Searched refs:colorOutputName (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationGeometryPassthroughTests.cpp | 94 std::string generateTessellationEvaluationShader (const TessPrimitiveType primitiveType, const std::string& colorOutputName) in generateTessellationEvaluationShader() argument 102 << "layout(location = 0) out highp vec4 " << colorOutputName << ";\n" in generateTessellationEvaluationShader() 112 << " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n"; in generateTessellationEvaluationShader() local 119 << " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n"; in generateTessellationEvaluationShader() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationGeometryPassthroughTests.cpp | 94 std::string generateTessellationEvaluationShader (const TessPrimitiveType primitiveType, const std::string& colorOutputName) in generateTessellationEvaluationShader() argument 102 << "layout(location = 0) out highp vec4 " << colorOutputName << ";\n" in generateTessellationEvaluationShader() 112 << " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n"; in generateTessellationEvaluationShader() local 119 << " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n"; in generateTessellationEvaluationShader() local
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTessellationGeometryInteractionTests.cpp | 379 const char* const colorOutputName = ((geometryActive) ? ("v_evaluated_color") : ("v_fragment_color")); in getTessellationEvaluationSource() local 389 "out highp vec4 " << colorOutputName << ";\n" in getTessellationEvaluationSource() 399 " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n"; in getTessellationEvaluationSource() local 406 " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n"; in getTessellationEvaluationSource() local
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