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Help
Searched
refs:constbuf_dirty
(Results
1 - 13
of
13
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_compute.c
183
nvc0->
constbuf_dirty
[s] |= nvc0->constbuf_valid[s];
in nvc0_compute_invalidate_constbufs()
195
while (nvc0->
constbuf_dirty
[s]) {
in nvc0_compute_validate_constbufs()
196
int i = ffs(nvc0->
constbuf_dirty
[s]) - 1;
in nvc0_compute_validate_constbufs()
197
nvc0->
constbuf_dirty
[s] &= ~(1 << i);
in nvc0_compute_validate_constbufs()
H
A
D
nvc0_state_validate.c
582
while (nvc0->
constbuf_dirty
[s]) {
in nvc0_constbufs_validate()
583
int i = ffs(nvc0->
constbuf_dirty
[s]) - 1;
in nvc0_constbufs_validate()
584
nvc0->
constbuf_dirty
[s] &= ~(1 << i);
in nvc0_constbufs_validate()
628
nvc0->
constbuf_dirty
[5] |= nvc0->constbuf_valid[5];
in nvc0_constbufs_validate()
887
ctx_to->
constbuf_dirty
[s] = (1 << NVC0_MAX_PIPE_CONSTBUFS) - 1;
in nvc0_switch_pipe_context()
H
A
D
nvc0_context.h
209
uint16_t
constbuf_dirty
[6];
member
H
A
D
nve4_compute.c
392
while (nvc0->
constbuf_dirty
[s]) {
in nve4_compute_validate_constbufs()
393
int i = ffs(nvc0->
constbuf_dirty
[s]) - 1;
in nve4_compute_validate_constbufs()
394
nvc0->
constbuf_dirty
[s] &= ~(1 << i);
in nve4_compute_validate_constbufs()
H
A
D
nvc0_context.c
355
nvc0->
constbuf_dirty
[s] |= 1 << i;
in nvc0_invalidate_resource_storage()
H
A
D
nvc0_state.c
812
nvc0->
constbuf_dirty
[s] |= 1 << i;
in nvc0_set_constant_buffer()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_compute.c
202
nv50->
constbuf_dirty
[s] |= nv50->constbuf_valid[s];
in nv50_compute_invalidate_constbufs()
214
while (nv50->
constbuf_dirty
[s]) {
in nv50_compute_validate_constbufs()
215
int i = ffs(nv50->
constbuf_dirty
[s]) - 1;
in nv50_compute_validate_constbufs()
216
nv50->
constbuf_dirty
[s] &= ~(1 << i);
in nv50_compute_validate_constbufs()
H
A
D
nv50_shader_state.c
51
while (nv50->
constbuf_dirty
[s]) {
in nv50_constbufs_validate()
52
const unsigned i = (unsigned)ffs(nv50->
constbuf_dirty
[s]) - 1;
in nv50_constbufs_validate()
55
nv50->
constbuf_dirty
[s] &= ~(1 << i);
in nv50_constbufs_validate()
115
nv50->
constbuf_dirty
[NV50_SHADER_STAGE_COMPUTE] |= nv50->constbuf_valid[NV50_SHADER_STAGE_COMPUTE];
in nv50_constbufs_validate()
H
A
D
nv50_state_validate.c
463
ctx_to->
constbuf_dirty
[NV50_SHADER_STAGE_VERTEX] =
in nv50_switch_pipe_context()
464
ctx_to->
constbuf_dirty
[NV50_SHADER_STAGE_GEOMETRY] =
in nv50_switch_pipe_context()
465
ctx_to->
constbuf_dirty
[NV50_SHADER_STAGE_FRAGMENT] = (1 << NV50_MAX_PIPE_CONSTBUFS) - 1;
in nv50_switch_pipe_context()
H
A
D
nv50_context.h
166
uint16_t
constbuf_dirty
[NV50_MAX_SHADER_STAGES];
member
H
A
D
nv50_context.c
277
nv50->
constbuf_dirty
[s] |= 1 << i;
in nv50_invalidate_resource_storage()
H
A
D
nv50_state.c
905
nv50->
constbuf_dirty
[s] |= 1 << i;
in nv50_set_constant_buffer()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H
A
D
lvp_execute.c
84
bool
constbuf_dirty
[PIPE_SHADER_TYPES];
member
266
update_inline_shader_state(struct rendering_state *state, enum pipe_shader_type sh, bool pcbuf_dirty, bool
constbuf_dirty
)
in update_inline_shader_state()
argument
300
if (
constbuf_dirty
) {
in update_inline_shader_state()
367
bool
constbuf_dirty
= state->
constbuf_dirty
[PIPE_SHADER_COMPUTE];
in emit_compute_state()
local
368
if (state->
constbuf_dirty
[PIPE_SHADER_COMPUTE]) {
in emit_compute_state()
372
state->
constbuf_dirty
[PIPE_SHADER_COMPUTE] = false;
in emit_compute_state()
376
update_inline_shader_state(state, PIPE_SHADER_COMPUTE, pcbuf_dirty,
constbuf_dirty
);
in emit_compute_state()
483
bool
constbuf_dirty
[PIPE_SHADER_TYPES] = {false};
in emit_state()
local
486
constbuf_dirty
[s
in emit_state()
[all...]
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