL_GetMultisamplefv() local 445 Context *context = GetValidGlobalContext(); GL_GetProgramInterfaceiv() local 478 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineInfoLog() local 507 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineiv() local 536 Context *context = GetValidGlobalContext(); GL_GetProgramResourceIndex() local 575 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocation() local 619 Context *context = GetValidGlobalContext(); GL_GetProgramResourceName() local 657 Context *context = GetValidGlobalContext(); GL_GetProgramResourceiv() local 692 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfv() local 721 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameteriv() local 750 Context *context = GetValidGlobalContext(); GL_IsProgramPipeline() local 782 Context *context = GetValidGlobalContext(); GL_MemoryBarrier() local 806 Context *context = GetValidGlobalContext(); GL_MemoryBarrierByRegion() local 830 Context *context = GetValidGlobalContext(); GL_ProgramUniform1f() local 859 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fv() local 888 Context *context = GetValidGlobalContext(); GL_ProgramUniform1i() local 917 Context *context = GetValidGlobalContext(); GL_ProgramUniform1iv() local 946 Context *context = GetValidGlobalContext(); GL_ProgramUniform1ui() local 976 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uiv() local 1005 Context *context = GetValidGlobalContext(); GL_ProgramUniform2f() local 1036 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fv() local 1065 Context *context = GetValidGlobalContext(); GL_ProgramUniform2i() local 1096 Context *context = GetValidGlobalContext(); GL_ProgramUniform2iv() local 1125 Context *context = GetValidGlobalContext(); GL_ProgramUniform2ui() local 1157 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uiv() local 1187 Context *context = GetValidGlobalContext(); GL_ProgramUniform3f() local 1218 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fv() local 1247 Context *context = GetValidGlobalContext(); GL_ProgramUniform3i() local 1278 Context *context = GetValidGlobalContext(); GL_ProgramUniform3iv() local 1308 Context *context = GetValidGlobalContext(); GL_ProgramUniform3ui() local 1340 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uiv() local 1370 Context *context = GetValidGlobalContext(); GL_ProgramUniform4f() local 1402 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fv() local 1432 Context *context = GetValidGlobalContext(); GL_ProgramUniform4i() local 1464 Context *context = GetValidGlobalContext(); GL_ProgramUniform4iv() local 1494 Context *context = GetValidGlobalContext(); GL_ProgramUniform4ui() local 1526 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uiv() local 1559 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2fv() local 1594 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3fv() local 1629 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4fv() local 1664 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3fv() local 1699 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2fv() local 1734 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4fv() local 1769 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4fv() local 1804 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2fv() local 1839 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3fv() local 1870 Context *context = GetValidGlobalContext(); GL_SampleMaski() local 1899 Context *context = GetValidGlobalContext(); GL_TexStorage2DMultisample() local 1931 Context *context = GetValidGlobalContext(); GL_UseProgramStages() local 1959 Context *context = GetValidGlobalContext(); GL_ValidateProgramPipeline() local 1985 Context *context = GetValidGlobalContext(); GL_VertexAttribBinding() local 2014 Context *context = GetValidGlobalContext(); GL_VertexAttribFormat() local 2047 Context *context = GetValidGlobalContext(); GL_VertexAttribIFormat() local 2075 Context *context = GetValidGlobalContext(); GL_VertexBindingDivisor() local [all...] |
| H A D | entry_points_gles_ext_autogen.cpp | 46 Context *context = GetValidGlobalContext(); in GL_DrawArraysInstancedBaseInstanceANGLE() local 47 EVENT(context, GLDrawArraysInstancedBaseInstanceANGLE, in GL_DrawArraysInstancedBaseInstanceANGLE() 48 "context = %d, mode = %s, first = %d, count = %d, instanceCount = %d, baseInstance = %u", in GL_DrawArraysInstancedBaseInstanceANGLE() 49 CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, in GL_DrawArraysInstancedBaseInstanceANGLE() 52 if (context) in GL_DrawArraysInstancedBaseInstanceANGLE() 55 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_DrawArraysInstancedBaseInstanceANGLE() 56 bool isCallValid = (context->skipValidation() || in GL_DrawArraysInstancedBaseInstanceANGLE() 58 context, angle::EntryPoint::GLDrawArraysInstancedBaseInstanceANGLE, in GL_DrawArraysInstancedBaseInstanceANGLE() 62 context->drawArraysInstancedBaseInstance(modePacked, first, count, instanceCount, in GL_DrawArraysInstancedBaseInstanceANGLE() 65 ANGLE_CAPTURE(DrawArraysInstancedBaseInstanceANGLE, isCallValid, context, modePacke in GL_DrawArraysInstancedBaseInstanceANGLE() 82 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE() local 122 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysInstancedBaseInstanceANGLE() local 162 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local 211 Context *context = GetValidGlobalContext(); GL_CopyTexture3DANGLE() local 267 Context *context = GetValidGlobalContext(); GL_CopySubTexture3DANGLE() local 322 Context *context = GetValidGlobalContext(); GL_BlitFramebufferANGLE() local 358 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisampleANGLE() local 388 Context *context = GetValidGlobalContext(); GL_GetTexImageANGLE() local 418 Context *context = GetValidGlobalContext(); GL_GetCompressedTexImageANGLE() local 449 Context *context = GetValidGlobalContext(); GL_GetRenderbufferImageANGLE() local 482 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterivANGLE() local 514 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfvANGLE() local 547 Context *context = GetValidGlobalContext(); GL_DrawArraysInstancedANGLE() local 579 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedANGLE() local 610 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisorANGLE() local 645 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags2DANGLE() local 695 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags2DMultisampleANGLE() local 746 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags3DANGLE() local 798 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags3DMultisampleANGLE() local 843 Context *context = GetValidGlobalContext(); GL_ImportMemoryZirconHandleANGLE() local 877 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysANGLE() local 911 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysInstancedANGLE() local 946 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsANGLE() local 982 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsInstancedANGLE() local 1021 Context *context = GetValidGlobalContext(); GL_ProvokingVertexANGLE() local 1047 Context *context = GetValidGlobalContext(); GL_RequestExtensionANGLE() local 1071 Context *context = GetValidGlobalContext(); GL_DisableExtensionANGLE() local 1099 Context *context = GetValidGlobalContext(); GL_GetBooleanvRobustANGLE() local 1131 Context *context = GetValidGlobalContext(); GL_GetBufferParameterivRobustANGLE() local 1165 Context *context = GetValidGlobalContext(); GL_GetFloatvRobustANGLE() local 1198 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameterivRobustANGLE() local 1234 Context *context = GetValidGlobalContext(); GL_GetIntegervRobustANGLE() local 1266 Context *context = GetGlobalContext(); GL_GetProgramivRobustANGLE() local 1298 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameterivRobustANGLE() local 1332 Context *context = GetGlobalContext(); GL_GetShaderivRobustANGLE() local 1364 Context *context = GetValidGlobalContext(); GL_GetTexParameterfvRobustANGLE() local 1399 Context *context = GetValidGlobalContext(); GL_GetTexParameterivRobustANGLE() local 1434 Context *context = GetValidGlobalContext(); GL_GetUniformfvRobustANGLE() local 1468 Context *context = GetValidGlobalContext(); GL_GetUniformivRobustANGLE() local 1502 Context *context = GetValidGlobalContext(); GL_GetVertexAttribfvRobustANGLE() local 1535 Context *context = GetValidGlobalContext(); GL_GetVertexAttribivRobustANGLE() local 1568 Context *context = GetValidGlobalContext(); GL_GetVertexAttribPointervRobustANGLE() local 1607 Context *context = GetValidGlobalContext(); GL_ReadPixelsRobustANGLE() local 1648 Context *context = GetValidGlobalContext(); GL_TexImage2DRobustANGLE() local 1684 Context *context = GetValidGlobalContext(); GL_TexParameterfvRobustANGLE() local 1716 Context *context = GetValidGlobalContext(); GL_TexParameterivRobustANGLE() local 1754 Context *context = GetValidGlobalContext(); GL_TexSubImage2DRobustANGLE() local 1797 Context *context = GetValidGlobalContext(); GL_TexImage3DRobustANGLE() local 1842 Context *context = GetValidGlobalContext(); GL_TexSubImage3DRobustANGLE() local 1885 Context *context = GetValidGlobalContext(); GL_CompressedTexImage2DRobustANGLE() local 1927 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage2DRobustANGLE() local 1969 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3DRobustANGLE() local 2013 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3DRobustANGLE() local 2053 Context *context = GetValidGlobalContext(); GL_GetQueryivRobustANGLE() local 2088 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuivRobustANGLE() local 2122 Context *context = GetValidGlobalContext(); GL_GetBufferPointervRobustANGLE() local 2157 Context *context = GetValidGlobalContext(); GL_GetIntegeri_vRobustANGLE() local 2191 Context *context = GetValidGlobalContext(); GL_GetInternalformativRobustANGLE() local 2227 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIivRobustANGLE() local 2260 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIuivRobustANGLE() local 2293 Context *context = GetValidGlobalContext(); GL_GetUniformuivRobustANGLE() local 2328 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockivRobustANGLE() local 2365 Context *context = GetValidGlobalContext(); GL_GetInteger64vRobustANGLE() local 2397 Context *context = GetValidGlobalContext(); GL_GetInteger64i_vRobustANGLE() local 2430 Context *context = GetValidGlobalContext(); GL_GetBufferParameteri64vRobustANGLE() local 2464 Context *context = GetValidGlobalContext(); GL_SamplerParameterivRobustANGLE() local 2495 Context *context = GetValidGlobalContext(); GL_SamplerParameterfvRobustANGLE() local 2528 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterivRobustANGLE() local 2562 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterfvRobustANGLE() local 2596 Context *context = GetValidGlobalContext(); GL_GetFramebufferParameterivRobustANGLE() local 2631 Context *context = GetValidGlobalContext(); GL_GetProgramInterfaceivRobustANGLE() local 2667 Context *context = GetValidGlobalContext(); GL_GetBooleani_vRobustANGLE() local 2700 Context *context = GetValidGlobalContext(); GL_GetMultisamplefvRobustANGLE() local 2734 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterivRobustANGLE() local 2771 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfvRobustANGLE() local 2806 Context *context = GetValidGlobalContext(); GL_GetPointervRobustANGLERobustANGLE() local 2845 Context *context = GetValidGlobalContext(); GL_ReadnPixelsRobustANGLE() local 2881 Context *context = GetValidGlobalContext(); GL_GetnUniformfvRobustANGLE() local 2915 Context *context = GetValidGlobalContext(); GL_GetnUniformivRobustANGLE() local 2949 Context *context = GetValidGlobalContext(); GL_GetnUniformuivRobustANGLE() local 2982 Context *context = GetValidGlobalContext(); GL_TexParameterIivRobustANGLE() local 3014 Context *context = GetValidGlobalContext(); GL_TexParameterIuivRobustANGLE() local 3047 Context *context = GetValidGlobalContext(); GL_GetTexParameterIivRobustANGLE() local 3082 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuivRobustANGLE() local 3116 Context *context = GetValidGlobalContext(); GL_SamplerParameterIivRobustANGLE() local 3148 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuivRobustANGLE() local 3181 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIivRobustANGLE() local 3215 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuivRobustANGLE() local 3249 Context *context = GetGlobalContext(); GL_GetQueryObjectivRobustANGLE() local 3281 Context *context = GetGlobalContext(); GL_GetQueryObjecti64vRobustANGLE() local 3313 Context *context = GetValidGlobalContext(); GL_GetQueryObjectui64vRobustANGLE() local 3346 Context *context = GetValidGlobalContext(); GL_ImportSemaphoreZirconHandleANGLE() local 3387 Context *context = GetValidGlobalContext(); GL_TexImage2DExternalANGLE() local 3419 Context *context = GetValidGlobalContext(); GL_InvalidateTextureANGLE() local 3451 Context *context = GetValidGlobalContext(); GL_TexStorage2DMultisampleANGLE() local 3484 Context *context = GetValidGlobalContext(); GL_GetMultisamplefvANGLE() local 3510 Context *context = GetValidGlobalContext(); GL_SampleMaskiANGLE() local 3544 Context *context = GetValidGlobalContext(); GL_GetTranslatedShaderSourceANGLE() local 3576 Context *context = GetValidGlobalContext(); GL_AcquireTexturesANGLE() local 3607 Context *context = GetValidGlobalContext(); GL_ReleaseTexturesANGLE() local 3654 Context *context = GetValidGlobalContext(); GL_BindUniformLocationCHROMIUM() local 3684 Context *context = GetValidGlobalContext(); GL_CompressedCopyTextureCHROMIUM() local 3722 Context *context = GetValidGlobalContext(); GL_CopyTextureCHROMIUM() local 3775 Context *context = GetValidGlobalContext(); GL_CopySubTextureCHROMIUM() local 3816 Context *context = GetValidGlobalContext(); GL_CoverageModulationCHROMIUM() local 3842 Context *context = GetValidGlobalContext(); GL_LoseContextCHROMIUM() local 3875 Context *context = GetValidGlobalContext(); GL_EGLImageTargetTexStorageEXT() local 3905 Context *context = GetValidGlobalContext(); GL_EGLImageTargetTextureStorageEXT() local 3935 Context *context = GetValidGlobalContext(); GL_BindFragDataLocationEXT() local 3965 Context *context = GetValidGlobalContext(); GL_BindFragDataLocationIndexedEXT() local 3993 Context *context = GetValidGlobalContext(); GL_GetFragDataIndexEXT() local 4028 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocationIndexEXT() local 4074 Context *context = GetValidGlobalContext(); GL_BufferStorageEXT() local 4103 Context *context = GetValidGlobalContext(); GL_ClipControlEXT() local 4149 Context *context = GetValidGlobalContext(); GL_CopyImageSubDataEXT() local 4187 Context *context = GetValidGlobalContext(); GL_GetObjectLabelEXT() local 4216 Context *context = GetValidGlobalContext(); GL_LabelObjectEXT() local 4243 Context *context = GetValidGlobalContext(); GL_InsertEventMarkerEXT() local 4270 Context *context = GetValidGlobalContext(); GL_PopGroupMarkerEXT() local 4295 Context *context = GetValidGlobalContext(); GL_PushGroupMarkerEXT() local 4324 Context *context = GetValidGlobalContext(); GL_DiscardFramebufferEXT() local 4353 Context *context = GetValidGlobalContext(); GL_BeginQueryEXT() local 4379 Context *context = GetValidGlobalContext(); GL_DeleteQueriesEXT() local 4404 Context *context = GetValidGlobalContext(); GL_EndQueryEXT() local 4429 Context *context = GetValidGlobalContext(); GL_GenQueriesEXT() local 4454 Context *context = GetValidGlobalContext(); GL_GetInteger64vEXT() local 4478 Context *context = GetGlobalContext(); GL_GetQueryObjecti64vEXT() local 4503 Context *context = GetGlobalContext(); GL_GetQueryObjectivEXT() local 4528 Context *context = GetValidGlobalContext(); GL_GetQueryObjectui64vEXT() local 4555 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuivEXT() local 4582 Context *context = GetValidGlobalContext(); GL_GetQueryivEXT() local 4609 Context *context = GetValidGlobalContext(); GL_IsQueryEXT() local 4639 Context *context = GetValidGlobalContext(); GL_QueryCounterEXT() local 4666 Context *context = GetValidGlobalContext(); GL_DrawBuffersEXT() local 4691 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparateiEXT() local 4718 Context *context = GetValidGlobalContext(); GL_BlendEquationiEXT() local 4743 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparateiEXT() local 4773 Context *context = GetValidGlobalContext(); GL_BlendFunciEXT() local 4798 Context *context = GetValidGlobalContext(); GL_ColorMaskiEXT() local 4823 Context *context = GetValidGlobalContext(); GL_DisableiEXT() local 4847 Context *context = GetValidGlobalContext(); GL_EnableiEXT() local 4871 Context *context = GetValidGlobalContext(); GL_IsEnablediEXT() local 4907 Context *context = GetValidGlobalContext(); GL_DrawElementsBaseVertexEXT() local 4943 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexEXT() local 4982 Context *context = GetValidGlobalContext(); GL_DrawRangeElementsBaseVertexEXT() local 5019 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsBaseVertexEXT() local 5057 Context *context = GetValidGlobalContext(); GL_BufferStorageExternalEXT() local 5093 Context *context = GetValidGlobalContext(); GL_NamedBufferStorageExternalEXT() local 5129 Context *context = GetValidGlobalContext(); GL_FramebufferTextureEXT() local 5164 Context *context = GetValidGlobalContext(); GL_DrawArraysInstancedEXT() local 5196 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedEXT() local 5227 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisorEXT() local 5253 Context *context = GetValidGlobalContext(); GL_FlushMappedBufferRangeEXT() local 5285 Context *context = GetValidGlobalContext(); GL_MapBufferRangeEXT() local 5326 Context *context = GetValidGlobalContext(); GL_BufferStorageMemEXT() local 5356 Context *context = GetValidGlobalContext(); GL_CreateMemoryObjectsEXT() local 5383 Context *context = GetValidGlobalContext(); GL_DeleteMemoryObjectsEXT() local 5411 Context *context = GetValidGlobalContext(); GL_GetMemoryObjectParameterivEXT() local 5440 Context *context = GetValidGlobalContext(); GL_GetUnsignedBytevEXT() local 5464 Context *context = GetValidGlobalContext(); GL_GetUnsignedBytei_vEXT() local 5490 Context *context = GetValidGlobalContext(); GL_IsMemoryObjectEXT() local 5526 Context *context = GetValidGlobalContext(); GL_MemoryObjectParameterivEXT() local 5561 Context *context = GetValidGlobalContext(); GL_TexStorageMem2DEXT() local 5601 Context *context = GetValidGlobalContext(); GL_TexStorageMem2DMultisampleEXT() local 5642 Context *context = GetValidGlobalContext(); GL_TexStorageMem3DEXT() local 5684 Context *context = GetValidGlobalContext(); GL_TexStorageMem3DMultisampleEXT() local 5721 Context *context = GetValidGlobalContext(); GL_ImportMemoryFdEXT() local 5755 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysIndirectEXT() local 5787 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsIndirectEXT() local 5823 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2DMultisampleEXT() local 5861 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisampleEXT() local 5913 Context *context = GetValidGlobalContext(); GL_PrimitiveBoundingBoxEXT() local 5948 Context *context = GetGlobalContext(); GL_GetGraphicsResetStatusEXT() local 5983 Context *context = GetValidGlobalContext(); GL_GetnUniformfvEXT() local 6012 Context *context = GetValidGlobalContext(); GL_GetnUniformivEXT() local 6048 Context *context = GetValidGlobalContext(); GL_ReadnPixelsEXT() local 6081 Context *context = GetValidGlobalContext(); GL_DeleteSemaphoresEXT() local 6107 Context *context = GetValidGlobalContext(); GL_GenSemaphoresEXT() local 6132 Context *context = GetValidGlobalContext(); GL_GetSemaphoreParameterui64vEXT() local 6160 Context *context = GetValidGlobalContext(); GL_IsSemaphoreEXT() local 6193 Context *context = GetValidGlobalContext(); GL_SemaphoreParameterui64vEXT() local 6226 Context *context = GetValidGlobalContext(); GL_SignalSemaphoreEXT() local 6265 Context *context = GetValidGlobalContext(); GL_WaitSemaphoreEXT() local 6304 Context *context = GetValidGlobalContext(); GL_ImportSemaphoreFdEXT() local 6333 Context *context = GetValidGlobalContext(); GL_ActiveShaderProgramEXT() local 6360 Context *context = GetValidGlobalContext(); GL_BindProgramPipelineEXT() local 6385 Context *context = GetValidGlobalContext(); GL_CreateShaderProgramvEXT() local 6421 Context *context = GetValidGlobalContext(); GL_DeleteProgramPipelinesEXT() local 6448 Context *context = GetValidGlobalContext(); GL_GenProgramPipelinesEXT() local 6477 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineInfoLogEXT() local 6506 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineivEXT() local 6533 Context *context = GetValidGlobalContext(); GL_IsProgramPipelineEXT() local 6566 Context *context = GetValidGlobalContext(); GL_ProgramParameteriEXT() local 6592 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fEXT() local 6622 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fvEXT() local 6651 Context *context = GetValidGlobalContext(); GL_ProgramUniform1iEXT() local 6681 Context *context = GetValidGlobalContext(); GL_ProgramUniform1ivEXT() local 6710 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uiEXT() local 6741 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uivEXT() local 6770 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fEXT() local 6802 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fvEXT() local 6831 Context *context = GetValidGlobalContext(); GL_ProgramUniform2iEXT() local 6863 Context *context = GetValidGlobalContext(); GL_ProgramUniform2ivEXT() local 6892 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uiEXT() local 6924 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uivEXT() local 6954 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fEXT() local 6986 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fvEXT() local 7016 Context *context = GetValidGlobalContext(); GL_ProgramUniform3iEXT() local 7048 Context *context = GetValidGlobalContext(); GL_ProgramUniform3ivEXT() local 7078 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uiEXT() local 7110 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uivEXT() local 7144 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fEXT() local 7176 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fvEXT() local 7206 Context *context = GetValidGlobalContext(); GL_ProgramUniform4iEXT() local 7238 Context *context = GetValidGlobalContext(); GL_ProgramUniform4ivEXT() local 7268 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uiEXT() local 7300 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uivEXT() local 7333 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2fvEXT() local 7368 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3fvEXT() local 7403 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4fvEXT() local 7438 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3fvEXT() local 7473 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2fvEXT() local 7508 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4fvEXT() local 7543 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4fvEXT() local 7578 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2fvEXT() local 7613 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3fvEXT() local 7644 Context *context = GetValidGlobalContext(); GL_UseProgramStagesEXT() local 7673 Context *context = GetValidGlobalContext(); GL_ValidateProgramPipelineEXT() local 7700 Context *context = GetValidGlobalContext(); GL_FramebufferFetchBarrierEXT() local 7732 Context *context = GetValidGlobalContext(); GL_PatchParameteriEXT() local 7757 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIivEXT() local 7785 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuivEXT() local 7813 Context *context = GetValidGlobalContext(); GL_GetTexParameterIivEXT() local 7841 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuivEXT() local 7869 Context *context = GetValidGlobalContext(); GL_SamplerParameterIivEXT() local 7896 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuivEXT() local 7923 Context *context = GetValidGlobalContext(); GL_TexParameterIivEXT() local 7951 Context *context = GetValidGlobalContext(); GL_TexParameterIuivEXT() local 7980 Context *context = GetValidGlobalContext(); GL_TexBufferEXT() local 8012 Context *context = GetValidGlobalContext(); GL_TexBufferRangeEXT() local 8075 Context *context = GetValidGlobalContext(); GL_TexStorage1DEXT() local 8105 Context *context = GetValidGlobalContext(); GL_TexStorage2DEXT() local 8139 Context *context = GetValidGlobalContext(); GL_TexStorage3DEXT() local 8178 Context *context = GetValidGlobalContext(); GL_BlendBarrierKHR() local 8201 Context *context = GetValidGlobalContext(); GL_DebugMessageCallbackKHR() local 8232 Context *context = GetValidGlobalContext(); GL_DebugMessageControlKHR() local 8268 Context *context = GetValidGlobalContext(); GL_DebugMessageInsertKHR() local 8305 Context *context = GetValidGlobalContext(); GL_GetDebugMessageLogKHR() local 8348 Context *context = GetValidGlobalContext(); GL_GetObjectLabelKHR() local 8380 Context *context = GetValidGlobalContext(); GL_GetObjectPtrLabelKHR() local 8407 Context *context = GetValidGlobalContext(); GL_GetPointervKHR() local 8434 Context *context = GetValidGlobalContext(); GL_ObjectLabelKHR() local 8460 Context *context = GetValidGlobalContext(); GL_ObjectPtrLabelKHR() local 8486 Context *context = GetValidGlobalContext(); GL_PopDebugGroupKHR() local 8512 Context *context = GetValidGlobalContext(); GL_PushDebugGroupKHR() local 8542 Context *context = GetValidGlobalContext(); GL_MaxShaderCompilerThreadsKHR() local 8574 Context *context = GetValidGlobalContext(); GL_DeleteFencesNV() local 8599 Context *context = GetValidGlobalContext(); GL_FinishFenceNV() local 8623 Context *context = GetValidGlobalContext(); GL_GenFencesNV() local 8648 Context *context = GetValidGlobalContext(); GL_GetFenceivNV() local 8674 Context *context = GetValidGlobalContext(); GL_IsFenceNV() local 8705 Context *context = GetValidGlobalContext(); GL_SetFenceNV() local 8730 Context *context = GetValidGlobalContext(); GL_TestFenceNV() local 8771 Context *context = GetValidGlobalContext(); GL_BlitFramebufferNV() local 8813 Context *context = GetValidGlobalContext(); GL_EGLImageTargetRenderbufferStorageOES() local 8839 Context *context = GetValidGlobalContext(); GL_EGLImageTargetTexture2DOES() local 8887 Context *context = GetValidGlobalContext(); GL_CopyImageSubDataOES() local 8930 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparateiOES() local 8957 Context *context = GetValidGlobalContext(); GL_BlendEquationiOES() local 8982 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparateiOES() local 9012 Context *context = GetValidGlobalContext(); GL_BlendFunciOES() local 9037 Context *context = GetValidGlobalContext(); GL_ColorMaskiOES() local 9062 Context *context = GetValidGlobalContext(); GL_DisableiOES() local 9086 Context *context = GetValidGlobalContext(); GL_EnableiOES() local 9110 Context *context = GetValidGlobalContext(); GL_IsEnablediOES() local 9146 Context *context = GetValidGlobalContext(); GL_DrawElementsBaseVertexOES() local 9182 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexOES() local 9221 Context *context = GetValidGlobalContext(); GL_DrawRangeElementsBaseVertexOES() local 9256 Context *context = GetValidGlobalContext(); GL_DrawTexfOES() local 9280 Context *context = GetValidGlobalContext(); GL_DrawTexfvOES() local 9304 Context *context = GetValidGlobalContext(); GL_DrawTexiOES() local 9328 Context *context = GetValidGlobalContext(); GL_DrawTexivOES() local 9352 Context *context = GetValidGlobalContext(); GL_DrawTexsOES() local 9376 Context *context = GetValidGlobalContext(); GL_DrawTexsvOES() local 9400 Context *context = GetValidGlobalContext(); GL_DrawTexxOES() local 9425 Context *context = GetValidGlobalContext(); GL_DrawTexxvOES() local 9454 Context *context = GetValidGlobalContext(); GL_BindFramebufferOES() local 9480 Context *context = GetValidGlobalContext(); GL_BindRenderbufferOES() local 9506 Context *context = GetValidGlobalContext(); GL_CheckFramebufferStatusOES() local 9539 Context *context = GetValidGlobalContext(); GL_DeleteFramebuffersOES() local 9566 Context *context = GetValidGlobalContext(); GL_DeleteRenderbuffersOES() local 9597 Context *context = GetValidGlobalContext(); GL_FramebufferRenderbufferOES() local 9632 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2DOES() local 9664 Context *context = GetValidGlobalContext(); GL_GenFramebuffersOES() local 9690 Context *context = GetValidGlobalContext(); GL_GenRenderbuffersOES() local 9716 Context *context = GetValidGlobalContext(); GL_GenerateMipmapOES() local 9744 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameterivOES() local 9775 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameterivOES() local 9802 Context *context = GetValidGlobalContext(); GL_IsFramebufferOES() local 9833 Context *context = GetValidGlobalContext(); GL_IsRenderbufferOES() local 9870 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageOES() local 9902 Context *context = GetValidGlobalContext(); GL_FramebufferTextureOES() local 9936 Context *context = GetValidGlobalContext(); GL_GetProgramBinaryOES() local 9969 Context *context = GetValidGlobalContext(); GL_ProgramBinaryOES() local 9998 Context *context = GetValidGlobalContext(); GL_GetBufferPointervOES() local 10026 Context *context = GetValidGlobalContext(); GL_MapBufferOES() local 10059 Context *context = GetValidGlobalContext(); GL_UnmapBufferOES() local 10092 Context *context = GetValidGlobalContext(); GL_CurrentPaletteMatrixOES() local 10117 Context *context = GetValidGlobalContext(); GL_LoadPaletteFromModelViewMatrixOES() local 10143 Context *context = GetValidGlobalContext(); GL_MatrixIndexPointerOES() local 10170 Context *context = GetValidGlobalContext(); GL_WeightPointerOES() local 10199 Context *context = GetValidGlobalContext(); GL_PointSizePointerOES() local 10229 Context *context = GetValidGlobalContext(); GL_QueryMatrixxOES() local 10264 Context *context = GetValidGlobalContext(); GL_MinSampleShadingOES() local 10308 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3DOES() local 10351 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3DOES() local 10392 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage3DOES() local 10428 Context *context = GetValidGlobalContext(); GL_FramebufferTexture3DOES() local 10470 Context *context = GetValidGlobalContext(); GL_TexImage3DOES() local 10513 Context *context = GetValidGlobalContext(); GL_TexSubImage3DOES() local 10546 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIivOES() local 10574 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuivOES() local 10602 Context *context = GetValidGlobalContext(); GL_GetTexParameterIivOES() local 10630 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuivOES() local 10658 Context *context = GetValidGlobalContext(); GL_SamplerParameterIivOES() local 10685 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuivOES() local 10712 Context *context = GetValidGlobalContext(); GL_TexParameterIivOES() local 10740 Context *context = GetValidGlobalContext(); GL_TexParameterIuivOES() local 10769 Context *context = GetValidGlobalContext(); GL_TexBufferOES() local 10801 Context *context = GetValidGlobalContext(); GL_TexBufferRangeOES() local 10835 Context *context = GetValidGlobalContext(); GL_GetTexGenfvOES() local 10861 Context *context = GetValidGlobalContext(); GL_GetTexGenivOES() local 10887 Context *context = GetValidGlobalContext(); GL_GetTexGenxvOES() local 10913 Context *context = GetValidGlobalContext(); GL_TexGenfOES() local 10938 Context *context = GetValidGlobalContext(); GL_TexGenfvOES() local 10964 Context *context = GetValidGlobalContext(); GL_TexGeniOES() local 10989 Context *context = GetValidGlobalContext(); GL_TexGenivOES() local 11015 Context *context = GetValidGlobalContext(); GL_TexGenxOES() local 11040 Context *context = GetValidGlobalContext(); GL_TexGenxvOES() local 11087 Context *context = GetValidGlobalContext(); GL_TexStorage3DMultisampleOES() local 11121 Context *context = GetValidGlobalContext(); GL_BindVertexArrayOES() local 11145 Context *context = GetValidGlobalContext(); GL_DeleteVertexArraysOES() local 11171 Context *context = GetValidGlobalContext(); GL_GenVertexArraysOES() local 11196 Context *context = GetValidGlobalContext(); GL_IsVertexArrayOES() local 11237 Context *context = GetValidGlobalContext(); GL_FramebufferTextureMultiviewOVR() local [all...] |
| /third_party/skia/third_party/externals/imgui/examples/libs/usynergy/ |
| H A D | uSynergy.c | 69 static void sTrace(uSynergyContext *context, const char* text) in sTrace() argument 72 if (context->m_traceFunc != 0L) in sTrace() 73 context->m_traceFunc(context->m_cookie, text); in sTrace() 81 static void sAddString(uSynergyContext *context, const char *string) in sAddString() argument 84 memcpy(context->m_replyCur, string, len); in sAddString() 85 context->m_replyCur += len; in sAddString() 93 static void sAddUInt8(uSynergyContext *context, uint8_t value) in sAddUInt8() argument 95 *context->m_replyCur++ = value; in sAddUInt8() 103 static void sAddUInt16(uSynergyContext *context, uint16_ argument 116 sAddUInt32(uSynergyContext *context, uint32_t value) sAddUInt32() argument 131 sSendReply(uSynergyContext *context) sSendReply() argument 156 sSendMouseCallback(uSynergyContext *context) sSendMouseCallback() argument 172 sSendKeyboardCallback(uSynergyContext *context, uint16_t key, uint16_t modifiers, uSynergyBool down, uSynergyBool repeat) sSendKeyboardCallback() argument 187 sSendJoystickCallback(uSynergyContext *context, uint8_t joyNum) sSendJoystickCallback() argument 206 sProcessMessage(uSynergyContext *context, const uint8_t *message) sProcessMessage() argument 462 sSetDisconnected(uSynergyContext *context) sSetDisconnected() argument 476 sUpdateContext(uSynergyContext *context) sUpdateContext() argument 570 uSynergyInit(uSynergyContext *context) uSynergyInit() argument 583 uSynergyUpdate(uSynergyContext *context) uSynergyUpdate() argument 603 uSynergySendClipboard(uSynergyContext *context, const char *text) uSynergySendClipboard() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | validationESEXT.cpp | 26 bool ValidateGetImageFormatAndType(const Context *context, in ValidateGetImageFormatAndType() argument 32 GLenum implFormat = obj->getImplementationColorReadFormat(context); in ValidateGetImageFormatAndType() 35 context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); in ValidateGetImageFormatAndType() 39 GLenum implType = obj->getImplementationColorReadType(context); in ValidateGetImageFormatAndType() 42 context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidType); in ValidateGetImageFormatAndType() 72 bool IsValidMemoryObjectParamater(const Context *context, in IsValidMemoryObjectParamater() argument 82 if (!context->getExtensions().protectedTexturesEXT) in IsValidMemoryObjectParamater() 84 context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); in IsValidMemoryObjectParamater() 94 bool ValidateObjectIdentifierAndName(const Context *context, in ValidateObjectIdentifierAndName() argument 99 bool isGLES11 = context in ValidateObjectIdentifierAndName() 237 ValidateGetTexImageANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum format, GLenum type, const void *pixels) ValidateGetTexImageANGLE() argument 295 ValidateGetCompressedTexImageANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, const void *pixels) ValidateGetCompressedTexImageANGLE() argument 311 ValidateGetRenderbufferImageANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum format, GLenum type, const void *pixels) ValidateGetRenderbufferImageANGLE() argument 348 ValidateDrawElementsBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawElementsBaseVertexEXT() argument 365 ValidateDrawElementsInstancedBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex) ValidateDrawElementsInstancedBaseVertexEXT() argument 384 ValidateDrawRangeElementsBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawRangeElementsBaseVertexEXT() argument 431 ValidateMultiDrawElementsBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLsizei *count, DrawElementsType type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) ValidateMultiDrawElementsBaseVertexEXT() argument 443 ValidateMultiDrawArraysIndirectEXT(const Context *context, angle::EntryPoint entryPoint, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) ValidateMultiDrawArraysIndirectEXT() argument 464 ValidateMultiDrawElementsIndirectEXT(const Context *context, angle::EntryPoint entryPoint, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) ValidateMultiDrawElementsIndirectEXT() argument 515 ValidateDrawElementsBaseVertexOES(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawElementsBaseVertexOES() argument 532 ValidateDrawElementsInstancedBaseVertexOES(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex) ValidateDrawElementsInstancedBaseVertexOES() argument 551 ValidateDrawRangeElementsBaseVertexOES(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawRangeElementsBaseVertexOES() argument 599 ValidateBlendBarrierKHR(const Context *context, angle::EntryPoint entryPoint) ValidateBlendBarrierKHR() argument 605 ValidateBlendEquationSeparateiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparateiEXT() argument 620 ValidateBlendEquationiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum mode) ValidateBlendEquationiEXT() argument 634 ValidateBlendFuncSeparateiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparateiEXT() argument 651 ValidateBlendFunciEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum src, GLenum dst) ValidateBlendFunciEXT() argument 666 ValidateColorMaskiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) ValidateColorMaskiEXT() argument 683 ValidateDisableiEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateDisableiEXT() argument 697 ValidateEnableiEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEnableiEXT() argument 711 ValidateIsEnablediEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateIsEnablediEXT() argument 725 ValidateBlendEquationSeparateiOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparateiOES() argument 740 ValidateBlendEquationiOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum mode) ValidateBlendEquationiOES() argument 754 ValidateBlendFuncSeparateiOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparateiOES() argument 771 ValidateBlendFunciOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum src, GLenum dst) ValidateBlendFunciOES() argument 786 ValidateColorMaskiOES(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) ValidateColorMaskiOES() argument 803 ValidateDisableiOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateDisableiOES() argument 817 ValidateEnableiOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEnableiOES() argument 831 ValidateIsEnablediOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateIsEnablediOES() argument 845 ValidateGetInteger64vEXT(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLint64 *data) ValidateGetInteger64vEXT() argument 866 ValidateCopyImageSubDataEXT(const Context *context, angle::EntryPoint entryPoint, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) ValidateCopyImageSubDataEXT() argument 895 ValidateCopyImageSubDataOES(const Context *context, angle::EntryPoint entryPoint, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) ValidateCopyImageSubDataOES() argument 924 ValidateBufferStorageMemEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizeiptr size, MemoryObjectID memory, GLuint64 offset) ValidateBufferStorageMemEXT() argument 941 ValidateCreateMemoryObjectsEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const MemoryObjectID *memoryObjects) ValidateCreateMemoryObjectsEXT() argument 955 ValidateDeleteMemoryObjectsEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const MemoryObjectID *memoryObjects) ValidateDeleteMemoryObjectsEXT() argument 969 ValidateGetMemoryObjectParameterivEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memoryObject, GLenum pname, const GLint *params) ValidateGetMemoryObjectParameterivEXT() argument 996 ValidateGetUnsignedBytevEXT(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLubyte *data) ValidateGetUnsignedBytevEXT() argument 1011 ValidateGetUnsignedBytei_vEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLubyte *data) ValidateGetUnsignedBytei_vEXT() argument 1027 ValidateIsMemoryObjectEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memoryObject) ValidateIsMemoryObjectEXT() argument 1040 ValidateMemoryObjectParameterivEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memoryObject, GLenum pname, const GLint *params) ValidateMemoryObjectParameterivEXT() argument 1074 ValidateTexStorageMem2DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem2DEXT() argument 1101 ValidateTexStorageMem3DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DEXT() argument 1122 ValidateImportMemoryFdEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memory, GLuint64 size, HandleType handleType, GLint fd) ValidateImportMemoryFdEXT() argument 1147 ValidateImportMemoryZirconHandleANGLE(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memory, GLuint64 size, HandleType handleType, GLuint handle) ValidateImportMemoryZirconHandleANGLE() argument 1172 ValidateDeleteSemaphoresEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const SemaphoreID *semaphores) ValidateDeleteSemaphoresEXT() argument 1186 ValidateGenSemaphoresEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const SemaphoreID *semaphores) ValidateGenSemaphoresEXT() argument 1200 ValidateGetSemaphoreParameterui64vEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLenum pname, const GLuint64 *params) ValidateGetSemaphoreParameterui64vEXT() argument 1216 ValidateIsSemaphoreEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore) ValidateIsSemaphoreEXT() argument 1229 ValidateSemaphoreParameterui64vEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLenum pname, const GLuint64 *params) ValidateSemaphoreParameterui64vEXT() argument 1245 ValidateSignalSemaphoreEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *dstLayouts) ValidateSignalSemaphoreEXT() argument 1286 ValidateWaitSemaphoreEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *srcLayouts) ValidateWaitSemaphoreEXT() argument 1327 ValidateImportSemaphoreFdEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, HandleType handleType, GLint fd) ValidateImportSemaphoreFdEXT() argument 1351 ValidateGetSamplerParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLint *params) ValidateGetSamplerParameterIivEXT() argument 1365 ValidateGetSamplerParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLuint *params) ValidateGetSamplerParameterIuivEXT() argument 1379 ValidateGetTexParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateGetTexParameterIivEXT() argument 1393 ValidateGetTexParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateGetTexParameterIuivEXT() argument 1407 ValidateSamplerParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLint *param) ValidateSamplerParameterIivEXT() argument 1421 ValidateSamplerParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLuint *param) ValidateSamplerParameterIuivEXT() argument 1435 ValidateTexParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateTexParameterIivEXT() argument 1449 ValidateTexParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateTexParameterIuivEXT() argument 1463 ValidateImportSemaphoreZirconHandleANGLE(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, HandleType handleType, GLuint handle) ValidateImportSemaphoreZirconHandleANGLE() argument 1487 ValidateFramebufferFetchBarrierEXT(const Context *context, angle::EntryPoint entryPoint) ValidateFramebufferFetchBarrierEXT() argument 1492 ValidatePatchParameteriEXT(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint value) ValidatePatchParameteriEXT() argument 1525 ValidateTexStorageMemFlags2DANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags2DANGLE() argument 1583 ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags2DMultisampleANGLE() argument 1601 ValidateTexStorageMemFlags3DANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags3DANGLE() argument 1619 ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags3DMultisampleANGLE() argument 1639 ValidateBufferStorageEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding targetPacked, GLsizeiptr size, const void *data, GLbitfield flags) ValidateBufferStorageEXT() argument 1698 ValidateClipControlEXT(const Context *context, angle::EntryPoint entryPoint, GLenum origin, GLenum depth) ValidateClipControlEXT() argument 1719 ValidateBufferStorageExternalEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding targetPacked, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) ValidateBufferStorageExternalEXT() argument 1747 ValidateNamedBufferStorageExternalEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) ValidateNamedBufferStorageExternalEXT() argument 1760 ValidatePrimitiveBoundingBoxEXT(const Context *context, angle::EntryPoint entryPoint, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) ValidatePrimitiveBoundingBoxEXT() argument 1781 ValidateActiveShaderProgramEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgramEXT() argument 1795 ValidateBindProgramPipelineEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateBindProgramPipelineEXT() argument 1808 ValidateCreateShaderProgramvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvEXT() argument 1823 ValidateDeleteProgramPipelinesEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateDeleteProgramPipelinesEXT() argument 1837 ValidateGenProgramPipelinesEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateGenProgramPipelinesEXT() argument 1851 ValidateGetProgramPipelineInfoLogEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLogEXT() argument 1868 ValidateGetProgramPipelineivEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLenum pname, const GLint *params) ValidateGetProgramPipelineivEXT() argument 1883 ValidateIsProgramPipelineEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateIsProgramPipelineEXT() argument 1896 ValidateProgramParameteriEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, GLenum pname, GLint value) ValidateProgramParameteriEXT() argument 1911 ValidateProgramUniform1fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1fEXT() argument 1926 ValidateProgramUniform1fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvEXT() argument 1943 ValidateProgramUniform1iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1iEXT() argument 1958 ValidateProgramUniform1ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1ivEXT() argument 1975 ValidateProgramUniform1uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1uiEXT() argument 1990 ValidateProgramUniform1uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uivEXT() argument 2007 ValidateProgramUniform2fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2fEXT() argument 2023 ValidateProgramUniform2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvEXT() argument 2040 ValidateProgramUniform2iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2iEXT() argument 2056 ValidateProgramUniform2ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2ivEXT() argument 2073 ValidateProgramUniform2uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2uiEXT() argument 2090 ValidateProgramUniform2uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uivEXT() argument 2107 ValidateProgramUniform3fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fEXT() argument 2125 ValidateProgramUniform3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvEXT() argument 2142 ValidateProgramUniform3iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iEXT() argument 2160 ValidateProgramUniform3ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3ivEXT() argument 2177 ValidateProgramUniform3uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiEXT() argument 2195 ValidateProgramUniform3uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uivEXT() argument 2212 ValidateProgramUniform4fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fEXT() argument 2231 ValidateProgramUniform4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvEXT() argument 2248 ValidateProgramUniform4iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iEXT() argument 2267 ValidateProgramUniform4ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4ivEXT() argument 2278 ValidateProgramUniform4uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiEXT() argument 2297 ValidateProgramUniform4uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uivEXT() argument 2308 ValidateProgramUniformMatrix2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvEXT() argument 2326 ValidateProgramUniformMatrix2x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvEXT() argument 2344 ValidateProgramUniformMatrix2x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvEXT() argument 2362 ValidateProgramUniformMatrix3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvEXT() argument 2380 ValidateProgramUniformMatrix3x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvEXT() argument 2398 ValidateProgramUniformMatrix3x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvEXT() argument 2416 ValidateProgramUniformMatrix4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvEXT() argument 2434 ValidateProgramUniformMatrix4x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvEXT() argument 2452 ValidateProgramUniformMatrix4x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvEXT() argument 2470 ValidateUseProgramStagesEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStagesEXT() argument 2485 ValidateValidateProgramPipelineEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateValidateProgramPipelineEXT() argument 2499 ValidateGetObjectLabelEXT(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint object, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectLabelEXT() argument 2522 ValidateLabelObjectEXT(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint object, GLsizei length, const GLchar *label) ValidateLabelObjectEXT() argument 2544 ValidateEGLImageTargetTextureStorageEXT(const Context *context, angle::EntryPoint entryPoint, GLuint texture, GLeglImageOES image, const GLint *attrib_list) ValidateEGLImageTargetTextureStorageEXT() argument 2554 ValidateEGLImageTargetTexStorageEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLeglImageOES image, const GLint *attrib_list) ValidateEGLImageTargetTexStorageEXT() argument 2564 ValidateAcquireTexturesANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint numTextures, const TextureID *textures, const GLenum *layouts) ValidateAcquireTexturesANGLE() argument 2593 ValidateReleaseTexturesANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint numTextures, const TextureID *textures, const GLenum *layouts) ValidateReleaseTexturesANGLE() argument [all...] |
| H A D | validationES31.cpp | 68 bool ValidateProgramResourceProperty(const Context *context, in ValidateProgramResourceProperty() argument 72 ASSERT(context); in ValidateProgramResourceProperty() 107 return context->getExtensions().geometryShaderAny() || in ValidateProgramResourceProperty() 108 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty() 113 return context->getExtensions().tessellationShaderEXT || in ValidateProgramResourceProperty() 114 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty() 117 return context->getExtensions().blendFuncExtendedEXT; in ValidateProgramResourceProperty() 321 bool ValidateProgramUniformBase(const Context *context, in ValidateProgramUniformBase() argument 329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() 330 return ValidateUniformCommonBase(context, entryPoin in ValidateProgramUniformBase() 335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument 350 ValidateVertexAttribFormatCommon(const Context *context, angle::EntryPoint entryPoint, GLuint relativeOffset) ValidateVertexAttribFormatCommon() argument 380 ValidateGetBooleani_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLboolean *data) ValidateGetBooleani_v() argument 401 ValidateGetBooleani_vRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, GLsizei bufSize, const GLsizei *length, const GLboolean *data) ValidateGetBooleani_vRobustANGLE() argument 437 ValidateDrawIndirectBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const void *indirect) ValidateDrawIndirectBase() argument 489 ValidateDrawArraysIndirect(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const void *indirect) ValidateDrawArraysIndirect() argument 539 ValidateDrawElementsIndirect(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, DrawElementsType type, const void *indirect) ValidateDrawElementsIndirect() argument 577 ValidateMultiDrawIndirectBase(const Context *context, angle::EntryPoint entryPoint, GLsizei drawcount, GLsizei stride) ValidateMultiDrawIndirectBase() argument 605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument 614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument 625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument 637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument 650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument 659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument 670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument 682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument 695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument 704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument 715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument 727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument 740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument 754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument 764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument 774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument 784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument 795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument 806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument 817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument 828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument 838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument 848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument 858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument 868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument 880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument 892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument 904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument 916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument 928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument 940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument 952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument 964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument 976 ValidateGetTexLevelParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, const GLfloat *params) ValidateGetTexLevelParameterfv() argument 992 ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLfloat *params) ValidateGetTexLevelParameterfvRobustANGLE() argument 1005 ValidateGetTexLevelParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, const GLint *params) ValidateGetTexLevelParameteriv() argument 1021 ValidateGetTexLevelParameterivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetTexLevelParameterivRobustANGLE() argument 1034 ValidateTexStorage2DMultisample(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) ValidateTexStorage2DMultisample() argument 1053 ValidateTexStorageMem2DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem2DMultisampleEXT() argument 1074 ValidateGetMultisamplefv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, const GLfloat *val) ValidateGetMultisamplefv() argument 1089 ValidateGetMultisamplefvRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, GLsizei bufSize, const GLsizei *length, const GLfloat *val) ValidateGetMultisamplefvRobustANGLE() argument 1101 ValidateFramebufferParameteri(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, GLint param) ValidateFramebufferParameteri() argument 1189 ValidateGetFramebufferParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, const GLint *params) ValidateGetFramebufferParameteriv() argument 1239 ValidateGetFramebufferParameterivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetFramebufferParameterivRobustANGLE() argument 1251 ValidateGetProgramResourceIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceIndex() argument 1278 ValidateBindVertexBuffer(const Context *context, angle::EntryPoint entryPoint, GLuint bindingIndex, BufferID buffer, GLintptr offset, GLsizei stride) ValidateBindVertexBuffer() argument 1327 ValidateVertexBindingDivisor(const Context *context, angle::EntryPoint entryPoint, GLuint bindingIndex, GLuint divisor) ValidateVertexBindingDivisor() argument 1356 ValidateVertexAttribFormat(const Context *context, angle::EntryPoint entryPoint, GLuint attribindex, GLint size, VertexAttribType type, GLboolean normalized, GLuint relativeoffset) ValidateVertexAttribFormat() argument 1372 ValidateVertexAttribIFormat(const Context *context, angle::EntryPoint entryPoint, GLuint attribindex, GLint size, VertexAttribType type, GLuint relativeoffset) ValidateVertexAttribIFormat() argument 1387 ValidateVertexAttribBinding(const Context *context, angle::EntryPoint entryPoint, GLuint attribIndex, GLuint bindingIndex) ValidateVertexAttribBinding() argument 1422 ValidateGetProgramResourceName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, const GLsizei *length, const GLchar *name) ValidateGetProgramResourceName() argument 1464 ValidateDispatchCompute(const Context *context, angle::EntryPoint entryPoint, GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) ValidateDispatchCompute() argument 1506 ValidateDispatchComputeIndirect(const Context *context, angle::EntryPoint entryPoint, GLintptr indirect) ValidateDispatchComputeIndirect() argument 1557 ValidateBindImageTexture(const Context *context, angle::EntryPoint entryPoint, GLuint unit, TextureID texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) ValidateBindImageTexture() argument 1639 ValidateGetProgramResourceLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocation() argument 1671 ValidateGetProgramResourceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramResourceiv() argument 1730 ValidateGetProgramInterfaceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, const GLint *params) ValidateGetProgramInterfaceiv() argument 1792 ValidateGetProgramInterfaceivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramInterfaceivRobustANGLE() argument 1805 ValidateGenProgramPipelinesBase(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelines) ValidateGenProgramPipelinesBase() argument 1813 ValidateDeleteProgramPipelinesBase(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelines) ValidateDeleteProgramPipelinesBase() argument 1821 ValidateBindProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateBindProgramPipelineBase() argument 1834 ValidateIsProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateIsProgramPipelineBase() argument 1841 ValidateUseProgramStagesBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLbitfield stages, ShaderProgramID programId) ValidateUseProgramStagesBase() argument 1915 ValidateActiveShaderProgramBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, ShaderProgramID programId) ValidateActiveShaderProgramBase() argument 1956 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramvBase() argument 2002 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvBase() argument 2012 ValidateGetProgramPipelineivBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLenum pname, const GLint *params) ValidateGetProgramPipelineivBase() argument 2055 ValidateValidateProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateValidateProgramPipelineBase() argument 2073 ValidateGetProgramPipelineInfoLogBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLogBase() argument 2095 ValidateActiveShaderProgram(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgram() argument 2109 ValidateBindProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateBindProgramPipeline() argument 2122 ValidateCreateShaderProgramv(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramv() argument 2137 ValidateDeleteProgramPipelines(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateDeleteProgramPipelines() argument 2151 ValidateGenProgramPipelines(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateGenProgramPipelines() argument 2165 ValidateGetProgramPipelineInfoLog(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLog() argument 2182 ValidateGetProgramPipelineiv(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLenum pname, const GLint *params) ValidateGetProgramPipelineiv() argument 2197 ValidateIsProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateIsProgramPipeline() argument 2210 ValidateProgramUniform1f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1f() argument 2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument 2242 ValidateProgramUniform1i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1i() argument 2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument 2274 ValidateProgramUniform1ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1ui() argument 2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument 2306 ValidateProgramUniform2f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2f() argument 2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument 2339 ValidateProgramUniform2i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2i() argument 2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument 2372 ValidateProgramUniform2ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2ui() argument 2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument 2406 ValidateProgramUniform3f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3f() argument 2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument 2441 ValidateProgramUniform3i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3i() argument 2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument 2476 ValidateProgramUniform3ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3ui() argument 2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument 2511 ValidateProgramUniform4f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4f() argument 2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument 2547 ValidateProgramUniform4i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4i() argument 2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument 2583 ValidateProgramUniform4ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4ui() argument 2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument 2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument 2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument 2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument 2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument 2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument 2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument 2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument 2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument 2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument 2781 ValidateUseProgramStages(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStages() argument 2796 ValidateValidateProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateValidateProgramPipeline() argument 2809 ValidateMemoryBarrier(const Context *context, angle::EntryPoint entryPoint, GLbitfield barriers) ValidateMemoryBarrier() argument 2845 ValidateMemoryBarrierByRegion(const Context *context, angle::EntryPoint entryPoint, GLbitfield barriers) ValidateMemoryBarrierByRegion() argument 2873 ValidateSampleMaski(const Context *context, angle::EntryPoint entryPoint, GLuint maskNumber, GLbitfield mask) ValidateSampleMaski() argument 2887 ValidateMinSampleShadingOES(const Context *context, angle::EntryPoint entryPoint, GLfloat value) ValidateMinSampleShadingOES() argument 2900 ValidateFramebufferTextureCommon(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureCommon() argument 2960 ValidateFramebufferTextureEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureEXT() argument 2978 ValidateFramebufferTextureOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureOES() argument 2997 ValidateTexStorage3DMultisampleOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum sizedinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisampleOES() argument 3036 ValidateTexStorageMem3DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DMultisampleEXT() argument 3058 ValidateGetProgramResourceLocationIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const char *name) ValidateGetProgramResourceLocationIndexEXT() argument 3093 ValidateTexBufferOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferOES() argument 3109 ValidateTexBufferRangeOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeOES() argument 3129 ValidateTexBufferEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferEXT() argument 3145 ValidateTexBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeEXT() argument 3164 ValidateTexBufferBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferBase() argument 3227 ValidateTexBufferRangeBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeBase() argument [all...] |
| H A D | validationES2.cpp | 39 bool IsPartialBlit(const Context *context, in IsPartialBlit() argument 60 if (context->getState().isScissorTestEnabled()) in IsPartialBlit() 62 const Rectangle &scissor = context->getState().getScissor(); in IsPartialBlit() 147 bool IsValidCopyTextureDestinationFormatType(const Context *context, in IsValidCopyTextureDestinationFormatType() argument 154 context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat); in IsValidCopyTextureDestinationFormatType() 160 context->validationError(entryPoint, GL_INVALID_OPERATION, kMismatchedTypeAndFormat); in IsValidCopyTextureDestinationFormatType() 165 if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) in IsValidCopyTextureDestinationFormatType() 167 context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat); in IsValidCopyTextureDestinationFormatType() 174 bool IsValidCopyTextureDestinationTargetEnum(const Context *context, TextureTarge argument 195 IsValidCopyTextureDestinationTarget(const Context *context, TextureType textureType, TextureTarget target) IsValidCopyTextureDestinationTarget() argument 202 IsValidCopyTextureSourceTarget(const Context *context, TextureType type) IsValidCopyTextureSourceTarget() argument 219 IsValidCopyTextureSourceLevel(const Context *context, TextureType type, GLint level) IsValidCopyTextureSourceLevel() argument 234 IsValidCopyTextureDestinationLevel(const Context *context, angle::EntryPoint entryPoint, TextureType type, GLint level, GLsizei width, GLsizei height, bool isSubImage) IsValidCopyTextureDestinationLevel() argument 323 Valid1to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid1to4ComponentFloatColorBufferFormat() argument 333 Valid2to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid2to4ComponentFloatColorBufferFormat() argument 341 Valid3to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid3to4ComponentFloatColorBufferFormat() argument 349 Valid4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid4ComponentFloatColorBufferFormat() argument 355 ValidateES2CopyTexImageParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ValidateES2CopyTexImageParameters() argument 565 ValidCap(const Context *context, GLenum cap, bool queryOnly) ValidCap() argument 714 ValidateWebGLNamePrefix(const Context *context, angle::EntryPoint entryPoint, const GLchar *name) ValidateWebGLNamePrefix() argument 732 ValidateWebGLNameLength(const Context *context, angle::EntryPoint entryPoint, size_t length) ValidateWebGLNameLength() argument 756 ValidBlendFunc(const Context *context, GLenum val) ValidBlendFunc() argument 792 ValidSrcBlendFunc(const Context *context, GLenum val) ValidSrcBlendFunc() argument 803 ValidDstBlendFunc(const Context *context, GLenum val) ValidDstBlendFunc() argument 817 ValidateES2TexImageParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES2TexImageParameters() argument 847 ValidateES2TexImageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES2TexImageParametersBase() argument 1561 ValidateES2TexStorageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) ValidateES2TexStorageParametersBase() argument 1750 ValidateDiscardFramebufferEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei numAttachments, const GLenum *attachments) ValidateDiscardFramebufferEXT() argument 1779 ValidateBindVertexArrayOES(const Context *context, angle::EntryPoint entryPoint, VertexArrayID array) ValidateBindVertexArrayOES() argument 1792 ValidateDeleteVertexArraysOES(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const VertexArrayID *arrays) ValidateDeleteVertexArraysOES() argument 1806 ValidateGenVertexArraysOES(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const VertexArrayID *arrays) ValidateGenVertexArraysOES() argument 1820 ValidateIsVertexArrayOES(const Context *context, angle::EntryPoint entryPoint, VertexArrayID array) ValidateIsVertexArrayOES() argument 1833 ValidateProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLint length) ValidateProgramBinaryOES() argument 1849 ValidateGetProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufSize, const GLsizei *length, const GLenum *binaryFormat, const void *binary) ValidateGetProgramBinaryOES() argument 1922 ValidateDebugMessageControlKHR(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) ValidateDebugMessageControlKHR() argument 1973 ValidateDebugMessageInsertKHR(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) ValidateDebugMessageInsertKHR() argument 2023 ValidateDebugMessageCallbackKHR(const Context *context, angle::EntryPoint entryPoint, GLDEBUGPROCKHR callback, const void *userParam) ValidateDebugMessageCallbackKHR() argument 2037 ValidateGetDebugMessageLogKHR(const Context *context, angle::EntryPoint entryPoint, GLuint count, GLsizei bufSize, const GLenum *sources, const GLenum *types, const GLuint *ids, const GLenum *severities, const GLsizei *lengths, const GLchar *messageLog) ValidateGetDebugMessageLogKHR() argument 2063 ValidatePushDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLuint id, GLsizei length, const GLchar *message) ValidatePushDebugGroupKHR() argument 2099 ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint) ValidatePopDebugGroupKHR() argument 2117 ValidateObjectIdentifierAndName(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name) ValidateObjectIdentifierAndName() argument 2219 ValidateLabelLength(const Context *context, angle::EntryPoint entryPoint, GLsizei length, const GLchar *label) ValidateLabelLength() argument 2247 ValidateObjectLabelKHR(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) ValidateObjectLabelKHR() argument 2273 ValidateGetObjectLabelKHR(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectLabelKHR() argument 2301 ValidateObjectPtrName(const Context *context, angle::EntryPoint entryPoint, const void *ptr) ValidateObjectPtrName() argument 2314 ValidateObjectPtrLabelKHR(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei length, const GLchar *label) ValidateObjectPtrLabelKHR() argument 2339 ValidateGetObjectPtrLabelKHR(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectPtrLabelKHR() argument 2366 ValidateGetPointervKHR(const Context *context, angle::EntryPoint entryPoint, GLenum pname, void *const *params) ValidateGetPointervKHR() argument 2392 ValidateGetPointervRobustANGLERobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLsizei bufSize, const GLsizei *length, void *const *params) ValidateGetPointervRobustANGLERobustANGLE() argument 2403 ValidateBlitFramebufferANGLE(const Context *context, angle::EntryPoint entryPoint, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ValidateBlitFramebufferANGLE() argument 2537 ValidateBlitFramebufferNV(const Context *context, angle::EntryPoint entryPoint, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ValidateBlitFramebufferNV() argument 2560 ValidateClear(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask) ValidateClear() argument 2607 ValidateDrawBuffersEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const GLenum *bufs) ValidateDrawBuffersEXT() argument 2621 ValidateTexImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage2D() argument 2646 ValidateTexImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexImage2DRobustANGLE() argument 2677 ValidateTexSubImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage2D() argument 2703 ValidateTexSubImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexSubImage2DRobustANGLE() argument 2734 ValidateTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage3DOES() argument 2752 ValidateCompressedTexImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) ValidateCompressedTexImage2D() argument 2808 ValidateCompressedTexImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexImage2DRobustANGLE() argument 2829 ValidateCompressedTexImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) ValidateCompressedTexImage3DOES() argument 2845 ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexSubImage2DRobustANGLE() argument 2867 ValidateCompressedTexSubImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage2D() argument 2916 ValidateCompressedTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage3DOES() argument 2934 ValidateGetBufferPointervOES(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLenum pname, void *const *params) ValidateGetBufferPointervOES() argument 2949 ValidateMapBufferOES(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLenum access) ValidateMapBufferOES() argument 2998 ValidateUnmapBufferOES(const Context *context, angle::EntryPoint entryPoint, BufferBinding target) ValidateUnmapBufferOES() argument 3011 ValidateMapBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLintptr offset, GLsizeiptr length, GLbitfield access) ValidateMapBufferRangeEXT() argument 3027 ValidateMapBufferBase(const Context *context, angle::EntryPoint entryPoint, BufferBinding target) ValidateMapBufferBase() argument 3060 ValidateFlushMappedBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLintptr offset, GLsizeiptr length) ValidateFlushMappedBufferRangeEXT() argument 3075 ValidateBindUniformLocationCHROMIUM(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLchar *name) ValidateBindUniformLocationCHROMIUM() argument 3124 ValidateCoverageModulationCHROMIUM(const Context *context, angle::EntryPoint entryPoint, GLenum components) ValidateCoverageModulationCHROMIUM() argument 3148 ValidateCopyTextureCHROMIUM(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) ValidateCopyTextureCHROMIUM() argument 3252 ValidateCopySubTextureCHROMIUM(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) ValidateCopySubTextureCHROMIUM() argument 3386 ValidateCompressedCopyTextureCHROMIUM(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, TextureID destId) ValidateCompressedCopyTextureCHROMIUM() argument 3446 ValidateCreateShader(const Context *context, angle::EntryPoint entryPoint, ShaderType type) ValidateCreateShader() argument 3497 ValidateBufferData(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage) ValidateBufferData() argument 3565 ValidateBufferSubData(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLintptr offset, GLsizeiptr size, const void *data) ValidateBufferSubData() argument 3640 ValidateRequestExtensionANGLE(const Context *context, angle::EntryPoint entryPoint, const GLchar *name) ValidateRequestExtensionANGLE() argument 3659 ValidateDisableExtensionANGLE(const Context *context, angle::EntryPoint entryPoint, const GLchar *name) ValidateDisableExtensionANGLE() argument 3678 ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture) ValidateActiveTexture() argument 3696 ValidateAttachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateAttachShader() argument 3722 ValidateBindAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, const GLchar *name) ValidateBindAttribLocation() argument 3762 ValidateBindFramebuffer(const Context *context, angle::EntryPoint entryPoint, GLenum target, FramebufferID framebuffer) ValidateBindFramebuffer() argument 3770 ValidateBindRenderbuffer(const Context *context, angle::EntryPoint entryPoint, GLenum target, RenderbufferID renderbuffer) ValidateBindRenderbuffer() argument 3778 ValidBlendEquationMode(const Context *context, GLenum mode) ValidBlendEquationMode() argument 3796 ValidateBlendColor(const Context *context, angle::EntryPoint entryPoint, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) ValidateBlendColor() argument 3806 ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode) ValidateBlendEquation() argument 3817 ValidateBlendEquationSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparate() argument 3837 ValidateBlendFunc(const Context *context, angle::EntryPoint entryPoint, GLenum sfactor, GLenum dfactor) ValidateBlendFunc() argument 3845 ValidateBlendFuncSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparate() argument 3905 ValidateGetString(const Context *context, angle::EntryPoint entryPoint, GLenum name) ValidateGetString() argument 3940 ValidateLineWidth(const Context *context, angle::EntryPoint entryPoint, GLfloat width) ValidateLineWidth() argument 3951 ValidateDepthRangef(const Context *context, angle::EntryPoint entryPoint, GLfloat zNear, GLfloat zFar) ValidateDepthRangef() argument 3965 ValidateRenderbufferStorage(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) ValidateRenderbufferStorage() argument 3976 ValidateRenderbufferStorageMultisampleANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) ValidateRenderbufferStorageMultisampleANGLE() argument 4017 ValidateCheckFramebufferStatus(const Context *context, angle::EntryPoint entryPoint, GLenum target) ValidateCheckFramebufferStatus() argument 4030 ValidateClearColor(const Context *context, angle::EntryPoint entryPoint, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) ValidateClearColor() argument 4040 ValidateClearDepthf(const Context *context, angle::EntryPoint entryPoint, GLfloat depth) ValidateClearDepthf() argument 4045 ValidateClearStencil(const Context *context, angle::EntryPoint entryPoint, GLint s) ValidateClearStencil() argument 4050 ValidateColorMask(const Context *context, angle::EntryPoint entryPoint, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) ValidateColorMask() argument 4060 ValidateCompileShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) ValidateCompileShader() argument 4067 ValidateCreateProgram(const Context *context, angle::EntryPoint entryPoint) ValidateCreateProgram() argument 4072 ValidateCullFace(const Context *context, angle::EntryPoint entryPoint, CullFaceMode mode) ValidateCullFace() argument 4089 ValidateDeleteProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateDeleteProgram() argument 4115 ValidateDeleteShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) ValidateDeleteShader() argument 4141 ValidateDepthFunc(const Context *context, angle::EntryPoint entryPoint, GLenum func) ValidateDepthFunc() argument 4163 ValidateDepthMask(const Context *context, angle::EntryPoint entryPoint, GLboolean flag) ValidateDepthMask() argument 4168 ValidateDetachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateDetachShader() argument 4195 ValidateDisableVertexAttribArray(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateDisableVertexAttribArray() argument 4208 ValidateEnableVertexAttribArray(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateEnableVertexAttribArray() argument 4221 ValidateFinish(const Context *context, angle::EntryPoint entryPoint) ValidateFinish() argument 4226 ValidateFlush(const Context *context, angle::EntryPoint entryPoint) ValidateFlush() argument 4231 ValidateFrontFace(const Context *context, angle::EntryPoint entryPoint, GLenum mode) ValidateFrontFace() argument 4246 ValidateGetActiveAttrib(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveAttrib() argument 4278 ValidateGetActiveUniform(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveUniform() argument 4310 ValidateGetAttachedShaders(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei maxcount, const GLsizei *count, const ShaderProgramID *shaders) ValidateGetAttachedShaders() argument 4333 ValidateGetAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetAttribLocation() argument 4379 ValidateGetBooleanv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLboolean *params) ValidateGetBooleanv() argument 4389 ValidateGetError(const Context *context, angle::EntryPoint entryPoint) ValidateGetError() argument 4394 ValidateGetFloatv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLfloat *params) ValidateGetFloatv() argument 4404 ValidateGetIntegerv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLint *params) ValidateGetIntegerv() argument 4414 ValidateGetProgramInfoLog(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufsize, const GLsizei *length, const GLchar *infolog) ValidateGetProgramInfoLog() argument 4436 ValidateGetShaderInfoLog(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei bufsize, const GLsizei *length, const GLchar *infolog) ValidateGetShaderInfoLog() argument 4458 ValidateGetShaderPrecisionFormat(const Context *context, angle::EntryPoint entryPoint, GLenum shadertype, GLenum precisiontype, const GLint *range, const GLint *precision) ValidateGetShaderPrecisionFormat() argument 4497 ValidateGetShaderSource(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei bufsize, const GLsizei *length, const GLchar *source) ValidateGetShaderSource() argument 4519 ValidateGetUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetUniformLocation() argument 4553 ValidateHint(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum mode) ValidateHint() argument 4608 ValidateIsBuffer(const Context *context, angle::EntryPoint entryPoint, BufferID buffer) ValidateIsBuffer() argument 4613 ValidateIsFramebuffer(const Context *context, angle::EntryPoint entryPoint, FramebufferID framebuffer) ValidateIsFramebuffer() argument 4620 ValidateIsProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateIsProgram() argument 4627 ValidateIsRenderbuffer(const Context *context, angle::EntryPoint entryPoint, RenderbufferID renderbuffer) ValidateIsRenderbuffer() argument 4634 ValidateIsShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) ValidateIsShader() argument 4639 ValidateIsTexture(const Context *context, angle::EntryPoint entryPoint, TextureID texture) ValidateIsTexture() argument 4644 ValidatePixelStorei(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint param) ValidatePixelStorei() argument 4729 ValidatePolygonOffset(const Context *context, angle::EntryPoint entryPoint, GLfloat factor, GLfloat units) ValidatePolygonOffset() argument 4737 ValidateReleaseShaderCompiler(const Context *context, angle::EntryPoint entryPoint) ValidateReleaseShaderCompiler() argument 4742 ValidateSampleCoverage(const Context *context, angle::EntryPoint entryPoint, GLfloat value, GLboolean invert) ValidateSampleCoverage() argument 4750 ValidateScissor(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height) ValidateScissor() argument 4766 ValidateShaderBinary(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ShaderProgramID *shaders, GLenum binaryformat, const void *binary, GLsizei length) ValidateShaderBinary() argument 4785 ValidateShaderSource(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei count, const GLchar *const *string, const GLint *length) ValidateShaderSource() argument 4807 ValidateStencilFunc(const Context *context, angle::EntryPoint entryPoint, GLenum func, GLint ref, GLuint mask) ValidateStencilFunc() argument 4822 ValidateStencilFuncSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum face, GLenum func, GLint ref, GLuint mask) ValidateStencilFuncSeparate() argument 4844 ValidateStencilMask(const Context *context, angle::EntryPoint entryPoint, GLuint mask) ValidateStencilMask() argument 4849 ValidateStencilMaskSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum face, GLuint mask) ValidateStencilMaskSeparate() argument 4863 ValidateStencilOp(const Context *context, angle::EntryPoint entryPoint, GLenum fail, GLenum zfail, GLenum zpass) ValidateStencilOp() argument 4890 ValidateStencilOpSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) ValidateStencilOpSeparate() argument 4906 ValidateUniform1f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x) ValidateUniform1f() argument 4914 ValidateUniform1fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform1fv() argument 4923 ValidateUniform1i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x) ValidateUniform1i() argument 4931 ValidateUniform2fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform2fv() argument 4940 ValidateUniform2i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x, GLint y) ValidateUniform2i() argument 4949 ValidateUniform2iv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLint *v) ValidateUniform2iv() argument 4958 ValidateUniform3f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x, GLfloat y, GLfloat z) ValidateUniform3f() argument 4968 ValidateUniform3fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform3fv() argument 4977 ValidateUniform3i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x, GLint y, GLint z) ValidateUniform3i() argument 4987 ValidateUniform3iv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLint *v) ValidateUniform3iv() argument 4996 ValidateUniform4f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ValidateUniform4f() argument 5007 ValidateUniform4fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform4fv() argument 5016 ValidateUniform4i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x, GLint y, GLint z, GLint w) ValidateUniform4i() argument 5027 ValidateUniform4iv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLint *v) ValidateUniform4iv() argument 5036 ValidateUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateUniformMatrix2fv() argument 5046 ValidateUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateUniformMatrix3fv() argument 5056 ValidateUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateUniformMatrix4fv() argument 5066 ValidateValidateProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateValidateProgram() argument 5080 ValidateVertexAttrib1f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x) ValidateVertexAttrib1f() argument 5088 ValidateVertexAttrib1fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib1fv() argument 5096 ValidateVertexAttrib2f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y) ValidateVertexAttrib2f() argument 5105 ValidateVertexAttrib2fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib2fv() argument 5113 ValidateVertexAttrib3f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat z) ValidateVertexAttrib3f() argument 5123 ValidateVertexAttrib3fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib3fv() argument 5131 ValidateVertexAttrib4f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ValidateVertexAttrib4f() argument 5142 ValidateVertexAttrib4fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib4fv() argument 5150 ValidateViewport(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height) ValidateViewport() argument 5166 ValidateGetFramebufferAttachmentParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, GLenum pname, const GLint *params) ValidateGetFramebufferAttachmentParameteriv() argument 5177 ValidateGetProgramiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, const GLint *params) ValidateGetProgramiv() argument 5186 ValidateCopyTexImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ValidateCopyTexImage2D() argument 5208 ValidateCopyTexSubImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) ValidateCopyTexSubImage2D() argument 5229 ValidateCopyTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) ValidateCopyTexSubImage3DOES() argument 5245 ValidateDeleteBuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const BufferID *buffers) ValidateDeleteBuffers() argument 5253 ValidateDeleteFramebuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const FramebufferID *framebuffers) ValidateDeleteFramebuffers() argument 5261 ValidateDeleteRenderbuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const RenderbufferID *renderbuffers) ValidateDeleteRenderbuffers() argument 5269 ValidateDeleteTextures(const Context *context, angle::EntryPoint entryPoint, GLint n, const TextureID *textures) ValidateDeleteTextures() argument 5277 ValidateDisable(const Context *context, angle::EntryPoint entryPoint, GLenum cap) ValidateDisable() argument 5288 ValidateEnable(const Context *context, angle::EntryPoint entryPoint, GLenum cap) ValidateEnable() argument 5311 ValidateFramebufferRenderbuffer(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, GLenum renderbuffertarget, RenderbufferID renderbuffer) ValidateFramebufferRenderbuffer() argument 5322 ValidateFramebufferTexture2D(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) ValidateFramebufferTexture2D() argument 5463 ValidateFramebufferTexture3DOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level, GLint zoffset) ValidateFramebufferTexture3DOES() argument 5533 ValidateGenBuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const BufferID *buffers) ValidateGenBuffers() argument 5541 ValidateGenFramebuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const FramebufferID *framebuffers) ValidateGenFramebuffers() argument 5549 ValidateGenRenderbuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const RenderbufferID *renderbuffers) ValidateGenRenderbuffers() argument 5557 ValidateGenTextures(const Context *context, angle::EntryPoint entryPoint, GLint n, const TextureID *textures) ValidateGenTextures() argument 5565 ValidateGenerateMipmap(const Context *context, angle::EntryPoint entryPoint, TextureType target) ValidateGenerateMipmap() argument 5572 ValidateGetBufferParameteriv(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLenum pname, const GLint *params) ValidateGetBufferParameteriv() argument 5581 ValidateGetRenderbufferParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, const GLint *params) ValidateGetRenderbufferParameteriv() argument 5590 ValidateGetShaderiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLenum pname, const GLint *params) ValidateGetShaderiv() argument 5599 ValidateGetTexParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLfloat *params) ValidateGetTexParameterfv() argument 5608 ValidateGetTexParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateGetTexParameteriv() argument 5617 ValidateGetTexParameterIivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateGetTexParameterIivOES() argument 5631 ValidateGetTexParameterIuivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLuint *params) ValidateGetTexParameterIuivOES() argument 5645 ValidateGetUniformfv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLfloat *params) ValidateGetUniformfv() argument 5654 ValidateGetUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLint *params) ValidateGetUniformiv() argument 5663 ValidateGetVertexAttribfv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLfloat *params) ValidateGetVertexAttribfv() argument 5672 ValidateGetVertexAttribiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLint *params) ValidateGetVertexAttribiv() argument 5681 ValidateGetVertexAttribPointerv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, void *const *pointer) ValidateGetVertexAttribPointerv() argument 5690 ValidateIsEnabled(const Context *context, angle::EntryPoint entryPoint, GLenum cap) ValidateIsEnabled() argument 5701 ValidateLinkProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateLinkProgram() argument 5722 ValidateReadPixels(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) ValidateReadPixels() argument 5736 ValidateTexParameterf(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, GLfloat param) ValidateTexParameterf() argument 5745 ValidateTexParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLfloat *params) ValidateTexParameterfv() argument 5754 ValidateTexParameteri(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, GLint param) ValidateTexParameteri() argument 5763 ValidateTexParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateTexParameteriv() argument 5772 ValidateTexParameterIivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateTexParameterIivOES() argument 5786 ValidateTexParameterIuivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLuint *params) ValidateTexParameterIuivOES() argument 5800 ValidateUseProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateUseProgram() argument 5837 ValidateDeleteFencesNV(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const FenceNVID *fences) ValidateDeleteFencesNV() argument 5857 ValidateFinishFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) ValidateFinishFenceNV() argument 5882 ValidateGenFencesNV(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const FenceNVID *fences) ValidateGenFencesNV() argument 5902 ValidateGetFenceivNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence, GLenum pname, const GLint *params) ValidateGetFenceivNV() argument 5942 ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint) ValidateGetGraphicsResetStatusEXT() argument 5953 ValidateGetTranslatedShaderSourceANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei bufsize, const GLsizei *length, const GLchar *source) ValidateGetTranslatedShaderSourceANGLE() argument 5983 ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) ValidateIsFenceNV() argument 5994 ValidateSetFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence, GLenum condition) ValidateSetFenceNV() argument 6022 ValidateTestFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) ValidateTestFenceNV() argument 6047 ValidateTexStorage2DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType type, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) ValidateTexStorage2DEXT() argument 6072 ValidateVertexAttribDivisorANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisorANGLE() argument 6106 ValidateVertexAttribDivisorEXT(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisorEXT() argument 6126 ValidateTexImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage3DOES() argument 6143 ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint) ValidatePopGroupMarkerEXT() argument 6156 ValidateTexStorage1DEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) ValidateTexStorage1DEXT() argument 6168 ValidateTexStorage3DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateTexStorage3DEXT() argument 6193 ValidateMaxShaderCompilerThreadsKHR(const Context *context, angle::EntryPoint entryPoint, GLuint count) ValidateMaxShaderCompilerThreadsKHR() argument 6205 ValidateMultiDrawArraysANGLE(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount) ValidateMultiDrawArraysANGLE() argument 6227 ValidateMultiDrawElementsANGLE(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLsizei *counts, DrawElementsType type, const GLvoid *const *indices, GLsizei drawcount) ValidateMultiDrawElementsANGLE() argument 6250 ValidateProvokingVertexANGLE(const Context *context, angle::EntryPoint entryPoint, ProvokingVertexConvention modePacked) ValidateProvokingVertexANGLE() argument 6273 ValidateFramebufferTexture2DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level, GLsizei samples) ValidateFramebufferTexture2DMultisampleEXT() argument 6339 ValidateRenderbufferStorageMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) ValidateRenderbufferStorageMultisampleEXT() argument 6384 RecordBindTextureTypeError(const Context *context, angle::EntryPoint entryPoint, TextureType target) RecordBindTextureTypeError() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/third_party/volk/ |
| H A D | volk.c | 30 static void volkGenLoadLoader(void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 31 static void volkGenLoadInstance(void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 32 static void volkGenLoadDevice(void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 33 static void volkGenLoadDeviceTable(struct VolkDeviceTable* table, void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 35 static PFN_vkVoidFunction vkGetInstanceProcAddrStub(void* context, const char* name) in vkGetInstanceProcAddrStub() argument 37 return vkGetInstanceProcAddr((VkInstance)context, name); in vkGetInstanceProcAddrStub() 40 static PFN_vkVoidFunction vkGetDeviceProcAddrStub(void* context, const char* name) in vkGetDeviceProcAddrStub() argument 42 return vkGetDeviceProcAddr((VkDevice)context, name); in vkGetDeviceProcAddrStub() 128 static void volkGenLoadLoader(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) in volkGenLoadLoader() argument 132 vkCreateInstance = (PFN_vkCreateInstance)load(context, "vkCreateInstanc in volkGenLoadLoader() 142 volkGenLoadInstance(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) volkGenLoadInstance() argument 322 volkGenLoadDevice(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) volkGenLoadDevice() argument 723 volkGenLoadDeviceTable(struct VolkDeviceTable* table, void* context, PFN_vkVoidFunction (*load)(void*, const char*)) volkGenLoadDeviceTable() argument [all...] |
| /third_party/protobuf/src/google/protobuf/compiler/cpp/ |
| H A D | cpp_plugin_unittest.cc | 61 const std::string& parameter, GeneratorContext* context, in Generate() 63 TryInsert("test.pb.h", "includes", context); in Generate() 64 TryInsert("test.pb.h", "namespace_scope", context); in Generate() 65 TryInsert("test.pb.h", "global_scope", context); in Generate() 66 TryInsert("test.pb.h", "class_scope:foo.Bar", context); in Generate() 67 TryInsert("test.pb.h", "class_scope:foo.Bar.Baz", context); in Generate() 69 TryInsert("test.pb.cc", "includes", context); in Generate() 70 TryInsert("test.pb.cc", "namespace_scope", context); in Generate() 71 TryInsert("test.pb.cc", "global_scope", context); in Generate() 74 TryInsert("test.pb.h", "field_get:foo.Bar.optInt", context); in Generate() 60 Generate(const FileDescriptor* file, const std::string& parameter, GeneratorContext* context, std::string* error) const Generate() argument [all...] |
| /third_party/mesa3d/src/gallium/drivers/tegra/ |
| H A D | tegra_context.c | 39 struct tegra_context *context = to_tegra_context(pcontext); in tegra_destroy() local 41 if (context->base.stream_uploader) in tegra_destroy() 42 u_upload_destroy(context->base.stream_uploader); in tegra_destroy() 44 context->gpu->destroy(context->gpu); in tegra_destroy() 45 free(context); in tegra_destroy() 64 struct tegra_context *context = to_tegra_context(pcontext); in tegra_draw_vbo() local 84 context->gpu->draw_vbo(context->gpu, pinfo, drawid_offset, pindirect, draws, num_draws); in tegra_draw_vbo() 93 struct tegra_context *context in tegra_render_condition() local 102 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_query() local 112 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_batch_query() local 121 struct tegra_context *context = to_tegra_context(pcontext); tegra_destroy_query() local 129 struct tegra_context *context = to_tegra_context(pcontext); tegra_begin_query() local 137 struct tegra_context *context = to_tegra_context(pcontext); tegra_end_query() local 148 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_query_result() local 163 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_query_result_resource() local 173 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_active_query_state() local 182 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_blend_state() local 190 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_blend_state() local 198 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_blend_state() local 207 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_sampler_state() local 217 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_sampler_states() local 226 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_sampler_state() local 235 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_rasterizer_state() local 243 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_rasterizer_state() local 251 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_rasterizer_state() local 260 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_depth_stencil_alpha_state() local 268 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_depth_stencil_alpha_state() local 276 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_depth_stencil_alpha_state() local 285 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_fs_state() local 293 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_fs_state() local 301 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_fs_state() local 310 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_vs_state() local 318 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_vs_state() local 326 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_vs_state() local 335 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_gs_state() local 343 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_gs_state() local 351 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_gs_state() local 360 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_tcs_state() local 368 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_tcs_state() local 376 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_tcs_state() local 385 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_tes_state() local 393 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_tes_state() local 401 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_tes_state() local 411 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_vertex_elements_state() local 421 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_vertex_elements_state() local 429 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_vertex_elements_state() local 438 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_blend_color() local 447 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_stencil_ref() local 455 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_sample_mask() local 463 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_min_samples() local 472 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_clip_state() local 482 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_constant_buffer() local 498 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_framebuffer_state() local 523 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_polygon_stipple() local 533 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_scissor_states() local 544 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_window_rectangles() local 555 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_viewport_states() local 569 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_sampler_views() local 597 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_tess_state() local 607 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_debug_callback() local 618 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_shader_buffers() local 630 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_shader_images() local 642 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_vertex_buffers() local 669 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_stream_output_target() local 681 struct tegra_context *context = to_tegra_context(pcontext); tegra_stream_output_target_destroy() local 692 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_stream_output_targets() local 709 struct tegra_context *context = to_tegra_context(pcontext); tegra_resource_copy_region() local 721 struct tegra_context *context = to_tegra_context(pcontext); tegra_blit() local 739 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear() local 754 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_render_target() local 773 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_depth_stencil() local 789 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_texture() local 803 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_buffer() local 813 struct tegra_context *context = to_tegra_context(pcontext); tegra_flush() local 823 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_fence_fd() local 833 struct tegra_context *context = to_tegra_context(pcontext); tegra_fence_server_sync() local 844 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_sampler_view() local 887 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_surface() local 931 struct tegra_context *context = to_tegra_context(pcontext); tegra_transfer_map() local 962 struct tegra_context *context = to_tegra_context(pcontext); tegra_transfer_flush_region() local 972 struct tegra_context *context = to_tegra_context(pcontext); tegra_transfer_unmap() local 989 struct tegra_context *context = to_tegra_context(pcontext); tegra_buffer_subdata() local 1006 struct tegra_context *context = to_tegra_context(pcontext); tegra_texture_subdata() local 1015 struct tegra_context *context = to_tegra_context(pcontext); tegra_texture_barrier() local 1023 struct tegra_context *context = to_tegra_context(pcontext); tegra_memory_barrier() local 1035 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_video_codec() local 1044 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_video_buffer() local 1053 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_compute_state() local 1061 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_compute_state() local 1069 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_compute_state() local 1079 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_compute_resources() local 1091 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_global_binding() local 1103 struct tegra_context *context = to_tegra_context(pcontext); tegra_launch_grid() local 1114 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_sample_position() local 1122 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_timestamp() local 1132 struct tegra_context *context = to_tegra_context(pcontext); tegra_flush_resource() local 1142 struct tegra_context *context = to_tegra_context(pcontext); tegra_invalidate_resource() local 1150 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_device_reset_status() local 1159 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_device_reset_callback() local 1168 struct tegra_context *context = to_tegra_context(pcontext); tegra_dump_debug_state() local 1177 struct tegra_context *context = to_tegra_context(pcontext); tegra_emit_string_marker() local 1192 struct tegra_context *context = to_tegra_context(pcontext); tegra_generate_mipmap() local 1204 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_texture_handle() local 1212 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_texture_handle() local 1220 struct tegra_context *context = to_tegra_context(pcontext); tegra_make_texture_handle_resident() local 1228 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_image_handle() local 1236 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_image_handle() local 1245 struct tegra_context *context = to_tegra_context(pcontext); tegra_make_image_handle_resident() local 1256 struct tegra_context *context; tegra_screen_context_create() local [all...] |
| /third_party/mesa3d/src/gallium/frontends/va/ |
| H A D | picture.c | 44 vlVaContext *context; in vlVaBeginPicture() local 55 context = handle_table_get(drv->htab, context_id); in vlVaBeginPicture() 56 if (!context) { in vlVaBeginPicture() 61 if (u_reduce_video_profile(context->templat.profile) == PIPE_VIDEO_FORMAT_MPEG12) { in vlVaBeginPicture() 62 context->desc.mpeg12.intra_matrix = NULL; in vlVaBeginPicture() 63 context->desc.mpeg12.non_intra_matrix = NULL; in vlVaBeginPicture() 71 context->target_id = render_target; in vlVaBeginPicture() 73 context->target = surf->buffer; in vlVaBeginPicture() 74 context->mjpeg.sampling_factor = 0; in vlVaBeginPicture() 76 if (!context in vlVaBeginPicture() 118 handlePictureParameterBuffer(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handlePictureParameterBuffer() argument 190 handleIQMatrixBuffer(vlVaContext *context, vlVaBuffer *buf) handleIQMatrixBuffer() argument 219 handleSliceParameterBuffer(vlVaContext *context, vlVaBuffer *buf, unsigned num) handleSliceParameterBuffer() argument 278 handleVAProtectedSliceDataBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAProtectedSliceDataBufferType() argument 290 handleVASliceDataBufferType(vlVaContext *context, vlVaBuffer *buf) handleVASliceDataBufferType() argument 376 handleVAEncMiscParameterTypeRateControl(vlVaContext *context, VAEncMiscParameterBuffer *misc) handleVAEncMiscParameterTypeRateControl() argument 397 handleVAEncMiscParameterTypeFrameRate(vlVaContext *context, VAEncMiscParameterBuffer *misc) handleVAEncMiscParameterTypeFrameRate() argument 418 handleVAEncMiscParameterTypeTemporalLayer(vlVaContext *context, VAEncMiscParameterBuffer *misc) handleVAEncMiscParameterTypeTemporalLayer() argument 438 handleVAEncSequenceParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handleVAEncSequenceParameterBufferType() argument 459 handleVAEncMiscParameterBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAEncMiscParameterBufferType() argument 486 handleVAEncPictureParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handleVAEncPictureParameterBufferType() argument 507 handleVAEncSliceParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handleVAEncSliceParameterBufferType() argument 528 handleVAEncPackedHeaderParameterBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAEncPackedHeaderParameterBufferType() argument 550 handleVAEncPackedHeaderDataBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAEncPackedHeaderDataBufferType() argument 573 vlVaContext *context; vlVaRenderPicture() local 669 vlVaContext *context; vlVaEndPicture() local [all...] |
| H A D | picture_h264_enc.c | 33 vlVaHandleVAEncPictureParameterBufferTypeH264(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) in vlVaHandleVAEncPictureParameterBufferTypeH264() argument 40 context->desc.h264enc.frame_num = 0; in vlVaHandleVAEncPictureParameterBufferTypeH264() 41 context->desc.h264enc.not_referenced = !h264->pic_fields.bits.reference_pic_flag; in vlVaHandleVAEncPictureParameterBufferTypeH264() 42 context->desc.h264enc.pic_order_cnt = h264->CurrPic.TopFieldOrderCnt; in vlVaHandleVAEncPictureParameterBufferTypeH264() 43 if (context->desc.h264enc.gop_cnt == 0) in vlVaHandleVAEncPictureParameterBufferTypeH264() 44 context->desc.h264enc.i_remain = context->gop_coeff; in vlVaHandleVAEncPictureParameterBufferTypeH264() 45 else if (context->desc.h264enc.frame_num == 1) in vlVaHandleVAEncPictureParameterBufferTypeH264() 46 context->desc.h264enc.i_remain--; in vlVaHandleVAEncPictureParameterBufferTypeH264() 48 context in vlVaHandleVAEncPictureParameterBufferTypeH264() 84 vlVaHandleVAEncSliceParameterBufferTypeH264(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) vlVaHandleVAEncSliceParameterBufferTypeH264() argument 151 vlVaHandleVAEncSequenceParameterBufferTypeH264(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) vlVaHandleVAEncSequenceParameterBufferTypeH264() argument 181 vlVaHandleVAEncMiscParameterTypeRateControlH264(vlVaContext *context, VAEncMiscParameterBuffer *misc) vlVaHandleVAEncMiscParameterTypeRateControlH264() argument 215 vlVaHandleVAEncMiscParameterTypeFrameRateH264(vlVaContext *context, VAEncMiscParameterBuffer *misc) vlVaHandleVAEncMiscParameterTypeFrameRateH264() argument 241 vlVaHandleVAEncMiscParameterTypeTemporalLayerH264(vlVaContext *context, VAEncMiscParameterBuffer *misc) vlVaHandleVAEncMiscParameterTypeTemporalLayerH264() argument 250 getEncParamPresetH264(vlVaContext *context) getEncParamPresetH264() argument [all...] |
| /third_party/skia/third_party/externals/spirv-tools/test/fuzz/ |
| H A D | transformation_move_block_down_test.cpp | 56 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 60 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 63 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 95 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 99 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 102 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 136 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 140 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 143 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 181 const auto context in TEST() local 287 const auto context = TEST() local 713 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); TEST() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/ |
| H A D | transformation_move_block_down_test.cpp | 56 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 60 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 63 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 95 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 99 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 102 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 136 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 140 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 143 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 181 const auto context in TEST() local 287 const auto context = TEST() local 713 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); TEST() local [all...] |
| /third_party/spirv-tools/test/fuzz/ |
| H A D | transformation_move_block_down_test.cpp | 56 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 60 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 63 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 95 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 99 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 102 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 136 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local 140 MakeUnique<FactManager>(context.get()), validator_options); in TEST() 143 transformation.IsApplicable(context.get(), transformation_context)); in TEST() 181 const auto context in TEST() local 287 const auto context = TEST() local 713 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); TEST() local [all...] |
| /third_party/icu/icu4c/source/i18n/ |
| H A D | decContext.cpp | 22 /* context structures. */ 27 #include "decContext.h" /* context and base types */ 40 /* context is the context structure to be queried */ 43 /* returns context */ 47 U_CAPI decContext * U_EXPORT2 uprv_decContextClearStatus(decContext *context, uInt mask) { in uprv_decContextClearStatus() argument 48 context->status&=~mask; in uprv_decContextClearStatus() 49 return context; in uprv_decContextClearStatus() 53 /* decContextDefault -- initialize a context structure */ 55 /* context i 65 uprv_decContextDefault(decContext *context, Int kind) uprv_decContextDefault() argument 130 uprv_decContextGetRounding(decContext *context) uprv_decContextGetRounding() argument 142 uprv_decContextGetStatus(decContext *context) uprv_decContextGetStatus() argument 158 uprv_decContextRestoreStatus(decContext *context, uInt newstatus, uInt mask) uprv_decContextRestoreStatus() argument 175 uprv_decContextSaveStatus(decContext *context, uInt mask) uprv_decContextSaveStatus() argument 188 uprv_decContextSetRounding(decContext *context, enum rounding newround) uprv_decContextSetRounding() argument 204 uprv_decContextSetStatus(decContext *context, uInt status) uprv_decContextSetStatus() argument 225 uprv_decContextSetStatusFromString(decContext *context, const char *string) uprv_decContextSetStatusFromString() argument 276 uprv_decContextSetStatusFromStringQuiet(decContext *context, const char *string) uprv_decContextSetStatusFromStringQuiet() argument 322 uprv_decContextSetStatusQuiet(decContext *context, uInt status) uprv_decContextSetStatusQuiet() argument 334 uprv_decContextStatusToString(const decContext *context) uprv_decContextStatusToString() argument 416 uprv_decContextTestStatus(decContext *context, uInt mask) uprv_decContextTestStatus() argument 428 uprv_decContextZeroStatus(decContext *context) uprv_decContextZeroStatus() argument [all...] |
| /third_party/node/deps/icu-small/source/i18n/ |
| H A D | decContext.cpp | 22 /* context structures. */ 27 #include "decContext.h" /* context and base types */ 40 /* context is the context structure to be queried */ 43 /* returns context */ 47 U_CAPI decContext * U_EXPORT2 uprv_decContextClearStatus(decContext *context, uInt mask) { in uprv_decContextClearStatus() argument 48 context->status&=~mask; in uprv_decContextClearStatus() 49 return context; in uprv_decContextClearStatus() 53 /* decContextDefault -- initialize a context structure */ 55 /* context i 65 uprv_decContextDefault(decContext *context, Int kind) uprv_decContextDefault() argument 130 uprv_decContextGetRounding(decContext *context) uprv_decContextGetRounding() argument 142 uprv_decContextGetStatus(decContext *context) uprv_decContextGetStatus() argument 158 uprv_decContextRestoreStatus(decContext *context, uInt newstatus, uInt mask) uprv_decContextRestoreStatus() argument 175 uprv_decContextSaveStatus(decContext *context, uInt mask) uprv_decContextSaveStatus() argument 188 uprv_decContextSetRounding(decContext *context, enum rounding newround) uprv_decContextSetRounding() argument 204 uprv_decContextSetStatus(decContext *context, uInt status) uprv_decContextSetStatus() argument 225 uprv_decContextSetStatusFromString(decContext *context, const char *string) uprv_decContextSetStatusFromString() argument 276 uprv_decContextSetStatusFromStringQuiet(decContext *context, const char *string) uprv_decContextSetStatusFromStringQuiet() argument 322 uprv_decContextSetStatusQuiet(decContext *context, uInt status) uprv_decContextSetStatusQuiet() argument 334 uprv_decContextStatusToString(const decContext *context) uprv_decContextStatusToString() argument 416 uprv_decContextTestStatus(decContext *context, uInt mask) uprv_decContextTestStatus() argument 428 uprv_decContextZeroStatus(decContext *context) uprv_decContextZeroStatus() argument [all...] |
| /third_party/skia/third_party/externals/icu/source/i18n/ |
| H A D | decContext.cpp | 22 /* context structures. */ 27 #include "decContext.h" /* context and base types */ 40 /* context is the context structure to be queried */ 43 /* returns context */ 47 U_CAPI decContext * U_EXPORT2 uprv_decContextClearStatus(decContext *context, uInt mask) { in uprv_decContextClearStatus() argument 48 context->status&=~mask; in uprv_decContextClearStatus() 49 return context; in uprv_decContextClearStatus() 53 /* decContextDefault -- initialize a context structure */ 55 /* context i 65 uprv_decContextDefault(decContext *context, Int kind) uprv_decContextDefault() argument 130 uprv_decContextGetRounding(decContext *context) uprv_decContextGetRounding() argument 142 uprv_decContextGetStatus(decContext *context) uprv_decContextGetStatus() argument 158 uprv_decContextRestoreStatus(decContext *context, uInt newstatus, uInt mask) uprv_decContextRestoreStatus() argument 175 uprv_decContextSaveStatus(decContext *context, uInt mask) uprv_decContextSaveStatus() argument 188 uprv_decContextSetRounding(decContext *context, enum rounding newround) uprv_decContextSetRounding() argument 204 uprv_decContextSetStatus(decContext *context, uInt status) uprv_decContextSetStatus() argument 225 uprv_decContextSetStatusFromString(decContext *context, const char *string) uprv_decContextSetStatusFromString() argument 276 uprv_decContextSetStatusFromStringQuiet(decContext *context, const char *string) uprv_decContextSetStatusFromStringQuiet() argument 322 uprv_decContextSetStatusQuiet(decContext *context, uInt status) uprv_decContextSetStatusQuiet() argument 334 uprv_decContextStatusToString(const decContext *context) uprv_decContextStatusToString() argument 416 uprv_decContextTestStatus(decContext *context, uInt mask) uprv_decContextTestStatus() argument 428 uprv_decContextZeroStatus(decContext *context) uprv_decContextZeroStatus() argument [all...] |