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Searched refs:compressed_depthtex_mask (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_pipe.h388 uint32_t compressed_depthtex_mask; /* which textures are depth */ member
477 uint32_t compressed_depthtex_mask; member
H A Dr600_state_common.c695 dst->views.compressed_depthtex_mask |= 1 << i; in r600_set_sampler_views()
697 dst->views.compressed_depthtex_mask &= ~(1 << i); in r600_set_sampler_views()
734 dst->views.compressed_depthtex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()
1721 if (views->compressed_depthtex_mask) { in r600_update_compressed_resource_state()
1734 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()
1741 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()
H A Dr600_blit.c271 unsigned depth_texture_mask = textures->compressed_depthtex_mask; in r600_decompress_depth_textures()
305 unsigned depth_texture_mask = images->compressed_depthtex_mask; in r600_decompress_depth_images()
H A Devergreen_state.c4196 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()
4215 istate->compressed_depthtex_mask |= 1 << i; in evergreen_set_shader_images()
4217 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()
4326 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()

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