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Help
Searched
refs:constantColor
(Results
1 - 7
of
7
) sorted by relevance
/third_party/skia/src/gpu/
H
A
D
GrPaint.cpp
36
bool GrPaint::isConstantBlendedColor(SkPMColor4f*
constantColor
) const {
in isConstantBlendedColor()
42
*
constantColor
= SK_PMColor4fTRANSPARENT;
in isConstantBlendedColor()
49
*
constantColor
= fColor;
in isConstantBlendedColor()
H
A
D
GrPaint.h
105
* true,
constantColor
will be updated to contain the constant color. Note that we can conflate
109
bool isConstantBlendedColor(SkPMColor4f*
constantColor
) const;
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H
A
D
TextureStage.cpp
92
void TextureStage::setConstantColor(const Color<float> &
constantColor
)
in setConstantColor()
argument
95
short r = iround(4095 *
constantColor
.r);
in setConstantColor()
96
short g = iround(4095 *
constantColor
.g);
in setConstantColor()
97
short b = iround(4095 *
constantColor
.b);
in setConstantColor()
98
short a = iround(4095 *
constantColor
.a);
in setConstantColor()
H
A
D
TextureStage.hpp
139
void setConstantColor(const Color<float> &
constantColor
);
H
A
D
PixelProcessor.hpp
225
void setConstantColor(unsigned int stage, const Color<float> &
constantColor
);
H
A
D
PixelProcessor.cpp
333
void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &
constantColor
)
in setConstantColor()
argument
337
context->textureStage[stage].setConstantColor(
constantColor
);
in setConstantColor()
/third_party/skia/src/core/
H
A
D
SkRasterPipelineBlitter.cpp
239
SkColor4f
constantColor
;
in Create()
local
240
SkRasterPipeline_MemoryCtx constantColorPtr = { &
constantColor
, 0 };
in Create()
245
colorPipeline->append_constant_color(alloc,
constantColor
);
in Create()
247
is_opaque =
constantColor
.fA == 1.0f;
in Create()
Completed in 7 milliseconds