Searched refs:colorRenderTargetView (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DRenderTarget.h | 49 D3D12_CPU_DESCRIPTOR_HANDLE colorRenderTargetView() const { in colorRenderTargetView() function in GrD3DRenderTarget 65 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 97 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
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H A D | GrD3DRenderTarget.cpp | 26 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget() 34 , fColorRenderTargetView(colorRenderTargetView) in GrD3DRenderTarget() 49 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget() 56 , fColorRenderTargetView(colorRenderTargetView) in GrD3DRenderTarget() 20 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, Wrapped) GrD3DRenderTarget() argument 43 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) GrD3DRenderTarget() argument
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H A D | GrD3DTextureRenderTarget.cpp | 22 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget() 34 colorRenderTargetView, in GrD3DTextureRenderTarget() 64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget() 77 colorRenderTargetView, in GrD3DTextureRenderTarget() 13 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus) GrD3DTextureRenderTarget() argument 56 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) GrD3DTextureRenderTarget() argument
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H A D | GrD3DTextureRenderTarget.h | 64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 86 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
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H A D | GrD3DCommandList.cpp | 469 fCommandList->ClearRenderTargetView(renderTarget->colorRenderTargetView(), color.data(), in clearRenderTargetView() 490 D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = renderTarget->colorRenderTargetView(); in setRenderTarget()
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