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Searched refs:colorLocation (Results 1 - 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DInterleavedAttributeData.cpp175 GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); in drawBenchmark() local
176 ASSERT_NE(colorLocation, -1); in drawBenchmark()
187 glEnableVertexAttribArray(colorLocation); in drawBenchmark()
188 glVertexAttribPointer(colorLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, in drawBenchmark()
196 glDisableVertexAttribArray(colorLocation); in drawBenchmark()
H A DDynamicPromotionPerfTest.cpp128 GLint colorLocation = glGetAttribLocation(mProgram, "color"); in initializeBenchmark() local
129 ASSERT_NE(-1, colorLocation); in initializeBenchmark()
132 glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 0, in initializeBenchmark()
136 glEnableVertexAttribArray(colorLocation); in initializeBenchmark()
H A DInstancingPerf.cpp231 GLint colorLocation = glGetAttribLocation(mProgram, "aColor"); in initializeBenchmark() local
232 ASSERT_NE(-1, colorLocation); in initializeBenchmark()
233 glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr); in initializeBenchmark()
234 glEnableVertexAttribArray(colorLocation); in initializeBenchmark()
235 glVertexAttribDivisorANGLE(colorLocation, 1); in initializeBenchmark()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDepthStencilTest.cpp427 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
428 ASSERT_NE(-1, colorLocation); in TEST_P()
431 glUniform4f(colorLocation, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
477 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
478 ASSERT_NE(-1, colorLocation); in TEST_P()
481 glUniform4f(colorLocation, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
526 ASSERT_NE(-1, colorLocation); in TEST_P()
529 glUniform4f(colorLocation, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
H A DShaderInterpTest.cpp41 GLint colorLocation = glGetAttribLocation(program, "vertex_color"); in draw() local
44 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors.data()); in draw()
47 glEnableVertexAttribArray(colorLocation); in draw()
H A DFramebufferFetchTest.cpp378 GLint colorLocation = glGetUniformLocation(program, "u_color"); in BasicTest() local
379 glUniform4fv(colorLocation, 1, color); in BasicTest()
425 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetTest() local
426 glUniform4fv(colorLocation, 1, color); in MultipleRenderTargetTest()
479 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetArrayTest() local
480 glUniform4fv(colorLocation, 1, color); in MultipleRenderTargetArrayTest()
514 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleDrawTest() local
515 glUniform4fv(colorLocation, 1, color1); in MultipleDrawTest()
521 glUniform4fv(colorLocation, 1, color2); in MultipleDrawTest()
720 GLint colorLocation in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
838 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); DrawNonFetchDrawFetchWithDifferentProgramsTest() local
917 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); DrawFetchBlitDrawFetchTest() local
1536 GLint colorLocation = glGetUniformLocation(program, "u_color"); TEST_P() local
1602 GLint colorLocation = glGetUniformLocation(program, "u_color"); TEST_P() local
[all...]
H A DMultithreadingTest.cpp280 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
296 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
323 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
342 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
374 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
393 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
426 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
446 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
H A DSixteenBppTextureTest.cpp434 GLint colorLocation = glGetAttribLocation(program, "color"); in TEST_P() local
435 ASSERT_NE(-1, colorLocation); in TEST_P()
436 glEnableVertexAttribArray(colorLocation); in TEST_P()
437 glVertexAttribPointer(colorLocation, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, fourColors.data()); in TEST_P()
H A DVulkanMultithreadingTest.cpp156 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
180 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
H A DRobustBufferAccessBehaviorTest.cpp240 GLint colorLocation = glGetAttribLocation(program, "a_color"); in TEST_P() local
241 glEnableVertexAttribArray(colorLocation); in TEST_P()
242 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, in TEST_P()
H A DVertexAttributeTest.cpp1934 GLint colorLocation = glGetAttribLocation(program, "a_ColorTest"); in TEST_P() local
1935 ASSERT_NE(colorLocation, -1); in TEST_P()
1936 glVertexAttribIPointer(colorLocation, 1, GL_UNSIGNED_INT, 4 * sizeof(GLuint), in TEST_P()
H A DStateChangeTest.cpp1060 constexpr GLint colorLocation = 1; in TEST_P() local
1064 glBindAttribLocation(dualProgram, colorLocation, "color"); in TEST_P()
1112 glVertexAttribPointer(colorLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 4, nullptr); in TEST_P()
1113 glEnableVertexAttribArray(colorLocation); in TEST_P()
/third_party/vk-gl-cts/modules/egl/
H A DteglGLES2SharingTests.cpp409 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); in renderResource() local
411 TCU_CHECK(colorLocation != (GLuint)-1); in renderResource()
413 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); in renderResource()
417 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, DE_NULL)); in renderResource()
423 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); in renderResource()
783 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); in renderResource() local
785 TCU_CHECK(colorLocation != (GLuint)-1); in renderResource()
787 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); in renderResource()
790 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderResource()
795 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); in renderResource()
1072 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); renderResource() local
[all...]
H A DteglNativeColorMappingTests.cpp233 deUint32 colorLocation; in render() local
240 colorLocation = gl.getUniformLocation(program, "u_color"); in render()
241 gl.uniform4fv(colorLocation, 1, color.getPtr()); in render()
/third_party/vk-gl-cts/modules/gles31/stress/
H A Des31sDrawTests.cpp185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
228 gl.glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
229 gl.glEnableVertexAttribArray(colorLocation);
230 gl.glVertexAttribDivisor(colorLocation, 1);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDrawTests.cpp689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
737 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
738 ctx.vertexAttribDivisor(colorLocation, 1); in renderTo()
739 ctx.enableVertexAttribArray(colorLocation); in renderTo()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderFramebufferFetchTests.cpp509 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_color"); in genUniformColor() local
515 m_gl.uniform4uiv(colorLocation, 1, color.asUint().getPtr()); in genUniformColor()
521 m_gl.uniform4iv(colorLocation, 1, color.asInt().getPtr()); in genUniformColor()
528 m_gl.uniform4fv(colorLocation, 1, color.asFloat().getPtr()); in genUniformColor()
H A Des31fDrawElementsBaseVertexTests.cpp376 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local
417 GLU_CHECK_GLW_CALL(m_gl, uniform4fv(colorLocation, DE_LENGTH_OF_ARRAY(colors), &colors[0])); in iterate()
H A Des31fDrawTests.cpp825 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
876 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
877 ctx.vertexAttribDivisor(colorLocation, 1); in renderTo()
878 ctx.enableVertexAttribArray(colorLocation); in renderTo()

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