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Searched refs:colorRenderTargetView (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DRenderTarget.h49 D3D12_CPU_DESCRIPTOR_HANDLE colorRenderTargetView() const { in colorRenderTargetView() function in GrD3DRenderTarget
65 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
97 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
H A DGrD3DRenderTarget.cpp26 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget()
34 , fColorRenderTargetView(colorRenderTargetView) in GrD3DRenderTarget()
49 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget()
56 , fColorRenderTargetView(colorRenderTargetView) in GrD3DRenderTarget()
20 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, Wrapped) GrD3DRenderTarget() argument
43 GrD3DRenderTarget(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) GrD3DRenderTarget() argument
H A DGrD3DTextureRenderTarget.cpp22 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget()
34 colorRenderTargetView, in GrD3DTextureRenderTarget()
64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget()
77 colorRenderTargetView, in GrD3DTextureRenderTarget()
13 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus) GrD3DTextureRenderTarget() argument
56 GrD3DTextureRenderTarget( GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state, const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState, const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) GrD3DTextureRenderTarget() argument
H A DGrD3DTextureRenderTarget.h64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
86 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
H A DGrD3DCommandList.cpp469 fCommandList->ClearRenderTargetView(renderTarget->colorRenderTargetView(), color.data(), in clearRenderTargetView()
490 D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = renderTarget->colorRenderTargetView(); in setRenderTarget()

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