Home
last modified time | relevance | path

Searched refs:colorName (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/effects/
H A DGrAtlasedShaderHelpers.h100 const char* colorName) { in append_multitexture_lookup()
104 args.fFragBuilder->codeAppendf("%s = float4(1, 1, 1, 1);", colorName); in append_multitexture_lookup()
110 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName); in append_multitexture_lookup()
114 args.fFragBuilder->codeAppendf("{ %s = ", colorName); in append_multitexture_lookup()
96 append_multitexture_lookup(GrGeometryProcessor::ProgramImpl::EmitArgs& args, int numTextureSamplers, const GrGLSLVarying& texIdx, const char* coordName, const char* colorName) append_multitexture_lookup() argument
/third_party/skia/bench/
H A DBitmapRegionDecoderBench.cpp24 const char* colorName = color_type_to_str(colorType); in BitmapRegionDecoderBench() local
26 fName.printf("BRD_%s_%s", baseName, colorName); in BitmapRegionDecoderBench()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DANGLETest.cpp302 const char *colorName = GetColorName(color); in operator <<() local
303 if (colorName) in operator <<()
305 return ostream << colorName; in operator <<()
326 const char *colorName = GetColorName(color); in operator <<() local
327 if (colorName) in operator <<()
329 return ostream << colorName; in operator <<()

Completed in 4 milliseconds