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/third_party/libwebsockets/lib/core/
H A Dcontext.c92 struct lws_context *context = lws_container_of(mgr, struct lws_context, in lws_state_notify_protocol_init() local
105 for (n = 0; n < context->count_threads; n++) in lws_state_notify_protocol_init()
106 lws_system_do_attach(&context->pt[n]); in lws_state_notify_protocol_init()
115 if (!lws_dhcpc_status(context, NULL)) in lws_state_notify_protocol_init()
123 lws_ntpc_trigger(context); in lws_state_notify_protocol_init()
139 context->netlink && in lws_state_notify_protocol_init()
140 !context->nl_initial_done) { in lws_state_notify_protocol_init()
141 lwsl_cx_info(context, "waiting for netlink coldplug"); in lws_state_notify_protocol_init()
155 ab0 = lws_system_get_blob(context, LWS_SYSBLOB_TYPE_AUTH, 0); in lws_state_notify_protocol_init()
156 ab1 = lws_system_get_blob(context, LWS_SYSBLOB_TYPE_AUT in lws_state_notify_protocol_init()
233 struct lws_context *context = lws_container_of(sul, struct lws_context, lws_context_creation_completion_cb() local
371 struct lws_context *context = NULL; lws_create_context() local
1766 lws_context_destroy(struct lws_context *context) lws_context_destroy() argument
2247 lws_context_is_being_destroyed(struct lws_context *context) lws_context_is_being_destroyed() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_3_autogen.cpp35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local
36 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender()
39 if (context) in GL_BeginConditionalRender()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginConditionalRender()
42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender()
44 context, angle::EntryPoint::GLBeginConditionalRender, id, mode)); in GL_BeginConditionalRender()
47 context->beginConditionalRender(id, mode); in GL_BeginConditionalRender()
49 ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, i in GL_BeginConditionalRender()
59 Context *context = GetValidGlobalContext(); GL_BeginTransformFeedback() local
85 Context *context = GetValidGlobalContext(); GL_BindBufferBase() local
112 Context *context = GetValidGlobalContext(); GL_BindBufferRange() local
142 Context *context = GetValidGlobalContext(); GL_BindFragDataLocation() local
169 Context *context = GetValidGlobalContext(); GL_BindFramebuffer() local
194 Context *context = GetValidGlobalContext(); GL_BindRenderbuffer() local
219 Context *context = GetValidGlobalContext(); GL_BindVertexArray() local
252 Context *context = GetValidGlobalContext(); GL_BlitFramebuffer() local
283 Context *context = GetValidGlobalContext(); GL_CheckFramebufferStatus() local
315 Context *context = GetValidGlobalContext(); GL_ClampColor() local
340 Context *context = GetValidGlobalContext(); GL_ClearBufferfi() local
365 Context *context = GetValidGlobalContext(); GL_ClearBufferfv() local
390 Context *context = GetValidGlobalContext(); GL_ClearBufferiv() local
415 Context *context = GetValidGlobalContext(); GL_ClearBufferuiv() local
440 Context *context = GetValidGlobalContext(); GL_ColorMaski() local
465 Context *context = GetValidGlobalContext(); GL_DeleteFramebuffers() local
491 Context *context = GetValidGlobalContext(); GL_DeleteRenderbuffers() local
518 Context *context = GetValidGlobalContext(); GL_DeleteVertexArrays() local
543 Context *context = GetValidGlobalContext(); GL_Disablei() local
567 Context *context = GetValidGlobalContext(); GL_Enablei() local
590 Context *context = GetValidGlobalContext(); GL_EndConditionalRender() local
613 Context *context = GetValidGlobalContext(); GL_EndTransformFeedback() local
636 Context *context = GetValidGlobalContext(); GL_FlushMappedBufferRange() local
667 Context *context = GetValidGlobalContext(); GL_FramebufferRenderbuffer() local
702 Context *context = GetValidGlobalContext(); GL_FramebufferTexture1D() local
738 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2D() local
775 Context *context = GetValidGlobalContext(); GL_FramebufferTexture3D() local
812 Context *context = GetValidGlobalContext(); GL_FramebufferTextureLayer() local
841 Context *context = GetValidGlobalContext(); GL_GenFramebuffers() local
866 Context *context = GetValidGlobalContext(); GL_GenRenderbuffers() local
891 Context *context = GetValidGlobalContext(); GL_GenVertexArrays() local
916 Context *context = GetValidGlobalContext(); GL_GenerateMipmap() local
941 Context *context = GetValidGlobalContext(); GL_GetBooleani_v() local
966 Context *context = GetValidGlobalContext(); GL_GetFragDataLocation() local
1002 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameteriv() local
1032 Context *context = GetValidGlobalContext(); GL_GetIntegeri_v() local
1057 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameteriv() local
1084 Context *context = GetValidGlobalContext(); GL_GetStringi() local
1115 Context *context = GetValidGlobalContext(); GL_GetTexParameterIiv() local
1143 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuiv() local
1177 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbackVarying() local
1208 Context *context = GetValidGlobalContext(); GL_GetUniformuiv() local
1235 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIiv() local
1261 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIuiv() local
1287 Context *context = GetValidGlobalContext(); GL_IsEnabledi() local
1318 Context *context = GetValidGlobalContext(); GL_IsFramebuffer() local
1349 Context *context = GetValidGlobalContext(); GL_IsRenderbuffer() local
1380 Context *context = GetValidGlobalContext(); GL_IsVertexArray() local
1414 Context *context = GetValidGlobalContext(); GL_MapBufferRange() local
1453 Context *context = GetValidGlobalContext(); GL_RenderbufferStorage() local
1485 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisample() local
1513 Context *context = GetValidGlobalContext(); GL_TexParameterIiv() local
1540 Context *context = GetValidGlobalContext(); GL_TexParameterIuiv() local
1570 Context *context = GetValidGlobalContext(); GL_TransformFeedbackVaryings() local
1599 Context *context = GetValidGlobalContext(); GL_Uniform1ui() local
1624 Context *context = GetValidGlobalContext(); GL_Uniform1uiv() local
1650 Context *context = GetValidGlobalContext(); GL_Uniform2ui() local
1675 Context *context = GetValidGlobalContext(); GL_Uniform2uiv() local
1701 Context *context = GetValidGlobalContext(); GL_Uniform3ui() local
1726 Context *context = GetValidGlobalContext(); GL_Uniform3uiv() local
1752 Context *context = GetValidGlobalContext(); GL_Uniform4ui() local
1777 Context *context = GetValidGlobalContext(); GL_Uniform4uiv() local
1803 Context *context = GetValidGlobalContext(); GL_VertexAttribI1i() local
1826 Context *context = GetValidGlobalContext(); GL_VertexAttribI1iv() local
1850 Context *context = GetValidGlobalContext(); GL_VertexAttribI1ui() local
1873 Context *context = GetValidGlobalContext(); GL_VertexAttribI1uiv() local
1897 Context *context = GetValidGlobalContext(); GL_VertexAttribI2i() local
1921 Context *context = GetValidGlobalContext(); GL_VertexAttribI2iv() local
1945 Context *context = GetValidGlobalContext(); GL_VertexAttribI2ui() local
1969 Context *context = GetValidGlobalContext(); GL_VertexAttribI2uiv() local
1993 Context *context = GetValidGlobalContext(); GL_VertexAttribI3i() local
2017 Context *context = GetValidGlobalContext(); GL_VertexAttribI3iv() local
2041 Context *context = GetValidGlobalContext(); GL_VertexAttribI3ui() local
2065 Context *context = GetValidGlobalContext(); GL_VertexAttribI3uiv() local
2089 Context *context = GetValidGlobalContext(); GL_VertexAttribI4bv() local
2113 Context *context = GetValidGlobalContext(); GL_VertexAttribI4i() local
2137 Context *context = GetValidGlobalContext(); GL_VertexAttribI4iv() local
2161 Context *context = GetValidGlobalContext(); GL_VertexAttribI4sv() local
2185 Context *context = GetValidGlobalContext(); GL_VertexAttribI4ubv() local
2209 Context *context = GetValidGlobalContext(); GL_VertexAttribI4ui() local
2233 Context *context = GetValidGlobalContext(); GL_VertexAttribI4uiv() local
2257 Context *context = GetValidGlobalContext(); GL_VertexAttribI4usv() local
2282 Context *context = GetValidGlobalContext(); GL_VertexAttribIPointer() local
2317 Context *context = GetValidGlobalContext(); GL_CopyBufferSubData() local
2354 Context *context = GetValidGlobalContext(); GL_DrawArraysInstanced() local
2386 Context *context = GetValidGlobalContext(); GL_DrawElementsInstanced() local
2421 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockName() local
2458 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockiv() local
2493 Context *context = GetValidGlobalContext(); GL_GetActiveUniformName() local
2527 Context *context = GetValidGlobalContext(); GL_GetActiveUniformsiv() local
2558 Context *context = GetValidGlobalContext(); GL_GetUniformBlockIndex() local
2597 Context *context = GetValidGlobalContext(); GL_GetUniformIndices() local
2626 Context *context = GetValidGlobalContext(); GL_PrimitiveRestartIndex() local
2649 Context *context = GetValidGlobalContext(); GL_TexBuffer() local
2678 Context *context = GetValidGlobalContext(); GL_UniformBlockBinding() local
2709 Context *context = GetValidGlobalContext(); GL_ClientWaitSync() local
2742 Context *context = GetValidGlobalContext(); GL_DeleteSync() local
2769 Context *context = GetValidGlobalContext(); GL_DrawElementsBaseVertex() local
2805 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertex() local
2844 Context *context = GetValidGlobalContext(); GL_DrawRangeElementsBaseVertex() local
2876 Context *context = GetValidGlobalContext(); GL_FenceSync() local
2911 Context *context = GetValidGlobalContext(); GL_FramebufferTexture() local
2940 Context *context = GetValidGlobalContext(); GL_GetBufferParameteri64v() local
2968 Context *context = GetValidGlobalContext(); GL_GetInteger64i_v() local
2993 Context *context = GetValidGlobalContext(); GL_GetInteger64v() local
3017 Context *context = GetValidGlobalContext(); GL_GetMultisamplefv() local
3043 Context *context = GetGlobalContext(); GL_GetSynciv() local
3068 Context *context = GetValidGlobalContext(); GL_IsSync() local
3103 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsBaseVertex() local
3136 Context *context = GetValidGlobalContext(); GL_ProvokingVertex() local
3161 Context *context = GetValidGlobalContext(); GL_SampleMaski() local
3190 Context *context = GetValidGlobalContext(); GL_TexImage2DMultisample() local
3227 Context *context = GetValidGlobalContext(); GL_TexImage3DMultisample() local
3259 Context *context = GetValidGlobalContext(); GL_WaitSync() local
3289 Context *context = GetValidGlobalContext(); GL_BindFragDataLocationIndexed() local
3317 Context *context = GetValidGlobalContext(); GL_BindSampler() local
3342 Context *context = GetValidGlobalContext(); GL_ColorP3ui() local
3366 Context *context = GetValidGlobalContext(); GL_ColorP3uiv() local
3390 Context *context = GetValidGlobalContext(); GL_ColorP4ui() local
3414 Context *context = GetValidGlobalContext(); GL_ColorP4uiv() local
3438 Context *context = GetValidGlobalContext(); GL_DeleteSamplers() local
3463 Context *context = GetValidGlobalContext(); GL_GenSamplers() local
3488 Context *context = GetValidGlobalContext(); GL_GetFragDataIndex() local
3520 Context *context = GetGlobalContext(); GL_GetQueryObjecti64v() local
3545 Context *context = GetValidGlobalContext(); GL_GetQueryObjectui64v() local
3572 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIiv() local
3599 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuiv() local
3626 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterfv() local
3653 Context *context = GetValidGlobalContext(); GL_GetSamplerParameteriv() local
3680 Context *context = GetValidGlobalContext(); GL_IsSampler() local
3711 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP1ui() local
3737 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP1uiv() local
3764 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP2ui() local
3790 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP2uiv() local
3817 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP3ui() local
3843 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP3uiv() local
3870 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP4ui() local
3896 Context *context = GetValidGlobalContext(); GL_MultiTexCoordP4uiv() local
3923 Context *context = GetValidGlobalContext(); GL_NormalP3ui() local
3947 Context *context = GetValidGlobalContext(); GL_NormalP3uiv() local
3971 Context *context = GetValidGlobalContext(); GL_QueryCounter() local
3997 Context *context = GetValidGlobalContext(); GL_SamplerParameterIiv() local
4024 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuiv() local
4051 Context *context = GetValidGlobalContext(); GL_SamplerParameterf() local
4077 Context *context = GetValidGlobalContext(); GL_SamplerParameterfv() local
4104 Context *context = GetValidGlobalContext(); GL_SamplerParameteri() local
4130 Context *context = GetValidGlobalContext(); GL_SamplerParameteriv() local
4157 Context *context = GetValidGlobalContext(); GL_SecondaryColorP3ui() local
4181 Context *context = GetValidGlobalContext(); GL_SecondaryColorP3uiv() local
4205 Context *context = GetValidGlobalContext(); GL_TexCoordP1ui() local
4229 Context *context = GetValidGlobalContext(); GL_TexCoordP1uiv() local
4253 Context *context = GetValidGlobalContext(); GL_TexCoordP2ui() local
4277 Context *context = GetValidGlobalContext(); GL_TexCoordP2uiv() local
4301 Context *context = GetValidGlobalContext(); GL_TexCoordP3ui() local
4325 Context *context = GetValidGlobalContext(); GL_TexCoordP3uiv() local
4349 Context *context = GetValidGlobalContext(); GL_TexCoordP4ui() local
4373 Context *context = GetValidGlobalContext(); GL_TexCoordP4uiv() local
4397 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisor() local
4421 Context *context = GetValidGlobalContext(); GL_VertexAttribP1ui() local
4450 Context *context = GetValidGlobalContext(); GL_VertexAttribP1uiv() local
4477 Context *context = GetValidGlobalContext(); GL_VertexAttribP2ui() local
4506 Context *context = GetValidGlobalContext(); GL_VertexAttribP2uiv() local
4533 Context *context = GetValidGlobalContext(); GL_VertexAttribP3ui() local
4562 Context *context = GetValidGlobalContext(); GL_VertexAttribP3uiv() local
4589 Context *context = GetValidGlobalContext(); GL_VertexAttribP4ui() local
4618 Context *context = GetValidGlobalContext(); GL_VertexAttribP4uiv() local
4645 Context *context = GetValidGlobalContext(); GL_VertexP2ui() local
4669 Context *context = GetValidGlobalContext(); GL_VertexP2uiv() local
4693 Context *context = GetValidGlobalContext(); GL_VertexP3ui() local
4717 Context *context = GetValidGlobalContext(); GL_VertexP3uiv() local
4741 Context *context = GetValidGlobalContext(); GL_VertexP4ui() local
4765 Context *context = GetValidGlobalContext(); GL_VertexP4uiv() local
[all...]
H A Dentry_points_gl_1_autogen.cpp35 Context *context = GetValidGlobalContext(); in GL_Accum() local
36 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum()
39 if (context) in GL_Accum()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_Accum()
42 bool isCallValid = (context->skipValidation() || in GL_Accum()
43 ValidateAccum(context, angle::EntryPoint::GLAccum, op, value)); in GL_Accum()
46 context->accum(op, value); in GL_Accum()
48 ANGLE_CAPTURE(Accum, isCallValid, context, o in GL_Accum()
58 Context *context = GetValidGlobalContext(); GL_AlphaFunc() local
83 Context *context = GetValidGlobalContext(); GL_Begin() local
112 Context *context = GetValidGlobalContext(); GL_Bitmap() local
139 Context *context = GetValidGlobalContext(); GL_BlendFunc() local
164 Context *context = GetValidGlobalContext(); GL_CallList() local
186 Context *context = GetValidGlobalContext(); GL_CallLists() local
210 Context *context = GetValidGlobalContext(); GL_Clear() local
233 Context *context = GetValidGlobalContext(); GL_ClearAccum() local
257 Context *context = GetValidGlobalContext(); GL_ClearColor() local
281 Context *context = GetValidGlobalContext(); GL_ClearDepth() local
303 Context *context = GetValidGlobalContext(); GL_ClearIndex() local
325 Context *context = GetValidGlobalContext(); GL_ClearStencil() local
347 Context *context = GetValidGlobalContext(); GL_ClipPlane() local
371 Context *context = GetValidGlobalContext(); GL_Color3b() local
395 Context *context = GetValidGlobalContext(); GL_Color3bv() local
417 Context *context = GetValidGlobalContext(); GL_Color3d() local
441 Context *context = GetValidGlobalContext(); GL_Color3dv() local
463 Context *context = GetValidGlobalContext(); GL_Color3f() local
487 Context *context = GetValidGlobalContext(); GL_Color3fv() local
509 Context *context = GetValidGlobalContext(); GL_Color3i() local
533 Context *context = GetValidGlobalContext(); GL_Color3iv() local
555 Context *context = GetValidGlobalContext(); GL_Color3s() local
579 Context *context = GetValidGlobalContext(); GL_Color3sv() local
601 Context *context = GetValidGlobalContext(); GL_Color3ub() local
625 Context *context = GetValidGlobalContext(); GL_Color3ubv() local
647 Context *context = GetValidGlobalContext(); GL_Color3ui() local
671 Context *context = GetValidGlobalContext(); GL_Color3uiv() local
693 Context *context = GetValidGlobalContext(); GL_Color3us() local
717 Context *context = GetValidGlobalContext(); GL_Color3usv() local
739 Context *context = GetValidGlobalContext(); GL_Color4b() local
763 Context *context = GetValidGlobalContext(); GL_Color4bv() local
785 Context *context = GetValidGlobalContext(); GL_Color4d() local
809 Context *context = GetValidGlobalContext(); GL_Color4dv() local
831 Context *context = GetValidGlobalContext(); GL_Color4f() local
855 Context *context = GetValidGlobalContext(); GL_Color4fv() local
877 Context *context = GetValidGlobalContext(); GL_Color4i() local
901 Context *context = GetValidGlobalContext(); GL_Color4iv() local
923 Context *context = GetValidGlobalContext(); GL_Color4s() local
947 Context *context = GetValidGlobalContext(); GL_Color4sv() local
969 Context *context = GetValidGlobalContext(); GL_Color4ub() local
993 Context *context = GetValidGlobalContext(); GL_Color4ubv() local
1015 Context *context = GetValidGlobalContext(); GL_Color4ui() local
1039 Context *context = GetValidGlobalContext(); GL_Color4uiv() local
1061 Context *context = GetValidGlobalContext(); GL_Color4us() local
1085 Context *context = GetValidGlobalContext(); GL_Color4usv() local
1107 Context *context = GetValidGlobalContext(); GL_ColorMask() local
1132 Context *context = GetValidGlobalContext(); GL_ColorMaterial() local
1157 Context *context = GetValidGlobalContext(); GL_CopyPixels() local
1181 Context *context = GetValidGlobalContext(); GL_CullFace() local
1205 Context *context = GetValidGlobalContext(); GL_DeleteLists() local
1228 Context *context = GetValidGlobalContext(); GL_DepthFunc() local
1251 Context *context = GetValidGlobalContext(); GL_DepthMask() local
1273 Context *context = GetValidGlobalContext(); GL_DepthRange() local
1295 Context *context = GetValidGlobalContext(); GL_Disable() local
1318 Context *context = GetValidGlobalContext(); GL_DrawBuffer() local
1342 Context *context = GetValidGlobalContext(); GL_DrawPixels() local
1369 Context *context = GetValidGlobalContext(); GL_EdgeFlag() local
1391 Context *context = GetValidGlobalContext(); GL_EdgeFlagv() local
1414 Context *context = GetValidGlobalContext(); GL_Enable() local
1437 Context *context = GetValidGlobalContext(); GL_End() local
1459 Context *context = GetValidGlobalContext(); GL_EndList() local
1481 Context *context = GetValidGlobalContext(); GL_EvalCoord1d() local
1503 Context *context = GetValidGlobalContext(); GL_EvalCoord1dv() local
1526 Context *context = GetValidGlobalContext(); GL_EvalCoord1f() local
1548 Context *context = GetValidGlobalContext(); GL_EvalCoord1fv() local
1571 Context *context = GetValidGlobalContext(); GL_EvalCoord2d() local
1593 Context *context = GetValidGlobalContext(); GL_EvalCoord2dv() local
1616 Context *context = GetValidGlobalContext(); GL_EvalCoord2f() local
1638 Context *context = GetValidGlobalContext(); GL_EvalCoord2fv() local
1661 Context *context = GetValidGlobalContext(); GL_EvalMesh1() local
1685 Context *context = GetValidGlobalContext(); GL_EvalMesh2() local
1709 Context *context = GetValidGlobalContext(); GL_EvalPoint1() local
1731 Context *context = GetValidGlobalContext(); GL_EvalPoint2() local
1753 Context *context = GetValidGlobalContext(); GL_FeedbackBuffer() local
1778 Context *context = GetValidGlobalContext(); GL_Finish() local
1800 Context *context = GetValidGlobalContext(); GL_Flush() local
1822 Context *context = GetValidGlobalContext(); GL_Fogf() local
1845 Context *context = GetValidGlobalContext(); GL_Fogfv() local
1868 Context *context = GetValidGlobalContext(); GL_Fogi() local
1891 Context *context = GetValidGlobalContext(); GL_Fogiv() local
1914 Context *context = GetValidGlobalContext(); GL_FrontFace() local
1942 Context *context = GetValidGlobalContext(); GL_Frustum() local
1967 Context *context = GetValidGlobalContext(); GL_GenLists() local
1996 Context *context = GetValidGlobalContext(); GL_GetBooleanv() local
2020 Context *context = GetValidGlobalContext(); GL_GetClipPlane() local
2044 Context *context = GetValidGlobalContext(); GL_GetDoublev() local
2068 Context *context = GetGlobalContext(); GL_GetError() local
2097 Context *context = GetValidGlobalContext(); GL_GetFloatv() local
2121 Context *context = GetValidGlobalContext(); GL_GetIntegerv() local
2145 Context *context = GetValidGlobalContext(); GL_GetLightfv() local
2171 Context *context = GetValidGlobalContext(); GL_GetLightiv() local
2196 Context *context = GetValidGlobalContext(); GL_GetMapdv() local
2221 Context *context = GetValidGlobalContext(); GL_GetMapfv() local
2246 Context *context = GetValidGlobalContext(); GL_GetMapiv() local
2271 Context *context = GetValidGlobalContext(); GL_GetMaterialfv() local
2298 Context *context = GetValidGlobalContext(); GL_GetMaterialiv() local
2324 Context *context = GetValidGlobalContext(); GL_GetPixelMapfv() local
2348 Context *context = GetValidGlobalContext(); GL_GetPixelMapuiv() local
2372 Context *context = GetValidGlobalContext(); GL_GetPixelMapusv() local
2396 Context *context = GetValidGlobalContext(); GL_GetPolygonStipple() local
2420 Context *context = GetValidGlobalContext(); GL_GetString() local
2450 Context *context = GetValidGlobalContext(); GL_GetTexEnvfv() local
2478 Context *context = GetValidGlobalContext(); GL_GetTexEnviv() local
2506 Context *context = GetValidGlobalContext(); GL_GetTexGendv() local
2532 Context *context = GetValidGlobalContext(); GL_GetTexGenfv() local
2558 Context *context = GetValidGlobalContext(); GL_GetTexGeniv() local
2585 Context *context = GetValidGlobalContext(); GL_GetTexImage() local
2617 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfv() local
2646 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameteriv() local
2675 Context *context = GetValidGlobalContext(); GL_GetTexParameterfv() local
2703 Context *context = GetValidGlobalContext(); GL_GetTexParameteriv() local
2731 Context *context = GetValidGlobalContext(); GL_Hint() local
2755 Context *context = GetValidGlobalContext(); GL_IndexMask() local
2777 Context *context = GetValidGlobalContext(); GL_Indexd() local
2799 Context *context = GetValidGlobalContext(); GL_Indexdv() local
2821 Context *context = GetValidGlobalContext(); GL_Indexf() local
2843 Context *context = GetValidGlobalContext(); GL_Indexfv() local
2865 Context *context = GetValidGlobalContext(); GL_Indexi() local
2887 Context *context = GetValidGlobalContext(); GL_Indexiv() local
2909 Context *context = GetValidGlobalContext(); GL_Indexs() local
2931 Context *context = GetValidGlobalContext(); GL_Indexsv() local
2953 Context *context = GetValidGlobalContext(); GL_InitNames() local
2975 Context *context = GetValidGlobalContext(); GL_IsEnabled() local
3005 Context *context = GetValidGlobalContext(); GL_IsList() local
3034 Context *context = GetValidGlobalContext(); GL_LightModelf() local
3058 Context *context = GetValidGlobalContext(); GL_LightModelfv() local
3082 Context *context = GetValidGlobalContext(); GL_LightModeli() local
3106 Context *context = GetValidGlobalContext(); GL_LightModeliv() local
3130 Context *context = GetValidGlobalContext(); GL_Lightf() local
3156 Context *context = GetValidGlobalContext(); GL_Lightfv() local
3182 Context *context = GetValidGlobalContext(); GL_Lighti() local
3207 Context *context = GetValidGlobalContext(); GL_Lightiv() local
3232 Context *context = GetValidGlobalContext(); GL_LineStipple() local
3256 Context *context = GetValidGlobalContext(); GL_LineWidth() local
3278 Context *context = GetValidGlobalContext(); GL_ListBase() local
3300 Context *context = GetValidGlobalContext(); GL_LoadIdentity() local
3322 Context *context = GetValidGlobalContext(); GL_LoadMatrixd() local
3345 Context *context = GetValidGlobalContext(); GL_LoadMatrixf() local
3368 Context *context = GetValidGlobalContext(); GL_LoadName() local
3390 Context *context = GetValidGlobalContext(); GL_LogicOp() local
3415 Context *context = GetValidGlobalContext(); GL_Map1d() local
3443 Context *context = GetValidGlobalContext(); GL_Map1f() local
3479 Context *context = GetValidGlobalContext(); GL_Map2d() local
3516 Context *context = GetValidGlobalContext(); GL_Map2f() local
3544 Context *context = GetValidGlobalContext(); GL_MapGrid1d() local
3567 Context *context = GetValidGlobalContext(); GL_MapGrid1f() local
3591 Context *context = GetValidGlobalContext(); GL_MapGrid2d() local
3616 Context *context = GetValidGlobalContext(); GL_MapGrid2f() local
3641 Context *context = GetValidGlobalContext(); GL_Materialf() local
3667 Context *context = GetValidGlobalContext(); GL_Materialfv() local
3693 Context *context = GetValidGlobalContext(); GL_Materiali() local
3718 Context *context = GetValidGlobalContext(); GL_Materialiv() local
3743 Context *context = GetValidGlobalContext(); GL_MatrixMode() local
3768 Context *context = GetValidGlobalContext(); GL_MultMatrixd() local
3791 Context *context = GetValidGlobalContext(); GL_MultMatrixf() local
3814 Context *context = GetValidGlobalContext(); GL_NewList() local
3837 Context *context = GetValidGlobalContext(); GL_Normal3b() local
3859 Context *context = GetValidGlobalContext(); GL_Normal3bv() local
3881 Context *context = GetValidGlobalContext(); GL_Normal3d() local
3903 Context *context = GetValidGlobalContext(); GL_Normal3dv() local
3925 Context *context = GetValidGlobalContext(); GL_Normal3f() local
3947 Context *context = GetValidGlobalContext(); GL_Normal3fv() local
3969 Context *context = GetValidGlobalContext(); GL_Normal3i() local
3991 Context *context = GetValidGlobalContext(); GL_Normal3iv() local
4013 Context *context = GetValidGlobalContext(); GL_Normal3s() local
4035 Context *context = GetValidGlobalContext(); GL_Normal3sv() local
4062 Context *context = GetValidGlobalContext(); GL_Ortho() local
4087 Context *context = GetValidGlobalContext(); GL_PassThrough() local
4109 Context *context = GetValidGlobalContext(); GL_PixelMapfv() local
4133 Context *context = GetValidGlobalContext(); GL_PixelMapuiv() local
4158 Context *context = GetValidGlobalContext(); GL_PixelMapusv() local
4183 Context *context = GetValidGlobalContext(); GL_PixelStoref() local
4207 Context *context = GetValidGlobalContext(); GL_PixelStorei() local
4231 Context *context = GetValidGlobalContext(); GL_PixelTransferf() local
4255 Context *context = GetValidGlobalContext(); GL_PixelTransferi() local
4279 Context *context = GetValidGlobalContext(); GL_PixelZoom() local
4303 Context *context = GetValidGlobalContext(); GL_PointSize() local
4325 Context *context = GetValidGlobalContext(); GL_PolygonMode() local
4350 Context *context = GetValidGlobalContext(); GL_PolygonStipple() local
4374 Context *context = GetValidGlobalContext(); GL_PopAttrib() local
4396 Context *context = GetValidGlobalContext(); GL_PopMatrix() local
4418 Context *context = GetValidGlobalContext(); GL_PopName() local
4440 Context *context = GetValidGlobalContext(); GL_PushAttrib() local
4463 Context *context = GetValidGlobalContext(); GL_PushMatrix() local
4485 Context *context = GetValidGlobalContext(); GL_PushName() local
4507 Context *context = GetValidGlobalContext(); GL_RasterPos2d() local
4529 Context *context = GetValidGlobalContext(); GL_RasterPos2dv() local
4552 Context *context = GetValidGlobalContext(); GL_RasterPos2f() local
4574 Context *context = GetValidGlobalContext(); GL_RasterPos2fv() local
4597 Context *context = GetValidGlobalContext(); GL_RasterPos2i() local
4619 Context *context = GetValidGlobalContext(); GL_RasterPos2iv() local
4642 Context *context = GetValidGlobalContext(); GL_RasterPos2s() local
4664 Context *context = GetValidGlobalContext(); GL_RasterPos2sv() local
4687 Context *context = GetValidGlobalContext(); GL_RasterPos3d() local
4710 Context *context = GetValidGlobalContext(); GL_RasterPos3dv() local
4733 Context *context = GetValidGlobalContext(); GL_RasterPos3f() local
4756 Context *context = GetValidGlobalContext(); GL_RasterPos3fv() local
4779 Context *context = GetValidGlobalContext(); GL_RasterPos3i() local
4802 Context *context = GetValidGlobalContext(); GL_RasterPos3iv() local
4825 Context *context = GetValidGlobalContext(); GL_RasterPos3s() local
4848 Context *context = GetValidGlobalContext(); GL_RasterPos3sv() local
4871 Context *context = GetValidGlobalContext(); GL_RasterPos4d() local
4895 Context *context = GetValidGlobalContext(); GL_RasterPos4dv() local
4918 Context *context = GetValidGlobalContext(); GL_RasterPos4f() local
4942 Context *context = GetValidGlobalContext(); GL_RasterPos4fv() local
4965 Context *context = GetValidGlobalContext(); GL_RasterPos4i() local
4989 Context *context = GetValidGlobalContext(); GL_RasterPos4iv() local
5012 Context *context = GetValidGlobalContext(); GL_RasterPos4s() local
5036 Context *context = GetValidGlobalContext(); GL_RasterPos4sv() local
5059 Context *context = GetValidGlobalContext(); GL_ReadBuffer() local
5088 Context *context = GetValidGlobalContext(); GL_ReadPixels() local
5115 Context *context = GetValidGlobalContext(); GL_Rectd() local
5138 Context *context = GetValidGlobalContext(); GL_Rectdv() local
5161 Context *context = GetValidGlobalContext(); GL_Rectf() local
5184 Context *context = GetValidGlobalContext(); GL_Rectfv() local
5207 Context *context = GetValidGlobalContext(); GL_Recti() local
5230 Context *context = GetValidGlobalContext(); GL_Rectiv() local
5253 Context *context = GetValidGlobalContext(); GL_Rects() local
5276 Context *context = GetValidGlobalContext(); GL_Rectsv() local
5299 Context *context = GetValidGlobalContext(); GL_RenderMode() local
5329 Context *context = GetValidGlobalContext(); GL_Rotated() local
5352 Context *context = GetValidGlobalContext(); GL_Rotatef() local
5375 Context *context = GetValidGlobalContext(); GL_Scaled() local
5397 Context *context = GetValidGlobalContext(); GL_Scalef() local
5419 Context *context = GetValidGlobalContext(); GL_Scissor() local
5443 Context *context = GetValidGlobalContext(); GL_SelectBuffer() local
5467 Context *context = GetValidGlobalContext(); GL_ShadeModel() local
5492 Context *context = GetValidGlobalContext(); GL_StencilFunc() local
5516 Context *context = GetValidGlobalContext(); GL_StencilMask() local
5538 Context *context = GetValidGlobalContext(); GL_StencilOp() local
5564 Context *context = GetValidGlobalContext(); GL_TexCoord1d() local
5586 Context *context = GetValidGlobalContext(); GL_TexCoord1dv() local
5609 Context *context = GetValidGlobalContext(); GL_TexCoord1f() local
5631 Context *context = GetValidGlobalContext(); GL_TexCoord1fv() local
5654 Context *context = GetValidGlobalContext(); GL_TexCoord1i() local
5676 Context *context = GetValidGlobalContext(); GL_TexCoord1iv() local
5699 Context *context = GetValidGlobalContext(); GL_TexCoord1s() local
5721 Context *context = GetValidGlobalContext(); GL_TexCoord1sv() local
5744 Context *context = GetValidGlobalContext(); GL_TexCoord2d() local
5766 Context *context = GetValidGlobalContext(); GL_TexCoord2dv() local
5789 Context *context = GetValidGlobalContext(); GL_TexCoord2f() local
5811 Context *context = GetValidGlobalContext(); GL_TexCoord2fv() local
5834 Context *context = GetValidGlobalContext(); GL_TexCoord2i() local
5856 Context *context = GetValidGlobalContext(); GL_TexCoord2iv() local
5879 Context *context = GetValidGlobalContext(); GL_TexCoord2s() local
5901 Context *context = GetValidGlobalContext(); GL_TexCoord2sv() local
5924 Context *context = GetValidGlobalContext(); GL_TexCoord3d() local
5946 Context *context = GetValidGlobalContext(); GL_TexCoord3dv() local
5969 Context *context = GetValidGlobalContext(); GL_TexCoord3f() local
5991 Context *context = GetValidGlobalContext(); GL_TexCoord3fv() local
6014 Context *context = GetValidGlobalContext(); GL_TexCoord3i() local
6036 Context *context = GetValidGlobalContext(); GL_TexCoord3iv() local
6059 Context *context = GetValidGlobalContext(); GL_TexCoord3s() local
6081 Context *context = GetValidGlobalContext(); GL_TexCoord3sv() local
6104 Context *context = GetValidGlobalContext(); GL_TexCoord4d() local
6128 Context *context = GetValidGlobalContext(); GL_TexCoord4dv() local
6151 Context *context = GetValidGlobalContext(); GL_TexCoord4f() local
6175 Context *context = GetValidGlobalContext(); GL_TexCoord4fv() local
6198 Context *context = GetValidGlobalContext(); GL_TexCoord4i() local
6222 Context *context = GetValidGlobalContext(); GL_TexCoord4iv() local
6245 Context *context = GetValidGlobalContext(); GL_TexCoord4s() local
6269 Context *context = GetValidGlobalContext(); GL_TexCoord4sv() local
6292 Context *context = GetValidGlobalContext(); GL_TexEnvf() local
6319 Context *context = GetValidGlobalContext(); GL_TexEnvfv() local
6346 Context *context = GetValidGlobalContext(); GL_TexEnvi() local
6373 Context *context = GetValidGlobalContext(); GL_TexEnviv() local
6400 Context *context = GetValidGlobalContext(); GL_TexGend() local
6425 Context *context = GetValidGlobalContext(); GL_TexGendv() local
6450 Context *context = GetValidGlobalContext(); GL_TexGenf() local
6475 Context *context = GetValidGlobalContext(); GL_TexGenfv() local
6500 Context *context = GetValidGlobalContext(); GL_TexGeni() local
6525 Context *context = GetValidGlobalContext(); GL_TexGeniv() local
6557 Context *context = GetValidGlobalContext(); GL_TexImage1D() local
6595 Context *context = GetValidGlobalContext(); GL_TexImage2D() local
6627 Context *context = GetValidGlobalContext(); GL_TexParameterf() local
6653 Context *context = GetValidGlobalContext(); GL_TexParameterfv() local
6680 Context *context = GetValidGlobalContext(); GL_TexParameteri() local
6706 Context *context = GetValidGlobalContext(); GL_TexParameteriv() local
6733 Context *context = GetValidGlobalContext(); GL_Translated() local
6755 Context *context = GetValidGlobalContext(); GL_Translatef() local
6777 Context *context = GetValidGlobalContext(); GL_Vertex2d() local
6799 Context *context = GetValidGlobalContext(); GL_Vertex2dv() local
6821 Context *context = GetValidGlobalContext(); GL_Vertex2f() local
6843 Context *context = GetValidGlobalContext(); GL_Vertex2fv() local
6865 Context *context = GetValidGlobalContext(); GL_Vertex2i() local
6887 Context *context = GetValidGlobalContext(); GL_Vertex2iv() local
6909 Context *context = GetValidGlobalContext(); GL_Vertex2s() local
6931 Context *context = GetValidGlobalContext(); GL_Vertex2sv() local
6953 Context *context = GetValidGlobalContext(); GL_Vertex3d() local
6975 Context *context = GetValidGlobalContext(); GL_Vertex3dv() local
6997 Context *context = GetValidGlobalContext(); GL_Vertex3f() local
7019 Context *context = GetValidGlobalContext(); GL_Vertex3fv() local
7041 Context *context = GetValidGlobalContext(); GL_Vertex3i() local
7063 Context *context = GetValidGlobalContext(); GL_Vertex3iv() local
7085 Context *context = GetValidGlobalContext(); GL_Vertex3s() local
7107 Context *context = GetValidGlobalContext(); GL_Vertex3sv() local
7129 Context *context = GetValidGlobalContext(); GL_Vertex4d() local
7152 Context *context = GetValidGlobalContext(); GL_Vertex4dv() local
7174 Context *context = GetValidGlobalContext(); GL_Vertex4f() local
7197 Context *context = GetValidGlobalContext(); GL_Vertex4fv() local
7219 Context *context = GetValidGlobalContext(); GL_Vertex4i() local
7242 Context *context = GetValidGlobalContext(); GL_Vertex4iv() local
7264 Context *context = GetValidGlobalContext(); GL_Vertex4s() local
7287 Context *context = GetValidGlobalContext(); GL_Vertex4sv() local
7309 Context *context = GetValidGlobalContext(); GL_Viewport() local
7336 Context *context = GetValidGlobalContext(); GL_AreTexturesResident() local
7371 Context *context = GetValidGlobalContext(); GL_ArrayElement() local
7393 Context *context = GetValidGlobalContext(); GL_BindTexture() local
7419 Context *context = GetValidGlobalContext(); GL_ColorPointer() local
7452 Context *context = GetValidGlobalContext(); GL_CopyTexImage1D() local
7488 Context *context = GetValidGlobalContext(); GL_CopyTexImage2D() local
7520 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage1D() local
7554 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage2D() local
7584 Context *context = GetValidGlobalContext(); GL_DeleteTextures() local
7609 Context *context = GetValidGlobalContext(); GL_DisableClientState() local
7634 Context *context = GetValidGlobalContext(); GL_DrawArrays() local
7659 Context *context = GetValidGlobalContext(); GL_DrawElements() local
7687 Context *context = GetValidGlobalContext(); GL_EdgeFlagPointer() local
7711 Context *context = GetValidGlobalContext(); GL_EnableClientState() local
7736 Context *context = GetValidGlobalContext(); GL_GenTextures() local
7761 Context *context = GetValidGlobalContext(); GL_GetPointerv() local
7785 Context *context = GetValidGlobalContext(); GL_IndexPointer() local
7810 Context *context = GetValidGlobalContext(); GL_Indexub() local
7832 Context *context = GetValidGlobalContext(); GL_Indexubv() local
7854 Context *context = GetValidGlobalContext(); GL_InterleavedArrays() local
7880 Context *context = GetValidGlobalContext(); GL_IsTexture() local
7911 Context *context = GetValidGlobalContext(); GL_NormalPointer() local
7937 Context *context = GetValidGlobalContext(); GL_PolygonOffset() local
7961 Context *context = GetValidGlobalContext(); GL_PopClientAttrib() local
7983 Context *context = GetValidGlobalContext(); GL_PrioritizeTextures() local
8009 Context *context = GetValidGlobalContext(); GL_PushClientAttrib() local
8033 Context *context = GetValidGlobalContext(); GL_TexCoordPointer() local
8066 Context *context = GetValidGlobalContext(); GL_TexSubImage1D() local
8104 Context *context = GetValidGlobalContext(); GL_TexSubImage2D() local
8136 Context *context = GetValidGlobalContext(); GL_VertexPointer() local
8172 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage3D() local
8208 Context *context = GetValidGlobalContext(); GL_DrawRangeElements() local
8248 Context *context = GetValidGlobalContext(); GL_TexImage3D() local
8290 Context *context = GetValidGlobalContext(); GL_TexSubImage3D() local
8323 Context *context = GetValidGlobalContext(); GL_ActiveTexture() local
8347 Context *context = GetValidGlobalContext(); GL_ClientActiveTexture() local
8377 Context *context = GetValidGlobalContext(); GL_CompressedTexImage1D() local
8415 Context *context = GetValidGlobalContext(); GL_CompressedTexImage2D() local
8455 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3D() local
8494 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage1D() local
8532 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage2D() local
8574 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3D() local
8607 Context *context = GetValidGlobalContext(); GL_GetCompressedTexImage() local
8634 Context *context = GetValidGlobalContext(); GL_LoadTransposeMatrixd() local
8658 Context *context = GetValidGlobalContext(); GL_LoadTransposeMatrixf() local
8682 Context *context = GetValidGlobalContext(); GL_MultTransposeMatrixd() local
8706 Context *context = GetValidGlobalContext(); GL_MultTransposeMatrixf() local
8730 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1d() local
8754 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1dv() local
8778 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1f() local
8802 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1fv() local
8826 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1i() local
8850 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1iv() local
8874 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1s() local
8898 Context *context = GetValidGlobalContext(); GL_MultiTexCoord1sv() local
8922 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2d() local
8946 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2dv() local
8970 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2f() local
8994 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2fv() local
9018 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2i() local
9042 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2iv() local
9066 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2s() local
9090 Context *context = GetValidGlobalContext(); GL_MultiTexCoord2sv() local
9114 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3d() local
9138 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3dv() local
9162 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3f() local
9186 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3fv() local
9210 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3i() local
9234 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3iv() local
9258 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3s() local
9282 Context *context = GetValidGlobalContext(); GL_MultiTexCoord3sv() local
9306 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4d() local
9330 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4dv() local
9354 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4f() local
9378 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4fv() local
9402 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4i() local
9426 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4iv() local
9450 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4s() local
9474 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4sv() local
9498 Context *context = GetValidGlobalContext(); GL_SampleCoverage() local
9523 Context *context = GetValidGlobalContext(); GL_BlendColor() local
9547 Context *context = GetValidGlobalContext(); GL_BlendEquation() local
9574 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparate() local
9604 Context *context = GetValidGlobalContext(); GL_FogCoordPointer() local
9629 Context *context = GetValidGlobalContext(); GL_FogCoordd() local
9651 Context *context = GetValidGlobalContext(); GL_FogCoorddv() local
9674 Context *context = GetValidGlobalContext(); GL_FogCoordf() local
9696 Context *context = GetValidGlobalContext(); GL_FogCoordfv() local
9722 Context *context = GetValidGlobalContext(); GL_MultiDrawArrays() local
9754 Context *context = GetValidGlobalContext(); GL_MultiDrawElements() local
9785 Context *context = GetValidGlobalContext(); GL_PointParameterf() local
9810 Context *context = GetValidGlobalContext(); GL_PointParameterfv() local
9835 Context *context = GetValidGlobalContext(); GL_PointParameteri() local
9859 Context *context = GetValidGlobalContext(); GL_PointParameteriv() local
9883 Context *context = GetValidGlobalContext(); GL_SecondaryColor3b() local
9907 Context *context = GetValidGlobalContext(); GL_SecondaryColor3bv() local
9931 Context *context = GetValidGlobalContext(); GL_SecondaryColor3d() local
9955 Context *context = GetValidGlobalContext(); GL_SecondaryColor3dv() local
9979 Context *context = GetValidGlobalContext(); GL_SecondaryColor3f() local
10003 Context *context = GetValidGlobalContext(); GL_SecondaryColor3fv() local
10027 Context *context = GetValidGlobalContext(); GL_SecondaryColor3i() local
10051 Context *context = GetValidGlobalContext(); GL_SecondaryColor3iv() local
10075 Context *context = GetValidGlobalContext(); GL_SecondaryColor3s() local
10099 Context *context = GetValidGlobalContext(); GL_SecondaryColor3sv() local
10123 Context *context = GetValidGlobalContext(); GL_SecondaryColor3ub() local
10147 Context *context = GetValidGlobalContext(); GL_SecondaryColor3ubv() local
10171 Context *context = GetValidGlobalContext(); GL_SecondaryColor3ui() local
10195 Context *context = GetValidGlobalContext(); GL_SecondaryColor3uiv() local
10219 Context *context = GetValidGlobalContext(); GL_SecondaryColor3us() local
10243 Context *context = GetValidGlobalContext(); GL_SecondaryColor3usv() local
10270 Context *context = GetValidGlobalContext(); GL_SecondaryColorPointer() local
10297 Context *context = GetValidGlobalContext(); GL_WindowPos2d() local
10319 Context *context = GetValidGlobalContext(); GL_WindowPos2dv() local
10342 Context *context = GetValidGlobalContext(); GL_WindowPos2f() local
10364 Context *context = GetValidGlobalContext(); GL_WindowPos2fv() local
10387 Context *context = GetValidGlobalContext(); GL_WindowPos2i() local
10409 Context *context = GetValidGlobalContext(); GL_WindowPos2iv() local
10432 Context *context = GetValidGlobalContext(); GL_WindowPos2s() local
10454 Context *context = GetValidGlobalContext(); GL_WindowPos2sv() local
10477 Context *context = GetValidGlobalContext(); GL_WindowPos3d() local
10500 Context *context = GetValidGlobalContext(); GL_WindowPos3dv() local
10523 Context *context = GetValidGlobalContext(); GL_WindowPos3f() local
10546 Context *context = GetValidGlobalContext(); GL_WindowPos3fv() local
10569 Context *context = GetValidGlobalContext(); GL_WindowPos3i() local
10592 Context *context = GetValidGlobalContext(); GL_WindowPos3iv() local
10615 Context *context = GetValidGlobalContext(); GL_WindowPos3s() local
10638 Context *context = GetValidGlobalContext(); GL_WindowPos3sv() local
10662 Context *context = GetValidGlobalContext(); GL_BeginQuery() local
10688 Context *context = GetValidGlobalContext(); GL_BindBuffer() local
10714 Context *context = GetValidGlobalContext(); GL_BufferData() local
10743 Context *context = GetValidGlobalContext(); GL_BufferSubData() local
10771 Context *context = GetValidGlobalContext(); GL_DeleteBuffers() local
10796 Context *context = GetValidGlobalContext(); GL_DeleteQueries() local
10821 Context *context = GetValidGlobalContext(); GL_EndQuery() local
10845 Context *context = GetValidGlobalContext(); GL_GenBuffers() local
10870 Context *context = GetValidGlobalContext(); GL_GenQueries() local
10895 Context *context = GetValidGlobalContext(); GL_GetBufferParameteriv() local
10923 Context *context = GetValidGlobalContext(); GL_GetBufferPointerv() local
10951 Context *context = GetValidGlobalContext(); GL_GetBufferSubData() local
10978 Context *context = GetGlobalContext(); GL_GetQueryObjectiv() local
11002 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuiv() local
11029 Context *context = GetValidGlobalContext(); GL_GetQueryiv() local
11056 Context *context = GetValidGlobalContext(); GL_IsBuffer() local
11086 Context *context = GetValidGlobalContext(); GL_IsQuery() local
11116 Context *context = GetValidGlobalContext(); GL_MapBuffer() local
11149 Context *context = GetValidGlobalContext(); GL_UnmapBuffer() local
[all...]
H A Dentry_points_gl_2_autogen.cpp35 Context *context = GetValidGlobalContext(); in GL_AttachShader() local
36 EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_AttachShader()
39 if (context) in GL_AttachShader()
43 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AttachShader()
44 bool isCallValid = (context->skipValidation() || in GL_AttachShader()
45 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, in GL_AttachShader()
49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacke in GL_AttachShader()
61 Context *context = GetValidGlobalContext(); GL_BindAttribLocation() local
88 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparate() local
114 Context *context = GetValidGlobalContext(); GL_CompileShader() local
138 Context *context = GetValidGlobalContext(); GL_CreateProgram() local
167 Context *context = GetValidGlobalContext(); GL_CreateShader() local
199 Context *context = GetValidGlobalContext(); GL_DeleteProgram() local
223 Context *context = GetValidGlobalContext(); GL_DeleteShader() local
247 Context *context = GetValidGlobalContext(); GL_DetachShader() local
273 Context *context = GetValidGlobalContext(); GL_DisableVertexAttribArray() local
296 Context *context = GetValidGlobalContext(); GL_DrawBuffers() local
320 Context *context = GetValidGlobalContext(); GL_EnableVertexAttribArray() local
349 Context *context = GetValidGlobalContext(); GL_GetActiveAttrib() local
385 Context *context = GetValidGlobalContext(); GL_GetActiveUniform() local
418 Context *context = GetValidGlobalContext(); GL_GetAttachedShaders() local
448 Context *context = GetValidGlobalContext(); GL_GetAttribLocation() local
484 Context *context = GetValidGlobalContext(); GL_GetProgramInfoLog() local
513 Context *context = GetGlobalContext(); GL_GetProgramiv() local
540 Context *context = GetValidGlobalContext(); GL_GetShaderInfoLog() local
568 Context *context = GetValidGlobalContext(); GL_GetShaderSource() local
595 Context *context = GetGlobalContext(); GL_GetShaderiv() local
619 Context *context = GetValidGlobalContext(); GL_GetUniformLocation() local
652 Context *context = GetValidGlobalContext(); GL_GetUniformfv() local
679 Context *context = GetValidGlobalContext(); GL_GetUniformiv() local
706 Context *context = GetValidGlobalContext(); GL_GetVertexAttribPointerv() local
732 Context *context = GetValidGlobalContext(); GL_GetVertexAttribdv() local
758 Context *context = GetValidGlobalContext(); GL_GetVertexAttribfv() local
784 Context *context = GetValidGlobalContext(); GL_GetVertexAttribiv() local
810 Context *context = GetValidGlobalContext(); GL_IsProgram() local
841 Context *context = GetValidGlobalContext(); GL_IsShader() local
871 Context *context = GetValidGlobalContext(); GL_LinkProgram() local
898 Context *context = GetValidGlobalContext(); GL_ShaderSource() local
925 Context *context = GetValidGlobalContext(); GL_StencilFuncSeparate() local
951 Context *context = GetValidGlobalContext(); GL_StencilMaskSeparate() local
975 Context *context = GetValidGlobalContext(); GL_StencilOpSeparate() local
1004 Context *context = GetValidGlobalContext(); GL_Uniform1f() local
1028 Context *context = GetValidGlobalContext(); GL_Uniform1fv() local
1054 Context *context = GetValidGlobalContext(); GL_Uniform1i() local
1078 Context *context = GetValidGlobalContext(); GL_Uniform1iv() local
1104 Context *context = GetValidGlobalContext(); GL_Uniform2f() local
1129 Context *context = GetValidGlobalContext(); GL_Uniform2fv() local
1155 Context *context = GetValidGlobalContext(); GL_Uniform2i() local
1180 Context *context = GetValidGlobalContext(); GL_Uniform2iv() local
1206 Context *context = GetValidGlobalContext(); GL_Uniform3f() local
1231 Context *context = GetValidGlobalContext(); GL_Uniform3fv() local
1257 Context *context = GetValidGlobalContext(); GL_Uniform3i() local
1282 Context *context = GetValidGlobalContext(); GL_Uniform3iv() local
1308 Context *context = GetValidGlobalContext(); GL_Uniform4f() local
1333 Context *context = GetValidGlobalContext(); GL_Uniform4fv() local
1359 Context *context = GetValidGlobalContext(); GL_Uniform4i() local
1384 Context *context = GetValidGlobalContext(); GL_Uniform4iv() local
1413 Context *context = GetValidGlobalContext(); GL_UniformMatrix2fv() local
1443 Context *context = GetValidGlobalContext(); GL_UniformMatrix3fv() local
1473 Context *context = GetValidGlobalContext(); GL_UniformMatrix4fv() local
1500 Context *context = GetValidGlobalContext(); GL_UseProgram() local
1524 Context *context = GetValidGlobalContext(); GL_ValidateProgram() local
1548 Context *context = GetValidGlobalContext(); GL_VertexAttrib1d() local
1571 Context *context = GetValidGlobalContext(); GL_VertexAttrib1dv() local
1595 Context *context = GetValidGlobalContext(); GL_VertexAttrib1f() local
1618 Context *context = GetValidGlobalContext(); GL_VertexAttrib1fv() local
1642 Context *context = GetValidGlobalContext(); GL_VertexAttrib1s() local
1665 Context *context = GetValidGlobalContext(); GL_VertexAttrib1sv() local
1689 Context *context = GetValidGlobalContext(); GL_VertexAttrib2d() local
1713 Context *context = GetValidGlobalContext(); GL_VertexAttrib2dv() local
1737 Context *context = GetValidGlobalContext(); GL_VertexAttrib2f() local
1761 Context *context = GetValidGlobalContext(); GL_VertexAttrib2fv() local
1785 Context *context = GetValidGlobalContext(); GL_VertexAttrib2s() local
1809 Context *context = GetValidGlobalContext(); GL_VertexAttrib2sv() local
1833 Context *context = GetValidGlobalContext(); GL_VertexAttrib3d() local
1857 Context *context = GetValidGlobalContext(); GL_VertexAttrib3dv() local
1881 Context *context = GetValidGlobalContext(); GL_VertexAttrib3f() local
1905 Context *context = GetValidGlobalContext(); GL_VertexAttrib3fv() local
1929 Context *context = GetValidGlobalContext(); GL_VertexAttrib3s() local
1953 Context *context = GetValidGlobalContext(); GL_VertexAttrib3sv() local
1977 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nbv() local
2001 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Niv() local
2025 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nsv() local
2049 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nub() local
2073 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nubv() local
2097 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nuiv() local
2121 Context *context = GetValidGlobalContext(); GL_VertexAttrib4Nusv() local
2145 Context *context = GetValidGlobalContext(); GL_VertexAttrib4bv() local
2169 Context *context = GetValidGlobalContext(); GL_VertexAttrib4d() local
2193 Context *context = GetValidGlobalContext(); GL_VertexAttrib4dv() local
2217 Context *context = GetValidGlobalContext(); GL_VertexAttrib4f() local
2241 Context *context = GetValidGlobalContext(); GL_VertexAttrib4fv() local
2265 Context *context = GetValidGlobalContext(); GL_VertexAttrib4iv() local
2289 Context *context = GetValidGlobalContext(); GL_VertexAttrib4s() local
2313 Context *context = GetValidGlobalContext(); GL_VertexAttrib4sv() local
2337 Context *context = GetValidGlobalContext(); GL_VertexAttrib4ubv() local
2361 Context *context = GetValidGlobalContext(); GL_VertexAttrib4uiv() local
2385 Context *context = GetValidGlobalContext(); GL_VertexAttrib4usv() local
2414 Context *context = GetValidGlobalContext(); GL_VertexAttribPointer() local
2448 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x3fv() local
2479 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x4fv() local
2510 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x2fv() local
2541 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x4fv() local
2572 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x2fv() local
2603 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x3fv() local
[all...]
H A Dentry_points_gl_4_autogen.cpp35 Context *context = GetValidGlobalContext(); in GL_BeginQueryIndexed() local
36 EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", in GL_BeginQueryIndexed()
37 CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index, id); in GL_BeginQueryIndexed()
39 if (context) in GL_BeginQueryIndexed()
42 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQueryIndexed()
44 (context->skipValidation() || in GL_BeginQueryIndexed()
45 ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target, in GL_BeginQueryIndexed()
49 context->beginQueryIndexed(target, index, idPacked); in GL_BeginQueryIndexed()
51 ANGLE_CAPTURE(BeginQueryIndexed, isCallValid, context, targe in GL_BeginQueryIndexed()
61 Context *context = GetValidGlobalContext(); GL_BindTransformFeedback() local
87 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparatei() local
113 Context *context = GetValidGlobalContext(); GL_BlendEquationi() local
138 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparatei() local
168 Context *context = GetValidGlobalContext(); GL_BlendFunci() local
193 Context *context = GetValidGlobalContext(); GL_DeleteTransformFeedbacks() local
219 Context *context = GetValidGlobalContext(); GL_DrawArraysIndirect() local
245 Context *context = GetValidGlobalContext(); GL_DrawElementsIndirect() local
274 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedback() local
300 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedbackStream() local
326 Context *context = GetValidGlobalContext(); GL_EndQueryIndexed() local
350 Context *context = GetValidGlobalContext(); GL_GenTransformFeedbacks() local
380 Context *context = GetValidGlobalContext(); GL_GetActiveSubroutineName() local
416 Context *context = GetValidGlobalContext(); GL_GetActiveSubroutineUniformName() local
451 Context *context = GetValidGlobalContext(); GL_GetActiveSubroutineUniformiv() local
484 Context *context = GetValidGlobalContext(); GL_GetProgramStageiv() local
513 Context *context = GetValidGlobalContext(); GL_GetQueryIndexediv() local
540 Context *context = GetValidGlobalContext(); GL_GetSubroutineIndex() local
577 Context *context = GetValidGlobalContext(); GL_GetSubroutineUniformLocation() local
614 Context *context = GetValidGlobalContext(); GL_GetUniformSubroutineuiv() local
640 Context *context = GetValidGlobalContext(); GL_GetUniformdv() local
667 Context *context = GetValidGlobalContext(); GL_IsTransformFeedback() local
699 Context *context = GetValidGlobalContext(); GL_MinSampleShading() local
722 Context *context = GetValidGlobalContext(); GL_PatchParameterfv() local
746 Context *context = GetValidGlobalContext(); GL_PatchParameteri() local
770 Context *context = GetValidGlobalContext(); GL_PauseTransformFeedback() local
793 Context *context = GetValidGlobalContext(); GL_ResumeTransformFeedback() local
816 Context *context = GetValidGlobalContext(); GL_Uniform1d() local
840 Context *context = GetValidGlobalContext(); GL_Uniform1dv() local
866 Context *context = GetValidGlobalContext(); GL_Uniform2d() local
891 Context *context = GetValidGlobalContext(); GL_Uniform2dv() local
917 Context *context = GetValidGlobalContext(); GL_Uniform3d() local
942 Context *context = GetValidGlobalContext(); GL_Uniform3dv() local
968 Context *context = GetValidGlobalContext(); GL_Uniform4d() local
993 Context *context = GetValidGlobalContext(); GL_Uniform4dv() local
1022 Context *context = GetValidGlobalContext(); GL_UniformMatrix2dv() local
1052 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x3dv() local
1083 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x4dv() local
1114 Context *context = GetValidGlobalContext(); GL_UniformMatrix3dv() local
1144 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x2dv() local
1175 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x4dv() local
1206 Context *context = GetValidGlobalContext(); GL_UniformMatrix4dv() local
1236 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x2dv() local
1267 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x3dv() local
1295 Context *context = GetValidGlobalContext(); GL_UniformSubroutinesuiv() local
1322 Context *context = GetValidGlobalContext(); GL_ActiveShaderProgram() local
1349 Context *context = GetValidGlobalContext(); GL_BindProgramPipeline() local
1373 Context *context = GetValidGlobalContext(); GL_ClearDepthf() local
1395 Context *context = GetValidGlobalContext(); GL_CreateShaderProgramv() local
1431 Context *context = GetValidGlobalContext(); GL_DeleteProgramPipelines() local
1457 Context *context = GetValidGlobalContext(); GL_DepthRangeArrayv() local
1482 Context *context = GetValidGlobalContext(); GL_DepthRangeIndexed() local
1506 Context *context = GetValidGlobalContext(); GL_DepthRangef() local
1528 Context *context = GetValidGlobalContext(); GL_GenProgramPipelines() local
1554 Context *context = GetValidGlobalContext(); GL_GetDoublei_v() local
1579 Context *context = GetValidGlobalContext(); GL_GetFloati_v() local
1607 Context *context = GetValidGlobalContext(); GL_GetProgramBinary() local
1640 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineInfoLog() local
1669 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineiv() local
1699 Context *context = GetValidGlobalContext(); GL_GetShaderPrecisionFormat() local
1729 Context *context = GetValidGlobalContext(); GL_GetVertexAttribLdv() local
1755 Context *context = GetValidGlobalContext(); GL_IsProgramPipeline() local
1790 Context *context = GetValidGlobalContext(); GL_ProgramBinary() local
1818 Context *context = GetValidGlobalContext(); GL_ProgramParameteri() local
1844 Context *context = GetValidGlobalContext(); GL_ProgramUniform1d() local
1873 Context *context = GetValidGlobalContext(); GL_ProgramUniform1dv() local
1902 Context *context = GetValidGlobalContext(); GL_ProgramUniform1f() local
1931 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fv() local
1960 Context *context = GetValidGlobalContext(); GL_ProgramUniform1i() local
1989 Context *context = GetValidGlobalContext(); GL_ProgramUniform1iv() local
2018 Context *context = GetValidGlobalContext(); GL_ProgramUniform1ui() local
2048 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uiv() local
2077 Context *context = GetValidGlobalContext(); GL_ProgramUniform2d() local
2108 Context *context = GetValidGlobalContext(); GL_ProgramUniform2dv() local
2137 Context *context = GetValidGlobalContext(); GL_ProgramUniform2f() local
2168 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fv() local
2197 Context *context = GetValidGlobalContext(); GL_ProgramUniform2i() local
2228 Context *context = GetValidGlobalContext(); GL_ProgramUniform2iv() local
2257 Context *context = GetValidGlobalContext(); GL_ProgramUniform2ui() local
2289 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uiv() local
2319 Context *context = GetValidGlobalContext(); GL_ProgramUniform3d() local
2350 Context *context = GetValidGlobalContext(); GL_ProgramUniform3dv() local
2380 Context *context = GetValidGlobalContext(); GL_ProgramUniform3f() local
2411 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fv() local
2440 Context *context = GetValidGlobalContext(); GL_ProgramUniform3i() local
2471 Context *context = GetValidGlobalContext(); GL_ProgramUniform3iv() local
2501 Context *context = GetValidGlobalContext(); GL_ProgramUniform3ui() local
2533 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uiv() local
2567 Context *context = GetValidGlobalContext(); GL_ProgramUniform4d() local
2599 Context *context = GetValidGlobalContext(); GL_ProgramUniform4dv() local
2629 Context *context = GetValidGlobalContext(); GL_ProgramUniform4f() local
2661 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fv() local
2691 Context *context = GetValidGlobalContext(); GL_ProgramUniform4i() local
2723 Context *context = GetValidGlobalContext(); GL_ProgramUniform4iv() local
2753 Context *context = GetValidGlobalContext(); GL_ProgramUniform4ui() local
2785 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uiv() local
2818 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2dv() local
2853 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2fv() local
2888 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3dv() local
2923 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3fv() local
2958 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4dv() local
2993 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4fv() local
3028 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3dv() local
3063 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3fv() local
3098 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2dv() local
3133 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2fv() local
3168 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4dv() local
3203 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4fv() local
3238 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4dv() local
3273 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4fv() local
3308 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2dv() local
3343 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2fv() local
3378 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3dv() local
3413 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3fv() local
3444 Context *context = GetValidGlobalContext(); GL_ReleaseShaderCompiler() local
3467 Context *context = GetValidGlobalContext(); GL_ScissorArrayv() local
3492 Context *context = GetValidGlobalContext(); GL_ScissorIndexed() local
3517 Context *context = GetValidGlobalContext(); GL_ScissorIndexedv() local
3545 Context *context = GetValidGlobalContext(); GL_ShaderBinary() local
3574 Context *context = GetValidGlobalContext(); GL_UseProgramStages() local
3602 Context *context = GetValidGlobalContext(); GL_ValidateProgramPipeline() local
3628 Context *context = GetValidGlobalContext(); GL_VertexAttribL1d() local
3651 Context *context = GetValidGlobalContext(); GL_VertexAttribL1dv() local
3675 Context *context = GetValidGlobalContext(); GL_VertexAttribL2d() local
3699 Context *context = GetValidGlobalContext(); GL_VertexAttribL2dv() local
3723 Context *context = GetValidGlobalContext(); GL_VertexAttribL3d() local
3747 Context *context = GetValidGlobalContext(); GL_VertexAttribL3dv() local
3771 Context *context = GetValidGlobalContext(); GL_VertexAttribL4d() local
3795 Context *context = GetValidGlobalContext(); GL_VertexAttribL4dv() local
3820 Context *context = GetValidGlobalContext(); GL_VertexAttribLPointer() local
3849 Context *context = GetValidGlobalContext(); GL_ViewportArrayv() local
3873 Context *context = GetValidGlobalContext(); GL_ViewportIndexedf() local
3897 Context *context = GetValidGlobalContext(); GL_ViewportIndexedfv() local
3928 Context *context = GetValidGlobalContext(); GL_BindImageTexture() local
3963 Context *context = GetValidGlobalContext(); GL_DrawArraysInstancedBaseInstance() local
3998 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseInstance() local
4035 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexBaseInstance() local
4069 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedbackInstanced() local
4100 Context *context = GetValidGlobalContext(); GL_DrawTransformFeedbackStreamInstanced() local
4131 Context *context = GetValidGlobalContext(); GL_GetActiveAtomicCounterBufferiv() local
4164 Context *context = GetValidGlobalContext(); GL_GetInternalformativ() local
4194 Context *context = GetValidGlobalContext(); GL_MemoryBarrier() local
4221 Context *context = GetValidGlobalContext(); GL_TexStorage1D() local
4248 Context *context = GetValidGlobalContext(); GL_TexStorage2D() local
4282 Context *context = GetValidGlobalContext(); GL_TexStorage3D() local
4316 Context *context = GetValidGlobalContext(); GL_BindVertexBuffer() local
4347 Context *context = GetValidGlobalContext(); GL_ClearBufferData() local
4383 Context *context = GetValidGlobalContext(); GL_ClearBufferSubData() local
4429 Context *context = GetValidGlobalContext(); GL_CopyImageSubData() local
4465 Context *context = GetValidGlobalContext(); GL_DebugMessageCallback() local
4496 Context *context = GetValidGlobalContext(); GL_DebugMessageControl() local
4532 Context *context = GetValidGlobalContext(); GL_DebugMessageInsert() local
4562 Context *context = GetValidGlobalContext(); GL_DispatchCompute() local
4588 Context *context = GetValidGlobalContext(); GL_DispatchComputeIndirect() local
4612 Context *context = GetValidGlobalContext(); GL_FramebufferParameteri() local
4645 Context *context = GetValidGlobalContext(); GL_GetDebugMessageLog() local
4683 Context *context = GetValidGlobalContext(); GL_GetFramebufferParameteriv() local
4715 Context *context = GetValidGlobalContext(); GL_GetInternalformati64v() local
4746 Context *context = GetValidGlobalContext(); GL_GetObjectLabel() local
4777 Context *context = GetValidGlobalContext(); GL_GetObjectPtrLabel() local
4807 Context *context = GetValidGlobalContext(); GL_GetProgramInterfaceiv() local
4839 Context *context = GetValidGlobalContext(); GL_GetProgramResourceIndex() local
4878 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocation() local
4919 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocationIndex() local
4964 Context *context = GetValidGlobalContext(); GL_GetProgramResourceName() local
5002 Context *context = GetValidGlobalContext(); GL_GetProgramResourceiv() local
5034 Context *context = GetValidGlobalContext(); GL_InvalidateBufferData() local
5058 Context *context = GetValidGlobalContext(); GL_InvalidateBufferSubData() local
5087 Context *context = GetValidGlobalContext(); GL_InvalidateFramebuffer() local
5121 Context *context = GetValidGlobalContext(); GL_InvalidateSubFramebuffer() local
5151 Context *context = GetValidGlobalContext(); GL_InvalidateTexImage() local
5184 Context *context = GetValidGlobalContext(); GL_InvalidateTexSubImage() local
5217 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysIndirect() local
5249 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsIndirect() local
5279 Context *context = GetValidGlobalContext(); GL_ObjectLabel() local
5305 Context *context = GetValidGlobalContext(); GL_ObjectPtrLabel() local
5330 Context *context = GetValidGlobalContext(); GL_PopDebugGroup() local
5352 Context *context = GetValidGlobalContext(); GL_PushDebugGroup() local
5380 Context *context = GetValidGlobalContext(); GL_ShaderStorageBlockBinding() local
5413 Context *context = GetValidGlobalContext(); GL_TexBufferRange() local
5449 Context *context = GetValidGlobalContext(); GL_TexStorage2DMultisample() local
5487 Context *context = GetValidGlobalContext(); GL_TexStorage3DMultisample() local
5527 Context *context = GetValidGlobalContext(); GL_TextureView() local
5559 Context *context = GetValidGlobalContext(); GL_VertexAttribBinding() local
5588 Context *context = GetValidGlobalContext(); GL_VertexAttribFormat() local
5621 Context *context = GetValidGlobalContext(); GL_VertexAttribIFormat() local
5652 Context *context = GetValidGlobalContext(); GL_VertexAttribLFormat() local
5679 Context *context = GetValidGlobalContext(); GL_VertexBindingDivisor() local
5708 Context *context = GetValidGlobalContext(); GL_BindBuffersBase() local
5740 Context *context = GetValidGlobalContext(); GL_BindBuffersRange() local
5770 Context *context = GetValidGlobalContext(); GL_BindImageTextures() local
5796 Context *context = GetValidGlobalContext(); GL_BindSamplers() local
5821 Context *context = GetValidGlobalContext(); GL_BindTextures() local
5850 Context *context = GetValidGlobalContext(); GL_BindVertexBuffers() local
5882 Context *context = GetValidGlobalContext(); GL_BufferStorage() local
5911 Context *context = GetValidGlobalContext(); GL_ClearTexImage() local
5950 Context *context = GetValidGlobalContext(); GL_ClearTexSubImage() local
5984 Context *context = GetValidGlobalContext(); GL_BindTextureUnit() local
6020 Context *context = GetValidGlobalContext(); GL_BlitNamedFramebuffer() local
6053 Context *context = GetValidGlobalContext(); GL_CheckNamedFramebufferStatus() local
6093 Context *context = GetValidGlobalContext(); GL_ClearNamedBufferData() local
6130 Context *context = GetValidGlobalContext(); GL_ClearNamedBufferSubData() local
6167 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferfi() local
6199 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferfv() local
6231 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferiv() local
6263 Context *context = GetValidGlobalContext(); GL_ClearNamedFramebufferuiv() local
6292 Context *context = GetValidGlobalContext(); GL_ClipControl() local
6323 Context *context = GetValidGlobalContext(); GL_CompressedTextureSubImage1D() local
6362 Context *context = GetValidGlobalContext(); GL_CompressedTextureSubImage2D() local
6404 Context *context = GetValidGlobalContext(); GL_CompressedTextureSubImage3D() local
6440 Context *context = GetValidGlobalContext(); GL_CopyNamedBufferSubData() local
6474 Context *context = GetValidGlobalContext(); GL_CopyTextureSubImage1D() local
6509 Context *context = GetValidGlobalContext(); GL_CopyTextureSubImage2D() local
6547 Context *context = GetValidGlobalContext(); GL_CopyTextureSubImage3D() local
6577 Context *context = GetValidGlobalContext(); GL_CreateBuffers() local
6602 Context *context = GetValidGlobalContext(); GL_CreateFramebuffers() local
6626 Context *context = GetValidGlobalContext(); GL_CreateProgramPipelines() local
6651 Context *context = GetValidGlobalContext(); GL_CreateQueries() local
6675 Context *context = GetValidGlobalContext(); GL_CreateRenderbuffers() local
6701 Context *context = GetValidGlobalContext(); GL_CreateSamplers() local
6725 Context *context = GetValidGlobalContext(); GL_CreateTextures() local
6750 Context *context = GetValidGlobalContext(); GL_CreateTransformFeedbacks() local
6774 Context *context = GetValidGlobalContext(); GL_CreateVertexArrays() local
6799 Context *context = GetValidGlobalContext(); GL_DisableVertexArrayAttrib() local
6825 Context *context = GetValidGlobalContext(); GL_EnableVertexArrayAttrib() local
6851 Context *context = GetValidGlobalContext(); GL_FlushMappedNamedBufferRange() local
6879 Context *context = GetValidGlobalContext(); GL_GenerateTextureMipmap() local
6907 Context *context = GetValidGlobalContext(); GL_GetCompressedTextureImage() local
6944 Context *context = GetValidGlobalContext(); GL_GetCompressedTextureSubImage() local
6976 Context *context = GetGlobalContext(); GL_GetGraphicsResetStatus() local
7007 Context *context = GetValidGlobalContext(); GL_GetNamedBufferParameteri64v() local
7035 Context *context = GetValidGlobalContext(); GL_GetNamedBufferParameteriv() local
7062 Context *context = GetValidGlobalContext(); GL_GetNamedBufferPointerv() local
7092 Context *context = GetValidGlobalContext(); GL_GetNamedBufferSubData() local
7124 Context *context = GetValidGlobalContext(); GL_GetNamedFramebufferAttachmentParameteriv() local
7156 Context *context = GetValidGlobalContext(); GL_GetNamedFramebufferParameteriv() local
7187 Context *context = GetValidGlobalContext(); GL_GetNamedRenderbufferParameteriv() local
7219 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjecti64v() local
7248 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjectiv() local
7280 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjectui64v() local
7309 Context *context = GetValidGlobalContext(); GL_GetQueryBufferObjectuiv() local
7343 Context *context = GetValidGlobalContext(); GL_GetTextureImage() local
7376 Context *context = GetValidGlobalContext(); GL_GetTextureLevelParameterfv() local
7408 Context *context = GetValidGlobalContext(); GL_GetTextureLevelParameteriv() local
7437 Context *context = GetValidGlobalContext(); GL_GetTextureParameterIiv() local
7464 Context *context = GetValidGlobalContext(); GL_GetTextureParameterIuiv() local
7491 Context *context = GetValidGlobalContext(); GL_GetTextureParameterfv() local
7518 Context *context = GetValidGlobalContext(); GL_GetTextureParameteriv() local
7556 Context *context = GetValidGlobalContext(); GL_GetTextureSubImage() local
7594 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbacki64_v() local
7620 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbacki_v() local
7646 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbackiv() local
7675 Context *context = GetValidGlobalContext(); GL_GetVertexArrayIndexed64iv() local
7704 Context *context = GetValidGlobalContext(); GL_GetVertexArrayIndexediv() local
7733 Context *context = GetValidGlobalContext(); GL_GetVertexArrayiv() local
7760 Context *context = GetValidGlobalContext(); GL_GetnColorTable() local
7788 Context *context = GetValidGlobalContext(); GL_GetnCompressedTexImage() local
7816 Context *context = GetValidGlobalContext(); GL_GetnConvolutionFilter() local
7851 Context *context = GetValidGlobalContext(); GL_GetnHistogram() local
7880 Context *context = GetValidGlobalContext(); GL_GetnMapdv() local
7906 Context *context = GetValidGlobalContext(); GL_GetnMapfv() local
7932 Context *context = GetValidGlobalContext(); GL_GetnMapiv() local
7963 Context *context = GetValidGlobalContext(); GL_GetnMinmax() local
7992 Context *context = GetValidGlobalContext(); GL_GetnPixelMapfv() local
8017 Context *context = GetValidGlobalContext(); GL_GetnPixelMapuiv() local
8042 Context *context = GetValidGlobalContext(); GL_GetnPixelMapusv() local
8067 Context *context = GetValidGlobalContext(); GL_GetnPolygonStipple() local
8099 Context *context = GetValidGlobalContext(); GL_GetnSeparableFilter() local
8136 Context *context = GetValidGlobalContext(); GL_GetnTexImage() local
8165 Context *context = GetValidGlobalContext(); GL_GetnUniformdv() local
8193 Context *context = GetValidGlobalContext(); GL_GetnUniformfv() local
8221 Context *context = GetValidGlobalContext(); GL_GetnUniformiv() local
8249 Context *context = GetValidGlobalContext(); GL_GetnUniformuiv() local
8279 Context *context = GetValidGlobalContext(); GL_InvalidateNamedFramebufferData() local
8313 Context *context = GetValidGlobalContext(); GL_InvalidateNamedFramebufferSubData() local
8344 Context *context = GetValidGlobalContext(); GL_MapNamedBuffer() local
8379 Context *context = GetValidGlobalContext(); GL_MapNamedBufferRange() local
8415 Context *context = GetValidGlobalContext(); GL_MemoryBarrierByRegion() local
8439 Context *context = GetValidGlobalContext(); GL_NamedBufferData() local
8469 Context *context = GetValidGlobalContext(); GL_NamedBufferStorage() local
8500 Context *context = GetValidGlobalContext(); GL_NamedBufferSubData() local
8528 Context *context = GetValidGlobalContext(); GL_NamedFramebufferDrawBuffer() local
8554 Context *context = GetValidGlobalContext(); GL_NamedFramebufferDrawBuffers() local
8582 Context *context = GetValidGlobalContext(); GL_NamedFramebufferParameteri() local
8610 Context *context = GetValidGlobalContext(); GL_NamedFramebufferReadBuffer() local
8639 Context *context = GetValidGlobalContext(); GL_NamedFramebufferRenderbuffer() local
8675 Context *context = GetValidGlobalContext(); GL_NamedFramebufferTexture() local
8709 Context *context = GetValidGlobalContext(); GL_NamedFramebufferTextureLayer() local
8743 Context *context = GetValidGlobalContext(); GL_NamedRenderbufferStorage() local
8776 Context *context = GetValidGlobalContext(); GL_NamedRenderbufferStorageMultisample() local
8814 Context *context = GetValidGlobalContext(); GL_ReadnPixels() local
8842 Context *context = GetValidGlobalContext(); GL_TextureBarrier() local
8864 Context *context = GetValidGlobalContext(); GL_TextureBuffer() local
8896 Context *context = GetValidGlobalContext(); GL_TextureBufferRange() local
8927 Context *context = GetValidGlobalContext(); GL_TextureParameterIiv() local
8954 Context *context = GetValidGlobalContext(); GL_TextureParameterIuiv() local
8981 Context *context = GetValidGlobalContext(); GL_TextureParameterf() local
9007 Context *context = GetValidGlobalContext(); GL_TextureParameterfv() local
9034 Context *context = GetValidGlobalContext(); GL_TextureParameteri() local
9060 Context *context = GetValidGlobalContext(); GL_TextureParameteriv() local
9090 Context *context = GetValidGlobalContext(); GL_TextureStorage1D() local
9121 Context *context = GetValidGlobalContext(); GL_TextureStorage2D() local
9155 Context *context = GetValidGlobalContext(); GL_TextureStorage2DMultisample() local
9193 Context *context = GetValidGlobalContext(); GL_TextureStorage3D() local
9229 Context *context = GetValidGlobalContext(); GL_TextureStorage3DMultisample() local
9268 Context *context = GetValidGlobalContext(); GL_TextureSubImage1D() local
9307 Context *context = GetValidGlobalContext(); GL_TextureSubImage2D() local
9349 Context *context = GetValidGlobalContext(); GL_TextureSubImage3D() local
9382 Context *context = GetValidGlobalContext(); GL_TransformFeedbackBufferBase() local
9412 Context *context = GetValidGlobalContext(); GL_TransformFeedbackBufferRange() local
9441 Context *context = GetValidGlobalContext(); GL_UnmapNamedBuffer() local
9472 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribBinding() local
9505 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribFormat() local
9541 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribIFormat() local
9574 Context *context = GetValidGlobalContext(); GL_VertexArrayAttribLFormat() local
9603 Context *context = GetValidGlobalContext(); GL_VertexArrayBindingDivisor() local
9631 Context *context = GetValidGlobalContext(); GL_VertexArrayElementBuffer() local
9662 Context *context = GetValidGlobalContext(); GL_VertexArrayVertexBuffer() local
9698 Context *context = GetValidGlobalContext(); GL_VertexArrayVertexBuffers() local
9735 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysIndirectCount() local
9769 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsIndirectCount() local
9800 Context *context = GetValidGlobalContext(); GL_PolygonOffsetClamp() local
9829 Context *context = GetValidGlobalContext(); GL_SpecializeShader() local
[all...]
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_1_0_autogen.cpp27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local
28 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc()
31 if (context) in GL_AlphaFunc()
34 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AlphaFunc()
36 (context->skipValidation() || in GL_AlphaFunc()
37 ValidateAlphaFunc(context, angle::EntryPoint::GLAlphaFunc, funcPacked, ref)); in GL_AlphaFunc()
40 context->alphaFunc(funcPacked, ref); in GL_AlphaFunc()
42 ANGLE_CAPTURE(AlphaFunc, isCallValid, context, funcPacke in GL_AlphaFunc()
52 Context *context = GetValidGlobalContext(); GL_AlphaFuncx() local
77 Context *context = GetValidGlobalContext(); GL_ClearColorx() local
102 Context *context = GetValidGlobalContext(); GL_ClearDepthx() local
124 Context *context = GetValidGlobalContext(); GL_ClientActiveTexture() local
148 Context *context = GetValidGlobalContext(); GL_ClipPlanef() local
171 Context *context = GetValidGlobalContext(); GL_ClipPlanex() local
195 Context *context = GetValidGlobalContext(); GL_Color4f() local
219 Context *context = GetValidGlobalContext(); GL_Color4ub() local
243 Context *context = GetValidGlobalContext(); GL_Color4x() local
267 Context *context = GetValidGlobalContext(); GL_ColorPointer() local
294 Context *context = GetValidGlobalContext(); GL_DepthRangex() local
316 Context *context = GetValidGlobalContext(); GL_DisableClientState() local
341 Context *context = GetValidGlobalContext(); GL_EnableClientState() local
366 Context *context = GetValidGlobalContext(); GL_Fogf() local
389 Context *context = GetValidGlobalContext(); GL_Fogfv() local
412 Context *context = GetValidGlobalContext(); GL_Fogx() local
435 Context *context = GetValidGlobalContext(); GL_Fogxv() local
458 Context *context = GetValidGlobalContext(); GL_Frustumf() local
482 Context *context = GetValidGlobalContext(); GL_Frustumx() local
507 Context *context = GetValidGlobalContext(); GL_GetClipPlanef() local
531 Context *context = GetValidGlobalContext(); GL_GetClipPlanex() local
555 Context *context = GetValidGlobalContext(); GL_GetFixedv() local
579 Context *context = GetValidGlobalContext(); GL_GetLightfv() local
605 Context *context = GetValidGlobalContext(); GL_GetLightxv() local
631 Context *context = GetValidGlobalContext(); GL_GetMaterialfv() local
658 Context *context = GetValidGlobalContext(); GL_GetMaterialxv() local
685 Context *context = GetValidGlobalContext(); GL_GetTexEnvfv() local
713 Context *context = GetValidGlobalContext(); GL_GetTexEnviv() local
741 Context *context = GetValidGlobalContext(); GL_GetTexEnvxv() local
769 Context *context = GetValidGlobalContext(); GL_GetTexParameterxv() local
797 Context *context = GetValidGlobalContext(); GL_LightModelf() local
821 Context *context = GetValidGlobalContext(); GL_LightModelfv() local
845 Context *context = GetValidGlobalContext(); GL_LightModelx() local
869 Context *context = GetValidGlobalContext(); GL_LightModelxv() local
893 Context *context = GetValidGlobalContext(); GL_Lightf() local
919 Context *context = GetValidGlobalContext(); GL_Lightfv() local
945 Context *context = GetValidGlobalContext(); GL_Lightx() local
971 Context *context = GetValidGlobalContext(); GL_Lightxv() local
997 Context *context = GetValidGlobalContext(); GL_LineWidthx() local
1019 Context *context = GetValidGlobalContext(); GL_LoadIdentity() local
1041 Context *context = GetValidGlobalContext(); GL_LoadMatrixf() local
1064 Context *context = GetValidGlobalContext(); GL_LoadMatrixx() local
1087 Context *context = GetValidGlobalContext(); GL_LogicOp() local
1111 Context *context = GetValidGlobalContext(); GL_Materialf() local
1137 Context *context = GetValidGlobalContext(); GL_Materialfv() local
1163 Context *context = GetValidGlobalContext(); GL_Materialx() local
1189 Context *context = GetValidGlobalContext(); GL_Materialxv() local
1215 Context *context = GetValidGlobalContext(); GL_MatrixMode() local
1240 Context *context = GetValidGlobalContext(); GL_MultMatrixf() local
1263 Context *context = GetValidGlobalContext(); GL_MultMatrixx() local
1286 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4f() local
1310 Context *context = GetValidGlobalContext(); GL_MultiTexCoord4x() local
1335 Context *context = GetValidGlobalContext(); GL_Normal3f() local
1357 Context *context = GetValidGlobalContext(); GL_Normal3x() local
1380 Context *context = GetValidGlobalContext(); GL_NormalPointer() local
1406 Context *context = GetValidGlobalContext(); GL_Orthof() local
1429 Context *context = GetValidGlobalContext(); GL_Orthox() local
1453 Context *context = GetValidGlobalContext(); GL_PointParameterf() local
1478 Context *context = GetValidGlobalContext(); GL_PointParameterfv() local
1503 Context *context = GetValidGlobalContext(); GL_PointParameterx() local
1528 Context *context = GetValidGlobalContext(); GL_PointParameterxv() local
1553 Context *context = GetValidGlobalContext(); GL_PointSize() local
1575 Context *context = GetValidGlobalContext(); GL_PointSizex() local
1597 Context *context = GetValidGlobalContext(); GL_PolygonOffsetx() local
1621 Context *context = GetValidGlobalContext(); GL_PopMatrix() local
1643 Context *context = GetValidGlobalContext(); GL_PushMatrix() local
1665 Context *context = GetValidGlobalContext(); GL_Rotatef() local
1688 Context *context = GetValidGlobalContext(); GL_Rotatex() local
1711 Context *context = GetValidGlobalContext(); GL_SampleCoveragex() local
1735 Context *context = GetValidGlobalContext(); GL_Scalef() local
1757 Context *context = GetValidGlobalContext(); GL_Scalex() local
1779 Context *context = GetValidGlobalContext(); GL_ShadeModel() local
1804 Context *context = GetValidGlobalContext(); GL_TexCoordPointer() local
1831 Context *context = GetValidGlobalContext(); GL_TexEnvf() local
1858 Context *context = GetValidGlobalContext(); GL_TexEnvfv() local
1885 Context *context = GetValidGlobalContext(); GL_TexEnvi() local
1912 Context *context = GetValidGlobalContext(); GL_TexEnviv() local
1939 Context *context = GetValidGlobalContext(); GL_TexEnvx() local
1966 Context *context = GetValidGlobalContext(); GL_TexEnvxv() local
1993 Context *context = GetValidGlobalContext(); GL_TexParameterx() local
2019 Context *context = GetValidGlobalContext(); GL_TexParameterxv() local
2046 Context *context = GetValidGlobalContext(); GL_Translatef() local
2068 Context *context = GetValidGlobalContext(); GL_Translatex() local
2091 Context *context = GetValidGlobalContext(); GL_VertexPointer() local
[all...]
H A Dentry_points_gles_3_0_autogen.cpp27 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local
28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery()
31 if (context) in GL_BeginQuery()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQuery()
37 (context->skipValidation() || in GL_BeginQuery()
38 ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked)); in GL_BeginQuery()
41 context->beginQuery(targetPacked, idPacked); in GL_BeginQuery()
43 ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacke in GL_BeginQuery()
53 Context *context = GetValidGlobalContext(); GL_BeginTransformFeedback() local
79 Context *context = GetValidGlobalContext(); GL_BindBufferBase() local
106 Context *context = GetValidGlobalContext(); GL_BindBufferRange() local
136 Context *context = GetValidGlobalContext(); GL_BindSampler() local
161 Context *context = GetValidGlobalContext(); GL_BindTransformFeedback() local
187 Context *context = GetValidGlobalContext(); GL_BindVertexArray() local
220 Context *context = GetValidGlobalContext(); GL_BlitFramebuffer() local
251 Context *context = GetValidGlobalContext(); GL_ClearBufferfi() local
276 Context *context = GetValidGlobalContext(); GL_ClearBufferfv() local
301 Context *context = GetValidGlobalContext(); GL_ClearBufferiv() local
326 Context *context = GetValidGlobalContext(); GL_ClearBufferuiv() local
351 Context *context = GetValidGlobalContext(); GL_ClientWaitSync() local
392 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3D() local
435 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3D() local
472 Context *context = GetValidGlobalContext(); GL_CopyBufferSubData() local
514 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage3D() local
545 Context *context = GetValidGlobalContext(); GL_DeleteQueries() local
570 Context *context = GetValidGlobalContext(); GL_DeleteSamplers() local
595 Context *context = GetValidGlobalContext(); GL_DeleteSync() local
618 Context *context = GetValidGlobalContext(); GL_DeleteTransformFeedbacks() local
644 Context *context = GetValidGlobalContext(); GL_DeleteVertexArrays() local
672 Context *context = GetValidGlobalContext(); GL_DrawArraysInstanced() local
700 Context *context = GetValidGlobalContext(); GL_DrawBuffers() local
728 Context *context = GetValidGlobalContext(); GL_DrawElementsInstanced() local
764 Context *context = GetValidGlobalContext(); GL_DrawRangeElements() local
795 Context *context = GetValidGlobalContext(); GL_EndQuery() local
819 Context *context = GetValidGlobalContext(); GL_EndTransformFeedback() local
842 Context *context = GetValidGlobalContext(); GL_FenceSync() local
874 Context *context = GetValidGlobalContext(); GL_FlushMappedBufferRange() local
906 Context *context = GetValidGlobalContext(); GL_FramebufferTextureLayer() local
935 Context *context = GetValidGlobalContext(); GL_GenQueries() local
960 Context *context = GetValidGlobalContext(); GL_GenSamplers() local
985 Context *context = GetValidGlobalContext(); GL_GenTransformFeedbacks() local
1010 Context *context = GetValidGlobalContext(); GL_GenVertexArrays() local
1039 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockName() local
1076 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockiv() local
1111 Context *context = GetValidGlobalContext(); GL_GetActiveUniformsiv() local
1142 Context *context = GetValidGlobalContext(); GL_GetBufferParameteri64v() local
1170 Context *context = GetValidGlobalContext(); GL_GetBufferPointerv() local
1198 Context *context = GetValidGlobalContext(); GL_GetFragDataLocation() local
1231 Context *context = GetValidGlobalContext(); GL_GetInteger64i_v() local
1256 Context *context = GetValidGlobalContext(); GL_GetInteger64v() local
1280 Context *context = GetValidGlobalContext(); GL_GetIntegeri_v() local
1309 Context *context = GetValidGlobalContext(); GL_GetInternalformativ() local
1343 Context *context = GetValidGlobalContext(); GL_GetProgramBinary() local
1373 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuiv() local
1400 Context *context = GetValidGlobalContext(); GL_GetQueryiv() local
1427 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterfv() local
1454 Context *context = GetValidGlobalContext(); GL_GetSamplerParameteriv() local
1481 Context *context = GetValidGlobalContext(); GL_GetStringi() local
1513 Context *context = GetGlobalContext(); GL_GetSynciv() local
1544 Context *context = GetValidGlobalContext(); GL_GetTransformFeedbackVarying() local
1575 Context *context = GetValidGlobalContext(); GL_GetUniformBlockIndex() local
1614 Context *context = GetValidGlobalContext(); GL_GetUniformIndices() local
1643 Context *context = GetValidGlobalContext(); GL_GetUniformuiv() local
1670 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIiv() local
1696 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIuiv() local
1724 Context *context = GetValidGlobalContext(); GL_InvalidateFramebuffer() local
1758 Context *context = GetValidGlobalContext(); GL_InvalidateSubFramebuffer() local
1788 Context *context = GetValidGlobalContext(); GL_IsQuery() local
1818 Context *context = GetValidGlobalContext(); GL_IsSampler() local
1849 Context *context = GetValidGlobalContext(); GL_IsSync() local
1879 Context *context = GetValidGlobalContext(); GL_IsTransformFeedback() local
1911 Context *context = GetValidGlobalContext(); GL_IsVertexArray() local
1945 Context *context = GetValidGlobalContext(); GL_MapBufferRange() local
1981 Context *context = GetValidGlobalContext(); GL_PauseTransformFeedback() local
2007 Context *context = GetValidGlobalContext(); GL_ProgramBinary() local
2035 Context *context = GetValidGlobalContext(); GL_ProgramParameteri() local
2061 Context *context = GetValidGlobalContext(); GL_ReadBuffer() local
2088 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisample() local
2116 Context *context = GetValidGlobalContext(); GL_ResumeTransformFeedback() local
2139 Context *context = GetValidGlobalContext(); GL_SamplerParameterf() local
2165 Context *context = GetValidGlobalContext(); GL_SamplerParameterfv() local
2192 Context *context = GetValidGlobalContext(); GL_SamplerParameteri() local
2218 Context *context = GetValidGlobalContext(); GL_SamplerParameteriv() local
2254 Context *context = GetValidGlobalContext(); GL_TexImage3D() local
2287 Context *context = GetValidGlobalContext(); GL_TexStorage2D() local
2321 Context *context = GetValidGlobalContext(); GL_TexStorage3D() local
2361 Context *context = GetValidGlobalContext(); GL_TexSubImage3D() local
2396 Context *context = GetValidGlobalContext(); GL_TransformFeedbackVaryings() local
2425 Context *context = GetValidGlobalContext(); GL_Uniform1ui() local
2450 Context *context = GetValidGlobalContext(); GL_Uniform1uiv() local
2476 Context *context = GetValidGlobalContext(); GL_Uniform2ui() local
2501 Context *context = GetValidGlobalContext(); GL_Uniform2uiv() local
2527 Context *context = GetValidGlobalContext(); GL_Uniform3ui() local
2552 Context *context = GetValidGlobalContext(); GL_Uniform3uiv() local
2578 Context *context = GetValidGlobalContext(); GL_Uniform4ui() local
2603 Context *context = GetValidGlobalContext(); GL_Uniform4uiv() local
2631 Context *context = GetValidGlobalContext(); GL_UniformBlockBinding() local
2664 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x3fv() local
2695 Context *context = GetValidGlobalContext(); GL_UniformMatrix2x4fv() local
2726 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x2fv() local
2757 Context *context = GetValidGlobalContext(); GL_UniformMatrix3x4fv() local
2788 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x2fv() local
2819 Context *context = GetValidGlobalContext(); GL_UniformMatrix4x3fv() local
2847 Context *context = GetValidGlobalContext(); GL_UnmapBuffer() local
2879 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisor() local
2903 Context *context = GetValidGlobalContext(); GL_VertexAttribI4i() local
2927 Context *context = GetValidGlobalContext(); GL_VertexAttribI4iv() local
2951 Context *context = GetValidGlobalContext(); GL_VertexAttribI4ui() local
2975 Context *context = GetValidGlobalContext(); GL_VertexAttribI4uiv() local
3000 Context *context = GetValidGlobalContext(); GL_VertexAttribIPointer() local
3030 Context *context = GetValidGlobalContext(); GL_WaitSync() local
[all...]
H A Dentry_points_gles_2_0_autogen.cpp27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local
28 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture()
31 if (context) in GL_ActiveTexture()
33 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveTexture()
35 (context->skipValidation() || in GL_ActiveTexture()
36 ValidateActiveTexture(context, angle::EntryPoint::GLActiveTexture, texture)); in GL_ActiveTexture()
39 context->activeTexture(texture); in GL_ActiveTexture()
41 ANGLE_CAPTURE(ActiveTexture, isCallValid, context, textur in GL_ActiveTexture()
51 Context *context = GetValidGlobalContext(); GL_AttachShader() local
77 Context *context = GetValidGlobalContext(); GL_BindAttribLocation() local
104 Context *context = GetValidGlobalContext(); GL_BindBuffer() local
130 Context *context = GetValidGlobalContext(); GL_BindFramebuffer() local
155 Context *context = GetValidGlobalContext(); GL_BindRenderbuffer() local
180 Context *context = GetValidGlobalContext(); GL_BindTexture() local
206 Context *context = GetValidGlobalContext(); GL_BlendColor() local
230 Context *context = GetValidGlobalContext(); GL_BlendEquation() local
254 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparate() local
280 Context *context = GetValidGlobalContext(); GL_BlendFunc() local
308 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparate() local
338 Context *context = GetValidGlobalContext(); GL_BufferData() local
367 Context *context = GetValidGlobalContext(); GL_BufferSubData() local
395 Context *context = GetValidGlobalContext(); GL_CheckFramebufferStatus() local
427 Context *context = GetValidGlobalContext(); GL_Clear() local
450 Context *context = GetValidGlobalContext(); GL_ClearColor() local
474 Context *context = GetValidGlobalContext(); GL_ClearDepthf() local
496 Context *context = GetValidGlobalContext(); GL_ClearStencil() local
518 Context *context = GetValidGlobalContext(); GL_ColorMask() local
543 Context *context = GetValidGlobalContext(); GL_CompileShader() local
574 Context *context = GetValidGlobalContext(); GL_CompressedTexImage2D() local
614 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage2D() local
653 Context *context = GetValidGlobalContext(); GL_CopyTexImage2D() local
691 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage2D() local
721 Context *context = GetValidGlobalContext(); GL_CreateProgram() local
750 Context *context = GetValidGlobalContext(); GL_CreateShader() local
782 Context *context = GetValidGlobalContext(); GL_CullFace() local
806 Context *context = GetValidGlobalContext(); GL_DeleteBuffers() local
831 Context *context = GetValidGlobalContext(); GL_DeleteFramebuffers() local
857 Context *context = GetValidGlobalContext(); GL_DeleteProgram() local
881 Context *context = GetValidGlobalContext(); GL_DeleteRenderbuffers() local
908 Context *context = GetValidGlobalContext(); GL_DeleteShader() local
932 Context *context = GetValidGlobalContext(); GL_DeleteTextures() local
957 Context *context = GetValidGlobalContext(); GL_DepthFunc() local
980 Context *context = GetValidGlobalContext(); GL_DepthMask() local
1002 Context *context = GetValidGlobalContext(); GL_DepthRangef() local
1024 Context *context = GetValidGlobalContext(); GL_DetachShader() local
1050 Context *context = GetValidGlobalContext(); GL_Disable() local
1073 Context *context = GetValidGlobalContext(); GL_DisableVertexAttribArray() local
1096 Context *context = GetValidGlobalContext(); GL_DrawArrays() local
1121 Context *context = GetValidGlobalContext(); GL_DrawElements() local
1149 Context *context = GetValidGlobalContext(); GL_Enable() local
1172 Context *context = GetValidGlobalContext(); GL_EnableVertexAttribArray() local
1195 Context *context = GetValidGlobalContext(); GL_Finish() local
1217 Context *context = GetValidGlobalContext(); GL_Flush() local
1242 Context *context = GetValidGlobalContext(); GL_FramebufferRenderbuffer() local
1277 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2D() local
1309 Context *context = GetValidGlobalContext(); GL_FrontFace() local
1332 Context *context = GetValidGlobalContext(); GL_GenBuffers() local
1357 Context *context = GetValidGlobalContext(); GL_GenFramebuffers() local
1382 Context *context = GetValidGlobalContext(); GL_GenRenderbuffers() local
1407 Context *context = GetValidGlobalContext(); GL_GenTextures() local
1432 Context *context = GetValidGlobalContext(); GL_GenerateMipmap() local
1463 Context *context = GetValidGlobalContext(); GL_GetActiveAttrib() local
1499 Context *context = GetValidGlobalContext(); GL_GetActiveUniform() local
1532 Context *context = GetValidGlobalContext(); GL_GetAttachedShaders() local
1562 Context *context = GetValidGlobalContext(); GL_GetAttribLocation() local
1595 Context *context = GetValidGlobalContext(); GL_GetBooleanv() local
1619 Context *context = GetValidGlobalContext(); GL_GetBufferParameteriv() local
1647 Context *context = GetGlobalContext(); GL_GetError() local
1676 Context *context = GetValidGlobalContext(); GL_GetFloatv() local
1703 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameteriv() local
1733 Context *context = GetValidGlobalContext(); GL_GetIntegerv() local
1760 Context *context = GetValidGlobalContext(); GL_GetProgramInfoLog() local
1789 Context *context = GetGlobalContext(); GL_GetProgramiv() local
1813 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameteriv() local
1843 Context *context = GetValidGlobalContext(); GL_GetShaderInfoLog() local
1874 Context *context = GetValidGlobalContext(); GL_GetShaderPrecisionFormat() local
1904 Context *context = GetValidGlobalContext(); GL_GetShaderSource() local
1931 Context *context = GetGlobalContext(); GL_GetShaderiv() local
1955 Context *context = GetValidGlobalContext(); GL_GetString() local
1985 Context *context = GetValidGlobalContext(); GL_GetTexParameterfv() local
2013 Context *context = GetValidGlobalContext(); GL_GetTexParameteriv() local
2041 Context *context = GetValidGlobalContext(); GL_GetUniformLocation() local
2074 Context *context = GetValidGlobalContext(); GL_GetUniformfv() local
2101 Context *context = GetValidGlobalContext(); GL_GetUniformiv() local
2128 Context *context = GetValidGlobalContext(); GL_GetVertexAttribPointerv() local
2154 Context *context = GetValidGlobalContext(); GL_GetVertexAttribfv() local
2180 Context *context = GetValidGlobalContext(); GL_GetVertexAttribiv() local
2206 Context *context = GetValidGlobalContext(); GL_Hint() local
2230 Context *context = GetValidGlobalContext(); GL_IsBuffer() local
2260 Context *context = GetValidGlobalContext(); GL_IsEnabled() local
2290 Context *context = GetValidGlobalContext(); GL_IsFramebuffer() local
2321 Context *context = GetValidGlobalContext(); GL_IsProgram() local
2352 Context *context = GetValidGlobalContext(); GL_IsRenderbuffer() local
2383 Context *context = GetValidGlobalContext(); GL_IsShader() local
2413 Context *context = GetValidGlobalContext(); GL_IsTexture() local
2444 Context *context = GetValidGlobalContext(); GL_LineWidth() local
2466 Context *context = GetValidGlobalContext(); GL_LinkProgram() local
2490 Context *context = GetValidGlobalContext(); GL_PixelStorei() local
2514 Context *context = GetValidGlobalContext(); GL_PolygonOffset() local
2544 Context *context = GetValidGlobalContext(); GL_ReadPixels() local
2571 Context *context = GetValidGlobalContext(); GL_ReleaseShaderCompiler() local
2597 Context *context = GetValidGlobalContext(); GL_RenderbufferStorage() local
2625 Context *context = GetValidGlobalContext(); GL_SampleCoverage() local
2649 Context *context = GetValidGlobalContext(); GL_Scissor() local
2677 Context *context = GetValidGlobalContext(); GL_ShaderBinary() local
2709 Context *context = GetValidGlobalContext(); GL_ShaderSource() local
2736 Context *context = GetValidGlobalContext(); GL_StencilFunc() local
2760 Context *context = GetValidGlobalContext(); GL_StencilFuncSeparate() local
2786 Context *context = GetValidGlobalContext(); GL_StencilMask() local
2808 Context *context = GetValidGlobalContext(); GL_StencilMaskSeparate() local
2832 Context *context = GetValidGlobalContext(); GL_StencilOp() local
2858 Context *context = GetValidGlobalContext(); GL_StencilOpSeparate() local
2895 Context *context = GetValidGlobalContext(); GL_TexImage2D() local
2927 Context *context = GetValidGlobalContext(); GL_TexParameterf() local
2953 Context *context = GetValidGlobalContext(); GL_TexParameterfv() local
2980 Context *context = GetValidGlobalContext(); GL_TexParameteri() local
3006 Context *context = GetValidGlobalContext(); GL_TexParameteriv() local
3041 Context *context = GetValidGlobalContext(); GL_TexSubImage2D() local
3073 Context *context = GetValidGlobalContext(); GL_Uniform1f() local
3097 Context *context = GetValidGlobalContext(); GL_Uniform1fv() local
3123 Context *context = GetValidGlobalContext(); GL_Uniform1i() local
3147 Context *context = GetValidGlobalContext(); GL_Uniform1iv() local
3173 Context *context = GetValidGlobalContext(); GL_Uniform2f() local
3198 Context *context = GetValidGlobalContext(); GL_Uniform2fv() local
3224 Context *context = GetValidGlobalContext(); GL_Uniform2i() local
3249 Context *context = GetValidGlobalContext(); GL_Uniform2iv() local
3275 Context *context = GetValidGlobalContext(); GL_Uniform3f() local
3300 Context *context = GetValidGlobalContext(); GL_Uniform3fv() local
3326 Context *context = GetValidGlobalContext(); GL_Uniform3i() local
3351 Context *context = GetValidGlobalContext(); GL_Uniform3iv() local
3377 Context *context = GetValidGlobalContext(); GL_Uniform4f() local
3402 Context *context = GetValidGlobalContext(); GL_Uniform4fv() local
3428 Context *context = GetValidGlobalContext(); GL_Uniform4i() local
3453 Context *context = GetValidGlobalContext(); GL_Uniform4iv() local
3482 Context *context = GetValidGlobalContext(); GL_UniformMatrix2fv() local
3512 Context *context = GetValidGlobalContext(); GL_UniformMatrix3fv() local
3542 Context *context = GetValidGlobalContext(); GL_UniformMatrix4fv() local
3569 Context *context = GetValidGlobalContext(); GL_UseProgram() local
3593 Context *context = GetValidGlobalContext(); GL_ValidateProgram() local
3617 Context *context = GetValidGlobalContext(); GL_VertexAttrib1f() local
3640 Context *context = GetValidGlobalContext(); GL_VertexAttrib1fv() local
3664 Context *context = GetValidGlobalContext(); GL_VertexAttrib2f() local
3688 Context *context = GetValidGlobalContext(); GL_VertexAttrib2fv() local
3712 Context *context = GetValidGlobalContext(); GL_VertexAttrib3f() local
3736 Context *context = GetValidGlobalContext(); GL_VertexAttrib3fv() local
3760 Context *context = GetValidGlobalContext(); GL_VertexAttrib4f() local
3784 Context *context = GetValidGlobalContext(); GL_VertexAttrib4fv() local
3813 Context *context = GetValidGlobalContext(); GL_VertexAttribPointer() local
3843 Context *context = GetValidGlobalContext(); GL_Viewport() local
[all...]
H A Dentry_points_gles_3_1_autogen.cpp27 Context *context = GetValidGlobalContext(); in GL_ActiveShaderProgram() local
28 EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), in GL_ActiveShaderProgram()
31 if (context) in GL_ActiveShaderProgram()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveShaderProgram()
37 (context->skipValidation() || in GL_ActiveShaderProgram()
38 ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, in GL_ActiveShaderProgram()
42 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram()
44 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacke in GL_ActiveShaderProgram()
60 Context *context = GetValidGlobalContext(); GL_BindImageTexture() local
91 Context *context = GetValidGlobalContext(); GL_BindProgramPipeline() local
118 Context *context = GetValidGlobalContext(); GL_BindVertexBuffer() local
145 Context *context = GetValidGlobalContext(); GL_CreateShaderProgramv() local
181 Context *context = GetValidGlobalContext(); GL_DeleteProgramPipelines() local
207 Context *context = GetValidGlobalContext(); GL_DispatchCompute() local
233 Context *context = GetValidGlobalContext(); GL_DispatchComputeIndirect() local
257 Context *context = GetValidGlobalContext(); GL_DrawArraysIndirect() local
283 Context *context = GetValidGlobalContext(); GL_DrawElementsIndirect() local
312 Context *context = GetValidGlobalContext(); GL_FramebufferParameteri() local
338 Context *context = GetValidGlobalContext(); GL_GenProgramPipelines() local
364 Context *context = GetValidGlobalContext(); GL_GetBooleani_v() local
389 Context *context = GetValidGlobalContext(); GL_GetFramebufferParameteriv() local
417 Context *context = GetValidGlobalContext(); GL_GetMultisamplefv() local
445 Context *context = GetValidGlobalContext(); GL_GetProgramInterfaceiv() local
478 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineInfoLog() local
507 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineiv() local
536 Context *context = GetValidGlobalContext(); GL_GetProgramResourceIndex() local
575 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocation() local
619 Context *context = GetValidGlobalContext(); GL_GetProgramResourceName() local
657 Context *context = GetValidGlobalContext(); GL_GetProgramResourceiv() local
692 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfv() local
721 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameteriv() local
750 Context *context = GetValidGlobalContext(); GL_IsProgramPipeline() local
782 Context *context = GetValidGlobalContext(); GL_MemoryBarrier() local
806 Context *context = GetValidGlobalContext(); GL_MemoryBarrierByRegion() local
830 Context *context = GetValidGlobalContext(); GL_ProgramUniform1f() local
859 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fv() local
888 Context *context = GetValidGlobalContext(); GL_ProgramUniform1i() local
917 Context *context = GetValidGlobalContext(); GL_ProgramUniform1iv() local
946 Context *context = GetValidGlobalContext(); GL_ProgramUniform1ui() local
976 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uiv() local
1005 Context *context = GetValidGlobalContext(); GL_ProgramUniform2f() local
1036 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fv() local
1065 Context *context = GetValidGlobalContext(); GL_ProgramUniform2i() local
1096 Context *context = GetValidGlobalContext(); GL_ProgramUniform2iv() local
1125 Context *context = GetValidGlobalContext(); GL_ProgramUniform2ui() local
1157 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uiv() local
1187 Context *context = GetValidGlobalContext(); GL_ProgramUniform3f() local
1218 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fv() local
1247 Context *context = GetValidGlobalContext(); GL_ProgramUniform3i() local
1278 Context *context = GetValidGlobalContext(); GL_ProgramUniform3iv() local
1308 Context *context = GetValidGlobalContext(); GL_ProgramUniform3ui() local
1340 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uiv() local
1370 Context *context = GetValidGlobalContext(); GL_ProgramUniform4f() local
1402 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fv() local
1432 Context *context = GetValidGlobalContext(); GL_ProgramUniform4i() local
1464 Context *context = GetValidGlobalContext(); GL_ProgramUniform4iv() local
1494 Context *context = GetValidGlobalContext(); GL_ProgramUniform4ui() local
1526 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uiv() local
1559 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2fv() local
1594 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3fv() local
1629 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4fv() local
1664 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3fv() local
1699 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2fv() local
1734 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4fv() local
1769 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4fv() local
1804 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2fv() local
1839 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3fv() local
1870 Context *context = GetValidGlobalContext(); GL_SampleMaski() local
1899 Context *context = GetValidGlobalContext(); GL_TexStorage2DMultisample() local
1931 Context *context = GetValidGlobalContext(); GL_UseProgramStages() local
1959 Context *context = GetValidGlobalContext(); GL_ValidateProgramPipeline() local
1985 Context *context = GetValidGlobalContext(); GL_VertexAttribBinding() local
2014 Context *context = GetValidGlobalContext(); GL_VertexAttribFormat() local
2047 Context *context = GetValidGlobalContext(); GL_VertexAttribIFormat() local
2075 Context *context = GetValidGlobalContext(); GL_VertexBindingDivisor() local
[all...]
H A Dentry_points_gles_ext_autogen.cpp46 Context *context = GetValidGlobalContext(); in GL_DrawArraysInstancedBaseInstanceANGLE() local
47 EVENT(context, GLDrawArraysInstancedBaseInstanceANGLE, in GL_DrawArraysInstancedBaseInstanceANGLE()
48 "context = %d, mode = %s, first = %d, count = %d, instanceCount = %d, baseInstance = %u", in GL_DrawArraysInstancedBaseInstanceANGLE()
49 CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, in GL_DrawArraysInstancedBaseInstanceANGLE()
52 if (context) in GL_DrawArraysInstancedBaseInstanceANGLE()
55 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_DrawArraysInstancedBaseInstanceANGLE()
56 bool isCallValid = (context->skipValidation() || in GL_DrawArraysInstancedBaseInstanceANGLE()
58 context, angle::EntryPoint::GLDrawArraysInstancedBaseInstanceANGLE, in GL_DrawArraysInstancedBaseInstanceANGLE()
62 context->drawArraysInstancedBaseInstance(modePacked, first, count, instanceCount, in GL_DrawArraysInstancedBaseInstanceANGLE()
65 ANGLE_CAPTURE(DrawArraysInstancedBaseInstanceANGLE, isCallValid, context, modePacke in GL_DrawArraysInstancedBaseInstanceANGLE()
82 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE() local
122 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysInstancedBaseInstanceANGLE() local
162 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
211 Context *context = GetValidGlobalContext(); GL_CopyTexture3DANGLE() local
267 Context *context = GetValidGlobalContext(); GL_CopySubTexture3DANGLE() local
322 Context *context = GetValidGlobalContext(); GL_BlitFramebufferANGLE() local
358 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisampleANGLE() local
388 Context *context = GetValidGlobalContext(); GL_GetTexImageANGLE() local
418 Context *context = GetValidGlobalContext(); GL_GetCompressedTexImageANGLE() local
449 Context *context = GetValidGlobalContext(); GL_GetRenderbufferImageANGLE() local
482 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterivANGLE() local
514 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfvANGLE() local
547 Context *context = GetValidGlobalContext(); GL_DrawArraysInstancedANGLE() local
579 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedANGLE() local
610 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisorANGLE() local
645 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags2DANGLE() local
695 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags2DMultisampleANGLE() local
746 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags3DANGLE() local
798 Context *context = GetValidGlobalContext(); GL_TexStorageMemFlags3DMultisampleANGLE() local
843 Context *context = GetValidGlobalContext(); GL_ImportMemoryZirconHandleANGLE() local
877 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysANGLE() local
911 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysInstancedANGLE() local
946 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsANGLE() local
982 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsInstancedANGLE() local
1021 Context *context = GetValidGlobalContext(); GL_ProvokingVertexANGLE() local
1047 Context *context = GetValidGlobalContext(); GL_RequestExtensionANGLE() local
1071 Context *context = GetValidGlobalContext(); GL_DisableExtensionANGLE() local
1099 Context *context = GetValidGlobalContext(); GL_GetBooleanvRobustANGLE() local
1131 Context *context = GetValidGlobalContext(); GL_GetBufferParameterivRobustANGLE() local
1165 Context *context = GetValidGlobalContext(); GL_GetFloatvRobustANGLE() local
1198 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameterivRobustANGLE() local
1234 Context *context = GetValidGlobalContext(); GL_GetIntegervRobustANGLE() local
1266 Context *context = GetGlobalContext(); GL_GetProgramivRobustANGLE() local
1298 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameterivRobustANGLE() local
1332 Context *context = GetGlobalContext(); GL_GetShaderivRobustANGLE() local
1364 Context *context = GetValidGlobalContext(); GL_GetTexParameterfvRobustANGLE() local
1399 Context *context = GetValidGlobalContext(); GL_GetTexParameterivRobustANGLE() local
1434 Context *context = GetValidGlobalContext(); GL_GetUniformfvRobustANGLE() local
1468 Context *context = GetValidGlobalContext(); GL_GetUniformivRobustANGLE() local
1502 Context *context = GetValidGlobalContext(); GL_GetVertexAttribfvRobustANGLE() local
1535 Context *context = GetValidGlobalContext(); GL_GetVertexAttribivRobustANGLE() local
1568 Context *context = GetValidGlobalContext(); GL_GetVertexAttribPointervRobustANGLE() local
1607 Context *context = GetValidGlobalContext(); GL_ReadPixelsRobustANGLE() local
1648 Context *context = GetValidGlobalContext(); GL_TexImage2DRobustANGLE() local
1684 Context *context = GetValidGlobalContext(); GL_TexParameterfvRobustANGLE() local
1716 Context *context = GetValidGlobalContext(); GL_TexParameterivRobustANGLE() local
1754 Context *context = GetValidGlobalContext(); GL_TexSubImage2DRobustANGLE() local
1797 Context *context = GetValidGlobalContext(); GL_TexImage3DRobustANGLE() local
1842 Context *context = GetValidGlobalContext(); GL_TexSubImage3DRobustANGLE() local
1885 Context *context = GetValidGlobalContext(); GL_CompressedTexImage2DRobustANGLE() local
1927 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage2DRobustANGLE() local
1969 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3DRobustANGLE() local
2013 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3DRobustANGLE() local
2053 Context *context = GetValidGlobalContext(); GL_GetQueryivRobustANGLE() local
2088 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuivRobustANGLE() local
2122 Context *context = GetValidGlobalContext(); GL_GetBufferPointervRobustANGLE() local
2157 Context *context = GetValidGlobalContext(); GL_GetIntegeri_vRobustANGLE() local
2191 Context *context = GetValidGlobalContext(); GL_GetInternalformativRobustANGLE() local
2227 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIivRobustANGLE() local
2260 Context *context = GetValidGlobalContext(); GL_GetVertexAttribIuivRobustANGLE() local
2293 Context *context = GetValidGlobalContext(); GL_GetUniformuivRobustANGLE() local
2328 Context *context = GetValidGlobalContext(); GL_GetActiveUniformBlockivRobustANGLE() local
2365 Context *context = GetValidGlobalContext(); GL_GetInteger64vRobustANGLE() local
2397 Context *context = GetValidGlobalContext(); GL_GetInteger64i_vRobustANGLE() local
2430 Context *context = GetValidGlobalContext(); GL_GetBufferParameteri64vRobustANGLE() local
2464 Context *context = GetValidGlobalContext(); GL_SamplerParameterivRobustANGLE() local
2495 Context *context = GetValidGlobalContext(); GL_SamplerParameterfvRobustANGLE() local
2528 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterivRobustANGLE() local
2562 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterfvRobustANGLE() local
2596 Context *context = GetValidGlobalContext(); GL_GetFramebufferParameterivRobustANGLE() local
2631 Context *context = GetValidGlobalContext(); GL_GetProgramInterfaceivRobustANGLE() local
2667 Context *context = GetValidGlobalContext(); GL_GetBooleani_vRobustANGLE() local
2700 Context *context = GetValidGlobalContext(); GL_GetMultisamplefvRobustANGLE() local
2734 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterivRobustANGLE() local
2771 Context *context = GetValidGlobalContext(); GL_GetTexLevelParameterfvRobustANGLE() local
2806 Context *context = GetValidGlobalContext(); GL_GetPointervRobustANGLERobustANGLE() local
2845 Context *context = GetValidGlobalContext(); GL_ReadnPixelsRobustANGLE() local
2881 Context *context = GetValidGlobalContext(); GL_GetnUniformfvRobustANGLE() local
2915 Context *context = GetValidGlobalContext(); GL_GetnUniformivRobustANGLE() local
2949 Context *context = GetValidGlobalContext(); GL_GetnUniformuivRobustANGLE() local
2982 Context *context = GetValidGlobalContext(); GL_TexParameterIivRobustANGLE() local
3014 Context *context = GetValidGlobalContext(); GL_TexParameterIuivRobustANGLE() local
3047 Context *context = GetValidGlobalContext(); GL_GetTexParameterIivRobustANGLE() local
3082 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuivRobustANGLE() local
3116 Context *context = GetValidGlobalContext(); GL_SamplerParameterIivRobustANGLE() local
3148 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuivRobustANGLE() local
3181 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIivRobustANGLE() local
3215 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuivRobustANGLE() local
3249 Context *context = GetGlobalContext(); GL_GetQueryObjectivRobustANGLE() local
3281 Context *context = GetGlobalContext(); GL_GetQueryObjecti64vRobustANGLE() local
3313 Context *context = GetValidGlobalContext(); GL_GetQueryObjectui64vRobustANGLE() local
3346 Context *context = GetValidGlobalContext(); GL_ImportSemaphoreZirconHandleANGLE() local
3387 Context *context = GetValidGlobalContext(); GL_TexImage2DExternalANGLE() local
3419 Context *context = GetValidGlobalContext(); GL_InvalidateTextureANGLE() local
3451 Context *context = GetValidGlobalContext(); GL_TexStorage2DMultisampleANGLE() local
3484 Context *context = GetValidGlobalContext(); GL_GetMultisamplefvANGLE() local
3510 Context *context = GetValidGlobalContext(); GL_SampleMaskiANGLE() local
3544 Context *context = GetValidGlobalContext(); GL_GetTranslatedShaderSourceANGLE() local
3576 Context *context = GetValidGlobalContext(); GL_AcquireTexturesANGLE() local
3607 Context *context = GetValidGlobalContext(); GL_ReleaseTexturesANGLE() local
3654 Context *context = GetValidGlobalContext(); GL_BindUniformLocationCHROMIUM() local
3684 Context *context = GetValidGlobalContext(); GL_CompressedCopyTextureCHROMIUM() local
3722 Context *context = GetValidGlobalContext(); GL_CopyTextureCHROMIUM() local
3775 Context *context = GetValidGlobalContext(); GL_CopySubTextureCHROMIUM() local
3816 Context *context = GetValidGlobalContext(); GL_CoverageModulationCHROMIUM() local
3842 Context *context = GetValidGlobalContext(); GL_LoseContextCHROMIUM() local
3875 Context *context = GetValidGlobalContext(); GL_EGLImageTargetTexStorageEXT() local
3905 Context *context = GetValidGlobalContext(); GL_EGLImageTargetTextureStorageEXT() local
3935 Context *context = GetValidGlobalContext(); GL_BindFragDataLocationEXT() local
3965 Context *context = GetValidGlobalContext(); GL_BindFragDataLocationIndexedEXT() local
3993 Context *context = GetValidGlobalContext(); GL_GetFragDataIndexEXT() local
4028 Context *context = GetValidGlobalContext(); GL_GetProgramResourceLocationIndexEXT() local
4074 Context *context = GetValidGlobalContext(); GL_BufferStorageEXT() local
4103 Context *context = GetValidGlobalContext(); GL_ClipControlEXT() local
4149 Context *context = GetValidGlobalContext(); GL_CopyImageSubDataEXT() local
4187 Context *context = GetValidGlobalContext(); GL_GetObjectLabelEXT() local
4216 Context *context = GetValidGlobalContext(); GL_LabelObjectEXT() local
4243 Context *context = GetValidGlobalContext(); GL_InsertEventMarkerEXT() local
4270 Context *context = GetValidGlobalContext(); GL_PopGroupMarkerEXT() local
4295 Context *context = GetValidGlobalContext(); GL_PushGroupMarkerEXT() local
4324 Context *context = GetValidGlobalContext(); GL_DiscardFramebufferEXT() local
4353 Context *context = GetValidGlobalContext(); GL_BeginQueryEXT() local
4379 Context *context = GetValidGlobalContext(); GL_DeleteQueriesEXT() local
4404 Context *context = GetValidGlobalContext(); GL_EndQueryEXT() local
4429 Context *context = GetValidGlobalContext(); GL_GenQueriesEXT() local
4454 Context *context = GetValidGlobalContext(); GL_GetInteger64vEXT() local
4478 Context *context = GetGlobalContext(); GL_GetQueryObjecti64vEXT() local
4503 Context *context = GetGlobalContext(); GL_GetQueryObjectivEXT() local
4528 Context *context = GetValidGlobalContext(); GL_GetQueryObjectui64vEXT() local
4555 Context *context = GetValidGlobalContext(); GL_GetQueryObjectuivEXT() local
4582 Context *context = GetValidGlobalContext(); GL_GetQueryivEXT() local
4609 Context *context = GetValidGlobalContext(); GL_IsQueryEXT() local
4639 Context *context = GetValidGlobalContext(); GL_QueryCounterEXT() local
4666 Context *context = GetValidGlobalContext(); GL_DrawBuffersEXT() local
4691 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparateiEXT() local
4718 Context *context = GetValidGlobalContext(); GL_BlendEquationiEXT() local
4743 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparateiEXT() local
4773 Context *context = GetValidGlobalContext(); GL_BlendFunciEXT() local
4798 Context *context = GetValidGlobalContext(); GL_ColorMaskiEXT() local
4823 Context *context = GetValidGlobalContext(); GL_DisableiEXT() local
4847 Context *context = GetValidGlobalContext(); GL_EnableiEXT() local
4871 Context *context = GetValidGlobalContext(); GL_IsEnablediEXT() local
4907 Context *context = GetValidGlobalContext(); GL_DrawElementsBaseVertexEXT() local
4943 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexEXT() local
4982 Context *context = GetValidGlobalContext(); GL_DrawRangeElementsBaseVertexEXT() local
5019 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsBaseVertexEXT() local
5057 Context *context = GetValidGlobalContext(); GL_BufferStorageExternalEXT() local
5093 Context *context = GetValidGlobalContext(); GL_NamedBufferStorageExternalEXT() local
5129 Context *context = GetValidGlobalContext(); GL_FramebufferTextureEXT() local
5164 Context *context = GetValidGlobalContext(); GL_DrawArraysInstancedEXT() local
5196 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedEXT() local
5227 Context *context = GetValidGlobalContext(); GL_VertexAttribDivisorEXT() local
5253 Context *context = GetValidGlobalContext(); GL_FlushMappedBufferRangeEXT() local
5285 Context *context = GetValidGlobalContext(); GL_MapBufferRangeEXT() local
5326 Context *context = GetValidGlobalContext(); GL_BufferStorageMemEXT() local
5356 Context *context = GetValidGlobalContext(); GL_CreateMemoryObjectsEXT() local
5383 Context *context = GetValidGlobalContext(); GL_DeleteMemoryObjectsEXT() local
5411 Context *context = GetValidGlobalContext(); GL_GetMemoryObjectParameterivEXT() local
5440 Context *context = GetValidGlobalContext(); GL_GetUnsignedBytevEXT() local
5464 Context *context = GetValidGlobalContext(); GL_GetUnsignedBytei_vEXT() local
5490 Context *context = GetValidGlobalContext(); GL_IsMemoryObjectEXT() local
5526 Context *context = GetValidGlobalContext(); GL_MemoryObjectParameterivEXT() local
5561 Context *context = GetValidGlobalContext(); GL_TexStorageMem2DEXT() local
5601 Context *context = GetValidGlobalContext(); GL_TexStorageMem2DMultisampleEXT() local
5642 Context *context = GetValidGlobalContext(); GL_TexStorageMem3DEXT() local
5684 Context *context = GetValidGlobalContext(); GL_TexStorageMem3DMultisampleEXT() local
5721 Context *context = GetValidGlobalContext(); GL_ImportMemoryFdEXT() local
5755 Context *context = GetValidGlobalContext(); GL_MultiDrawArraysIndirectEXT() local
5787 Context *context = GetValidGlobalContext(); GL_MultiDrawElementsIndirectEXT() local
5823 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2DMultisampleEXT() local
5861 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageMultisampleEXT() local
5913 Context *context = GetValidGlobalContext(); GL_PrimitiveBoundingBoxEXT() local
5948 Context *context = GetGlobalContext(); GL_GetGraphicsResetStatusEXT() local
5983 Context *context = GetValidGlobalContext(); GL_GetnUniformfvEXT() local
6012 Context *context = GetValidGlobalContext(); GL_GetnUniformivEXT() local
6048 Context *context = GetValidGlobalContext(); GL_ReadnPixelsEXT() local
6081 Context *context = GetValidGlobalContext(); GL_DeleteSemaphoresEXT() local
6107 Context *context = GetValidGlobalContext(); GL_GenSemaphoresEXT() local
6132 Context *context = GetValidGlobalContext(); GL_GetSemaphoreParameterui64vEXT() local
6160 Context *context = GetValidGlobalContext(); GL_IsSemaphoreEXT() local
6193 Context *context = GetValidGlobalContext(); GL_SemaphoreParameterui64vEXT() local
6226 Context *context = GetValidGlobalContext(); GL_SignalSemaphoreEXT() local
6265 Context *context = GetValidGlobalContext(); GL_WaitSemaphoreEXT() local
6304 Context *context = GetValidGlobalContext(); GL_ImportSemaphoreFdEXT() local
6333 Context *context = GetValidGlobalContext(); GL_ActiveShaderProgramEXT() local
6360 Context *context = GetValidGlobalContext(); GL_BindProgramPipelineEXT() local
6385 Context *context = GetValidGlobalContext(); GL_CreateShaderProgramvEXT() local
6421 Context *context = GetValidGlobalContext(); GL_DeleteProgramPipelinesEXT() local
6448 Context *context = GetValidGlobalContext(); GL_GenProgramPipelinesEXT() local
6477 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineInfoLogEXT() local
6506 Context *context = GetValidGlobalContext(); GL_GetProgramPipelineivEXT() local
6533 Context *context = GetValidGlobalContext(); GL_IsProgramPipelineEXT() local
6566 Context *context = GetValidGlobalContext(); GL_ProgramParameteriEXT() local
6592 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fEXT() local
6622 Context *context = GetValidGlobalContext(); GL_ProgramUniform1fvEXT() local
6651 Context *context = GetValidGlobalContext(); GL_ProgramUniform1iEXT() local
6681 Context *context = GetValidGlobalContext(); GL_ProgramUniform1ivEXT() local
6710 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uiEXT() local
6741 Context *context = GetValidGlobalContext(); GL_ProgramUniform1uivEXT() local
6770 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fEXT() local
6802 Context *context = GetValidGlobalContext(); GL_ProgramUniform2fvEXT() local
6831 Context *context = GetValidGlobalContext(); GL_ProgramUniform2iEXT() local
6863 Context *context = GetValidGlobalContext(); GL_ProgramUniform2ivEXT() local
6892 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uiEXT() local
6924 Context *context = GetValidGlobalContext(); GL_ProgramUniform2uivEXT() local
6954 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fEXT() local
6986 Context *context = GetValidGlobalContext(); GL_ProgramUniform3fvEXT() local
7016 Context *context = GetValidGlobalContext(); GL_ProgramUniform3iEXT() local
7048 Context *context = GetValidGlobalContext(); GL_ProgramUniform3ivEXT() local
7078 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uiEXT() local
7110 Context *context = GetValidGlobalContext(); GL_ProgramUniform3uivEXT() local
7144 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fEXT() local
7176 Context *context = GetValidGlobalContext(); GL_ProgramUniform4fvEXT() local
7206 Context *context = GetValidGlobalContext(); GL_ProgramUniform4iEXT() local
7238 Context *context = GetValidGlobalContext(); GL_ProgramUniform4ivEXT() local
7268 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uiEXT() local
7300 Context *context = GetValidGlobalContext(); GL_ProgramUniform4uivEXT() local
7333 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2fvEXT() local
7368 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x3fvEXT() local
7403 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix2x4fvEXT() local
7438 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3fvEXT() local
7473 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x2fvEXT() local
7508 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix3x4fvEXT() local
7543 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4fvEXT() local
7578 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x2fvEXT() local
7613 Context *context = GetValidGlobalContext(); GL_ProgramUniformMatrix4x3fvEXT() local
7644 Context *context = GetValidGlobalContext(); GL_UseProgramStagesEXT() local
7673 Context *context = GetValidGlobalContext(); GL_ValidateProgramPipelineEXT() local
7700 Context *context = GetValidGlobalContext(); GL_FramebufferFetchBarrierEXT() local
7732 Context *context = GetValidGlobalContext(); GL_PatchParameteriEXT() local
7757 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIivEXT() local
7785 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuivEXT() local
7813 Context *context = GetValidGlobalContext(); GL_GetTexParameterIivEXT() local
7841 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuivEXT() local
7869 Context *context = GetValidGlobalContext(); GL_SamplerParameterIivEXT() local
7896 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuivEXT() local
7923 Context *context = GetValidGlobalContext(); GL_TexParameterIivEXT() local
7951 Context *context = GetValidGlobalContext(); GL_TexParameterIuivEXT() local
7980 Context *context = GetValidGlobalContext(); GL_TexBufferEXT() local
8012 Context *context = GetValidGlobalContext(); GL_TexBufferRangeEXT() local
8075 Context *context = GetValidGlobalContext(); GL_TexStorage1DEXT() local
8105 Context *context = GetValidGlobalContext(); GL_TexStorage2DEXT() local
8139 Context *context = GetValidGlobalContext(); GL_TexStorage3DEXT() local
8178 Context *context = GetValidGlobalContext(); GL_BlendBarrierKHR() local
8201 Context *context = GetValidGlobalContext(); GL_DebugMessageCallbackKHR() local
8232 Context *context = GetValidGlobalContext(); GL_DebugMessageControlKHR() local
8268 Context *context = GetValidGlobalContext(); GL_DebugMessageInsertKHR() local
8305 Context *context = GetValidGlobalContext(); GL_GetDebugMessageLogKHR() local
8348 Context *context = GetValidGlobalContext(); GL_GetObjectLabelKHR() local
8380 Context *context = GetValidGlobalContext(); GL_GetObjectPtrLabelKHR() local
8407 Context *context = GetValidGlobalContext(); GL_GetPointervKHR() local
8434 Context *context = GetValidGlobalContext(); GL_ObjectLabelKHR() local
8460 Context *context = GetValidGlobalContext(); GL_ObjectPtrLabelKHR() local
8486 Context *context = GetValidGlobalContext(); GL_PopDebugGroupKHR() local
8512 Context *context = GetValidGlobalContext(); GL_PushDebugGroupKHR() local
8542 Context *context = GetValidGlobalContext(); GL_MaxShaderCompilerThreadsKHR() local
8574 Context *context = GetValidGlobalContext(); GL_DeleteFencesNV() local
8599 Context *context = GetValidGlobalContext(); GL_FinishFenceNV() local
8623 Context *context = GetValidGlobalContext(); GL_GenFencesNV() local
8648 Context *context = GetValidGlobalContext(); GL_GetFenceivNV() local
8674 Context *context = GetValidGlobalContext(); GL_IsFenceNV() local
8705 Context *context = GetValidGlobalContext(); GL_SetFenceNV() local
8730 Context *context = GetValidGlobalContext(); GL_TestFenceNV() local
8771 Context *context = GetValidGlobalContext(); GL_BlitFramebufferNV() local
8813 Context *context = GetValidGlobalContext(); GL_EGLImageTargetRenderbufferStorageOES() local
8839 Context *context = GetValidGlobalContext(); GL_EGLImageTargetTexture2DOES() local
8887 Context *context = GetValidGlobalContext(); GL_CopyImageSubDataOES() local
8930 Context *context = GetValidGlobalContext(); GL_BlendEquationSeparateiOES() local
8957 Context *context = GetValidGlobalContext(); GL_BlendEquationiOES() local
8982 Context *context = GetValidGlobalContext(); GL_BlendFuncSeparateiOES() local
9012 Context *context = GetValidGlobalContext(); GL_BlendFunciOES() local
9037 Context *context = GetValidGlobalContext(); GL_ColorMaskiOES() local
9062 Context *context = GetValidGlobalContext(); GL_DisableiOES() local
9086 Context *context = GetValidGlobalContext(); GL_EnableiOES() local
9110 Context *context = GetValidGlobalContext(); GL_IsEnablediOES() local
9146 Context *context = GetValidGlobalContext(); GL_DrawElementsBaseVertexOES() local
9182 Context *context = GetValidGlobalContext(); GL_DrawElementsInstancedBaseVertexOES() local
9221 Context *context = GetValidGlobalContext(); GL_DrawRangeElementsBaseVertexOES() local
9256 Context *context = GetValidGlobalContext(); GL_DrawTexfOES() local
9280 Context *context = GetValidGlobalContext(); GL_DrawTexfvOES() local
9304 Context *context = GetValidGlobalContext(); GL_DrawTexiOES() local
9328 Context *context = GetValidGlobalContext(); GL_DrawTexivOES() local
9352 Context *context = GetValidGlobalContext(); GL_DrawTexsOES() local
9376 Context *context = GetValidGlobalContext(); GL_DrawTexsvOES() local
9400 Context *context = GetValidGlobalContext(); GL_DrawTexxOES() local
9425 Context *context = GetValidGlobalContext(); GL_DrawTexxvOES() local
9454 Context *context = GetValidGlobalContext(); GL_BindFramebufferOES() local
9480 Context *context = GetValidGlobalContext(); GL_BindRenderbufferOES() local
9506 Context *context = GetValidGlobalContext(); GL_CheckFramebufferStatusOES() local
9539 Context *context = GetValidGlobalContext(); GL_DeleteFramebuffersOES() local
9566 Context *context = GetValidGlobalContext(); GL_DeleteRenderbuffersOES() local
9597 Context *context = GetValidGlobalContext(); GL_FramebufferRenderbufferOES() local
9632 Context *context = GetValidGlobalContext(); GL_FramebufferTexture2DOES() local
9664 Context *context = GetValidGlobalContext(); GL_GenFramebuffersOES() local
9690 Context *context = GetValidGlobalContext(); GL_GenRenderbuffersOES() local
9716 Context *context = GetValidGlobalContext(); GL_GenerateMipmapOES() local
9744 Context *context = GetValidGlobalContext(); GL_GetFramebufferAttachmentParameterivOES() local
9775 Context *context = GetValidGlobalContext(); GL_GetRenderbufferParameterivOES() local
9802 Context *context = GetValidGlobalContext(); GL_IsFramebufferOES() local
9833 Context *context = GetValidGlobalContext(); GL_IsRenderbufferOES() local
9870 Context *context = GetValidGlobalContext(); GL_RenderbufferStorageOES() local
9902 Context *context = GetValidGlobalContext(); GL_FramebufferTextureOES() local
9936 Context *context = GetValidGlobalContext(); GL_GetProgramBinaryOES() local
9969 Context *context = GetValidGlobalContext(); GL_ProgramBinaryOES() local
9998 Context *context = GetValidGlobalContext(); GL_GetBufferPointervOES() local
10026 Context *context = GetValidGlobalContext(); GL_MapBufferOES() local
10059 Context *context = GetValidGlobalContext(); GL_UnmapBufferOES() local
10092 Context *context = GetValidGlobalContext(); GL_CurrentPaletteMatrixOES() local
10117 Context *context = GetValidGlobalContext(); GL_LoadPaletteFromModelViewMatrixOES() local
10143 Context *context = GetValidGlobalContext(); GL_MatrixIndexPointerOES() local
10170 Context *context = GetValidGlobalContext(); GL_WeightPointerOES() local
10199 Context *context = GetValidGlobalContext(); GL_PointSizePointerOES() local
10229 Context *context = GetValidGlobalContext(); GL_QueryMatrixxOES() local
10264 Context *context = GetValidGlobalContext(); GL_MinSampleShadingOES() local
10308 Context *context = GetValidGlobalContext(); GL_CompressedTexImage3DOES() local
10351 Context *context = GetValidGlobalContext(); GL_CompressedTexSubImage3DOES() local
10392 Context *context = GetValidGlobalContext(); GL_CopyTexSubImage3DOES() local
10428 Context *context = GetValidGlobalContext(); GL_FramebufferTexture3DOES() local
10470 Context *context = GetValidGlobalContext(); GL_TexImage3DOES() local
10513 Context *context = GetValidGlobalContext(); GL_TexSubImage3DOES() local
10546 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIivOES() local
10574 Context *context = GetValidGlobalContext(); GL_GetSamplerParameterIuivOES() local
10602 Context *context = GetValidGlobalContext(); GL_GetTexParameterIivOES() local
10630 Context *context = GetValidGlobalContext(); GL_GetTexParameterIuivOES() local
10658 Context *context = GetValidGlobalContext(); GL_SamplerParameterIivOES() local
10685 Context *context = GetValidGlobalContext(); GL_SamplerParameterIuivOES() local
10712 Context *context = GetValidGlobalContext(); GL_TexParameterIivOES() local
10740 Context *context = GetValidGlobalContext(); GL_TexParameterIuivOES() local
10769 Context *context = GetValidGlobalContext(); GL_TexBufferOES() local
10801 Context *context = GetValidGlobalContext(); GL_TexBufferRangeOES() local
10835 Context *context = GetValidGlobalContext(); GL_GetTexGenfvOES() local
10861 Context *context = GetValidGlobalContext(); GL_GetTexGenivOES() local
10887 Context *context = GetValidGlobalContext(); GL_GetTexGenxvOES() local
10913 Context *context = GetValidGlobalContext(); GL_TexGenfOES() local
10938 Context *context = GetValidGlobalContext(); GL_TexGenfvOES() local
10964 Context *context = GetValidGlobalContext(); GL_TexGeniOES() local
10989 Context *context = GetValidGlobalContext(); GL_TexGenivOES() local
11015 Context *context = GetValidGlobalContext(); GL_TexGenxOES() local
11040 Context *context = GetValidGlobalContext(); GL_TexGenxvOES() local
11087 Context *context = GetValidGlobalContext(); GL_TexStorage3DMultisampleOES() local
11121 Context *context = GetValidGlobalContext(); GL_BindVertexArrayOES() local
11145 Context *context = GetValidGlobalContext(); GL_DeleteVertexArraysOES() local
11171 Context *context = GetValidGlobalContext(); GL_GenVertexArraysOES() local
11196 Context *context = GetValidGlobalContext(); GL_IsVertexArrayOES() local
11237 Context *context = GetValidGlobalContext(); GL_FramebufferTextureMultiviewOVR() local
[all...]
/third_party/skia/third_party/externals/imgui/examples/libs/usynergy/
H A DuSynergy.c69 static void sTrace(uSynergyContext *context, const char* text) in sTrace() argument
72 if (context->m_traceFunc != 0L) in sTrace()
73 context->m_traceFunc(context->m_cookie, text); in sTrace()
81 static void sAddString(uSynergyContext *context, const char *string) in sAddString() argument
84 memcpy(context->m_replyCur, string, len); in sAddString()
85 context->m_replyCur += len; in sAddString()
93 static void sAddUInt8(uSynergyContext *context, uint8_t value) in sAddUInt8() argument
95 *context->m_replyCur++ = value; in sAddUInt8()
103 static void sAddUInt16(uSynergyContext *context, uint16_ argument
116 sAddUInt32(uSynergyContext *context, uint32_t value) sAddUInt32() argument
131 sSendReply(uSynergyContext *context) sSendReply() argument
156 sSendMouseCallback(uSynergyContext *context) sSendMouseCallback() argument
172 sSendKeyboardCallback(uSynergyContext *context, uint16_t key, uint16_t modifiers, uSynergyBool down, uSynergyBool repeat) sSendKeyboardCallback() argument
187 sSendJoystickCallback(uSynergyContext *context, uint8_t joyNum) sSendJoystickCallback() argument
206 sProcessMessage(uSynergyContext *context, const uint8_t *message) sProcessMessage() argument
462 sSetDisconnected(uSynergyContext *context) sSetDisconnected() argument
476 sUpdateContext(uSynergyContext *context) sUpdateContext() argument
570 uSynergyInit(uSynergyContext *context) uSynergyInit() argument
583 uSynergyUpdate(uSynergyContext *context) uSynergyUpdate() argument
603 uSynergySendClipboard(uSynergyContext *context, const char *text) uSynergySendClipboard() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationESEXT.cpp26 bool ValidateGetImageFormatAndType(const Context *context, in ValidateGetImageFormatAndType() argument
32 GLenum implFormat = obj->getImplementationColorReadFormat(context); in ValidateGetImageFormatAndType()
35 context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); in ValidateGetImageFormatAndType()
39 GLenum implType = obj->getImplementationColorReadType(context); in ValidateGetImageFormatAndType()
42 context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidType); in ValidateGetImageFormatAndType()
72 bool IsValidMemoryObjectParamater(const Context *context, in IsValidMemoryObjectParamater() argument
82 if (!context->getExtensions().protectedTexturesEXT) in IsValidMemoryObjectParamater()
84 context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); in IsValidMemoryObjectParamater()
94 bool ValidateObjectIdentifierAndName(const Context *context, in ValidateObjectIdentifierAndName() argument
99 bool isGLES11 = context in ValidateObjectIdentifierAndName()
237 ValidateGetTexImageANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum format, GLenum type, const void *pixels) ValidateGetTexImageANGLE() argument
295 ValidateGetCompressedTexImageANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, const void *pixels) ValidateGetCompressedTexImageANGLE() argument
311 ValidateGetRenderbufferImageANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum format, GLenum type, const void *pixels) ValidateGetRenderbufferImageANGLE() argument
348 ValidateDrawElementsBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawElementsBaseVertexEXT() argument
365 ValidateDrawElementsInstancedBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex) ValidateDrawElementsInstancedBaseVertexEXT() argument
384 ValidateDrawRangeElementsBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawRangeElementsBaseVertexEXT() argument
431 ValidateMultiDrawElementsBaseVertexEXT(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLsizei *count, DrawElementsType type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) ValidateMultiDrawElementsBaseVertexEXT() argument
443 ValidateMultiDrawArraysIndirectEXT(const Context *context, angle::EntryPoint entryPoint, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) ValidateMultiDrawArraysIndirectEXT() argument
464 ValidateMultiDrawElementsIndirectEXT(const Context *context, angle::EntryPoint entryPoint, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) ValidateMultiDrawElementsIndirectEXT() argument
515 ValidateDrawElementsBaseVertexOES(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawElementsBaseVertexOES() argument
532 ValidateDrawElementsInstancedBaseVertexOES(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex) ValidateDrawElementsInstancedBaseVertexOES() argument
551 ValidateDrawRangeElementsBaseVertexOES(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawRangeElementsBaseVertexOES() argument
599 ValidateBlendBarrierKHR(const Context *context, angle::EntryPoint entryPoint) ValidateBlendBarrierKHR() argument
605 ValidateBlendEquationSeparateiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparateiEXT() argument
620 ValidateBlendEquationiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum mode) ValidateBlendEquationiEXT() argument
634 ValidateBlendFuncSeparateiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparateiEXT() argument
651 ValidateBlendFunciEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum src, GLenum dst) ValidateBlendFunciEXT() argument
666 ValidateColorMaskiEXT(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) ValidateColorMaskiEXT() argument
683 ValidateDisableiEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateDisableiEXT() argument
697 ValidateEnableiEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEnableiEXT() argument
711 ValidateIsEnablediEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateIsEnablediEXT() argument
725 ValidateBlendEquationSeparateiOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparateiOES() argument
740 ValidateBlendEquationiOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum mode) ValidateBlendEquationiOES() argument
754 ValidateBlendFuncSeparateiOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparateiOES() argument
771 ValidateBlendFunciOES(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum src, GLenum dst) ValidateBlendFunciOES() argument
786 ValidateColorMaskiOES(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) ValidateColorMaskiOES() argument
803 ValidateDisableiOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateDisableiOES() argument
817 ValidateEnableiOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEnableiOES() argument
831 ValidateIsEnablediOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateIsEnablediOES() argument
845 ValidateGetInteger64vEXT(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLint64 *data) ValidateGetInteger64vEXT() argument
866 ValidateCopyImageSubDataEXT(const Context *context, angle::EntryPoint entryPoint, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) ValidateCopyImageSubDataEXT() argument
895 ValidateCopyImageSubDataOES(const Context *context, angle::EntryPoint entryPoint, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) ValidateCopyImageSubDataOES() argument
924 ValidateBufferStorageMemEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizeiptr size, MemoryObjectID memory, GLuint64 offset) ValidateBufferStorageMemEXT() argument
941 ValidateCreateMemoryObjectsEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const MemoryObjectID *memoryObjects) ValidateCreateMemoryObjectsEXT() argument
955 ValidateDeleteMemoryObjectsEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const MemoryObjectID *memoryObjects) ValidateDeleteMemoryObjectsEXT() argument
969 ValidateGetMemoryObjectParameterivEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memoryObject, GLenum pname, const GLint *params) ValidateGetMemoryObjectParameterivEXT() argument
996 ValidateGetUnsignedBytevEXT(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLubyte *data) ValidateGetUnsignedBytevEXT() argument
1011 ValidateGetUnsignedBytei_vEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLubyte *data) ValidateGetUnsignedBytei_vEXT() argument
1027 ValidateIsMemoryObjectEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memoryObject) ValidateIsMemoryObjectEXT() argument
1040 ValidateMemoryObjectParameterivEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memoryObject, GLenum pname, const GLint *params) ValidateMemoryObjectParameterivEXT() argument
1074 ValidateTexStorageMem2DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem2DEXT() argument
1101 ValidateTexStorageMem3DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DEXT() argument
1122 ValidateImportMemoryFdEXT(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memory, GLuint64 size, HandleType handleType, GLint fd) ValidateImportMemoryFdEXT() argument
1147 ValidateImportMemoryZirconHandleANGLE(const Context *context, angle::EntryPoint entryPoint, MemoryObjectID memory, GLuint64 size, HandleType handleType, GLuint handle) ValidateImportMemoryZirconHandleANGLE() argument
1172 ValidateDeleteSemaphoresEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const SemaphoreID *semaphores) ValidateDeleteSemaphoresEXT() argument
1186 ValidateGenSemaphoresEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const SemaphoreID *semaphores) ValidateGenSemaphoresEXT() argument
1200 ValidateGetSemaphoreParameterui64vEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLenum pname, const GLuint64 *params) ValidateGetSemaphoreParameterui64vEXT() argument
1216 ValidateIsSemaphoreEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore) ValidateIsSemaphoreEXT() argument
1229 ValidateSemaphoreParameterui64vEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLenum pname, const GLuint64 *params) ValidateSemaphoreParameterui64vEXT() argument
1245 ValidateSignalSemaphoreEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *dstLayouts) ValidateSignalSemaphoreEXT() argument
1286 ValidateWaitSemaphoreEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *srcLayouts) ValidateWaitSemaphoreEXT() argument
1327 ValidateImportSemaphoreFdEXT(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, HandleType handleType, GLint fd) ValidateImportSemaphoreFdEXT() argument
1351 ValidateGetSamplerParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLint *params) ValidateGetSamplerParameterIivEXT() argument
1365 ValidateGetSamplerParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLuint *params) ValidateGetSamplerParameterIuivEXT() argument
1379 ValidateGetTexParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateGetTexParameterIivEXT() argument
1393 ValidateGetTexParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateGetTexParameterIuivEXT() argument
1407 ValidateSamplerParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLint *param) ValidateSamplerParameterIivEXT() argument
1421 ValidateSamplerParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, SamplerID samplerPacked, GLenum pname, const GLuint *param) ValidateSamplerParameterIuivEXT() argument
1435 ValidateTexParameterIivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateTexParameterIivEXT() argument
1449 ValidateTexParameterIuivEXT(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateTexParameterIuivEXT() argument
1463 ValidateImportSemaphoreZirconHandleANGLE(const Context *context, angle::EntryPoint entryPoint, SemaphoreID semaphore, HandleType handleType, GLuint handle) ValidateImportSemaphoreZirconHandleANGLE() argument
1487 ValidateFramebufferFetchBarrierEXT(const Context *context, angle::EntryPoint entryPoint) ValidateFramebufferFetchBarrierEXT() argument
1492 ValidatePatchParameteriEXT(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint value) ValidatePatchParameteriEXT() argument
1525 ValidateTexStorageMemFlags2DANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags2DANGLE() argument
1583 ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags2DMultisampleANGLE() argument
1601 ValidateTexStorageMemFlags3DANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags3DANGLE() argument
1619 ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) ValidateTexStorageMemFlags3DMultisampleANGLE() argument
1639 ValidateBufferStorageEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding targetPacked, GLsizeiptr size, const void *data, GLbitfield flags) ValidateBufferStorageEXT() argument
1698 ValidateClipControlEXT(const Context *context, angle::EntryPoint entryPoint, GLenum origin, GLenum depth) ValidateClipControlEXT() argument
1719 ValidateBufferStorageExternalEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding targetPacked, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) ValidateBufferStorageExternalEXT() argument
1747 ValidateNamedBufferStorageExternalEXT(const Context *context, angle::EntryPoint entryPoint, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) ValidateNamedBufferStorageExternalEXT() argument
1760 ValidatePrimitiveBoundingBoxEXT(const Context *context, angle::EntryPoint entryPoint, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) ValidatePrimitiveBoundingBoxEXT() argument
1781 ValidateActiveShaderProgramEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgramEXT() argument
1795 ValidateBindProgramPipelineEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateBindProgramPipelineEXT() argument
1808 ValidateCreateShaderProgramvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvEXT() argument
1823 ValidateDeleteProgramPipelinesEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateDeleteProgramPipelinesEXT() argument
1837 ValidateGenProgramPipelinesEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateGenProgramPipelinesEXT() argument
1851 ValidateGetProgramPipelineInfoLogEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLogEXT() argument
1868 ValidateGetProgramPipelineivEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLenum pname, const GLint *params) ValidateGetProgramPipelineivEXT() argument
1883 ValidateIsProgramPipelineEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateIsProgramPipelineEXT() argument
1896 ValidateProgramParameteriEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, GLenum pname, GLint value) ValidateProgramParameteriEXT() argument
1911 ValidateProgramUniform1fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1fEXT() argument
1926 ValidateProgramUniform1fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvEXT() argument
1943 ValidateProgramUniform1iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1iEXT() argument
1958 ValidateProgramUniform1ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1ivEXT() argument
1975 ValidateProgramUniform1uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1uiEXT() argument
1990 ValidateProgramUniform1uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uivEXT() argument
2007 ValidateProgramUniform2fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2fEXT() argument
2023 ValidateProgramUniform2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvEXT() argument
2040 ValidateProgramUniform2iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2iEXT() argument
2056 ValidateProgramUniform2ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2ivEXT() argument
2073 ValidateProgramUniform2uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2uiEXT() argument
2090 ValidateProgramUniform2uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uivEXT() argument
2107 ValidateProgramUniform3fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fEXT() argument
2125 ValidateProgramUniform3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvEXT() argument
2142 ValidateProgramUniform3iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iEXT() argument
2160 ValidateProgramUniform3ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3ivEXT() argument
2177 ValidateProgramUniform3uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiEXT() argument
2195 ValidateProgramUniform3uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uivEXT() argument
2212 ValidateProgramUniform4fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fEXT() argument
2231 ValidateProgramUniform4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvEXT() argument
2248 ValidateProgramUniform4iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iEXT() argument
2267 ValidateProgramUniform4ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4ivEXT() argument
2278 ValidateProgramUniform4uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiEXT() argument
2297 ValidateProgramUniform4uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uivEXT() argument
2308 ValidateProgramUniformMatrix2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvEXT() argument
2326 ValidateProgramUniformMatrix2x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvEXT() argument
2344 ValidateProgramUniformMatrix2x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvEXT() argument
2362 ValidateProgramUniformMatrix3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvEXT() argument
2380 ValidateProgramUniformMatrix3x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvEXT() argument
2398 ValidateProgramUniformMatrix3x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvEXT() argument
2416 ValidateProgramUniformMatrix4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvEXT() argument
2434 ValidateProgramUniformMatrix4x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvEXT() argument
2452 ValidateProgramUniformMatrix4x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvEXT() argument
2470 ValidateUseProgramStagesEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStagesEXT() argument
2485 ValidateValidateProgramPipelineEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateValidateProgramPipelineEXT() argument
2499 ValidateGetObjectLabelEXT(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint object, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectLabelEXT() argument
2522 ValidateLabelObjectEXT(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint object, GLsizei length, const GLchar *label) ValidateLabelObjectEXT() argument
2544 ValidateEGLImageTargetTextureStorageEXT(const Context *context, angle::EntryPoint entryPoint, GLuint texture, GLeglImageOES image, const GLint *attrib_list) ValidateEGLImageTargetTextureStorageEXT() argument
2554 ValidateEGLImageTargetTexStorageEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLeglImageOES image, const GLint *attrib_list) ValidateEGLImageTargetTexStorageEXT() argument
2564 ValidateAcquireTexturesANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint numTextures, const TextureID *textures, const GLenum *layouts) ValidateAcquireTexturesANGLE() argument
2593 ValidateReleaseTexturesANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint numTextures, const TextureID *textures, const GLenum *layouts) ValidateReleaseTexturesANGLE() argument
[all...]
H A DvalidationES31.cpp68 bool ValidateProgramResourceProperty(const Context *context, in ValidateProgramResourceProperty() argument
72 ASSERT(context); in ValidateProgramResourceProperty()
107 return context->getExtensions().geometryShaderAny() || in ValidateProgramResourceProperty()
108 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty()
113 return context->getExtensions().tessellationShaderEXT || in ValidateProgramResourceProperty()
114 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty()
117 return context->getExtensions().blendFuncExtendedEXT; in ValidateProgramResourceProperty()
321 bool ValidateProgramUniformBase(const Context *context, in ValidateProgramUniformBase() argument
329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase()
330 return ValidateUniformCommonBase(context, entryPoin in ValidateProgramUniformBase()
335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument
350 ValidateVertexAttribFormatCommon(const Context *context, angle::EntryPoint entryPoint, GLuint relativeOffset) ValidateVertexAttribFormatCommon() argument
380 ValidateGetBooleani_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLboolean *data) ValidateGetBooleani_v() argument
401 ValidateGetBooleani_vRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, GLsizei bufSize, const GLsizei *length, const GLboolean *data) ValidateGetBooleani_vRobustANGLE() argument
437 ValidateDrawIndirectBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const void *indirect) ValidateDrawIndirectBase() argument
489 ValidateDrawArraysIndirect(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const void *indirect) ValidateDrawArraysIndirect() argument
539 ValidateDrawElementsIndirect(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, DrawElementsType type, const void *indirect) ValidateDrawElementsIndirect() argument
577 ValidateMultiDrawIndirectBase(const Context *context, angle::EntryPoint entryPoint, GLsizei drawcount, GLsizei stride) ValidateMultiDrawIndirectBase() argument
605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument
614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument
625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument
637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument
650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument
659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument
670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument
682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument
695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument
704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument
715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument
727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument
740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument
754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument
764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument
774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument
784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument
795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument
806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument
817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument
828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument
838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument
848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument
858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument
868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument
880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument
892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument
904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument
916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument
928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument
940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument
952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument
964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument
976 ValidateGetTexLevelParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, const GLfloat *params) ValidateGetTexLevelParameterfv() argument
992 ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLfloat *params) ValidateGetTexLevelParameterfvRobustANGLE() argument
1005 ValidateGetTexLevelParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, const GLint *params) ValidateGetTexLevelParameteriv() argument
1021 ValidateGetTexLevelParameterivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetTexLevelParameterivRobustANGLE() argument
1034 ValidateTexStorage2DMultisample(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) ValidateTexStorage2DMultisample() argument
1053 ValidateTexStorageMem2DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem2DMultisampleEXT() argument
1074 ValidateGetMultisamplefv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, const GLfloat *val) ValidateGetMultisamplefv() argument
1089 ValidateGetMultisamplefvRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, GLsizei bufSize, const GLsizei *length, const GLfloat *val) ValidateGetMultisamplefvRobustANGLE() argument
1101 ValidateFramebufferParameteri(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, GLint param) ValidateFramebufferParameteri() argument
1189 ValidateGetFramebufferParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, const GLint *params) ValidateGetFramebufferParameteriv() argument
1239 ValidateGetFramebufferParameterivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetFramebufferParameterivRobustANGLE() argument
1251 ValidateGetProgramResourceIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceIndex() argument
1278 ValidateBindVertexBuffer(const Context *context, angle::EntryPoint entryPoint, GLuint bindingIndex, BufferID buffer, GLintptr offset, GLsizei stride) ValidateBindVertexBuffer() argument
1327 ValidateVertexBindingDivisor(const Context *context, angle::EntryPoint entryPoint, GLuint bindingIndex, GLuint divisor) ValidateVertexBindingDivisor() argument
1356 ValidateVertexAttribFormat(const Context *context, angle::EntryPoint entryPoint, GLuint attribindex, GLint size, VertexAttribType type, GLboolean normalized, GLuint relativeoffset) ValidateVertexAttribFormat() argument
1372 ValidateVertexAttribIFormat(const Context *context, angle::EntryPoint entryPoint, GLuint attribindex, GLint size, VertexAttribType type, GLuint relativeoffset) ValidateVertexAttribIFormat() argument
1387 ValidateVertexAttribBinding(const Context *context, angle::EntryPoint entryPoint, GLuint attribIndex, GLuint bindingIndex) ValidateVertexAttribBinding() argument
1422 ValidateGetProgramResourceName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, const GLsizei *length, const GLchar *name) ValidateGetProgramResourceName() argument
1464 ValidateDispatchCompute(const Context *context, angle::EntryPoint entryPoint, GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) ValidateDispatchCompute() argument
1506 ValidateDispatchComputeIndirect(const Context *context, angle::EntryPoint entryPoint, GLintptr indirect) ValidateDispatchComputeIndirect() argument
1557 ValidateBindImageTexture(const Context *context, angle::EntryPoint entryPoint, GLuint unit, TextureID texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) ValidateBindImageTexture() argument
1639 ValidateGetProgramResourceLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocation() argument
1671 ValidateGetProgramResourceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramResourceiv() argument
1730 ValidateGetProgramInterfaceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, const GLint *params) ValidateGetProgramInterfaceiv() argument
1792 ValidateGetProgramInterfaceivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramInterfaceivRobustANGLE() argument
1805 ValidateGenProgramPipelinesBase(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelines) ValidateGenProgramPipelinesBase() argument
1813 ValidateDeleteProgramPipelinesBase(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelines) ValidateDeleteProgramPipelinesBase() argument
1821 ValidateBindProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateBindProgramPipelineBase() argument
1834 ValidateIsProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateIsProgramPipelineBase() argument
1841 ValidateUseProgramStagesBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLbitfield stages, ShaderProgramID programId) ValidateUseProgramStagesBase() argument
1915 ValidateActiveShaderProgramBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, ShaderProgramID programId) ValidateActiveShaderProgramBase() argument
1956 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramvBase() argument
2002 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvBase() argument
2012 ValidateGetProgramPipelineivBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLenum pname, const GLint *params) ValidateGetProgramPipelineivBase() argument
2055 ValidateValidateProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateValidateProgramPipelineBase() argument
2073 ValidateGetProgramPipelineInfoLogBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLogBase() argument
2095 ValidateActiveShaderProgram(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgram() argument
2109 ValidateBindProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateBindProgramPipeline() argument
2122 ValidateCreateShaderProgramv(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramv() argument
2137 ValidateDeleteProgramPipelines(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateDeleteProgramPipelines() argument
2151 ValidateGenProgramPipelines(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateGenProgramPipelines() argument
2165 ValidateGetProgramPipelineInfoLog(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLog() argument
2182 ValidateGetProgramPipelineiv(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLenum pname, const GLint *params) ValidateGetProgramPipelineiv() argument
2197 ValidateIsProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateIsProgramPipeline() argument
2210 ValidateProgramUniform1f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1f() argument
2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument
2242 ValidateProgramUniform1i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1i() argument
2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument
2274 ValidateProgramUniform1ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1ui() argument
2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument
2306 ValidateProgramUniform2f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2f() argument
2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument
2339 ValidateProgramUniform2i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2i() argument
2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument
2372 ValidateProgramUniform2ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2ui() argument
2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument
2406 ValidateProgramUniform3f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3f() argument
2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument
2441 ValidateProgramUniform3i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3i() argument
2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument
2476 ValidateProgramUniform3ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3ui() argument
2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument
2511 ValidateProgramUniform4f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4f() argument
2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument
2547 ValidateProgramUniform4i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4i() argument
2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument
2583 ValidateProgramUniform4ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4ui() argument
2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument
2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument
2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument
2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument
2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument
2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument
2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument
2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument
2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument
2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument
2781 ValidateUseProgramStages(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStages() argument
2796 ValidateValidateProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateValidateProgramPipeline() argument
2809 ValidateMemoryBarrier(const Context *context, angle::EntryPoint entryPoint, GLbitfield barriers) ValidateMemoryBarrier() argument
2845 ValidateMemoryBarrierByRegion(const Context *context, angle::EntryPoint entryPoint, GLbitfield barriers) ValidateMemoryBarrierByRegion() argument
2873 ValidateSampleMaski(const Context *context, angle::EntryPoint entryPoint, GLuint maskNumber, GLbitfield mask) ValidateSampleMaski() argument
2887 ValidateMinSampleShadingOES(const Context *context, angle::EntryPoint entryPoint, GLfloat value) ValidateMinSampleShadingOES() argument
2900 ValidateFramebufferTextureCommon(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureCommon() argument
2960 ValidateFramebufferTextureEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureEXT() argument
2978 ValidateFramebufferTextureOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureOES() argument
2997 ValidateTexStorage3DMultisampleOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum sizedinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisampleOES() argument
3036 ValidateTexStorageMem3DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DMultisampleEXT() argument
3058 ValidateGetProgramResourceLocationIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const char *name) ValidateGetProgramResourceLocationIndexEXT() argument
3093 ValidateTexBufferOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferOES() argument
3109 ValidateTexBufferRangeOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeOES() argument
3129 ValidateTexBufferEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferEXT() argument
3145 ValidateTexBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeEXT() argument
3164 ValidateTexBufferBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferBase() argument
3227 ValidateTexBufferRangeBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeBase() argument
[all...]
H A DvalidationES2.cpp39 bool IsPartialBlit(const Context *context, in IsPartialBlit() argument
60 if (context->getState().isScissorTestEnabled()) in IsPartialBlit()
62 const Rectangle &scissor = context->getState().getScissor(); in IsPartialBlit()
147 bool IsValidCopyTextureDestinationFormatType(const Context *context, in IsValidCopyTextureDestinationFormatType() argument
154 context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat); in IsValidCopyTextureDestinationFormatType()
160 context->validationError(entryPoint, GL_INVALID_OPERATION, kMismatchedTypeAndFormat); in IsValidCopyTextureDestinationFormatType()
165 if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) in IsValidCopyTextureDestinationFormatType()
167 context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidInternalFormat); in IsValidCopyTextureDestinationFormatType()
174 bool IsValidCopyTextureDestinationTargetEnum(const Context *context, TextureTarge argument
195 IsValidCopyTextureDestinationTarget(const Context *context, TextureType textureType, TextureTarget target) IsValidCopyTextureDestinationTarget() argument
202 IsValidCopyTextureSourceTarget(const Context *context, TextureType type) IsValidCopyTextureSourceTarget() argument
219 IsValidCopyTextureSourceLevel(const Context *context, TextureType type, GLint level) IsValidCopyTextureSourceLevel() argument
234 IsValidCopyTextureDestinationLevel(const Context *context, angle::EntryPoint entryPoint, TextureType type, GLint level, GLsizei width, GLsizei height, bool isSubImage) IsValidCopyTextureDestinationLevel() argument
323 Valid1to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid1to4ComponentFloatColorBufferFormat() argument
333 Valid2to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid2to4ComponentFloatColorBufferFormat() argument
341 Valid3to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid3to4ComponentFloatColorBufferFormat() argument
349 Valid4ComponentFloatColorBufferFormat(const Context *context, GLenum format) Valid4ComponentFloatColorBufferFormat() argument
355 ValidateES2CopyTexImageParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ValidateES2CopyTexImageParameters() argument
565 ValidCap(const Context *context, GLenum cap, bool queryOnly) ValidCap() argument
714 ValidateWebGLNamePrefix(const Context *context, angle::EntryPoint entryPoint, const GLchar *name) ValidateWebGLNamePrefix() argument
732 ValidateWebGLNameLength(const Context *context, angle::EntryPoint entryPoint, size_t length) ValidateWebGLNameLength() argument
756 ValidBlendFunc(const Context *context, GLenum val) ValidBlendFunc() argument
792 ValidSrcBlendFunc(const Context *context, GLenum val) ValidSrcBlendFunc() argument
803 ValidDstBlendFunc(const Context *context, GLenum val) ValidDstBlendFunc() argument
817 ValidateES2TexImageParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES2TexImageParameters() argument
847 ValidateES2TexImageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES2TexImageParametersBase() argument
1561 ValidateES2TexStorageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) ValidateES2TexStorageParametersBase() argument
1750 ValidateDiscardFramebufferEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei numAttachments, const GLenum *attachments) ValidateDiscardFramebufferEXT() argument
1779 ValidateBindVertexArrayOES(const Context *context, angle::EntryPoint entryPoint, VertexArrayID array) ValidateBindVertexArrayOES() argument
1792 ValidateDeleteVertexArraysOES(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const VertexArrayID *arrays) ValidateDeleteVertexArraysOES() argument
1806 ValidateGenVertexArraysOES(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const VertexArrayID *arrays) ValidateGenVertexArraysOES() argument
1820 ValidateIsVertexArrayOES(const Context *context, angle::EntryPoint entryPoint, VertexArrayID array) ValidateIsVertexArrayOES() argument
1833 ValidateProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLint length) ValidateProgramBinaryOES() argument
1849 ValidateGetProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufSize, const GLsizei *length, const GLenum *binaryFormat, const void *binary) ValidateGetProgramBinaryOES() argument
1922 ValidateDebugMessageControlKHR(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) ValidateDebugMessageControlKHR() argument
1973 ValidateDebugMessageInsertKHR(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) ValidateDebugMessageInsertKHR() argument
2023 ValidateDebugMessageCallbackKHR(const Context *context, angle::EntryPoint entryPoint, GLDEBUGPROCKHR callback, const void *userParam) ValidateDebugMessageCallbackKHR() argument
2037 ValidateGetDebugMessageLogKHR(const Context *context, angle::EntryPoint entryPoint, GLuint count, GLsizei bufSize, const GLenum *sources, const GLenum *types, const GLuint *ids, const GLenum *severities, const GLsizei *lengths, const GLchar *messageLog) ValidateGetDebugMessageLogKHR() argument
2063 ValidatePushDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLuint id, GLsizei length, const GLchar *message) ValidatePushDebugGroupKHR() argument
2099 ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint) ValidatePopDebugGroupKHR() argument
2117 ValidateObjectIdentifierAndName(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name) ValidateObjectIdentifierAndName() argument
2219 ValidateLabelLength(const Context *context, angle::EntryPoint entryPoint, GLsizei length, const GLchar *label) ValidateLabelLength() argument
2247 ValidateObjectLabelKHR(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) ValidateObjectLabelKHR() argument
2273 ValidateGetObjectLabelKHR(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectLabelKHR() argument
2301 ValidateObjectPtrName(const Context *context, angle::EntryPoint entryPoint, const void *ptr) ValidateObjectPtrName() argument
2314 ValidateObjectPtrLabelKHR(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei length, const GLchar *label) ValidateObjectPtrLabelKHR() argument
2339 ValidateGetObjectPtrLabelKHR(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectPtrLabelKHR() argument
2366 ValidateGetPointervKHR(const Context *context, angle::EntryPoint entryPoint, GLenum pname, void *const *params) ValidateGetPointervKHR() argument
2392 ValidateGetPointervRobustANGLERobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLsizei bufSize, const GLsizei *length, void *const *params) ValidateGetPointervRobustANGLERobustANGLE() argument
2403 ValidateBlitFramebufferANGLE(const Context *context, angle::EntryPoint entryPoint, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ValidateBlitFramebufferANGLE() argument
2537 ValidateBlitFramebufferNV(const Context *context, angle::EntryPoint entryPoint, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ValidateBlitFramebufferNV() argument
2560 ValidateClear(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask) ValidateClear() argument
2607 ValidateDrawBuffersEXT(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const GLenum *bufs) ValidateDrawBuffersEXT() argument
2621 ValidateTexImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage2D() argument
2646 ValidateTexImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexImage2DRobustANGLE() argument
2677 ValidateTexSubImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage2D() argument
2703 ValidateTexSubImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexSubImage2DRobustANGLE() argument
2734 ValidateTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage3DOES() argument
2752 ValidateCompressedTexImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) ValidateCompressedTexImage2D() argument
2808 ValidateCompressedTexImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexImage2DRobustANGLE() argument
2829 ValidateCompressedTexImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) ValidateCompressedTexImage3DOES() argument
2845 ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexSubImage2DRobustANGLE() argument
2867 ValidateCompressedTexSubImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage2D() argument
2916 ValidateCompressedTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage3DOES() argument
2934 ValidateGetBufferPointervOES(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLenum pname, void *const *params) ValidateGetBufferPointervOES() argument
2949 ValidateMapBufferOES(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLenum access) ValidateMapBufferOES() argument
2998 ValidateUnmapBufferOES(const Context *context, angle::EntryPoint entryPoint, BufferBinding target) ValidateUnmapBufferOES() argument
3011 ValidateMapBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLintptr offset, GLsizeiptr length, GLbitfield access) ValidateMapBufferRangeEXT() argument
3027 ValidateMapBufferBase(const Context *context, angle::EntryPoint entryPoint, BufferBinding target) ValidateMapBufferBase() argument
3060 ValidateFlushMappedBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLintptr offset, GLsizeiptr length) ValidateFlushMappedBufferRangeEXT() argument
3075 ValidateBindUniformLocationCHROMIUM(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLchar *name) ValidateBindUniformLocationCHROMIUM() argument
3124 ValidateCoverageModulationCHROMIUM(const Context *context, angle::EntryPoint entryPoint, GLenum components) ValidateCoverageModulationCHROMIUM() argument
3148 ValidateCopyTextureCHROMIUM(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) ValidateCopyTextureCHROMIUM() argument
3252 ValidateCopySubTextureCHROMIUM(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) ValidateCopySubTextureCHROMIUM() argument
3386 ValidateCompressedCopyTextureCHROMIUM(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, TextureID destId) ValidateCompressedCopyTextureCHROMIUM() argument
3446 ValidateCreateShader(const Context *context, angle::EntryPoint entryPoint, ShaderType type) ValidateCreateShader() argument
3497 ValidateBufferData(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage) ValidateBufferData() argument
3565 ValidateBufferSubData(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLintptr offset, GLsizeiptr size, const void *data) ValidateBufferSubData() argument
3640 ValidateRequestExtensionANGLE(const Context *context, angle::EntryPoint entryPoint, const GLchar *name) ValidateRequestExtensionANGLE() argument
3659 ValidateDisableExtensionANGLE(const Context *context, angle::EntryPoint entryPoint, const GLchar *name) ValidateDisableExtensionANGLE() argument
3678 ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture) ValidateActiveTexture() argument
3696 ValidateAttachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateAttachShader() argument
3722 ValidateBindAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, const GLchar *name) ValidateBindAttribLocation() argument
3762 ValidateBindFramebuffer(const Context *context, angle::EntryPoint entryPoint, GLenum target, FramebufferID framebuffer) ValidateBindFramebuffer() argument
3770 ValidateBindRenderbuffer(const Context *context, angle::EntryPoint entryPoint, GLenum target, RenderbufferID renderbuffer) ValidateBindRenderbuffer() argument
3778 ValidBlendEquationMode(const Context *context, GLenum mode) ValidBlendEquationMode() argument
3796 ValidateBlendColor(const Context *context, angle::EntryPoint entryPoint, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) ValidateBlendColor() argument
3806 ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode) ValidateBlendEquation() argument
3817 ValidateBlendEquationSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparate() argument
3837 ValidateBlendFunc(const Context *context, angle::EntryPoint entryPoint, GLenum sfactor, GLenum dfactor) ValidateBlendFunc() argument
3845 ValidateBlendFuncSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparate() argument
3905 ValidateGetString(const Context *context, angle::EntryPoint entryPoint, GLenum name) ValidateGetString() argument
3940 ValidateLineWidth(const Context *context, angle::EntryPoint entryPoint, GLfloat width) ValidateLineWidth() argument
3951 ValidateDepthRangef(const Context *context, angle::EntryPoint entryPoint, GLfloat zNear, GLfloat zFar) ValidateDepthRangef() argument
3965 ValidateRenderbufferStorage(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) ValidateRenderbufferStorage() argument
3976 ValidateRenderbufferStorageMultisampleANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) ValidateRenderbufferStorageMultisampleANGLE() argument
4017 ValidateCheckFramebufferStatus(const Context *context, angle::EntryPoint entryPoint, GLenum target) ValidateCheckFramebufferStatus() argument
4030 ValidateClearColor(const Context *context, angle::EntryPoint entryPoint, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) ValidateClearColor() argument
4040 ValidateClearDepthf(const Context *context, angle::EntryPoint entryPoint, GLfloat depth) ValidateClearDepthf() argument
4045 ValidateClearStencil(const Context *context, angle::EntryPoint entryPoint, GLint s) ValidateClearStencil() argument
4050 ValidateColorMask(const Context *context, angle::EntryPoint entryPoint, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) ValidateColorMask() argument
4060 ValidateCompileShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) ValidateCompileShader() argument
4067 ValidateCreateProgram(const Context *context, angle::EntryPoint entryPoint) ValidateCreateProgram() argument
4072 ValidateCullFace(const Context *context, angle::EntryPoint entryPoint, CullFaceMode mode) ValidateCullFace() argument
4089 ValidateDeleteProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateDeleteProgram() argument
4115 ValidateDeleteShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) ValidateDeleteShader() argument
4141 ValidateDepthFunc(const Context *context, angle::EntryPoint entryPoint, GLenum func) ValidateDepthFunc() argument
4163 ValidateDepthMask(const Context *context, angle::EntryPoint entryPoint, GLboolean flag) ValidateDepthMask() argument
4168 ValidateDetachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateDetachShader() argument
4195 ValidateDisableVertexAttribArray(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateDisableVertexAttribArray() argument
4208 ValidateEnableVertexAttribArray(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateEnableVertexAttribArray() argument
4221 ValidateFinish(const Context *context, angle::EntryPoint entryPoint) ValidateFinish() argument
4226 ValidateFlush(const Context *context, angle::EntryPoint entryPoint) ValidateFlush() argument
4231 ValidateFrontFace(const Context *context, angle::EntryPoint entryPoint, GLenum mode) ValidateFrontFace() argument
4246 ValidateGetActiveAttrib(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveAttrib() argument
4278 ValidateGetActiveUniform(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveUniform() argument
4310 ValidateGetAttachedShaders(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei maxcount, const GLsizei *count, const ShaderProgramID *shaders) ValidateGetAttachedShaders() argument
4333 ValidateGetAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetAttribLocation() argument
4379 ValidateGetBooleanv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLboolean *params) ValidateGetBooleanv() argument
4389 ValidateGetError(const Context *context, angle::EntryPoint entryPoint) ValidateGetError() argument
4394 ValidateGetFloatv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLfloat *params) ValidateGetFloatv() argument
4404 ValidateGetIntegerv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, const GLint *params) ValidateGetIntegerv() argument
4414 ValidateGetProgramInfoLog(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufsize, const GLsizei *length, const GLchar *infolog) ValidateGetProgramInfoLog() argument
4436 ValidateGetShaderInfoLog(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei bufsize, const GLsizei *length, const GLchar *infolog) ValidateGetShaderInfoLog() argument
4458 ValidateGetShaderPrecisionFormat(const Context *context, angle::EntryPoint entryPoint, GLenum shadertype, GLenum precisiontype, const GLint *range, const GLint *precision) ValidateGetShaderPrecisionFormat() argument
4497 ValidateGetShaderSource(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei bufsize, const GLsizei *length, const GLchar *source) ValidateGetShaderSource() argument
4519 ValidateGetUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetUniformLocation() argument
4553 ValidateHint(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum mode) ValidateHint() argument
4608 ValidateIsBuffer(const Context *context, angle::EntryPoint entryPoint, BufferID buffer) ValidateIsBuffer() argument
4613 ValidateIsFramebuffer(const Context *context, angle::EntryPoint entryPoint, FramebufferID framebuffer) ValidateIsFramebuffer() argument
4620 ValidateIsProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateIsProgram() argument
4627 ValidateIsRenderbuffer(const Context *context, angle::EntryPoint entryPoint, RenderbufferID renderbuffer) ValidateIsRenderbuffer() argument
4634 ValidateIsShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader) ValidateIsShader() argument
4639 ValidateIsTexture(const Context *context, angle::EntryPoint entryPoint, TextureID texture) ValidateIsTexture() argument
4644 ValidatePixelStorei(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint param) ValidatePixelStorei() argument
4729 ValidatePolygonOffset(const Context *context, angle::EntryPoint entryPoint, GLfloat factor, GLfloat units) ValidatePolygonOffset() argument
4737 ValidateReleaseShaderCompiler(const Context *context, angle::EntryPoint entryPoint) ValidateReleaseShaderCompiler() argument
4742 ValidateSampleCoverage(const Context *context, angle::EntryPoint entryPoint, GLfloat value, GLboolean invert) ValidateSampleCoverage() argument
4750 ValidateScissor(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height) ValidateScissor() argument
4766 ValidateShaderBinary(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ShaderProgramID *shaders, GLenum binaryformat, const void *binary, GLsizei length) ValidateShaderBinary() argument
4785 ValidateShaderSource(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei count, const GLchar *const *string, const GLint *length) ValidateShaderSource() argument
4807 ValidateStencilFunc(const Context *context, angle::EntryPoint entryPoint, GLenum func, GLint ref, GLuint mask) ValidateStencilFunc() argument
4822 ValidateStencilFuncSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum face, GLenum func, GLint ref, GLuint mask) ValidateStencilFuncSeparate() argument
4844 ValidateStencilMask(const Context *context, angle::EntryPoint entryPoint, GLuint mask) ValidateStencilMask() argument
4849 ValidateStencilMaskSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum face, GLuint mask) ValidateStencilMaskSeparate() argument
4863 ValidateStencilOp(const Context *context, angle::EntryPoint entryPoint, GLenum fail, GLenum zfail, GLenum zpass) ValidateStencilOp() argument
4890 ValidateStencilOpSeparate(const Context *context, angle::EntryPoint entryPoint, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) ValidateStencilOpSeparate() argument
4906 ValidateUniform1f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x) ValidateUniform1f() argument
4914 ValidateUniform1fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform1fv() argument
4923 ValidateUniform1i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x) ValidateUniform1i() argument
4931 ValidateUniform2fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform2fv() argument
4940 ValidateUniform2i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x, GLint y) ValidateUniform2i() argument
4949 ValidateUniform2iv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLint *v) ValidateUniform2iv() argument
4958 ValidateUniform3f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x, GLfloat y, GLfloat z) ValidateUniform3f() argument
4968 ValidateUniform3fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform3fv() argument
4977 ValidateUniform3i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x, GLint y, GLint z) ValidateUniform3i() argument
4987 ValidateUniform3iv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLint *v) ValidateUniform3iv() argument
4996 ValidateUniform4f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ValidateUniform4f() argument
5007 ValidateUniform4fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLfloat *v) ValidateUniform4fv() argument
5016 ValidateUniform4i(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLint x, GLint y, GLint z, GLint w) ValidateUniform4i() argument
5027 ValidateUniform4iv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, const GLint *v) ValidateUniform4iv() argument
5036 ValidateUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateUniformMatrix2fv() argument
5046 ValidateUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateUniformMatrix3fv() argument
5056 ValidateUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateUniformMatrix4fv() argument
5066 ValidateValidateProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateValidateProgram() argument
5080 ValidateVertexAttrib1f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x) ValidateVertexAttrib1f() argument
5088 ValidateVertexAttrib1fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib1fv() argument
5096 ValidateVertexAttrib2f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y) ValidateVertexAttrib2f() argument
5105 ValidateVertexAttrib2fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib2fv() argument
5113 ValidateVertexAttrib3f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat z) ValidateVertexAttrib3f() argument
5123 ValidateVertexAttrib3fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib3fv() argument
5131 ValidateVertexAttrib4f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ValidateVertexAttrib4f() argument
5142 ValidateVertexAttrib4fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib4fv() argument
5150 ValidateViewport(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height) ValidateViewport() argument
5166 ValidateGetFramebufferAttachmentParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, GLenum pname, const GLint *params) ValidateGetFramebufferAttachmentParameteriv() argument
5177 ValidateGetProgramiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, const GLint *params) ValidateGetProgramiv() argument
5186 ValidateCopyTexImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ValidateCopyTexImage2D() argument
5208 ValidateCopyTexSubImage2D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) ValidateCopyTexSubImage2D() argument
5229 ValidateCopyTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) ValidateCopyTexSubImage3DOES() argument
5245 ValidateDeleteBuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const BufferID *buffers) ValidateDeleteBuffers() argument
5253 ValidateDeleteFramebuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const FramebufferID *framebuffers) ValidateDeleteFramebuffers() argument
5261 ValidateDeleteRenderbuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const RenderbufferID *renderbuffers) ValidateDeleteRenderbuffers() argument
5269 ValidateDeleteTextures(const Context *context, angle::EntryPoint entryPoint, GLint n, const TextureID *textures) ValidateDeleteTextures() argument
5277 ValidateDisable(const Context *context, angle::EntryPoint entryPoint, GLenum cap) ValidateDisable() argument
5288 ValidateEnable(const Context *context, angle::EntryPoint entryPoint, GLenum cap) ValidateEnable() argument
5311 ValidateFramebufferRenderbuffer(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, GLenum renderbuffertarget, RenderbufferID renderbuffer) ValidateFramebufferRenderbuffer() argument
5322 ValidateFramebufferTexture2D(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) ValidateFramebufferTexture2D() argument
5463 ValidateFramebufferTexture3DOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level, GLint zoffset) ValidateFramebufferTexture3DOES() argument
5533 ValidateGenBuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const BufferID *buffers) ValidateGenBuffers() argument
5541 ValidateGenFramebuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const FramebufferID *framebuffers) ValidateGenFramebuffers() argument
5549 ValidateGenRenderbuffers(const Context *context, angle::EntryPoint entryPoint, GLint n, const RenderbufferID *renderbuffers) ValidateGenRenderbuffers() argument
5557 ValidateGenTextures(const Context *context, angle::EntryPoint entryPoint, GLint n, const TextureID *textures) ValidateGenTextures() argument
5565 ValidateGenerateMipmap(const Context *context, angle::EntryPoint entryPoint, TextureType target) ValidateGenerateMipmap() argument
5572 ValidateGetBufferParameteriv(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLenum pname, const GLint *params) ValidateGetBufferParameteriv() argument
5581 ValidateGetRenderbufferParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, const GLint *params) ValidateGetRenderbufferParameteriv() argument
5590 ValidateGetShaderiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLenum pname, const GLint *params) ValidateGetShaderiv() argument
5599 ValidateGetTexParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLfloat *params) ValidateGetTexParameterfv() argument
5608 ValidateGetTexParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateGetTexParameteriv() argument
5617 ValidateGetTexParameterIivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateGetTexParameterIivOES() argument
5631 ValidateGetTexParameterIuivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLuint *params) ValidateGetTexParameterIuivOES() argument
5645 ValidateGetUniformfv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLfloat *params) ValidateGetUniformfv() argument
5654 ValidateGetUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLint *params) ValidateGetUniformiv() argument
5663 ValidateGetVertexAttribfv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLfloat *params) ValidateGetVertexAttribfv() argument
5672 ValidateGetVertexAttribiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLint *params) ValidateGetVertexAttribiv() argument
5681 ValidateGetVertexAttribPointerv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, void *const *pointer) ValidateGetVertexAttribPointerv() argument
5690 ValidateIsEnabled(const Context *context, angle::EntryPoint entryPoint, GLenum cap) ValidateIsEnabled() argument
5701 ValidateLinkProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateLinkProgram() argument
5722 ValidateReadPixels(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) ValidateReadPixels() argument
5736 ValidateTexParameterf(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, GLfloat param) ValidateTexParameterf() argument
5745 ValidateTexParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLfloat *params) ValidateTexParameterfv() argument
5754 ValidateTexParameteri(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, GLint param) ValidateTexParameteri() argument
5763 ValidateTexParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateTexParameteriv() argument
5772 ValidateTexParameterIivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLint *params) ValidateTexParameterIivOES() argument
5786 ValidateTexParameterIuivOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum pname, const GLuint *params) ValidateTexParameterIuivOES() argument
5800 ValidateUseProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateUseProgram() argument
5837 ValidateDeleteFencesNV(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const FenceNVID *fences) ValidateDeleteFencesNV() argument
5857 ValidateFinishFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) ValidateFinishFenceNV() argument
5882 ValidateGenFencesNV(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const FenceNVID *fences) ValidateGenFencesNV() argument
5902 ValidateGetFenceivNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence, GLenum pname, const GLint *params) ValidateGetFenceivNV() argument
5942 ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint) ValidateGetGraphicsResetStatusEXT() argument
5953 ValidateGetTranslatedShaderSourceANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID shader, GLsizei bufsize, const GLsizei *length, const GLchar *source) ValidateGetTranslatedShaderSourceANGLE() argument
5983 ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) ValidateIsFenceNV() argument
5994 ValidateSetFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence, GLenum condition) ValidateSetFenceNV() argument
6022 ValidateTestFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fence) ValidateTestFenceNV() argument
6047 ValidateTexStorage2DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType type, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) ValidateTexStorage2DEXT() argument
6072 ValidateVertexAttribDivisorANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisorANGLE() argument
6106 ValidateVertexAttribDivisorEXT(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisorEXT() argument
6126 ValidateTexImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage3DOES() argument
6143 ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint) ValidatePopGroupMarkerEXT() argument
6156 ValidateTexStorage1DEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) ValidateTexStorage1DEXT() argument
6168 ValidateTexStorage3DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateTexStorage3DEXT() argument
6193 ValidateMaxShaderCompilerThreadsKHR(const Context *context, angle::EntryPoint entryPoint, GLuint count) ValidateMaxShaderCompilerThreadsKHR() argument
6205 ValidateMultiDrawArraysANGLE(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount) ValidateMultiDrawArraysANGLE() argument
6227 ValidateMultiDrawElementsANGLE(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLsizei *counts, DrawElementsType type, const GLvoid *const *indices, GLsizei drawcount) ValidateMultiDrawElementsANGLE() argument
6250 ValidateProvokingVertexANGLE(const Context *context, angle::EntryPoint entryPoint, ProvokingVertexConvention modePacked) ValidateProvokingVertexANGLE() argument
6273 ValidateFramebufferTexture2DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level, GLsizei samples) ValidateFramebufferTexture2DMultisampleEXT() argument
6339 ValidateRenderbufferStorageMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) ValidateRenderbufferStorageMultisampleEXT() argument
6384 RecordBindTextureTypeError(const Context *context, angle::EntryPoint entryPoint, TextureType target) RecordBindTextureTypeError() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/third_party/volk/
H A Dvolk.c30 static void volkGenLoadLoader(void* context, PFN_vkVoidFunction (*load)(void*, const char*));
31 static void volkGenLoadInstance(void* context, PFN_vkVoidFunction (*load)(void*, const char*));
32 static void volkGenLoadDevice(void* context, PFN_vkVoidFunction (*load)(void*, const char*));
33 static void volkGenLoadDeviceTable(struct VolkDeviceTable* table, void* context, PFN_vkVoidFunction (*load)(void*, const char*));
35 static PFN_vkVoidFunction vkGetInstanceProcAddrStub(void* context, const char* name) in vkGetInstanceProcAddrStub() argument
37 return vkGetInstanceProcAddr((VkInstance)context, name); in vkGetInstanceProcAddrStub()
40 static PFN_vkVoidFunction vkGetDeviceProcAddrStub(void* context, const char* name) in vkGetDeviceProcAddrStub() argument
42 return vkGetDeviceProcAddr((VkDevice)context, name); in vkGetDeviceProcAddrStub()
128 static void volkGenLoadLoader(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) in volkGenLoadLoader() argument
132 vkCreateInstance = (PFN_vkCreateInstance)load(context, "vkCreateInstanc in volkGenLoadLoader()
142 volkGenLoadInstance(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) volkGenLoadInstance() argument
322 volkGenLoadDevice(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) volkGenLoadDevice() argument
723 volkGenLoadDeviceTable(struct VolkDeviceTable* table, void* context, PFN_vkVoidFunction (*load)(void*, const char*)) volkGenLoadDeviceTable() argument
[all...]
/third_party/protobuf/src/google/protobuf/compiler/cpp/
H A Dcpp_plugin_unittest.cc61 const std::string& parameter, GeneratorContext* context, in Generate()
63 TryInsert("test.pb.h", "includes", context); in Generate()
64 TryInsert("test.pb.h", "namespace_scope", context); in Generate()
65 TryInsert("test.pb.h", "global_scope", context); in Generate()
66 TryInsert("test.pb.h", "class_scope:foo.Bar", context); in Generate()
67 TryInsert("test.pb.h", "class_scope:foo.Bar.Baz", context); in Generate()
69 TryInsert("test.pb.cc", "includes", context); in Generate()
70 TryInsert("test.pb.cc", "namespace_scope", context); in Generate()
71 TryInsert("test.pb.cc", "global_scope", context); in Generate()
74 TryInsert("test.pb.h", "field_get:foo.Bar.optInt", context); in Generate()
60 Generate(const FileDescriptor* file, const std::string& parameter, GeneratorContext* context, std::string* error) const Generate() argument
[all...]
/third_party/mesa3d/src/gallium/drivers/tegra/
H A Dtegra_context.c39 struct tegra_context *context = to_tegra_context(pcontext); in tegra_destroy() local
41 if (context->base.stream_uploader) in tegra_destroy()
42 u_upload_destroy(context->base.stream_uploader); in tegra_destroy()
44 context->gpu->destroy(context->gpu); in tegra_destroy()
45 free(context); in tegra_destroy()
64 struct tegra_context *context = to_tegra_context(pcontext); in tegra_draw_vbo() local
84 context->gpu->draw_vbo(context->gpu, pinfo, drawid_offset, pindirect, draws, num_draws); in tegra_draw_vbo()
93 struct tegra_context *context in tegra_render_condition() local
102 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_query() local
112 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_batch_query() local
121 struct tegra_context *context = to_tegra_context(pcontext); tegra_destroy_query() local
129 struct tegra_context *context = to_tegra_context(pcontext); tegra_begin_query() local
137 struct tegra_context *context = to_tegra_context(pcontext); tegra_end_query() local
148 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_query_result() local
163 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_query_result_resource() local
173 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_active_query_state() local
182 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_blend_state() local
190 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_blend_state() local
198 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_blend_state() local
207 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_sampler_state() local
217 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_sampler_states() local
226 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_sampler_state() local
235 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_rasterizer_state() local
243 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_rasterizer_state() local
251 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_rasterizer_state() local
260 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_depth_stencil_alpha_state() local
268 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_depth_stencil_alpha_state() local
276 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_depth_stencil_alpha_state() local
285 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_fs_state() local
293 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_fs_state() local
301 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_fs_state() local
310 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_vs_state() local
318 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_vs_state() local
326 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_vs_state() local
335 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_gs_state() local
343 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_gs_state() local
351 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_gs_state() local
360 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_tcs_state() local
368 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_tcs_state() local
376 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_tcs_state() local
385 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_tes_state() local
393 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_tes_state() local
401 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_tes_state() local
411 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_vertex_elements_state() local
421 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_vertex_elements_state() local
429 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_vertex_elements_state() local
438 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_blend_color() local
447 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_stencil_ref() local
455 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_sample_mask() local
463 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_min_samples() local
472 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_clip_state() local
482 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_constant_buffer() local
498 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_framebuffer_state() local
523 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_polygon_stipple() local
533 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_scissor_states() local
544 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_window_rectangles() local
555 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_viewport_states() local
569 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_sampler_views() local
597 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_tess_state() local
607 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_debug_callback() local
618 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_shader_buffers() local
630 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_shader_images() local
642 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_vertex_buffers() local
669 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_stream_output_target() local
681 struct tegra_context *context = to_tegra_context(pcontext); tegra_stream_output_target_destroy() local
692 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_stream_output_targets() local
709 struct tegra_context *context = to_tegra_context(pcontext); tegra_resource_copy_region() local
721 struct tegra_context *context = to_tegra_context(pcontext); tegra_blit() local
739 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear() local
754 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_render_target() local
773 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_depth_stencil() local
789 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_texture() local
803 struct tegra_context *context = to_tegra_context(pcontext); tegra_clear_buffer() local
813 struct tegra_context *context = to_tegra_context(pcontext); tegra_flush() local
823 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_fence_fd() local
833 struct tegra_context *context = to_tegra_context(pcontext); tegra_fence_server_sync() local
844 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_sampler_view() local
887 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_surface() local
931 struct tegra_context *context = to_tegra_context(pcontext); tegra_transfer_map() local
962 struct tegra_context *context = to_tegra_context(pcontext); tegra_transfer_flush_region() local
972 struct tegra_context *context = to_tegra_context(pcontext); tegra_transfer_unmap() local
989 struct tegra_context *context = to_tegra_context(pcontext); tegra_buffer_subdata() local
1006 struct tegra_context *context = to_tegra_context(pcontext); tegra_texture_subdata() local
1015 struct tegra_context *context = to_tegra_context(pcontext); tegra_texture_barrier() local
1023 struct tegra_context *context = to_tegra_context(pcontext); tegra_memory_barrier() local
1035 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_video_codec() local
1044 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_video_buffer() local
1053 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_compute_state() local
1061 struct tegra_context *context = to_tegra_context(pcontext); tegra_bind_compute_state() local
1069 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_compute_state() local
1079 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_compute_resources() local
1091 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_global_binding() local
1103 struct tegra_context *context = to_tegra_context(pcontext); tegra_launch_grid() local
1114 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_sample_position() local
1122 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_timestamp() local
1132 struct tegra_context *context = to_tegra_context(pcontext); tegra_flush_resource() local
1142 struct tegra_context *context = to_tegra_context(pcontext); tegra_invalidate_resource() local
1150 struct tegra_context *context = to_tegra_context(pcontext); tegra_get_device_reset_status() local
1159 struct tegra_context *context = to_tegra_context(pcontext); tegra_set_device_reset_callback() local
1168 struct tegra_context *context = to_tegra_context(pcontext); tegra_dump_debug_state() local
1177 struct tegra_context *context = to_tegra_context(pcontext); tegra_emit_string_marker() local
1192 struct tegra_context *context = to_tegra_context(pcontext); tegra_generate_mipmap() local
1204 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_texture_handle() local
1212 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_texture_handle() local
1220 struct tegra_context *context = to_tegra_context(pcontext); tegra_make_texture_handle_resident() local
1228 struct tegra_context *context = to_tegra_context(pcontext); tegra_create_image_handle() local
1236 struct tegra_context *context = to_tegra_context(pcontext); tegra_delete_image_handle() local
1245 struct tegra_context *context = to_tegra_context(pcontext); tegra_make_image_handle_resident() local
1256 struct tegra_context *context; tegra_screen_context_create() local
[all...]
/third_party/mesa3d/src/gallium/frontends/va/
H A Dpicture.c44 vlVaContext *context; in vlVaBeginPicture() local
55 context = handle_table_get(drv->htab, context_id); in vlVaBeginPicture()
56 if (!context) { in vlVaBeginPicture()
61 if (u_reduce_video_profile(context->templat.profile) == PIPE_VIDEO_FORMAT_MPEG12) { in vlVaBeginPicture()
62 context->desc.mpeg12.intra_matrix = NULL; in vlVaBeginPicture()
63 context->desc.mpeg12.non_intra_matrix = NULL; in vlVaBeginPicture()
71 context->target_id = render_target; in vlVaBeginPicture()
73 context->target = surf->buffer; in vlVaBeginPicture()
74 context->mjpeg.sampling_factor = 0; in vlVaBeginPicture()
76 if (!context in vlVaBeginPicture()
118 handlePictureParameterBuffer(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handlePictureParameterBuffer() argument
190 handleIQMatrixBuffer(vlVaContext *context, vlVaBuffer *buf) handleIQMatrixBuffer() argument
219 handleSliceParameterBuffer(vlVaContext *context, vlVaBuffer *buf, unsigned num) handleSliceParameterBuffer() argument
278 handleVAProtectedSliceDataBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAProtectedSliceDataBufferType() argument
290 handleVASliceDataBufferType(vlVaContext *context, vlVaBuffer *buf) handleVASliceDataBufferType() argument
376 handleVAEncMiscParameterTypeRateControl(vlVaContext *context, VAEncMiscParameterBuffer *misc) handleVAEncMiscParameterTypeRateControl() argument
397 handleVAEncMiscParameterTypeFrameRate(vlVaContext *context, VAEncMiscParameterBuffer *misc) handleVAEncMiscParameterTypeFrameRate() argument
418 handleVAEncMiscParameterTypeTemporalLayer(vlVaContext *context, VAEncMiscParameterBuffer *misc) handleVAEncMiscParameterTypeTemporalLayer() argument
438 handleVAEncSequenceParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handleVAEncSequenceParameterBufferType() argument
459 handleVAEncMiscParameterBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAEncMiscParameterBufferType() argument
486 handleVAEncPictureParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handleVAEncPictureParameterBufferType() argument
507 handleVAEncSliceParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) handleVAEncSliceParameterBufferType() argument
528 handleVAEncPackedHeaderParameterBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAEncPackedHeaderParameterBufferType() argument
550 handleVAEncPackedHeaderDataBufferType(vlVaContext *context, vlVaBuffer *buf) handleVAEncPackedHeaderDataBufferType() argument
573 vlVaContext *context; vlVaRenderPicture() local
669 vlVaContext *context; vlVaEndPicture() local
[all...]
H A Dpicture_h264_enc.c33 vlVaHandleVAEncPictureParameterBufferTypeH264(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) in vlVaHandleVAEncPictureParameterBufferTypeH264() argument
40 context->desc.h264enc.frame_num = 0; in vlVaHandleVAEncPictureParameterBufferTypeH264()
41 context->desc.h264enc.not_referenced = !h264->pic_fields.bits.reference_pic_flag; in vlVaHandleVAEncPictureParameterBufferTypeH264()
42 context->desc.h264enc.pic_order_cnt = h264->CurrPic.TopFieldOrderCnt; in vlVaHandleVAEncPictureParameterBufferTypeH264()
43 if (context->desc.h264enc.gop_cnt == 0) in vlVaHandleVAEncPictureParameterBufferTypeH264()
44 context->desc.h264enc.i_remain = context->gop_coeff; in vlVaHandleVAEncPictureParameterBufferTypeH264()
45 else if (context->desc.h264enc.frame_num == 1) in vlVaHandleVAEncPictureParameterBufferTypeH264()
46 context->desc.h264enc.i_remain--; in vlVaHandleVAEncPictureParameterBufferTypeH264()
48 context in vlVaHandleVAEncPictureParameterBufferTypeH264()
84 vlVaHandleVAEncSliceParameterBufferTypeH264(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) vlVaHandleVAEncSliceParameterBufferTypeH264() argument
151 vlVaHandleVAEncSequenceParameterBufferTypeH264(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf) vlVaHandleVAEncSequenceParameterBufferTypeH264() argument
181 vlVaHandleVAEncMiscParameterTypeRateControlH264(vlVaContext *context, VAEncMiscParameterBuffer *misc) vlVaHandleVAEncMiscParameterTypeRateControlH264() argument
215 vlVaHandleVAEncMiscParameterTypeFrameRateH264(vlVaContext *context, VAEncMiscParameterBuffer *misc) vlVaHandleVAEncMiscParameterTypeFrameRateH264() argument
241 vlVaHandleVAEncMiscParameterTypeTemporalLayerH264(vlVaContext *context, VAEncMiscParameterBuffer *misc) vlVaHandleVAEncMiscParameterTypeTemporalLayerH264() argument
250 getEncParamPresetH264(vlVaContext *context) getEncParamPresetH264() argument
[all...]
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/
H A Dtransformation_move_block_down_test.cpp56 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
60 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
63 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
95 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
99 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
102 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
136 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
140 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
143 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
181 const auto context in TEST() local
287 const auto context = TEST() local
713 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); TEST() local
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/
H A Dtransformation_move_block_down_test.cpp56 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
60 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
63 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
95 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
99 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
102 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
136 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
140 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
143 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
181 const auto context in TEST() local
287 const auto context = TEST() local
713 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); TEST() local
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/third_party/spirv-tools/test/fuzz/
H A Dtransformation_move_block_down_test.cpp56 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
60 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
63 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
95 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
99 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
102 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
136 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); in TEST() local
140 MakeUnique<FactManager>(context.get()), validator_options); in TEST()
143 transformation.IsApplicable(context.get(), transformation_context)); in TEST()
181 const auto context in TEST() local
287 const auto context = TEST() local
713 const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption); TEST() local
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/third_party/icu/icu4c/source/i18n/
H A DdecContext.cpp22 /* context structures. */
27 #include "decContext.h" /* context and base types */
40 /* context is the context structure to be queried */
43 /* returns context */
47 U_CAPI decContext * U_EXPORT2 uprv_decContextClearStatus(decContext *context, uInt mask) { in uprv_decContextClearStatus() argument
48 context->status&=~mask; in uprv_decContextClearStatus()
49 return context; in uprv_decContextClearStatus()
53 /* decContextDefault -- initialize a context structure */
55 /* context i
65 uprv_decContextDefault(decContext *context, Int kind) uprv_decContextDefault() argument
130 uprv_decContextGetRounding(decContext *context) uprv_decContextGetRounding() argument
142 uprv_decContextGetStatus(decContext *context) uprv_decContextGetStatus() argument
158 uprv_decContextRestoreStatus(decContext *context, uInt newstatus, uInt mask) uprv_decContextRestoreStatus() argument
175 uprv_decContextSaveStatus(decContext *context, uInt mask) uprv_decContextSaveStatus() argument
188 uprv_decContextSetRounding(decContext *context, enum rounding newround) uprv_decContextSetRounding() argument
204 uprv_decContextSetStatus(decContext *context, uInt status) uprv_decContextSetStatus() argument
225 uprv_decContextSetStatusFromString(decContext *context, const char *string) uprv_decContextSetStatusFromString() argument
276 uprv_decContextSetStatusFromStringQuiet(decContext *context, const char *string) uprv_decContextSetStatusFromStringQuiet() argument
322 uprv_decContextSetStatusQuiet(decContext *context, uInt status) uprv_decContextSetStatusQuiet() argument
334 uprv_decContextStatusToString(const decContext *context) uprv_decContextStatusToString() argument
416 uprv_decContextTestStatus(decContext *context, uInt mask) uprv_decContextTestStatus() argument
428 uprv_decContextZeroStatus(decContext *context) uprv_decContextZeroStatus() argument
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/third_party/node/deps/icu-small/source/i18n/
H A DdecContext.cpp22 /* context structures. */
27 #include "decContext.h" /* context and base types */
40 /* context is the context structure to be queried */
43 /* returns context */
47 U_CAPI decContext * U_EXPORT2 uprv_decContextClearStatus(decContext *context, uInt mask) { in uprv_decContextClearStatus() argument
48 context->status&=~mask; in uprv_decContextClearStatus()
49 return context; in uprv_decContextClearStatus()
53 /* decContextDefault -- initialize a context structure */
55 /* context i
65 uprv_decContextDefault(decContext *context, Int kind) uprv_decContextDefault() argument
130 uprv_decContextGetRounding(decContext *context) uprv_decContextGetRounding() argument
142 uprv_decContextGetStatus(decContext *context) uprv_decContextGetStatus() argument
158 uprv_decContextRestoreStatus(decContext *context, uInt newstatus, uInt mask) uprv_decContextRestoreStatus() argument
175 uprv_decContextSaveStatus(decContext *context, uInt mask) uprv_decContextSaveStatus() argument
188 uprv_decContextSetRounding(decContext *context, enum rounding newround) uprv_decContextSetRounding() argument
204 uprv_decContextSetStatus(decContext *context, uInt status) uprv_decContextSetStatus() argument
225 uprv_decContextSetStatusFromString(decContext *context, const char *string) uprv_decContextSetStatusFromString() argument
276 uprv_decContextSetStatusFromStringQuiet(decContext *context, const char *string) uprv_decContextSetStatusFromStringQuiet() argument
322 uprv_decContextSetStatusQuiet(decContext *context, uInt status) uprv_decContextSetStatusQuiet() argument
334 uprv_decContextStatusToString(const decContext *context) uprv_decContextStatusToString() argument
416 uprv_decContextTestStatus(decContext *context, uInt mask) uprv_decContextTestStatus() argument
428 uprv_decContextZeroStatus(decContext *context) uprv_decContextZeroStatus() argument
[all...]
/third_party/skia/third_party/externals/icu/source/i18n/
H A DdecContext.cpp22 /* context structures. */
27 #include "decContext.h" /* context and base types */
40 /* context is the context structure to be queried */
43 /* returns context */
47 U_CAPI decContext * U_EXPORT2 uprv_decContextClearStatus(decContext *context, uInt mask) { in uprv_decContextClearStatus() argument
48 context->status&=~mask; in uprv_decContextClearStatus()
49 return context; in uprv_decContextClearStatus()
53 /* decContextDefault -- initialize a context structure */
55 /* context i
65 uprv_decContextDefault(decContext *context, Int kind) uprv_decContextDefault() argument
130 uprv_decContextGetRounding(decContext *context) uprv_decContextGetRounding() argument
142 uprv_decContextGetStatus(decContext *context) uprv_decContextGetStatus() argument
158 uprv_decContextRestoreStatus(decContext *context, uInt newstatus, uInt mask) uprv_decContextRestoreStatus() argument
175 uprv_decContextSaveStatus(decContext *context, uInt mask) uprv_decContextSaveStatus() argument
188 uprv_decContextSetRounding(decContext *context, enum rounding newround) uprv_decContextSetRounding() argument
204 uprv_decContextSetStatus(decContext *context, uInt status) uprv_decContextSetStatus() argument
225 uprv_decContextSetStatusFromString(decContext *context, const char *string) uprv_decContextSetStatusFromString() argument
276 uprv_decContextSetStatusFromStringQuiet(decContext *context, const char *string) uprv_decContextSetStatusFromStringQuiet() argument
322 uprv_decContextSetStatusQuiet(decContext *context, uInt status) uprv_decContextSetStatusQuiet() argument
334 uprv_decContextStatusToString(const decContext *context) uprv_decContextStatusToString() argument
416 uprv_decContextTestStatus(decContext *context, uInt mask) uprv_decContextTestStatus() argument
428 uprv_decContextZeroStatus(decContext *context) uprv_decContextZeroStatus() argument
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