Home
last modified time | relevance | path

Searched refs:colorUniformName (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
H A DGrStrokeTessellationShader.cpp343 const char* colorUniformName; in emitFragmentCode() local
346 &colorUniformName); in emitFragmentCode()
347 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, colorUniformName); in emitFragmentCode()
/third_party/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp129 const char* colorUniformName; variable
134 &colorUniformName);
135 vertBuilder->codeAppendf("half4 color = %s;", colorUniformName);

Completed in 2 milliseconds