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Searched refs:constantColor (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/src/gpu/
H A DGrPaint.cpp36 bool GrPaint::isConstantBlendedColor(SkPMColor4f* constantColor) const { in isConstantBlendedColor()
42 *constantColor = SK_PMColor4fTRANSPARENT; in isConstantBlendedColor()
49 *constantColor = fColor; in isConstantBlendedColor()
H A DGrPaint.h105 * true, constantColor will be updated to contain the constant color. Note that we can conflate
109 bool isConstantBlendedColor(SkPMColor4f* constantColor) const;
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DTextureStage.cpp92 void TextureStage::setConstantColor(const Color<float> &constantColor) in setConstantColor() argument
95 short r = iround(4095 * constantColor.r); in setConstantColor()
96 short g = iround(4095 * constantColor.g); in setConstantColor()
97 short b = iround(4095 * constantColor.b); in setConstantColor()
98 short a = iround(4095 * constantColor.a); in setConstantColor()
H A DTextureStage.hpp139 void setConstantColor(const Color<float> &constantColor);
H A DPixelProcessor.hpp225 void setConstantColor(unsigned int stage, const Color<float> &constantColor);
H A DPixelProcessor.cpp333 void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor) in setConstantColor() argument
337 context->textureStage[stage].setConstantColor(constantColor); in setConstantColor()
/third_party/skia/src/core/
H A DSkRasterPipelineBlitter.cpp239 SkColor4f constantColor; in Create() local
240 SkRasterPipeline_MemoryCtx constantColorPtr = { &constantColor, 0 }; in Create()
245 colorPipeline->append_constant_color(alloc, constantColor); in Create()
247 is_opaque = constantColor.fA == 1.0f; in Create()

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