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Searched refs:colorOutputName (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationGeometryPassthroughTests.cpp94 std::string generateTessellationEvaluationShader (const TessPrimitiveType primitiveType, const std::string& colorOutputName) in generateTessellationEvaluationShader() argument
102 << "layout(location = 0) out highp vec4 " << colorOutputName << ";\n" in generateTessellationEvaluationShader()
112 << " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n"; in generateTessellationEvaluationShader() local
119 << " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n"; in generateTessellationEvaluationShader() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationGeometryPassthroughTests.cpp94 std::string generateTessellationEvaluationShader (const TessPrimitiveType primitiveType, const std::string& colorOutputName) in generateTessellationEvaluationShader() argument
102 << "layout(location = 0) out highp vec4 " << colorOutputName << ";\n" in generateTessellationEvaluationShader()
112 << " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n"; in generateTessellationEvaluationShader() local
119 << " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n"; in generateTessellationEvaluationShader() local
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationGeometryInteractionTests.cpp379 const char* const colorOutputName = ((geometryActive) ? ("v_evaluated_color") : ("v_fragment_color")); in getTessellationEvaluationSource() local
389 "out highp vec4 " << colorOutputName << ";\n" in getTessellationEvaluationSource()
399 " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n"; in getTessellationEvaluationSource() local
406 " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n"; in getTessellationEvaluationSource() local

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