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Searched refs:column_id (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_tables.cpp1168 ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); in TableUpdateBorders() local
1171 KeepAliveID(column_id); in TableUpdateBorders()
1174 bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); in TableUpdateBorders()
3988 const ImGuiID column_id = columns->ID + ImGuiID(n);
3991 KeepAliveID(column_id);
3992 if (IsClippedEx(column_hit_rect, column_id)) // FIXME: Can be removed or replaced with a lower-level test
3998 ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp8411 const ImGuiID column_id = columns->ID + ImGuiID(n); in EndColumns() local
8414 KeepAliveID(column_id); in EndColumns()
8415 if (IsClippedEx(column_rect, column_id, false)) in EndColumns()
8421 ButtonBehavior(column_rect, column_id, &hovered, &held); in EndColumns()

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