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Searched refs:constbuf_dirty (Results 1 - 13 of 13) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_compute.c183 nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s]; in nvc0_compute_invalidate_constbufs()
195 while (nvc0->constbuf_dirty[s]) { in nvc0_compute_validate_constbufs()
196 int i = ffs(nvc0->constbuf_dirty[s]) - 1; in nvc0_compute_validate_constbufs()
197 nvc0->constbuf_dirty[s] &= ~(1 << i); in nvc0_compute_validate_constbufs()
H A Dnvc0_state_validate.c582 while (nvc0->constbuf_dirty[s]) { in nvc0_constbufs_validate()
583 int i = ffs(nvc0->constbuf_dirty[s]) - 1; in nvc0_constbufs_validate()
584 nvc0->constbuf_dirty[s] &= ~(1 << i); in nvc0_constbufs_validate()
628 nvc0->constbuf_dirty[5] |= nvc0->constbuf_valid[5]; in nvc0_constbufs_validate()
887 ctx_to->constbuf_dirty[s] = (1 << NVC0_MAX_PIPE_CONSTBUFS) - 1; in nvc0_switch_pipe_context()
H A Dnvc0_context.h209 uint16_t constbuf_dirty[6]; member
H A Dnve4_compute.c392 while (nvc0->constbuf_dirty[s]) { in nve4_compute_validate_constbufs()
393 int i = ffs(nvc0->constbuf_dirty[s]) - 1; in nve4_compute_validate_constbufs()
394 nvc0->constbuf_dirty[s] &= ~(1 << i); in nve4_compute_validate_constbufs()
H A Dnvc0_context.c355 nvc0->constbuf_dirty[s] |= 1 << i; in nvc0_invalidate_resource_storage()
H A Dnvc0_state.c812 nvc0->constbuf_dirty[s] |= 1 << i; in nvc0_set_constant_buffer()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_compute.c202 nv50->constbuf_dirty[s] |= nv50->constbuf_valid[s]; in nv50_compute_invalidate_constbufs()
214 while (nv50->constbuf_dirty[s]) { in nv50_compute_validate_constbufs()
215 int i = ffs(nv50->constbuf_dirty[s]) - 1; in nv50_compute_validate_constbufs()
216 nv50->constbuf_dirty[s] &= ~(1 << i); in nv50_compute_validate_constbufs()
H A Dnv50_shader_state.c51 while (nv50->constbuf_dirty[s]) { in nv50_constbufs_validate()
52 const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1; in nv50_constbufs_validate()
55 nv50->constbuf_dirty[s] &= ~(1 << i); in nv50_constbufs_validate()
115 nv50->constbuf_dirty[NV50_SHADER_STAGE_COMPUTE] |= nv50->constbuf_valid[NV50_SHADER_STAGE_COMPUTE]; in nv50_constbufs_validate()
H A Dnv50_state_validate.c463 ctx_to->constbuf_dirty[NV50_SHADER_STAGE_VERTEX] = in nv50_switch_pipe_context()
464 ctx_to->constbuf_dirty[NV50_SHADER_STAGE_GEOMETRY] = in nv50_switch_pipe_context()
465 ctx_to->constbuf_dirty[NV50_SHADER_STAGE_FRAGMENT] = (1 << NV50_MAX_PIPE_CONSTBUFS) - 1; in nv50_switch_pipe_context()
H A Dnv50_context.h166 uint16_t constbuf_dirty[NV50_MAX_SHADER_STAGES]; member
H A Dnv50_context.c277 nv50->constbuf_dirty[s] |= 1 << i; in nv50_invalidate_resource_storage()
H A Dnv50_state.c905 nv50->constbuf_dirty[s] |= 1 << i; in nv50_set_constant_buffer()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_execute.c84 bool constbuf_dirty[PIPE_SHADER_TYPES]; member
266 update_inline_shader_state(struct rendering_state *state, enum pipe_shader_type sh, bool pcbuf_dirty, bool constbuf_dirty) in update_inline_shader_state() argument
300 if (constbuf_dirty) { in update_inline_shader_state()
367 bool constbuf_dirty = state->constbuf_dirty[PIPE_SHADER_COMPUTE]; in emit_compute_state() local
368 if (state->constbuf_dirty[PIPE_SHADER_COMPUTE]) { in emit_compute_state()
372 state->constbuf_dirty[PIPE_SHADER_COMPUTE] = false; in emit_compute_state()
376 update_inline_shader_state(state, PIPE_SHADER_COMPUTE, pcbuf_dirty, constbuf_dirty); in emit_compute_state()
483 bool constbuf_dirty[PIPE_SHADER_TYPES] = {false}; in emit_state() local
486 constbuf_dirty[s in emit_state()
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