Searched refs:colorName (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/src/gpu/effects/ |
H A D | GrAtlasedShaderHelpers.h | 100 const char* colorName) { in append_multitexture_lookup() 104 args.fFragBuilder->codeAppendf("%s = float4(1, 1, 1, 1);", colorName); in append_multitexture_lookup() 110 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName); in append_multitexture_lookup() 114 args.fFragBuilder->codeAppendf("{ %s = ", colorName); in append_multitexture_lookup() 96 append_multitexture_lookup(GrGeometryProcessor::ProgramImpl::EmitArgs& args, int numTextureSamplers, const GrGLSLVarying& texIdx, const char* coordName, const char* colorName) append_multitexture_lookup() argument
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/third_party/skia/bench/ |
H A D | BitmapRegionDecoderBench.cpp | 24 const char* colorName = color_type_to_str(colorType); in BitmapRegionDecoderBench() local 26 fName.printf("BRD_%s_%s", baseName, colorName); in BitmapRegionDecoderBench()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | ANGLETest.cpp | 302 const char *colorName = GetColorName(color); in operator <<() local 303 if (colorName) in operator <<() 305 return ostream << colorName; in operator <<() 326 const char *colorName = GetColorName(color); in operator <<() local 327 if (colorName) in operator <<() 329 return ostream << colorName; in operator <<()
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