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Searched refs:computeLum (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp90 Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne);
H A DPixelRoutine.cpp2080 Float4 PixelRoutine::computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne) in computeLum() function in sw::PixelRoutine
2110 x = computeLum(color.x, lum, mincol, maxcol, negative, aboveOne); in setLum()
2111 y = computeLum(color.y, lum, mincol, maxcol, negative, aboveOne); in setLum()
2112 z = computeLum(color.z, lum, mincol, maxcol, negative, aboveOne); in setLum()

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