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Help
Searched
refs:compileOnly
(Results
1 - 10
of
10
) sorted by relevance
/third_party/glslang/SPIRV/
H
A
D
GlslangToSpv.h
55
bool
compileOnly
{false};
H
A
D
SpvPostProcess.cpp
486
void Builder::postProcess(bool
compileOnly
)
in postProcess()
argument
489
if (!
compileOnly
)
in postProcess()
H
A
D
SpvBuilder.h
835
void postProcess(bool
compileOnly
);
H
A
D
GlslangToSpv.cpp
138
void finishSpv(bool
compileOnly
);
1612
if (!options.
compileOnly
) {
in TGlslangToSpvTraverser()
1975
void TGlslangToSpvTraverser::finishSpv(bool
compileOnly
)
in finishSpv()
argument
1978
if (!
compileOnly
) {
in finishSpv()
1994
builder.postProcess(
compileOnly
);
in finishSpv()
2880
if (!options.
compileOnly
) {
in visitAggregate()
10184
it.finishSpv(options->
compileOnly
);
in GlslangToSpv()
/third_party/glslang/glslang/Public/
H
A
D
ShaderLang.h
571
void setCompileOnly() {
compileOnly
= true; }
in setCompileOnly()
572
bool getCompileOnly() const { return
compileOnly
; }
in getCompileOnly()
724
bool
compileOnly
= false;
member in glslang::TShader
/third_party/glslang/StandAlone/
H
A
D
StandAlone.cpp
1320
const bool
compileOnly
= (Options & EOptionCompileOnly) != 0;
1337
if (
compileOnly
)
1459
if (!
compileOnly
)
1475
if (!
compileOnly
) {
1509
if (!
compileOnly
) {
1540
spvOptions.
compileOnly
=
compileOnly
;
/third_party/glslang/glslang/MachineIndependent/
H
A
D
ShaderLang.cpp
799
bool
compileOnly
= false)
in ProcessDeferred()
945
parseContext->
compileOnly
=
compileOnly
;
in ProcessDeferred()
1296
bool
compileOnly
= false)
1303
true, includer, sourceEntryPointName, environment,
compileOnly
);
1870
&environment,
compileOnly
);
in parse()
H
A
D
ParseHelper.h
200
bool
compileOnly
= false;
member in glslang::TParseContextBase
/third_party/glslang/gtests/
H
A
D
TestFixture.h
252
if (options().
compileOnly
)
in compileAndLink()
262
if (!options().
compileOnly
) {
in compileAndLink()
H
A
D
Spv.FromFile.cpp
99
options().
compileOnly
= true;
in TEST_P()
Completed in 28 milliseconds