Searched refs:colorShader (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/src/core/ |
H A D | SkDraw_atlas.cpp | 183 UpdatableColorShader* colorShader = nullptr; in drawAtlas() local 186 colorShader = alloc.make<UpdatableColorShader>(fDst.colorSpace()); in drawAtlas() 188 bmode, sk_ref_sp(colorShader), sk_ref_sp(updateShader)); in drawAtlas() 197 if (colorShader) { in drawAtlas() 198 colorShader->updateColor(colors[i]); in drawAtlas()
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H A D | SkDraw_vertices.cpp | 477 SkTriColorShader* colorShader = nullptr; in drawFixedVertices() local 480 colorShader = outerAlloc->make<SkTriColorShader>(compute_is_opaque(colors, vertexCount), in drawFixedVertices() 485 blendMode, sk_ref_sp(colorShader), sk_ref_sp(shader)); in drawFixedVertices() 487 shader = colorShader; in drawFixedVertices() 505 if (colorShader && !colorShader->update(ctmInverse, positions, dstColors,state.f0, in drawFixedVertices()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 1129 FlatColorShader colorShader; in render() local 1131 deUint32 colorShaderID = ctx.createProgram(&colorShader); in render() 1159 colorShader.setColor(ctx, colorShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 1170 colorShader.setColor(ctx, colorShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 1450 FlatColorShader colorShader; in render() local 1452 deUint32 colorShaderID = context.createProgram(&colorShader); in render() 1459 colorShader.setColor(context, colorShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 1707 FlatColorShader colorShader; in render() local 1709 deUint32 colorShaderID = context.createProgram(&colorShader); in render() 1723 colorShader in render() [all...] |
/third_party/skia/src/pdf/ |
H A D | SkPDFGradientShader.cpp | 853 SkPDFIndirectReference colorShader = find_pdf_shader(doc, std::move(opaqueState), false); in make_alpha_function_shader() local 854 if (!colorShader) { in make_alpha_function_shader() 861 std::unique_ptr<SkPDFDict> resourceDict = get_gradient_resource_dict(colorShader, alphaGsRef); in make_alpha_function_shader() 864 create_pattern_fill_content(alphaGsRef.fValue, colorShader.fValue, bbox); in make_alpha_function_shader()
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