Searched refs:colorBlendEnable (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectMiscTests.cpp | 281 vk::VkBool32 colorBlendEnable = m_params.blendEnabled[i] ? VK_TRUE : VK_FALSE; in iterate() local 282 vk.cmdSetColorBlendEnableEXT(*cmdBuffer, i, 1u, &colorBlendEnable); in iterate() 581 bool colorBlendEnable; 611 colorBlendEnable = false; 948 if ((!m_params.pipeline && m_params.fragShader && !m_params.rasterizerDiscardEnable && m_params.colorBlendEnable) || hasDynamicState(dynamicStates, vk::VK_DYNAMIC_STATE_BLEND_CONSTANTS)) 1018 vk::VkBool32 colorBlendEnable = m_params.colorBlendEnable ? VK_TRUE : VK_FALSE; 1020 vk.cmdSetColorBlendEnableEXT(cmdBuffer, 0u, 1u, &colorBlendEnable); 1351 m_params.colorBlendEnable ? VK_TRUE : VK_FALSE, // VkBool32 blendEnable; 1633 if (m_params.colorBlendEnable [all...] |
H A D | vktShaderObjectCreateUtil.cpp | 288 vk::VkBool32 colorBlendEnable = VK_FALSE; in setDefaultShaderObjectDynamicStates() local 289 vk.cmdSetColorBlendEnableEXT(cmdBuffer, 0u, 1u, &colorBlendEnable); in setDefaultShaderObjectDynamicStates()
|
H A D | vktShaderObjectBindingTests.cpp | 175 vk::VkBool32 colorBlendEnable = VK_TRUE; in setDynamicStates() local 176 vk.cmdSetColorBlendEnableEXT(cmdBuffer, 0u, 1u, &colorBlendEnable); in setDynamicStates() 327 vk::VkBool32 colorBlendEnable = VK_TRUE; in iterate() local 328 vk.cmdSetColorBlendEnableEXT(*cmdBuffer, 0u, 1u, &colorBlendEnable); in iterate()
|
H A D | vktShaderObjectRenderingTests.cpp | 686 vk::VkBool32 colorBlendEnable = VK_FALSE; in iterate() local 699 std::vector<vk::VkBool32> colorBlendEnables (count, colorBlendEnable); in iterate()
|
Completed in 10 milliseconds